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-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/Tests/BasicVehicles.cs156
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTests.cs56
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs109
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/Tests/HullCreation.cs205
4 files changed, 526 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BasicVehicles.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BasicVehicles.cs
new file mode 100755
index 0000000..35eba29
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BasicVehicles.cs
@@ -0,0 +1,156 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32
33using NUnit.Framework;
34using log4net;
35
36using OpenSim.Framework;
37using OpenSim.Region.PhysicsModule.BulletS;
38using OpenSim.Region.PhysicsModules.SharedBase;
39using OpenSim.Tests.Common;
40
41using OpenMetaverse;
42
43namespace OpenSim.Region.PhysicsModule.BulletS.Tests
44{
45[TestFixture]
46public class BasicVehicles : OpenSimTestCase
47{
48 // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1
49 // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1
50
51 BSScene PhysicsScene { get; set; }
52 BSPrim TestVehicle { get; set; }
53 Vector3 TestVehicleInitPosition { get; set; }
54 float simulationTimeStep = 0.089f;
55
56 [TestFixtureSetUp]
57 public void Init()
58 {
59 Dictionary<string, string> engineParams = new Dictionary<string, string>();
60 engineParams.Add("VehicleEnableAngularVerticalAttraction", "true");
61 engineParams.Add("VehicleAngularVerticalAttractionAlgorithm", "1");
62 PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams);
63
64 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere();
65 Vector3 pos = new Vector3(100.0f, 100.0f, 0f);
66 pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 2f;
67 TestVehicleInitPosition = pos;
68 Vector3 size = new Vector3(1f, 1f, 1f);
69 pbs.Scale = size;
70 Quaternion rot = Quaternion.Identity;
71 bool isPhys = false;
72 uint localID = 123;
73
74 PhysicsScene.AddPrimShape("testPrim", pbs, pos, size, rot, isPhys, localID);
75 TestVehicle = (BSPrim)PhysicsScene.PhysObjects[localID];
76 // The actual prim shape creation happens at taint time
77 PhysicsScene.ProcessTaints();
78
79 }
80
81 [TestFixtureTearDown]
82 public void TearDown()
83 {
84 if (PhysicsScene != null)
85 {
86 // The Dispose() will also free any physical objects in the scene
87 PhysicsScene.Dispose();
88 PhysicsScene = null;
89 }
90 }
91
92 [TestCase(2f, 0.2f, 0.25f, 0.25f, 0.25f)]
93 [TestCase(2f, 0.2f, -0.25f, 0.25f, 0.25f)]
94 [TestCase(2f, 0.2f, 0.25f, -0.25f, 0.25f)]
95 [TestCase(2f, 0.2f, -0.25f, -0.25f, 0.25f)]
96 // [TestCase(2f, 0.2f, 0.785f, 0.0f, 0.25f) /*, "Leaning 45 degrees to the side" */]
97 // [TestCase(2f, 0.2f, 1.650f, 0.0f, 0.25f) /*, "Leaning more than 90 degrees to the side" */]
98 // [TestCase(2f, 0.2f, 2.750f, 0.0f, 0.25f) /*, "Almost upside down, tipped right" */]
99 // [TestCase(2f, 0.2f,-2.750f, 0.0f, 0.25f) /*, "Almost upside down, tipped left" */]
100 // [TestCase(2f, 0.2f, 0.0f, 0.785f, 0.25f) /*, "Tipped back 45 degrees" */]
101 // [TestCase(2f, 0.2f, 0.0f, 1.650f, 0.25f) /*, "Tipped back more than 90 degrees" */]
102 // [TestCase(2f, 0.2f, 0.0f, 2.750f, 0.25f) /*, "Almost upside down, tipped back" */]
103 // [TestCase(2f, 0.2f, 0.0f,-2.750f, 0.25f) /*, "Almost upside down, tipped forward" */]
104 public void AngularVerticalAttraction(float timeScale, float efficiency, float initRoll, float initPitch, float initYaw)
105 {
106 // Enough simulation steps to cover the timescale the operation should take
107 int simSteps = (int)(timeScale / simulationTimeStep) + 1;
108
109 // Tip the vehicle
110 Quaternion initOrientation = Quaternion.CreateFromEulers(initRoll, initPitch, initYaw);
111 TestVehicle.Orientation = initOrientation;
112
113 TestVehicle.Position = TestVehicleInitPosition;
114
115 // The vehicle controller is not enabled directly (by setting a vehicle type).
116 // Instead the appropriate values are set and calls are made just the parts of the
117 // controller we want to exercise. Stepping the physics engine then applies
118 // the actions of that one feature.
119 BSDynamics vehicleActor = TestVehicle.GetVehicleActor(true /* createIfNone */);
120 if (vehicleActor != null)
121 {
122 vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency);
123 vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, timeScale);
124 // vehicleActor.enableAngularVerticalAttraction = true;
125
126 TestVehicle.IsPhysical = true;
127 PhysicsScene.ProcessTaints();
128
129 // Step the simulator a bunch of times and vertical attraction should orient the vehicle up
130 for (int ii = 0; ii < simSteps; ii++)
131 {
132 vehicleActor.ForgetKnownVehicleProperties();
133 vehicleActor.ComputeAngularVerticalAttraction();
134 vehicleActor.PushKnownChanged();
135
136 PhysicsScene.Simulate(simulationTimeStep);
137 }
138 }
139
140 TestVehicle.IsPhysical = false;
141 PhysicsScene.ProcessTaints();
142
143 // After these steps, the vehicle should be upright
144 /*
145 float finalRoll, finalPitch, finalYaw;
146 TestVehicle.Orientation.GetEulerAngles(out finalRoll, out finalPitch, out finalYaw);
147 Assert.That(finalRoll, Is.InRange(-0.01f, 0.01f));
148 Assert.That(finalPitch, Is.InRange(-0.01f, 0.01f));
149 Assert.That(finalYaw, Is.InRange(initYaw - 0.1f, initYaw + 0.1f));
150 */
151
152 Vector3 upPointer = Vector3.UnitZ * TestVehicle.Orientation;
153 Assert.That(upPointer.Z, Is.GreaterThan(0.99f));
154 }
155}
156} \ No newline at end of file
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTests.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTests.cs
new file mode 100755
index 0000000..0be1f4c
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTests.cs
@@ -0,0 +1,56 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32
33using NUnit.Framework;
34using log4net;
35
36using OpenSim.Tests.Common;
37
38namespace OpenSim.Region.PhysicsModule.BulletS.Tests
39{
40[TestFixture]
41public class BulletSimTests : OpenSimTestCase
42{
43 // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1
44 // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1
45
46 [TestFixtureSetUp]
47 public void Init()
48 {
49 }
50
51 [TestFixtureTearDown]
52 public void TearDown()
53 {
54 }
55}
56}
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs
new file mode 100755
index 0000000..4eeea4d
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs
@@ -0,0 +1,109 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Collections.Generic;
31using System.Text;
32
33using Nini.Config;
34
35using OpenSim.Framework;
36using OpenSim.Region.PhysicsModules.SharedBase;
37using OpenSim.Region.PhysicsModules.Meshing;
38using OpenSim.Region.Framework.Interfaces;
39
40using OpenMetaverse;
41
42namespace OpenSim.Region.PhysicsModule.BulletS.Tests
43{
44// Utility functions for building up and tearing down the sample physics environments
45public static class BulletSimTestsUtil
46{
47 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
48 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
49 // May be 'null' if there are no overrides.
50 public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
51 {
52 IConfigSource openSimINI = new IniConfigSource();
53 IConfig startupConfig = openSimINI.AddConfig("Startup");
54 startupConfig.Set("physics", "BulletSim");
55 startupConfig.Set("meshing", "Meshmerizer");
56 startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
57
58 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
59 // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
60 // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
61 // bulletSimConfig.Set("BulletEngine", "BulletXNA");
62 bulletSimConfig.Set("MeshSculptedPrim", "false");
63 bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
64 if (paramOverrides != null)
65 {
66 foreach (KeyValuePair<string, string> kvp in paramOverrides)
67 {
68 bulletSimConfig.Set(kvp.Key, kvp.Value);
69 }
70 }
71
72 // If a special directory exists, put detailed logging therein.
73 // This allows local testing/debugging without having to worry that the build engine will output logs.
74 if (Directory.Exists("physlogs"))
75 {
76 bulletSimConfig.Set("PhysicsLoggingDir","./physlogs");
77 bulletSimConfig.Set("PhysicsLoggingEnabled","True");
78 bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
79 bulletSimConfig.Set("VehicleLoggingEnabled","True");
80 }
81
82 Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
83
84 RegionInfo info = new RegionInfo();
85 info.RegionName = "BSTestRegion";
86 info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
87 OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info);
88
89 IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer();
90 INonSharedRegionModule mod = mesher as INonSharedRegionModule;
91 mod.Initialise(openSimINI);
92 mod.AddRegion(scene);
93 mod.RegionLoaded(scene);
94
95 BSScene pScene = new BSScene();
96 mod = (pScene as INonSharedRegionModule);
97 mod.Initialise(openSimINI);
98 mod.AddRegion(scene);
99 mod.RegionLoaded(scene);
100
101 // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
102 // In the future, add a fake asset fetcher to get meshes and sculpts.
103 // bsScene.RequestAssetMethod = ???;
104
105 return pScene;
106 }
107
108}
109}
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/HullCreation.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/HullCreation.cs
new file mode 100644
index 0000000..c0cf19a
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/HullCreation.cs
@@ -0,0 +1,205 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32
33using NUnit.Framework;
34using log4net;
35
36using OpenSim.Framework;
37using OpenSim.Region.PhysicsModule.BulletS;
38using OpenSim.Region.PhysicsModules.SharedBase;
39using OpenSim.Tests.Common;
40
41using OpenMetaverse;
42
43namespace OpenSim.Region.PhysicsModule.BulletS.Tests
44{
45[TestFixture]
46public class HullCreation : OpenSimTestCase
47{
48 // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1
49 // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1
50
51 BSScene PhysicsScene { get; set; }
52 Vector3 ObjectInitPosition;
53
54 [TestFixtureSetUp]
55 public void Init()
56 {
57
58 }
59
60 [TestFixtureTearDown]
61 public void TearDown()
62 {
63 if (PhysicsScene != null)
64 {
65 // The Dispose() will also free any physical objects in the scene
66 PhysicsScene.Dispose();
67 PhysicsScene = null;
68 }
69 }
70
71 [TestCase(7, 2, 5f, 5f, 32, 0f)] /* default hull parameters */
72 public void GeomHullConvexDecomp( int maxDepthSplit,
73 int maxDepthSplitForSimpleShapes,
74 float concavityThresholdPercent,
75 float volumeConservationThresholdPercent,
76 int maxVertices,
77 float maxSkinWidth)
78 {
79 // Setup the physics engine to use the C# version of convex decomp
80 Dictionary<string, string> engineParams = new Dictionary<string, string>();
81 engineParams.Add("MeshSculptedPrim", "true"); // ShouldMeshSculptedPrim
82 engineParams.Add("ForceSimplePrimMeshing", "false"); // ShouldForceSimplePrimMeshing
83 engineParams.Add("UseHullsForPhysicalObjects", "true"); // ShouldUseHullsForPhysicalObjects
84 engineParams.Add("ShouldRemoveZeroWidthTriangles", "true");
85 engineParams.Add("ShouldUseBulletHACD", "false");
86 engineParams.Add("ShouldUseSingleConvexHullForPrims", "true");
87 engineParams.Add("ShouldUseGImpactShapeForPrims", "false");
88 engineParams.Add("ShouldUseAssetHulls", "true");
89
90 engineParams.Add("CSHullMaxDepthSplit", maxDepthSplit.ToString());
91 engineParams.Add("CSHullMaxDepthSplitForSimpleShapes", maxDepthSplitForSimpleShapes.ToString());
92 engineParams.Add("CSHullConcavityThresholdPercent", concavityThresholdPercent.ToString());
93 engineParams.Add("CSHullVolumeConservationThresholdPercent", volumeConservationThresholdPercent.ToString());
94 engineParams.Add("CSHullMaxVertices", maxVertices.ToString());
95 engineParams.Add("CSHullMaxSkinWidth", maxSkinWidth.ToString());
96
97 PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams);
98
99 PrimitiveBaseShape pbs;
100 Vector3 pos;
101 Vector3 size;
102 Quaternion rot;
103 bool isPhys;
104
105 // Cylinder
106 pbs = PrimitiveBaseShape.CreateCylinder();
107 pos = new Vector3(100.0f, 100.0f, 0f);
108 pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
109 ObjectInitPosition = pos;
110 size = new Vector3(2f, 2f, 2f);
111 pbs.Scale = size;
112 rot = Quaternion.Identity;
113 isPhys = true;
114 uint cylinderLocalID = 123;
115 PhysicsScene.AddPrimShape("testCylinder", pbs, pos, size, rot, isPhys, cylinderLocalID);
116 BSPrim primTypeCylinder = (BSPrim)PhysicsScene.PhysObjects[cylinderLocalID];
117
118 // Hollow Cylinder
119 pbs = PrimitiveBaseShape.CreateCylinder();
120 pbs.ProfileHollow = (ushort)(0.70f * 50000);
121 pos = new Vector3(110.0f, 110.0f, 0f);
122 pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
123 ObjectInitPosition = pos;
124 size = new Vector3(2f, 2f, 2f);
125 pbs.Scale = size;
126 rot = Quaternion.Identity;
127 isPhys = true;
128 uint hollowCylinderLocalID = 124;
129 PhysicsScene.AddPrimShape("testHollowCylinder", pbs, pos, size, rot, isPhys, hollowCylinderLocalID);
130 BSPrim primTypeHollowCylinder = (BSPrim)PhysicsScene.PhysObjects[hollowCylinderLocalID];
131
132 // Torus
133 // ProfileCurve = Circle, PathCurve = Curve1
134 pbs = PrimitiveBaseShape.CreateSphere();
135 pbs.ProfileShape = (byte)ProfileShape.Circle;
136 pbs.PathCurve = (byte)Extrusion.Curve1;
137 pbs.PathScaleX = 100; // default hollow info as set in the viewer
138 pbs.PathScaleY = (int)(.25f / 0.01f) + 200;
139 pos = new Vector3(120.0f, 120.0f, 0f);
140 pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
141 ObjectInitPosition = pos;
142 size = new Vector3(2f, 4f, 4f);
143 pbs.Scale = size;
144 rot = Quaternion.Identity;
145 isPhys = true;
146 uint torusLocalID = 125;
147 PhysicsScene.AddPrimShape("testTorus", pbs, pos, size, rot, isPhys, torusLocalID);
148 BSPrim primTypeTorus = (BSPrim)PhysicsScene.PhysObjects[torusLocalID];
149
150 // The actual prim shape creation happens at taint time
151 PhysicsScene.ProcessTaints();
152
153 // Check out the created hull shapes and report their characteristics
154 ReportShapeGeom(primTypeCylinder);
155 ReportShapeGeom(primTypeHollowCylinder);
156 ReportShapeGeom(primTypeTorus);
157 }
158
159 [TestCase]
160 public void GeomHullBulletHACD()
161 {
162 // Cylinder
163 // Hollow Cylinder
164 // Torus
165 }
166
167 private void ReportShapeGeom(BSPrim prim)
168 {
169 if (prim != null)
170 {
171 if (prim.PhysShape.HasPhysicalShape)
172 {
173 BSShape physShape = prim.PhysShape;
174 string shapeType = physShape.GetType().ToString();
175 switch (shapeType)
176 {
177 case "OpenSim.Region.Physics.BulletSPlugin.BSShapeNative":
178 BSShapeNative nShape = physShape as BSShapeNative;
179 prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType);
180 break;
181 case "OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh":
182 BSShapeMesh mShape = physShape as BSShapeMesh;
183 prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo);
184 break;
185 case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull":
186 // BSShapeHull hShape = physShape as BSShapeHull;
187 // prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo);
188 break;
189 case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull":
190 BSShapeConvexHull chShape = physShape as BSShapeConvexHull;
191 prim.PhysScene.DetailLog("{0}, convexHull, shapeInfo={1}", prim.Name, chShape.shapeInfo);
192 break;
193 case "OpenSim.Region.Physics.BulletSPlugin.BSShapeCompound":
194 BSShapeCompound cShape = physShape as BSShapeCompound;
195 prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType);
196 break;
197 default:
198 prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType);
199 break;
200 }
201 }
202 }
203 }
204}
205} \ No newline at end of file