diff options
Diffstat (limited to 'OpenSim/Region/Physics')
6 files changed, 256 insertions, 95 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 198962b..f13c323 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -108,12 +108,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
108 | private bool[] m_colliderarr = new bool[11]; | 108 | private bool[] m_colliderarr = new bool[11]; |
109 | private bool[] m_colliderGroundarr = new bool[11]; | 109 | private bool[] m_colliderGroundarr = new bool[11]; |
110 | 110 | ||
111 | |||
112 | |||
113 | private BulletDotNETScene m_parent_scene; | 111 | private BulletDotNETScene m_parent_scene; |
114 | 112 | ||
115 | public int m_eventsubscription = 0; | 113 | public int m_eventsubscription = 0; |
116 | // private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | 114 | private CollisionEventUpdate CollisionEventsThisFrame = null; |
115 | private int m_requestedUpdateFrequency = 0; | ||
117 | 116 | ||
118 | public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) | 117 | public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) |
119 | { | 118 | { |
@@ -212,7 +211,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
212 | m_mass = Mass; | 211 | m_mass = Mass; |
213 | 212 | ||
214 | Body = new btRigidBody(m_mass, m_bodyMotionState, Shell); | 213 | Body = new btRigidBody(m_mass, m_bodyMotionState, Shell); |
215 | Body.setUserPointer(new IntPtr((int)Body.Handle)); | 214 | // this is used for self identification. User localID instead of body handle |
215 | Body.setUserPointer(new IntPtr((int)m_localID)); | ||
216 | 216 | ||
217 | if (ClosestCastResult != null) | 217 | if (ClosestCastResult != null) |
218 | ClosestCastResult.Dispose(); | 218 | ClosestCastResult.Dispose(); |
@@ -716,6 +716,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
716 | public override void SubscribeEvents(int ms) | 716 | public override void SubscribeEvents(int ms) |
717 | { | 717 | { |
718 | m_eventsubscription = ms; | 718 | m_eventsubscription = ms; |
719 | m_requestedUpdateFrequency = ms; | ||
719 | m_parent_scene.addCollisionEventReporting(this); | 720 | m_parent_scene.addCollisionEventReporting(this); |
720 | } | 721 | } |
721 | 722 | ||
@@ -723,6 +724,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
723 | { | 724 | { |
724 | m_parent_scene.remCollisionEventReporting(this); | 725 | m_parent_scene.remCollisionEventReporting(this); |
725 | m_eventsubscription = 0; | 726 | m_eventsubscription = 0; |
727 | m_requestedUpdateFrequency = 0; | ||
726 | } | 728 | } |
727 | 729 | ||
728 | public override bool SubscribedEvents() | 730 | public override bool SubscribedEvents() |
@@ -732,6 +734,29 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
732 | return false; | 734 | return false; |
733 | } | 735 | } |
734 | 736 | ||
737 | public void AddCollision(uint collideWith, ContactPoint contact) | ||
738 | { | ||
739 | if (CollisionEventsThisFrame == null) | ||
740 | { | ||
741 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
742 | } | ||
743 | CollisionEventsThisFrame.addCollider(collideWith, contact); | ||
744 | } | ||
745 | |||
746 | public void SendCollisions() | ||
747 | { | ||
748 | if (m_eventsubscription >= m_requestedUpdateFrequency) | ||
749 | { | ||
750 | if (CollisionEventsThisFrame != null) | ||
751 | { | ||
752 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
753 | } | ||
754 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
755 | m_eventsubscription = 0; | ||
756 | } | ||
757 | return; | ||
758 | } | ||
759 | |||
735 | internal void Dispose() | 760 | internal void Dispose() |
736 | { | 761 | { |
737 | if (Body.isInWorld()) | 762 | if (Body.isInWorld()) |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 920ed96..dc3229a 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |||
@@ -154,7 +154,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
154 | private Vector3 _target_velocity; | 154 | private Vector3 _target_velocity; |
155 | 155 | ||
156 | public int m_eventsubscription; | 156 | public int m_eventsubscription; |
157 | // private CollisionEventUpdate CollisionEventsThisFrame = null; | 157 | private int m_requestedUpdateFrequency = 0; |
158 | private CollisionEventUpdate CollisionEventsThisFrame = null; | ||
158 | 159 | ||
159 | public volatile bool childPrim; | 160 | public volatile bool childPrim; |
160 | 161 | ||
@@ -595,6 +596,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
595 | public override void SubscribeEvents(int ms) | 596 | public override void SubscribeEvents(int ms) |
596 | { | 597 | { |
597 | m_eventsubscription = ms; | 598 | m_eventsubscription = ms; |
599 | m_requestedUpdateFrequency = ms; | ||
598 | _parent_scene.addCollisionEventReporting(this); | 600 | _parent_scene.addCollisionEventReporting(this); |
599 | } | 601 | } |
600 | 602 | ||
@@ -602,6 +604,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
602 | { | 604 | { |
603 | _parent_scene.remCollisionEventReporting(this); | 605 | _parent_scene.remCollisionEventReporting(this); |
604 | m_eventsubscription = 0; | 606 | m_eventsubscription = 0; |
607 | m_requestedUpdateFrequency = 0; | ||
605 | } | 608 | } |
606 | 609 | ||
607 | public override bool SubscribedEvents() | 610 | public override bool SubscribedEvents() |
@@ -611,7 +614,28 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
611 | 614 | ||
612 | #endregion | 615 | #endregion |
613 | 616 | ||
617 | public void AddCollision(uint collideWith, ContactPoint contact) | ||
618 | { | ||
619 | if (CollisionEventsThisFrame == null) | ||
620 | { | ||
621 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
622 | } | ||
623 | CollisionEventsThisFrame.addCollider(collideWith, contact); | ||
624 | } | ||
614 | 625 | ||
626 | public void SendCollisions() | ||
627 | { | ||
628 | if (m_eventsubscription >= m_requestedUpdateFrequency) | ||
629 | { | ||
630 | if (CollisionEventsThisFrame != null) | ||
631 | { | ||
632 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
633 | } | ||
634 | CollisionEventsThisFrame = null; | ||
635 | // m_eventsubscription = 0; | ||
636 | } | ||
637 | return; | ||
638 | } | ||
615 | 639 | ||
616 | internal void Dispose() | 640 | internal void Dispose() |
617 | { | 641 | { |
@@ -759,7 +783,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
759 | { | 783 | { |
760 | if (m_taintadd) | 784 | if (m_taintadd) |
761 | { | 785 | { |
762 | m_log.Debug("[PHYSICS]: TaintAdd"); | 786 | // m_log.Debug("[PHYSICS]: TaintAdd"); |
763 | changeadd(timestep); | 787 | changeadd(timestep); |
764 | } | 788 | } |
765 | 789 | ||
@@ -771,7 +795,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
771 | SetBody(Mass); | 795 | SetBody(Mass); |
772 | else | 796 | else |
773 | SetBody(0); | 797 | SetBody(0); |
774 | m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT"); | 798 | // m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT"); |
775 | } | 799 | } |
776 | 800 | ||
777 | if (prim_geom.Handle == IntPtr.Zero) | 801 | if (prim_geom.Handle == IntPtr.Zero) |
@@ -782,31 +806,31 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
782 | SetBody(Mass); | 806 | SetBody(Mass); |
783 | else | 807 | else |
784 | SetBody(0); | 808 | SetBody(0); |
785 | m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT"); | 809 | // m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT"); |
786 | 810 | ||
787 | } | 811 | } |
788 | 812 | ||
789 | if (!_position.ApproxEquals(m_taintposition, 0f)) | 813 | if (!_position.ApproxEquals(m_taintposition, 0f)) |
790 | { | 814 | { |
791 | m_log.Debug("[PHYSICS]: TaintMove"); | 815 | // m_log.Debug("[PHYSICS]: TaintMove"); |
792 | changemove(timestep); | 816 | changemove(timestep); |
793 | } | 817 | } |
794 | if (m_taintrot != _orientation) | 818 | if (m_taintrot != _orientation) |
795 | { | 819 | { |
796 | m_log.Debug("[PHYSICS]: TaintRotate"); | 820 | // m_log.Debug("[PHYSICS]: TaintRotate"); |
797 | rotate(timestep); | 821 | rotate(timestep); |
798 | } // | 822 | } // |
799 | 823 | ||
800 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) | 824 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) |
801 | { | 825 | { |
802 | m_log.Debug("[PHYSICS]: TaintPhysics"); | 826 | // m_log.Debug("[PHYSICS]: TaintPhysics"); |
803 | changePhysicsStatus(timestep); | 827 | changePhysicsStatus(timestep); |
804 | } | 828 | } |
805 | // | 829 | // |
806 | 830 | ||
807 | if (!_size.ApproxEquals(m_taintsize, 0f)) | 831 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
808 | { | 832 | { |
809 | m_log.Debug("[PHYSICS]: TaintSize"); | 833 | // m_log.Debug("[PHYSICS]: TaintSize"); |
810 | changesize(timestep); | 834 | changesize(timestep); |
811 | } | 835 | } |
812 | 836 | ||
@@ -814,43 +838,43 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
814 | 838 | ||
815 | if (m_taintshape) | 839 | if (m_taintshape) |
816 | { | 840 | { |
817 | m_log.Debug("[PHYSICS]: TaintShape"); | 841 | // m_log.Debug("[PHYSICS]: TaintShape"); |
818 | changeshape(timestep); | 842 | changeshape(timestep); |
819 | } // | 843 | } // |
820 | 844 | ||
821 | if (m_taintforce) | 845 | if (m_taintforce) |
822 | { | 846 | { |
823 | m_log.Debug("[PHYSICS]: TaintForce"); | 847 | // m_log.Debug("[PHYSICS]: TaintForce"); |
824 | changeAddForce(timestep); | 848 | changeAddForce(timestep); |
825 | } | 849 | } |
826 | if (m_taintaddangularforce) | 850 | if (m_taintaddangularforce) |
827 | { | 851 | { |
828 | m_log.Debug("[PHYSICS]: TaintAngularForce"); | 852 | // m_log.Debug("[PHYSICS]: TaintAngularForce"); |
829 | changeAddAngularForce(timestep); | 853 | changeAddAngularForce(timestep); |
830 | } | 854 | } |
831 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) | 855 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) |
832 | { | 856 | { |
833 | m_log.Debug("[PHYSICS]: TaintTorque"); | 857 | // m_log.Debug("[PHYSICS]: TaintTorque"); |
834 | changeSetTorque(timestep); | 858 | changeSetTorque(timestep); |
835 | } | 859 | } |
836 | if (m_taintdisable) | 860 | if (m_taintdisable) |
837 | { | 861 | { |
838 | m_log.Debug("[PHYSICS]: TaintDisable"); | 862 | // m_log.Debug("[PHYSICS]: TaintDisable"); |
839 | changedisable(timestep); | 863 | changedisable(timestep); |
840 | } | 864 | } |
841 | if (m_taintselected != m_isSelected) | 865 | if (m_taintselected != m_isSelected) |
842 | { | 866 | { |
843 | m_log.Debug("[PHYSICS]: TaintSelected"); | 867 | // m_log.Debug("[PHYSICS]: TaintSelected"); |
844 | changeSelectedStatus(timestep); | 868 | changeSelectedStatus(timestep); |
845 | } | 869 | } |
846 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) | 870 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) |
847 | { | 871 | { |
848 | m_log.Debug("[PHYSICS]: TaintVelocity"); | 872 | // m_log.Debug("[PHYSICS]: TaintVelocity"); |
849 | changevelocity(timestep); | 873 | changevelocity(timestep); |
850 | } | 874 | } |
851 | if (m_taintparent != _parent) | 875 | if (m_taintparent != _parent) |
852 | { | 876 | { |
853 | m_log.Debug("[PHYSICS]: TaintLink"); | 877 | // m_log.Debug("[PHYSICS]: TaintLink"); |
854 | changelink(timestep); | 878 | changelink(timestep); |
855 | } | 879 | } |
856 | if (m_taintCollidesWater != m_collidesWater) | 880 | if (m_taintCollidesWater != m_collidesWater) |
@@ -859,7 +883,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
859 | } | 883 | } |
860 | if (!m_angularlock.ApproxEquals(m_taintAngularLock, 0)) | 884 | if (!m_angularlock.ApproxEquals(m_taintAngularLock, 0)) |
861 | { | 885 | { |
862 | m_log.Debug("[PHYSICS]: TaintAngularLock"); | 886 | // m_log.Debug("[PHYSICS]: TaintAngularLock"); |
863 | changeAngularLock(timestep); | 887 | changeAngularLock(timestep); |
864 | } | 888 | } |
865 | if (m_taintremove) | 889 | if (m_taintremove) |
@@ -917,7 +941,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
917 | private void changemove(float timestep) | 941 | private void changemove(float timestep) |
918 | { | 942 | { |
919 | 943 | ||
920 | m_log.Debug("[PHYSICS]: _________ChangeMove"); | 944 | // m_log.Debug("[PHYSICS]: _________ChangeMove"); |
921 | if (!m_isphysical) | 945 | if (!m_isphysical) |
922 | { | 946 | { |
923 | tempTransform2 = Body.getWorldTransform(); | 947 | tempTransform2 = Body.getWorldTransform(); |
@@ -977,7 +1001,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
977 | 1001 | ||
978 | private void rotate(float timestep) | 1002 | private void rotate(float timestep) |
979 | { | 1003 | { |
980 | m_log.Debug("[PHYSICS]: _________ChangeRotate"); | 1004 | // m_log.Debug("[PHYSICS]: _________ChangeRotate"); |
981 | tempTransform2 = Body.getWorldTransform(); | 1005 | tempTransform2 = Body.getWorldTransform(); |
982 | tempOrientation2 = new btQuaternion(_orientation.X, _orientation.Y, _orientation.Z, _orientation.W); | 1006 | tempOrientation2 = new btQuaternion(_orientation.X, _orientation.Y, _orientation.Z, _orientation.W); |
983 | tempTransform2.setRotation(tempOrientation2); | 1007 | tempTransform2.setRotation(tempOrientation2); |
@@ -1000,7 +1024,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1000 | //Body = null; | 1024 | //Body = null; |
1001 | // TODO: dispose parts that make up body | 1025 | // TODO: dispose parts that make up body |
1002 | } | 1026 | } |
1003 | m_log.Debug("[PHYSICS]: _________ChangePhysics"); | 1027 | // m_log.Debug("[PHYSICS]: _________ChangePhysics"); |
1004 | 1028 | ||
1005 | ProcessGeomCreation(); | 1029 | ProcessGeomCreation(); |
1006 | 1030 | ||
@@ -1092,7 +1116,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1092 | // TODO: dispose parts that make up body | 1116 | // TODO: dispose parts that make up body |
1093 | } | 1117 | } |
1094 | 1118 | ||
1095 | m_log.Debug("[PHYSICS]: _________ChangeSize"); | 1119 | // m_log.Debug("[PHYSICS]: _________ChangeSize"); |
1096 | SetCollisionShape(null); | 1120 | SetCollisionShape(null); |
1097 | // Construction of new prim | 1121 | // Construction of new prim |
1098 | ProcessGeomCreation(); | 1122 | ProcessGeomCreation(); |
@@ -1297,13 +1321,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1297 | // TODO: throw new NotImplementedException(); | 1321 | // TODO: throw new NotImplementedException(); |
1298 | if (m_taintselected) | 1322 | if (m_taintselected) |
1299 | { | 1323 | { |
1300 | Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE); | 1324 | // Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE); |
1301 | disableBodySoft(); | 1325 | disableBodySoft(); |
1302 | 1326 | ||
1303 | } | 1327 | } |
1304 | else | 1328 | else |
1305 | { | 1329 | { |
1306 | Body.setCollisionFlags(0 | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK); | 1330 | // Body.setCollisionFlags(0 | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK); |
1307 | enableBodySoft(); | 1331 | enableBodySoft(); |
1308 | } | 1332 | } |
1309 | m_isSelected = m_taintselected; | 1333 | m_isSelected = m_taintselected; |
@@ -1605,6 +1629,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1605 | enableBodySoft(); | 1629 | enableBodySoft(); |
1606 | } | 1630 | } |
1607 | */ | 1631 | */ |
1632 | if (!Body.isActive()) | ||
1633 | { | ||
1634 | Body.clearForces(); | ||
1635 | enableBodySoft(); | ||
1636 | } | ||
1608 | // 35x10 = 350n times the mass per second applied maximum. | 1637 | // 35x10 = 350n times the mass per second applied maximum. |
1609 | 1638 | ||
1610 | float nmax = 35f * m_mass; | 1639 | float nmax = 35f * m_mass; |
@@ -1632,6 +1661,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1632 | Body.applyCentralImpulse(tempAddForce); | 1661 | Body.applyCentralImpulse(tempAddForce); |
1633 | } | 1662 | } |
1634 | } | 1663 | } |
1664 | else | ||
1665 | { | ||
1666 | // if no forces on the prim, make sure everything is zero | ||
1667 | Body.clearForces(); | ||
1668 | enableBodySoft(); | ||
1669 | } | ||
1635 | } | 1670 | } |
1636 | else | 1671 | else |
1637 | { | 1672 | { |
@@ -1985,7 +2020,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1985 | 2020 | ||
1986 | public void CreateGeom(IntPtr m_targetSpace, IMesh p_mesh) | 2021 | public void CreateGeom(IntPtr m_targetSpace, IMesh p_mesh) |
1987 | { | 2022 | { |
1988 | m_log.Debug("[PHYSICS]: _________CreateGeom"); | 2023 | // m_log.Debug("[PHYSICS]: _________CreateGeom"); |
1989 | if (p_mesh != null) | 2024 | if (p_mesh != null) |
1990 | { | 2025 | { |
1991 | //_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); | 2026 | //_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); |
@@ -2042,7 +2077,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2042 | // TODO: Set Collision Body Mesh | 2077 | // TODO: Set Collision Body Mesh |
2043 | // This sleeper is there to moderate how long it takes between | 2078 | // This sleeper is there to moderate how long it takes between |
2044 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | 2079 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object |
2045 | m_log.Debug("_________SetMesh"); | 2080 | // m_log.Debug("_________SetMesh"); |
2046 | Thread.Sleep(10); | 2081 | Thread.Sleep(10); |
2047 | 2082 | ||
2048 | //Kill Body so that mesh can re-make the geom | 2083 | //Kill Body so that mesh can re-make the geom |
@@ -2159,7 +2194,14 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2159 | 2194 | ||
2160 | // Body = new btRigidBody(mass, tempMotionState1, prim_geom); | 2195 | // Body = new btRigidBody(mass, tempMotionState1, prim_geom); |
2161 | //else | 2196 | //else |
2162 | Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1); | 2197 | // Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1); |
2198 | if (Body == null) | ||
2199 | { | ||
2200 | Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1); | ||
2201 | // add localID so we can later map bullet object back to OpenSim object | ||
2202 | Body.setUserPointer(new IntPtr((int)m_localID)); | ||
2203 | } | ||
2204 | |||
2163 | 2205 | ||
2164 | if (prim_geom is btGImpactMeshShape) | 2206 | if (prim_geom is btGImpactMeshShape) |
2165 | { | 2207 | { |
@@ -2250,7 +2292,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2250 | 2292 | ||
2251 | // Body = new btRigidBody(mass, tempMotionState1, prim_geom); | 2293 | // Body = new btRigidBody(mass, tempMotionState1, prim_geom); |
2252 | //else | 2294 | //else |
2253 | Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1); | 2295 | // Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1); |
2296 | if (Body == null) | ||
2297 | { | ||
2298 | Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1); | ||
2299 | // each body has the localID stored into it so we can identify collision objects | ||
2300 | Body.setUserPointer(new IntPtr((int)m_localID)); | ||
2301 | } | ||
2254 | 2302 | ||
2255 | if (prim_geom is btGImpactMeshShape) | 2303 | if (prim_geom is btGImpactMeshShape) |
2256 | { | 2304 | { |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index 9e048ab..85e34c1 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | |||
@@ -47,7 +47,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
47 | // private string m_sceneIdentifier = string.Empty; | 47 | // private string m_sceneIdentifier = string.Empty; |
48 | 48 | ||
49 | private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>(); | 49 | private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>(); |
50 | private Dictionary<uint, BulletDotNETCharacter> m_charactersLocalID = new Dictionary<uint, BulletDotNETCharacter>(); | ||
50 | private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>(); | 51 | private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>(); |
52 | private Dictionary<uint, BulletDotNETPrim> m_primsLocalID = new Dictionary<uint, BulletDotNETPrim>(); | ||
51 | private List<BulletDotNETPrim> m_activePrims = new List<BulletDotNETPrim>(); | 53 | private List<BulletDotNETPrim> m_activePrims = new List<BulletDotNETPrim>(); |
52 | private List<PhysicsActor> m_taintedActors = new List<PhysicsActor>(); | 54 | private List<PhysicsActor> m_taintedActors = new List<PhysicsActor>(); |
53 | private btDiscreteDynamicsWorld m_world; | 55 | private btDiscreteDynamicsWorld m_world; |
@@ -134,7 +136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
134 | m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); | 136 | m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); |
135 | m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); | 137 | m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); |
136 | m_world.setGravity(m_gravity); | 138 | m_world.setGravity(m_gravity); |
137 | //EnableCollisionInterface(); | 139 | EnableCollisionInterface(); |
138 | 140 | ||
139 | 141 | ||
140 | } | 142 | } |
@@ -145,7 +147,16 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
145 | avCapRadius, avStandupTensor, avDensity, | 147 | avCapRadius, avStandupTensor, avDensity, |
146 | avHeightFudgeFactor, avMovementDivisorWalk, | 148 | avHeightFudgeFactor, avMovementDivisorWalk, |
147 | avMovementDivisorRun); | 149 | avMovementDivisorRun); |
148 | m_characters.Add(chr); | 150 | try |
151 | { | ||
152 | m_characters.Add(chr); | ||
153 | m_charactersLocalID.Add(chr.m_localID, chr); | ||
154 | } | ||
155 | catch | ||
156 | { | ||
157 | // noop if it's already there | ||
158 | m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate avatar localID"); | ||
159 | } | ||
149 | AddPhysicsActorTaint(chr); | 160 | AddPhysicsActorTaint(chr); |
150 | return chr; | 161 | return chr; |
151 | } | 162 | } |
@@ -154,6 +165,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
154 | { | 165 | { |
155 | BulletDotNETCharacter chr = (BulletDotNETCharacter) actor; | 166 | BulletDotNETCharacter chr = (BulletDotNETCharacter) actor; |
156 | 167 | ||
168 | m_charactersLocalID.Remove(chr.m_localID); | ||
157 | m_characters.Remove(chr); | 169 | m_characters.Remove(chr); |
158 | m_world.removeRigidBody(chr.Body); | 170 | m_world.removeRigidBody(chr.Body); |
159 | m_world.removeCollisionObject(chr.Body); | 171 | m_world.removeCollisionObject(chr.Body); |
@@ -279,7 +291,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
279 | prim.Move(timeStep); | 291 | prim.Move(timeStep); |
280 | } | 292 | } |
281 | } | 293 | } |
282 | float steps = m_world.stepSimulation(timeStep * 1000, 10, WorldTimeComp); | 294 | float steps = m_world.stepSimulation(timeStep, 10, WorldTimeComp); |
283 | 295 | ||
284 | foreach (BulletDotNETCharacter chr in m_characters) | 296 | foreach (BulletDotNETCharacter chr in m_characters) |
285 | { | 297 | { |
@@ -296,20 +308,67 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
296 | } | 308 | } |
297 | if (m_CollisionInterface != null) | 309 | if (m_CollisionInterface != null) |
298 | { | 310 | { |
299 | List<int> collisions = m_CollisionInterface.GetContactList(); | 311 | List<BulletDotNETPrim> primsWithCollisions = new List<BulletDotNETPrim>(); |
300 | lock (collisions) | 312 | List<BulletDotNETCharacter> charactersWithCollisions = new List<BulletDotNETCharacter>(); |
313 | |||
314 | // get the collisions that happened this tick | ||
315 | List<BulletDotNET.ContactAddedCallbackHandler.ContactInfo> collisions = m_CollisionInterface.GetContactList(); | ||
316 | // passed back the localID of the prim so we can associate the prim | ||
317 | foreach (BulletDotNET.ContactAddedCallbackHandler.ContactInfo ci in collisions) | ||
301 | { | 318 | { |
302 | foreach (int pvalue in collisions) | 319 | // ContactPoint = { contactPoint, contactNormal, penetrationDepth } |
303 | { | 320 | ContactPoint contact = new ContactPoint(new Vector3(ci.pX, ci.pY, ci.pZ), |
304 | System.Console.Write(string.Format("{0} ", pvalue)); | 321 | new Vector3(ci.nX, ci.nY, ci.nZ), ci.depth); |
305 | } | 322 | |
323 | ProcessContact(ci.contact, ci.contactWith, contact, ref primsWithCollisions, ref charactersWithCollisions); | ||
324 | ProcessContact(ci.contactWith, ci.contact, contact, ref primsWithCollisions, ref charactersWithCollisions); | ||
325 | |||
306 | } | 326 | } |
307 | m_CollisionInterface.Clear(); | 327 | m_CollisionInterface.Clear(); |
308 | 328 | // for those prims and characters that had collisions cause collision events | |
329 | foreach (BulletDotNETPrim bdnp in primsWithCollisions) | ||
330 | { | ||
331 | bdnp.SendCollisions(); | ||
332 | } | ||
333 | foreach (BulletDotNETCharacter bdnc in charactersWithCollisions) | ||
334 | { | ||
335 | bdnc.SendCollisions(); | ||
336 | } | ||
309 | } | 337 | } |
310 | return steps; | 338 | return steps; |
311 | } | 339 | } |
312 | 340 | ||
341 | private void ProcessContact(uint cont, uint contWith, ContactPoint contact, | ||
342 | ref List<BulletDotNETPrim> primsWithCollisions, | ||
343 | ref List<BulletDotNETCharacter> charactersWithCollisions) | ||
344 | { | ||
345 | BulletDotNETPrim bdnp; | ||
346 | // collisions with a normal prim? | ||
347 | if (m_primsLocalID.TryGetValue(cont, out bdnp)) | ||
348 | { | ||
349 | // Added collision event to the prim. This creates a pile of events | ||
350 | // that will be sent to any subscribed listeners. | ||
351 | bdnp.AddCollision(contWith, contact); | ||
352 | if (!primsWithCollisions.Contains(bdnp)) | ||
353 | { | ||
354 | primsWithCollisions.Add(bdnp); | ||
355 | } | ||
356 | } | ||
357 | else | ||
358 | { | ||
359 | BulletDotNETCharacter bdnc; | ||
360 | // if not a prim, maybe it's one of the characters | ||
361 | if (m_charactersLocalID.TryGetValue(cont, out bdnc)) | ||
362 | { | ||
363 | bdnc.AddCollision(contWith, contact); | ||
364 | if (!charactersWithCollisions.Contains(bdnc)) | ||
365 | { | ||
366 | charactersWithCollisions.Add(bdnc); | ||
367 | } | ||
368 | } | ||
369 | } | ||
370 | } | ||
371 | |||
313 | public override void GetResults() | 372 | public override void GetResults() |
314 | { | 373 | { |
315 | 374 | ||
@@ -387,6 +446,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
387 | m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition); | 446 | m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition); |
388 | m_terrainMotionState = new btDefaultMotionState(m_terrainTransform); | 447 | m_terrainMotionState = new btDefaultMotionState(m_terrainTransform); |
389 | TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape); | 448 | TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape); |
449 | TerrainBody.setUserPointer((IntPtr)0); | ||
390 | m_world.addRigidBody(TerrainBody); | 450 | m_world.addRigidBody(TerrainBody); |
391 | 451 | ||
392 | 452 | ||
@@ -459,6 +519,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
459 | { | 519 | { |
460 | lock (m_prims) | 520 | lock (m_prims) |
461 | { | 521 | { |
522 | m_primsLocalID.Clear(); | ||
462 | foreach (BulletDotNETPrim prim in m_prims) | 523 | foreach (BulletDotNETPrim prim in m_prims) |
463 | { | 524 | { |
464 | if (prim.Body != null) | 525 | if (prim.Body != null) |
@@ -513,6 +574,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
513 | m_world.removeRigidBody(body); | 574 | m_world.removeRigidBody(body); |
514 | } | 575 | } |
515 | remActivePrim(prm); | 576 | remActivePrim(prm); |
577 | m_primsLocalID.Remove(prm.m_localID); | ||
516 | m_prims.Remove(prm); | 578 | m_prims.Remove(prm); |
517 | } | 579 | } |
518 | 580 | ||
@@ -686,9 +748,18 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
686 | { | 748 | { |
687 | if (!m_prims.Contains(pPrim)) | 749 | if (!m_prims.Contains(pPrim)) |
688 | { | 750 | { |
689 | m_prims.Add(pPrim); | 751 | try |
752 | { | ||
753 | m_prims.Add(pPrim); | ||
754 | m_primsLocalID.Add(pPrim.m_localID, pPrim); | ||
755 | } | ||
756 | catch | ||
757 | { | ||
758 | // noop if it's already there | ||
759 | m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate prim localID"); | ||
760 | } | ||
690 | m_world.addRigidBody(pPrim.Body); | 761 | m_world.addRigidBody(pPrim.Body); |
691 | m_log.Debug("ADDED"); | 762 | // m_log.Debug("[PHYSICS] added prim to scene"); |
692 | } | 763 | } |
693 | } | 764 | } |
694 | } | 765 | } |
@@ -696,8 +767,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
696 | { | 767 | { |
697 | if (m_CollisionInterface == null) | 768 | if (m_CollisionInterface == null) |
698 | { | 769 | { |
699 | m_CollisionInterface = new ContactAddedCallbackHandler(); | 770 | m_CollisionInterface = new ContactAddedCallbackHandler(m_world); |
700 | m_world.SetCollisionAddedCallback(m_CollisionInterface); | 771 | // m_world.SetCollisionAddedCallback(m_CollisionInterface); |
701 | } | 772 | } |
702 | } | 773 | } |
703 | 774 | ||
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 2a213c3..932943c 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -827,15 +827,16 @@ namespace PrimMesher | |||
827 | 827 | ||
828 | if (createFaces) | 828 | if (createFaces) |
829 | { | 829 | { |
830 | int numOuterVerts = this.coords.Count; | 830 | //int numOuterVerts = this.coords.Count; |
831 | int numHollowVerts = hollowCoords.Count; | 831 | //numOuterVerts = this.coords.Count; |
832 | int numTotalVerts = numOuterVerts + numHollowVerts; | 832 | //int numHollowVerts = hollowCoords.Count; |
833 | int numTotalVerts = this.numOuterVerts + this.numHollowVerts; | ||
833 | 834 | ||
834 | if (numOuterVerts == numHollowVerts) | 835 | if (this.numOuterVerts == this.numHollowVerts) |
835 | { | 836 | { |
836 | Face newFace = new Face(); | 837 | Face newFace = new Face(); |
837 | 838 | ||
838 | for (int coordIndex = 0; coordIndex < numOuterVerts - 1; coordIndex++) | 839 | for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++) |
839 | { | 840 | { |
840 | newFace.v1 = coordIndex; | 841 | newFace.v1 = coordIndex; |
841 | newFace.v2 = coordIndex + 1; | 842 | newFace.v2 = coordIndex + 1; |
@@ -850,12 +851,12 @@ namespace PrimMesher | |||
850 | } | 851 | } |
851 | else | 852 | else |
852 | { | 853 | { |
853 | if (numOuterVerts < numHollowVerts) | 854 | if (this.numOuterVerts < this.numHollowVerts) |
854 | { | 855 | { |
855 | Face newFace = new Face(); | 856 | Face newFace = new Face(); |
856 | int j = 0; // j is the index for outer vertices | 857 | int j = 0; // j is the index for outer vertices |
857 | int maxJ = numOuterVerts - 1; | 858 | int maxJ = this.numOuterVerts - 1; |
858 | for (int i = 0; i < numHollowVerts; i++) // i is the index for inner vertices | 859 | for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices |
859 | { | 860 | { |
860 | if (j < maxJ) | 861 | if (j < maxJ) |
861 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) | 862 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) |
@@ -879,8 +880,8 @@ namespace PrimMesher | |||
879 | { | 880 | { |
880 | Face newFace = new Face(); | 881 | Face newFace = new Face(); |
881 | int j = 0; // j is the index for inner vertices | 882 | int j = 0; // j is the index for inner vertices |
882 | int maxJ = numHollowVerts - 1; | 883 | int maxJ = this.numHollowVerts - 1; |
883 | for (int i = 0; i < numOuterVerts; i++) | 884 | for (int i = 0; i < this.numOuterVerts; i++) |
884 | { | 885 | { |
885 | if (j < maxJ) | 886 | if (j < maxJ) |
886 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) | 887 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) |
@@ -981,7 +982,7 @@ namespace PrimMesher | |||
981 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; | 982 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; |
982 | if (startVert > 0) | 983 | if (startVert > 0) |
983 | this.faceNumbers.Add(-1); | 984 | this.faceNumbers.Add(-1); |
984 | for (int i = 0; i < numOuterVerts - 1; i++) | 985 | for (int i = 0; i < this.numOuterVerts - 1; i++) |
985 | this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); | 986 | this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); |
986 | 987 | ||
987 | //if (!hasHollow && !hasProfileCut) | 988 | //if (!hasHollow && !hasProfileCut) |
@@ -994,7 +995,7 @@ namespace PrimMesher | |||
994 | 995 | ||
995 | if (hasHollow) | 996 | if (hasHollow) |
996 | { | 997 | { |
997 | for (int i = 0; i < numHollowVerts; i++) | 998 | for (int i = 0; i < this.numHollowVerts; i++) |
998 | this.faceNumbers.Add(faceNum); | 999 | this.faceNumbers.Add(faceNum); |
999 | 1000 | ||
1000 | faceNum++; | 1001 | faceNum++; |
@@ -1019,7 +1020,7 @@ namespace PrimMesher | |||
1019 | { | 1020 | { |
1020 | this.faceUVs = new List<UVCoord>(); | 1021 | this.faceUVs = new List<UVCoord>(); |
1021 | foreach (Coord c in this.coords) | 1022 | foreach (Coord c in this.coords) |
1022 | this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y))); | 1023 | this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y)); |
1023 | } | 1024 | } |
1024 | 1025 | ||
1025 | internal Profile Copy() | 1026 | internal Profile Copy() |
@@ -1348,7 +1349,6 @@ namespace PrimMesher | |||
1348 | float stepSize = twoPi / this.stepsPerRevolution; | 1349 | float stepSize = twoPi / this.stepsPerRevolution; |
1349 | 1350 | ||
1350 | int step = (int)(startAngle / stepSize); | 1351 | int step = (int)(startAngle / stepSize); |
1351 | // int firstStep = step; | ||
1352 | float angle = startAngle; | 1352 | float angle = startAngle; |
1353 | 1353 | ||
1354 | bool done = false; | 1354 | bool done = false; |
@@ -1738,7 +1738,6 @@ namespace PrimMesher | |||
1738 | // append this layer | 1738 | // append this layer |
1739 | 1739 | ||
1740 | int coordsLen = this.coords.Count; | 1740 | int coordsLen = this.coords.Count; |
1741 | // int lastCoordsLen = coordsLen; | ||
1742 | newLayer.AddValue2FaceVertexIndices(coordsLen); | 1741 | newLayer.AddValue2FaceVertexIndices(coordsLen); |
1743 | 1742 | ||
1744 | this.coords.AddRange(newLayer.coords); | 1743 | this.coords.AddRange(newLayer.coords); |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 4dc6e2e..ebc5be6 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -53,42 +53,49 @@ namespace PrimMesher | |||
53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | 53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; |
54 | 54 | ||
55 | #if SYSTEM_DRAWING | 55 | #if SYSTEM_DRAWING |
56 | // private Bitmap ScaleImage(Bitmap srcImage, float scale) | 56 | private Bitmap ScaleImage(Bitmap srcImage, float scale, bool removeAlpha) |
57 | // { | 57 | { |
58 | // int sourceWidth = srcImage.Width; | 58 | int sourceWidth = srcImage.Width; |
59 | // int sourceHeight = srcImage.Height; | 59 | int sourceHeight = srcImage.Height; |
60 | // int sourceX = 0; | 60 | int sourceX = 0; |
61 | // int sourceY = 0; | 61 | int sourceY = 0; |
62 | |||
63 | int destX = 0; | ||
64 | int destY = 0; | ||
65 | int destWidth = (int)(srcImage.Width * scale); | ||
66 | int destHeight = (int)(srcImage.Height * scale); | ||
62 | 67 | ||
63 | // int destX = 0; | 68 | Bitmap scaledImage; |
64 | // int destY = 0; | ||
65 | // int destWidth = (int)(srcImage.Width * scale); | ||
66 | // int destHeight = (int)(srcImage.Height * scale); | ||
67 | 69 | ||
68 | // if (srcImage.PixelFormat == PixelFormat.Format32bppArgb) | 70 | if (removeAlpha) |
69 | // for (int y = 0; y < srcImage.Height; y++) | 71 | { |
70 | // for (int x = 0; x < srcImage.Width; x++) | 72 | if (srcImage.PixelFormat == PixelFormat.Format32bppArgb) |
71 | // { | 73 | for (int y = 0; y < srcImage.Height; y++) |
72 | // Color c = srcImage.GetPixel(x, y); | 74 | for (int x = 0; x < srcImage.Width; x++) |
73 | // srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B)); | 75 | { |
74 | // } | 76 | Color c = srcImage.GetPixel(x, y); |
77 | srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B)); | ||
78 | } | ||
75 | 79 | ||
76 | // Bitmap scaledImage = new Bitmap(destWidth, destHeight, | 80 | scaledImage = new Bitmap(destWidth, destHeight, |
77 | // PixelFormat.Format24bppRgb); | 81 | PixelFormat.Format24bppRgb); |
82 | } | ||
83 | else | ||
84 | scaledImage = new Bitmap(srcImage, destWidth, destHeight); | ||
78 | 85 | ||
79 | // scaledImage.SetResolution(96.0f, 96.0f); | 86 | scaledImage.SetResolution(96.0f, 96.0f); |
80 | 87 | ||
81 | // Graphics grPhoto = Graphics.FromImage(scaledImage); | 88 | Graphics grPhoto = Graphics.FromImage(scaledImage); |
82 | // grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low; | 89 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low; |
83 | 90 | ||
84 | // grPhoto.DrawImage(srcImage, | 91 | grPhoto.DrawImage(srcImage, |
85 | // new Rectangle(destX, destY, destWidth, destHeight), | 92 | new Rectangle(destX, destY, destWidth, destHeight), |
86 | // new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), | 93 | new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), |
87 | // GraphicsUnit.Pixel); | 94 | GraphicsUnit.Pixel); |
88 | 95 | ||
89 | // grPhoto.Dispose(); | 96 | grPhoto.Dispose(); |
90 | // return scaledImage; | 97 | return scaledImage; |
91 | // } | 98 | } |
92 | 99 | ||
93 | 100 | ||
94 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) | 101 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) |
@@ -268,6 +275,11 @@ namespace PrimMesher | |||
268 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) | 275 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) |
269 | { | 276 | { |
270 | Color c = bitmap.GetPixel(imageX, imageY); | 277 | Color c = bitmap.GetPixel(imageX, imageY); |
278 | if (c.A != 255) | ||
279 | { | ||
280 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
281 | c = bitmap.GetPixel(imageX, imageY); | ||
282 | } | ||
271 | rSum += c.R; | 283 | rSum += c.R; |
272 | gSum += c.G; | 284 | gSum += c.G; |
273 | bSum += c.B; | 285 | bSum += c.B; |
@@ -298,12 +310,18 @@ namespace PrimMesher | |||
298 | if (sculptType == SculptType.plane) | 310 | if (sculptType == SculptType.plane) |
299 | invert = !invert; | 311 | invert = !invert; |
300 | 312 | ||
301 | float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height); | 313 | float sculptBitmapLod = (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height); |
314 | |||
315 | float sourceScaleFactor = (float)(lod) / sculptBitmapLod; | ||
302 | 316 | ||
303 | int scale = (int)(1.0f / sourceScaleFactor); | 317 | float fScale = 1.0f / sourceScaleFactor; |
304 | if (scale < 1) scale = 1; | ||
305 | 318 | ||
306 | _SculptMesh(bitmap2Coords(sculptBitmap, scale, mirror), sculptType, viewerMode, mirror, invert); | 319 | int iScale = (int)fScale; |
320 | if (iScale < 1) iScale = 1; | ||
321 | if (iScale > 2 && iScale % 2 == 0) | ||
322 | _SculptMesh(bitmap2Coords(ScaleImage(sculptBitmap, 64.0f / sculptBitmapLod, true), 64 / lod, mirror), sculptType, viewerMode, mirror, invert); | ||
323 | else | ||
324 | _SculptMesh(bitmap2Coords(sculptBitmap, iScale, mirror), sculptType, viewerMode, mirror, invert); | ||
307 | } | 325 | } |
308 | #endif | 326 | #endif |
309 | 327 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 2ab00a3..be7c348 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1575,11 +1575,11 @@ Console.WriteLine(" JointCreateFixed"); | |||
1575 | { | 1575 | { |
1576 | //Console.WriteLine("Move " + m_primName); | 1576 | //Console.WriteLine("Move " + m_primName); |
1577 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | 1577 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 |
1578 | /* | ||
1579 | // NON-'VEHICLES' are dealt with here | 1578 | // NON-'VEHICLES' are dealt with here |
1580 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) | 1579 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) |
1581 | { | 1580 | { |
1582 | d.Vector3 avel2 = d.BodyGetAngularVel(Body); | 1581 | d.Vector3 avel2 = d.BodyGetAngularVel(Body); |
1582 | /* | ||
1583 | if (m_angularlock.X == 1) | 1583 | if (m_angularlock.X == 1) |
1584 | avel2.X = 0; | 1584 | avel2.X = 0; |
1585 | if (m_angularlock.Y == 1) | 1585 | if (m_angularlock.Y == 1) |
@@ -1587,8 +1587,8 @@ Console.WriteLine(" JointCreateFixed"); | |||
1587 | if (m_angularlock.Z == 1) | 1587 | if (m_angularlock.Z == 1) |
1588 | avel2.Z = 0; | 1588 | avel2.Z = 0; |
1589 | d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); | 1589 | d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); |
1590 | */ | ||
1590 | } | 1591 | } |
1591 | */ | ||
1592 | //float PID_P = 900.0f; | 1592 | //float PID_P = 900.0f; |
1593 | 1593 | ||
1594 | float m_mass = CalculateMass(); | 1594 | float m_mass = CalculateMass(); |