diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules/Ode/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | 111 |
1 files changed, 94 insertions, 17 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs index d7163e2..3616200 100644 --- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs +++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | |||
@@ -38,6 +38,7 @@ using System.Runtime.InteropServices; | |||
38 | using System.Threading; | 38 | using System.Threading; |
39 | using log4net; | 39 | using log4net; |
40 | using Nini.Config; | 40 | using Nini.Config; |
41 | using Mono.Addins; | ||
41 | using Ode.NET; | 42 | using Ode.NET; |
42 | using OpenMetaverse; | 43 | using OpenMetaverse; |
43 | #if USE_DRAWSTUFF | 44 | #if USE_DRAWSTUFF |
@@ -45,6 +46,9 @@ using Drawstuff.NET; | |||
45 | #endif | 46 | #endif |
46 | using OpenSim.Framework; | 47 | using OpenSim.Framework; |
47 | using OpenSim.Region.PhysicsModules.SharedBase; | 48 | using OpenSim.Region.PhysicsModules.SharedBase; |
49 | using OpenSim.Region.Framework.Scenes; | ||
50 | using OpenSim.Region.Framework.Interfaces; | ||
51 | |||
48 | 52 | ||
49 | namespace OpenSim.Region.PhysicsModule.ODE | 53 | namespace OpenSim.Region.PhysicsModule.ODE |
50 | { | 54 | { |
@@ -101,9 +105,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
101 | Rubber = 6 | 105 | Rubber = 6 |
102 | } | 106 | } |
103 | 107 | ||
108 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")] | ||
104 | public class OdeScene : PhysicsScene | 109 | public class OdeScene : PhysicsScene |
105 | { | 110 | { |
106 | private readonly ILog m_log; | 111 | private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString()); |
112 | private bool m_Enabled = false; | ||
113 | |||
107 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | 114 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); |
108 | 115 | ||
109 | /// <summary> | 116 | /// <summary> |
@@ -288,7 +295,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
288 | private int framecount = 0; | 295 | private int framecount = 0; |
289 | //private int m_returncollisions = 10; | 296 | //private int m_returncollisions = 10; |
290 | 297 | ||
291 | private readonly IntPtr contactgroup; | 298 | private IntPtr contactgroup; |
292 | 299 | ||
293 | internal IntPtr WaterGeom; | 300 | internal IntPtr WaterGeom; |
294 | 301 | ||
@@ -520,19 +527,90 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
520 | 527 | ||
521 | private ODERayCastRequestManager m_rayCastManager; | 528 | private ODERayCastRequestManager m_rayCastManager; |
522 | 529 | ||
530 | |||
531 | #region INonSharedRegionModule | ||
532 | public string Name | ||
533 | { | ||
534 | get { return "OpenDynamicsEngine"; } | ||
535 | } | ||
536 | |||
537 | public Type ReplaceableInterface | ||
538 | { | ||
539 | get { return null; } | ||
540 | } | ||
541 | |||
542 | public void Initialise(IConfigSource source) | ||
543 | { | ||
544 | // TODO: Move this out of Startup | ||
545 | IConfig config = source.Configs["Startup"]; | ||
546 | if (config != null) | ||
547 | { | ||
548 | string physics = config.GetString("physics", string.Empty); | ||
549 | if (physics == Name) | ||
550 | { | ||
551 | m_Enabled = true; | ||
552 | m_config = source; | ||
553 | |||
554 | // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether | ||
555 | // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports | ||
556 | // will find it already loaded later on. | ||
557 | // | ||
558 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be | ||
559 | // controlled in Ode.NET.dll.config | ||
560 | if (Util.IsWindows()) | ||
561 | Util.LoadArchSpecificWindowsDll("ode.dll"); | ||
562 | |||
563 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | ||
564 | // http://opensimulator.org/mantis/view.php?id=2750). | ||
565 | d.InitODE(); | ||
566 | |||
567 | } | ||
568 | } | ||
569 | |||
570 | } | ||
571 | |||
572 | public void Close() | ||
573 | { | ||
574 | } | ||
575 | |||
576 | public void AddRegion(Scene scene) | ||
577 | { | ||
578 | if (!m_Enabled) | ||
579 | return; | ||
580 | |||
581 | EngineType = Name; | ||
582 | PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; | ||
583 | |||
584 | scene.RegisterModuleInterface<PhysicsScene>(this); | ||
585 | Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); | ||
586 | Initialise(); | ||
587 | InitialiseFromConfig(m_config); | ||
588 | } | ||
589 | |||
590 | public void RemoveRegion(Scene scene) | ||
591 | { | ||
592 | if (!m_Enabled) | ||
593 | return; | ||
594 | } | ||
595 | |||
596 | public void RegionLoaded(Scene scene) | ||
597 | { | ||
598 | if (!m_Enabled) | ||
599 | return; | ||
600 | |||
601 | mesher = scene.RequestModuleInterface<IMesher>(); | ||
602 | if (mesher == null) | ||
603 | m_log.WarnFormat("[ODE SCENE]: No mesher in {0}. Things will not work well.", PhysicsSceneName); | ||
604 | } | ||
605 | #endregion | ||
606 | |||
523 | /// <summary> | 607 | /// <summary> |
524 | /// Initiailizes the scene | 608 | /// Initiailizes the scene |
525 | /// Sets many properties that ODE requires to be stable | 609 | /// Sets many properties that ODE requires to be stable |
526 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | 610 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. |
527 | /// </summary> | 611 | /// </summary> |
528 | /// <param value="name">Name of the scene. Useful in debug messages.</param> | 612 | private void Initialise() |
529 | public OdeScene(string engineType, string name) | ||
530 | { | 613 | { |
531 | m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name); | ||
532 | |||
533 | Name = name; | ||
534 | EngineType = engineType; | ||
535 | |||
536 | nearCallback = near; | 614 | nearCallback = near; |
537 | triCallback = TriCallback; | 615 | triCallback = TriCallback; |
538 | triArrayCallback = TriArrayCallback; | 616 | triArrayCallback = TriArrayCallback; |
@@ -572,12 +650,11 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
572 | } | 650 | } |
573 | #endif | 651 | #endif |
574 | 652 | ||
575 | // Initialize the mesh plugin | 653 | // Initialize from configs |
576 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 654 | private void InitialiseFromConfig(IConfigSource config) |
577 | { | 655 | { |
578 | InitializeExtraStats(); | 656 | InitializeExtraStats(); |
579 | 657 | ||
580 | mesher = meshmerizer; | ||
581 | m_config = config; | 658 | m_config = config; |
582 | // Defaults | 659 | // Defaults |
583 | 660 | ||
@@ -1818,7 +1895,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1818 | } | 1895 | } |
1819 | catch (AccessViolationException) | 1896 | catch (AccessViolationException) |
1820 | { | 1897 | { |
1821 | m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", Name); | 1898 | m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", PhysicsSceneName); |
1822 | } | 1899 | } |
1823 | 1900 | ||
1824 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); | 1901 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); |
@@ -3082,7 +3159,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3082 | { | 3159 | { |
3083 | m_log.ErrorFormat( | 3160 | m_log.ErrorFormat( |
3084 | "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving", | 3161 | "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving", |
3085 | actor.Name, actor.LocalID, Name); | 3162 | actor.Name, actor.LocalID, PhysicsSceneName); |
3086 | 3163 | ||
3087 | RemoveCharacter(actor); | 3164 | RemoveCharacter(actor); |
3088 | actor.DestroyOdeStructures(); | 3165 | actor.DestroyOdeStructures(); |
@@ -3198,7 +3275,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3198 | { | 3275 | { |
3199 | m_log.ErrorFormat( | 3276 | m_log.ErrorFormat( |
3200 | "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity", | 3277 | "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity", |
3201 | actor.Name, actor.LocalID, Name); | 3278 | actor.Name, actor.LocalID, PhysicsSceneName); |
3202 | 3279 | ||
3203 | RemoveCharacter(actor); | 3280 | RemoveCharacter(actor); |
3204 | actor.DestroyOdeStructures(); | 3281 | actor.DestroyOdeStructures(); |
@@ -3795,7 +3872,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3795 | private void SetTerrain(float[] heightMap, Vector3 pOffset) | 3872 | private void SetTerrain(float[] heightMap, Vector3 pOffset) |
3796 | { | 3873 | { |
3797 | int startTime = Util.EnvironmentTickCount(); | 3874 | int startTime = Util.EnvironmentTickCount(); |
3798 | m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset); | 3875 | m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset); |
3799 | 3876 | ||
3800 | // this._heightmap[i] = (double)heightMap[i]; | 3877 | // this._heightmap[i] = (double)heightMap[i]; |
3801 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | 3878 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around |
@@ -3920,7 +3997,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3920 | } | 3997 | } |
3921 | 3998 | ||
3922 | m_log.DebugFormat( | 3999 | m_log.DebugFormat( |
3923 | "[ODE SCENE]: Setting terrain for {0} took {1}ms", Name, Util.EnvironmentTickCountSubtract(startTime)); | 4000 | "[ODE SCENE]: Setting terrain for {0} took {1}ms", PhysicsSceneName, Util.EnvironmentTickCountSubtract(startTime)); |
3924 | } | 4001 | } |
3925 | 4002 | ||
3926 | public override void DeleteTerrain() | 4003 | public override void DeleteTerrain() |