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-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSScene.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
index b412561..d116c3b 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
@@ -250,7 +250,9 @@ namespace OpenSim.Region.PhysicsModule.BulletS
250 Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); 250 Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
251 Initialise(m_Config, extent); 251 Initialise(m_Config, extent);
252 252
253 base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight); 253 base.Initialise(scene.PhysicsRequestAsset,
254 (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]),
255 (float)scene.RegionInfo.RegionSettings.WaterHeight);
254 256
255 } 257 }
256 258