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-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs22
1 files changed, 0 insertions, 22 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs
index ad9b28f..d23d9c1 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs
@@ -55,28 +55,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
55 Absolute 55 Absolute
56 } 56 }
57 57
58 public class PhysicsInertiaData
59 {
60 public float TotalMass; // the total mass of a linkset
61 public Vector3 CenterOfMass; // the center of mass position relative to root part position
62 public Vector3 Inertia; // (Ixx, Iyy, Izz) moment of inertia relative to center of mass and principal axis in local coords
63 public Vector4 InertiaRotation; // if principal axis don't match local axis, the principal axis rotation
64 // or the upper triangle of the inertia tensor
65 // Ixy (= Iyx), Ixz (= Izx), Iyz (= Izy))
66
67 public PhysicsInertiaData()
68 {
69 }
70
71 public PhysicsInertiaData(PhysicsInertiaData source)
72 {
73 TotalMass = source.TotalMass;
74 CenterOfMass = source.CenterOfMass;
75 Inertia = source.Inertia;
76 InertiaRotation = source.InertiaRotation;
77 }
78 }
79
80 public struct CameraData 58 public struct CameraData
81 { 59 {
82 public Quaternion CameraRotation; 60 public Quaternion CameraRotation;