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-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs b/OpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs
index 953ddee..dc390b2 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs
@@ -450,6 +450,7 @@ public sealed class BSLinksetCompound : BSLinkset
450 m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, LinksetRoot.PhysBody); 450 m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, LinksetRoot.PhysBody);
451 DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addBody,body={1},shape={2}", 451 DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addBody,body={1},shape={2}",
452 LinksetRoot.LocalID, LinksetRoot.PhysBody, linksetShape); 452 LinksetRoot.LocalID, LinksetRoot.PhysBody, linksetShape);
453 m_physicsScene.PE.ResetBroadphasePool(m_physicsScene.World); // DEBUG DEBUG
453 454
454 // With all of the linkset packed into the root prim, it has the mass of everyone. 455 // With all of the linkset packed into the root prim, it has the mass of everyone.
455 LinksetMass = ComputeLinksetMass(); 456 LinksetMass = ComputeLinksetMass();