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Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSParam.cs')
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSParam.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
index 0792f5d..fcda92c 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
@@ -838,7 +838,7 @@ public static class BSParam
838 new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool", 838 new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool",
839 0f, 839 0f,
840 (s) => { return 0f; }, 840 (s) => { return 0f; },
841 (s,v) => { BSParam.ResetBroadphasePoolTainted(s, v, false /* inTaintTime */); } ), 841 (s,v) => { BSParam.ResetBroadphasePoolTainted(s, v); } ),
842 new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver", 842 new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver",
843 0f, 843 0f,
844 (s) => { return 0f; }, 844 (s) => { return 0f; },
@@ -924,10 +924,10 @@ public static class BSParam
924 // ===================================================================== 924 // =====================================================================
925 // There are parameters that, when set, cause things to happen in the physics engine. 925 // There are parameters that, when set, cause things to happen in the physics engine.
926 // This causes the broadphase collision cache to be cleared. 926 // This causes the broadphase collision cache to be cleared.
927 private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v, bool inTaintTime) 927 private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
928 { 928 {
929 BSScene physScene = pPhysScene; 929 BSScene physScene = pPhysScene;
930 physScene.TaintedObject(inTaintTime, "BSParam.ResetBroadphasePoolTainted", delegate() 930 physScene.TaintedObject(BSScene.DetailLogZero, "BSParam.ResetBroadphasePoolTainted", delegate()
931 { 931 {
932 physScene.PE.ResetBroadphasePool(physScene.World); 932 physScene.PE.ResetBroadphasePool(physScene.World);
933 }); 933 });