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-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs4
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs10
6 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index e0f856a..18d4bab 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
528 { 528 {
529 // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless 529 // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless
530 // the values are checked, so checking below. 530 // the values are checked, so checking below.
531 // Is there any reason that we don't do this in ScenePresence? 531 // Is there any reason that we don't do this in ScenePresence?
532 // The only physics engine that benefits from it in the physics plugin is this one 532 // The only physics engine that benefits from it in the physics plugin is this one
533 533
534 if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize || 534 if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize ||
@@ -650,7 +650,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
650 650
651 if (iPropertiesNotSupportedDefault == 0) 651 if (iPropertiesNotSupportedDefault == 0)
652 { 652 {
653#if SPAM 653#if SPAM
654 m_log.Warn("NonMesh"); 654 m_log.Warn("NonMesh");
655#endif 655#endif
656 return false; 656 return false;
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index ce52744..7130a3e 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Physics.Manager
55 plugHard = new ZeroMesherPlugin(); 55 plugHard = new ZeroMesherPlugin();
56 _MeshPlugins.Add(plugHard.GetName(), plugHard); 56 _MeshPlugins.Add(plugHard.GetName(), plugHard);
57 57
58 m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); 58 m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
59 } 59 }
60 60
61 /// <summary> 61 /// <summary>
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 8a07f71..6dd26bb 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager
178 } 178 }
179 179
180 /// <summary> 180 /// <summary>
181 /// Queue a raycast against the physics scene. 181 /// Queue a raycast against the physics scene.
182 /// The provided callback method will be called when the raycast is complete 182 /// The provided callback method will be called when the raycast is complete
183 /// 183 ///
184 /// Many physics engines don't support collision testing at the same time as 184 /// Many physics engines don't support collision testing at the same time as
185 /// manipulating the physics scene, so we queue the request up and callback 185 /// manipulating the physics scene, so we queue the request up and callback
186 /// a custom method when the raycast is complete. 186 /// a custom method when the raycast is complete.
187 /// This allows physics engines that give an immediate result to callback immediately 187 /// This allows physics engines that give an immediate result to callback immediately
188 /// and ones that don't, to callback when it gets a result back. 188 /// and ones that don't, to callback when it gets a result back.
189 /// 189 ///
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index 97f66d3..532e55e 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager
93 BANKING_TIMESCALE = 40, 93 BANKING_TIMESCALE = 40,
94 REFERENCE_FRAME = 44 94 REFERENCE_FRAME = 44
95 95
96 } 96 }
97 97
98 [Flags] 98 [Flags]
99 public enum VehicleFlag 99 public enum VehicleFlag
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index d9f4951..c8ae229 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Physics.OdePlugin
228 mono [0x81d28b6] 228 mono [0x81d28b6]
229 mono [0x81ea2c6] 229 mono [0x81ea2c6]
230 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0] 230 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
231 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de] 231 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
232 */ 232 */
233 233
234 // Exclude heightfield geom 234 // Exclude heightfield geom
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 94223d8..0769c90 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2536,7 +2536,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2536 2536
2537 if (iPropertiesNotSupportedDefault == 0) 2537 if (iPropertiesNotSupportedDefault == 0)
2538 { 2538 {
2539#if SPAM 2539#if SPAM
2540 m_log.Warn("NonMesh"); 2540 m_log.Warn("NonMesh");
2541#endif 2541#endif
2542 return false; 2542 return false;
@@ -3334,7 +3334,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3334 { 3334 {
3335 // this._heightmap[i] = (double)heightMap[i]; 3335 // this._heightmap[i] = (double)heightMap[i];
3336 // dbm (danx0r) -- creating a buffer zone of one extra sample all around 3336 // dbm (danx0r) -- creating a buffer zone of one extra sample all around
3337 //_origheightmap = heightMap; 3337 //_origheightmap = heightMap;
3338 3338
3339 float[] _heightmap; 3339 float[] _heightmap;
3340 3340
@@ -3520,16 +3520,16 @@ namespace OpenSim.Region.Physics.OdePlugin
3520 3520
3521 d.GeomDestroy(g); 3521 d.GeomDestroy(g);
3522 //removingHeightField = new float[0]; 3522 //removingHeightField = new float[0];
3523 } 3523 }
3524 } 3524 }
3525 } 3525 }
3526 else 3526 else
3527 { 3527 {
3528 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); 3528 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3529 } 3529 }
3530 } 3530 }
3531 } 3531 }
3532 } 3532 }
3533 3533
3534 public override void SetWaterLevel(float baseheight) 3534 public override void SetWaterLevel(float baseheight)
3535 { 3535 {