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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30
31namespace OpenSim.Region.PhysicsModules.SharedBase
32{
33 public enum Vehicle : int
34 {
35 /// <summary>
36 /// Turns off Vehicle Support
37 /// </summary>
38 TYPE_NONE = 0,
39
40 /// <summary>
41 /// No Angular motor, High Left right friction, No Hover, Linear Deflection 1, no angular deflection
42 /// no vertical attractor, No banking, Identity rotation frame
43 /// </summary>
44 TYPE_SLED = 1,
45
46 /// <summary>
47 /// Needs Motors to be driven by timer or control events High left/right friction, No angular friction
48 /// Linear Motor wins in a second, decays in 60 seconds. Angular motor wins in a second, decays in 8/10ths of a second
49 /// linear deflection 2 seconds
50 /// Vertical Attractor locked UP
51 /// </summary>
52 TYPE_CAR = 2,
53 TYPE_BOAT = 3,
54 TYPE_AIRPLANE = 4,
55 TYPE_BALLOON = 5,
56 LINEAR_FRICTION_TIMESCALE = 16,
57 /// <summary>
58 /// vector of timescales for exponential decay of angular velocity about three axis
59 /// </summary>
60 ANGULAR_FRICTION_TIMESCALE = 17,
61 /// <summary>
62 /// linear velocity vehicle will try for
63 /// </summary>
64 LINEAR_MOTOR_DIRECTION = 18,
65
66 /// <summary>
67 /// Offset from center of mass where linear motor forces are added
68 /// </summary>
69 LINEAR_MOTOR_OFFSET = 20,
70 /// <summary>
71 /// angular velocity that vehicle will try for
72 /// </summary>
73 ANGULAR_MOTOR_DIRECTION = 19,
74 HOVER_HEIGHT = 24,
75 HOVER_EFFICIENCY = 25,
76 HOVER_TIMESCALE = 26,
77 BUOYANCY = 27,
78 LINEAR_DEFLECTION_EFFICIENCY = 28,
79 LINEAR_DEFLECTION_TIMESCALE = 29,
80 LINEAR_MOTOR_TIMESCALE = 30,
81 LINEAR_MOTOR_DECAY_TIMESCALE = 31,
82
83 /// <summary>
84 /// slide between 0 and 1
85 /// </summary>
86 ANGULAR_DEFLECTION_EFFICIENCY = 32,
87 ANGULAR_DEFLECTION_TIMESCALE = 33,
88 ANGULAR_MOTOR_TIMESCALE = 34,
89 ANGULAR_MOTOR_DECAY_TIMESCALE = 35,
90 VERTICAL_ATTRACTION_EFFICIENCY = 36,
91 VERTICAL_ATTRACTION_TIMESCALE = 37,
92 BANKING_EFFICIENCY = 38,
93 BANKING_MIX = 39,
94 BANKING_TIMESCALE = 40,
95 REFERENCE_FRAME = 44,
96 BLOCK_EXIT = 45,
97 ROLL_FRAME = 46
98
99 }
100
101 [Flags]
102 public enum VehicleFlag
103 {
104 NO_DEFLECTION_UP = 1,
105 LIMIT_ROLL_ONLY = 2,
106 HOVER_WATER_ONLY = 4,
107 HOVER_TERRAIN_ONLY = 8,
108 HOVER_GLOBAL_HEIGHT = 16,
109 HOVER_UP_ONLY = 32,
110 LIMIT_MOTOR_UP = 64,
111 MOUSELOOK_STEER = 128,
112 MOUSELOOK_BANK = 256,
113 CAMERA_DECOUPLED = 512,
114 NO_X = 1024,
115 NO_Y = 2048,
116 NO_Z = 4096,
117 LOCK_HOVER_HEIGHT = 8192,
118 NO_DEFLECTION = 16392,
119 LOCK_ROTATION = 32784
120 }
121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
164}