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Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs')
-rwxr-xr-x | OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs new file mode 100755 index 0000000..2eb1440 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | |||
36 | using OMV = OpenMetaverse; | ||
37 | |||
38 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
39 | { | ||
40 | public class BSPrimDisplaced : BSPrim | ||
41 | { | ||
42 | // The purpose of this subclass is to do any mapping between what the simulator thinks | ||
43 | // the prim position and orientation is and what the physical position/orientation. | ||
44 | // This difference happens because Bullet assumes the center-of-mass is the <0,0,0> | ||
45 | // of the prim/linkset. The simulator, on the other hand, tracks the location of | ||
46 | // the prim/linkset by the location of the root prim. So, if center-of-mass is anywhere | ||
47 | // but the origin of the root prim, the physical origin is displaced from the simulator origin. | ||
48 | // | ||
49 | // This routine works by capturing ForcePosition and | ||
50 | // adjusting the simulator values (being set) into the physical values. | ||
51 | // The conversion is also done in the opposite direction (physical origin -> simulator origin). | ||
52 | // | ||
53 | // The updateParameter call is also captured and the values from the physics engine | ||
54 | // are converted into simulator origin values before being passed to the base | ||
55 | // class. | ||
56 | |||
57 | // PositionDisplacement is the vehicle relative distance from the root prim position to the center-of-mass. | ||
58 | public virtual OMV.Vector3 PositionDisplacement { get; set; } | ||
59 | |||
60 | public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, | ||
61 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | ||
62 | : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) | ||
63 | { | ||
64 | ClearDisplacement(); | ||
65 | } | ||
66 | |||
67 | // Clears any center-of-mass displacement introduced by linksets, etc. | ||
68 | // Does not clear the displacement set by the user. | ||
69 | public void ClearDisplacement() | ||
70 | { | ||
71 | if (UserSetCenterOfMassDisplacement.HasValue) | ||
72 | PositionDisplacement = (OMV.Vector3)UserSetCenterOfMassDisplacement; | ||
73 | else | ||
74 | PositionDisplacement = OMV.Vector3.Zero; | ||
75 | } | ||
76 | |||
77 | // Set this sets and computes the displacement from the passed prim to the center-of-mass. | ||
78 | // A user set value for center-of-mass overrides whatever might be passed in here. | ||
79 | // The displacement is in local coordinates (relative to root prim in linkset oriented coordinates). | ||
80 | // Returns the relative offset from the root position to the center-of-mass. | ||
81 | // Called at taint time. | ||
82 | public virtual Vector3 SetEffectiveCenterOfMassDisplacement(Vector3 centerOfMassDisplacement) | ||
83 | { | ||
84 | PhysScene.AssertInTaintTime("BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement"); | ||
85 | Vector3 comDisp; | ||
86 | if (UserSetCenterOfMassDisplacement.HasValue) | ||
87 | comDisp = (OMV.Vector3)UserSetCenterOfMassDisplacement; | ||
88 | else | ||
89 | comDisp = centerOfMassDisplacement; | ||
90 | |||
91 | // Eliminate any jitter caused be very slight differences in masses and positions | ||
92 | if (comDisp.ApproxEquals(Vector3.Zero, 0.01f) ) | ||
93 | comDisp = Vector3.Zero; | ||
94 | |||
95 | DetailLog("{0},BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement,userSet={1},comDisp={2}", | ||
96 | LocalID, UserSetCenterOfMassDisplacement.HasValue, comDisp); | ||
97 | if ( !comDisp.ApproxEquals(PositionDisplacement, 0.01f) ) | ||
98 | { | ||
99 | // Displacement setting is changing. | ||
100 | // The relationship between the physical object and simulated object must be aligned. | ||
101 | PositionDisplacement = comDisp; | ||
102 | this.ForcePosition = RawPosition; | ||
103 | } | ||
104 | |||
105 | return PositionDisplacement; | ||
106 | } | ||
107 | |||
108 | // 'ForcePosition' is the one way to set the physical position of the body in the physics engine. | ||
109 | // Displace the simulator idea of position (center of root prim) to the physical position. | ||
110 | public override Vector3 ForcePosition | ||
111 | { | ||
112 | get { | ||
113 | OMV.Vector3 physPosition = PhysScene.PE.GetPosition(PhysBody); | ||
114 | if (PositionDisplacement != OMV.Vector3.Zero) | ||
115 | { | ||
116 | // If there is some displacement, return the physical position (center-of-mass) | ||
117 | // location minus the displacement to give the center of the root prim. | ||
118 | OMV.Vector3 displacement = PositionDisplacement * ForceOrientation; | ||
119 | DetailLog("{0},BSPrimDisplaced.ForcePosition,get,physPos={1},disp={2},simPos={3}", | ||
120 | LocalID, physPosition, displacement, physPosition - displacement); | ||
121 | physPosition -= displacement; | ||
122 | } | ||
123 | RawPosition = physPosition; | ||
124 | return physPosition; | ||
125 | } | ||
126 | set | ||
127 | { | ||
128 | if (PositionDisplacement != OMV.Vector3.Zero) | ||
129 | { | ||
130 | // This value is the simulator's idea of where the prim is: the center of the root prim | ||
131 | RawPosition = value; | ||
132 | |||
133 | // Move the passed root prim postion to the center-of-mass position and set in the physics engine. | ||
134 | OMV.Vector3 displacement = PositionDisplacement * RawOrientation; | ||
135 | OMV.Vector3 displacedPos = RawPosition + displacement; | ||
136 | DetailLog("{0},BSPrimDisplaced.ForcePosition,set,simPos={1},disp={2},physPos={3}", | ||
137 | LocalID, RawPosition, displacement, displacedPos); | ||
138 | if (PhysBody.HasPhysicalBody) | ||
139 | { | ||
140 | PhysScene.PE.SetTranslation(PhysBody, displacedPos, RawOrientation); | ||
141 | ActivateIfPhysical(false); | ||
142 | } | ||
143 | } | ||
144 | else | ||
145 | { | ||
146 | base.ForcePosition = value; | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | |||
151 | // These are also overridden by BSPrimLinkable if the prim can be part of a linkset | ||
152 | public override OMV.Vector3 CenterOfMass | ||
153 | { | ||
154 | get { return RawPosition; } | ||
155 | } | ||
156 | |||
157 | public override OMV.Vector3 GeometricCenter | ||
158 | { | ||
159 | get { return RawPosition; } | ||
160 | } | ||
161 | |||
162 | public override void UpdateProperties(EntityProperties entprop) | ||
163 | { | ||
164 | // Undo any center-of-mass displacement that might have been done. | ||
165 | if (PositionDisplacement != OMV.Vector3.Zero) | ||
166 | { | ||
167 | // The origional shape was offset from 'zero' by PositionDisplacement. | ||
168 | // These physical location must be back converted to be centered around the displaced | ||
169 | // root shape. | ||
170 | |||
171 | // Move the returned center-of-mass location to the root prim location. | ||
172 | OMV.Vector3 displacement = PositionDisplacement * entprop.Rotation; | ||
173 | OMV.Vector3 displacedPos = entprop.Position - displacement; | ||
174 | DetailLog("{0},BSPrimDisplaced.UpdateProperties,physPos={1},disp={2},simPos={3}", | ||
175 | LocalID, entprop.Position, displacement, displacedPos); | ||
176 | entprop.Position = displacedPos; | ||
177 | } | ||
178 | |||
179 | base.UpdateProperties(entprop); | ||
180 | } | ||
181 | } | ||
182 | } | ||