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-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs14
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index 7faee70..d182c34 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -460,13 +460,19 @@ public sealed class BSCharacter : BSPhysObject
460 set 460 set
461 { 461 {
462 DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value); 462 DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value);
463 base.m_targetVelocity = value;
464 OMV.Vector3 targetVel = value; 463 OMV.Vector3 targetVel = value;
465 if (_setAlwaysRun && !_flying) 464 if (!_flying)
466 targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f); 465 {
466 if (_setAlwaysRun)
467 targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f);
468 else
469 if (BSParam.AvatarWalkVelocityFactor != 1f)
470 targetVel *= new OMV.Vector3(BSParam.AvatarWalkVelocityFactor, BSParam.AvatarWalkVelocityFactor, 1f);
471 }
472 base.m_targetVelocity = targetVel;
467 473
468 if (m_moveActor != null) 474 if (m_moveActor != null)
469 m_moveActor.SetVelocityAndTarget(RawVelocity, targetVel, false /* inTaintTime */); 475 m_moveActor.SetVelocityAndTarget(RawVelocity, base.m_targetVelocity, false /* inTaintTime */);
470 } 476 }
471 } 477 }
472 // Directly setting velocity means this is what the user really wants now. 478 // Directly setting velocity means this is what the user really wants now.