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-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSScene.cs12
1 files changed, 2 insertions, 10 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
index a53e2bc..a076d9e 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
@@ -352,13 +352,9 @@ namespace OpenSim.Region.PhysicsModule.BulletS
352 if (BSParam.UseSeparatePhysicsThread) 352 if (BSParam.UseSeparatePhysicsThread)
353 { 353 {
354 // The physics simulation should happen independently of the heartbeat loop 354 // The physics simulation should happen independently of the heartbeat loop
355 m_physicsThread 355 m_physicsThread = WorkManager.StartThread(
356 = WorkManager.StartThread(
357 BulletSPluginPhysicsThread, 356 BulletSPluginPhysicsThread,
358 string.Format("{0} ({1})", BulletEngineName, RegionName), 357 string.Format("{0} ({1})", BulletEngineName, RegionName));
359 ThreadPriority.Normal,
360 true,
361 true);
362 } 358 }
363 } 359 }
364 360
@@ -942,8 +938,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS
942 938
943 #endregion // Simulation 939 #endregion // Simulation
944 940
945 public override void GetResults() { }
946
947 #region Terrain 941 #region Terrain
948 942
949 public override void SetTerrain(float[] heightMap) { 943 public override void SetTerrain(float[] heightMap) {
@@ -1124,8 +1118,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS
1124 return topColliders; 1118 return topColliders;
1125 } 1119 }
1126 1120
1127 public override bool IsThreaded { get { return false; } }
1128
1129 #region Extensions 1121 #region Extensions
1130 public override object Extension(string pFunct, params object[] pParams) 1122 public override object Extension(string pFunct, params object[] pParams)
1131 { 1123 {