diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index 747bad5..bd9f325 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |||
@@ -523,13 +523,13 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
523 | return null; | 523 | return null; |
524 | } | 524 | } |
525 | 525 | ||
526 | public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | 526 | public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float footOffset, bool isFlying) |
527 | { | 527 | { |
528 | // m_log.DebugFormat("{0}: AddAvatar: {1}", LogHeader, avName); | 528 | // m_log.DebugFormat("{0}: AddAvatar: {1}", LogHeader, avName); |
529 | 529 | ||
530 | if (!m_initialized) return null; | 530 | if (!m_initialized) return null; |
531 | 531 | ||
532 | BSCharacter actor = new BSCharacter(localID, avName, this, position, velocity, size, isFlying); | 532 | BSCharacter actor = new BSCharacter(localID, avName, this, position, Vector3.Zero, size, footOffset, isFlying); |
533 | lock (PhysObjects) | 533 | lock (PhysObjects) |
534 | PhysObjects.Add(localID, actor); | 534 | PhysObjects.Add(localID, actor); |
535 | 535 | ||