diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs index 79ee00f..40c6b98 100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs | |||
@@ -108,10 +108,6 @@ public class BSActorAvatarMove : BSActor | |||
108 | { | 108 | { |
109 | if (m_velocityMotor != null) | 109 | if (m_velocityMotor != null) |
110 | { | 110 | { |
111 | // if (targ == OMV.Vector3.Zero) | ||
112 | // Util.PrintCallStack(); | ||
113 | // | ||
114 | // Console.WriteLine("SetVelocityAndTarget, {0} {1}", vel, targ); | ||
115 | m_velocityMotor.Reset(); | 111 | m_velocityMotor.Reset(); |
116 | m_velocityMotor.SetTarget(targ); | 112 | m_velocityMotor.SetTarget(targ); |
117 | m_velocityMotor.SetCurrent(vel); | 113 | m_velocityMotor.SetCurrent(vel); |
@@ -128,7 +124,7 @@ public class BSActorAvatarMove : BSActor | |||
128 | m_waitingForLowVelocityForStationary = true; | 124 | m_waitingForLowVelocityForStationary = true; |
129 | } | 125 | } |
130 | 126 | ||
131 | // If a movement motor has not been created, create one and start the hovering. | 127 | // If a movement motor has not been created, create one and start the movement |
132 | private void ActivateAvatarMove() | 128 | private void ActivateAvatarMove() |
133 | { | 129 | { |
134 | if (m_velocityMotor == null) | 130 | if (m_velocityMotor == null) |
@@ -161,7 +157,7 @@ public class BSActorAvatarMove : BSActor | |||
161 | } | 157 | } |
162 | } | 158 | } |
163 | 159 | ||
164 | // Called just before the simulation step. Update the vertical position for hoverness. | 160 | // Called just before the simulation step. |
165 | private void Mover(float timeStep) | 161 | private void Mover(float timeStep) |
166 | { | 162 | { |
167 | // Don't do movement while the object is selected. | 163 | // Don't do movement while the object is selected. |