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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs4
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs24
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs102
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs9
4 files changed, 128 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
index b241059..9d8838b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
@@ -43,7 +43,9 @@ public enum ConstraintType : int
43 SLIDER_CONSTRAINT_TYPE, 43 SLIDER_CONSTRAINT_TYPE,
44 CONTACT_CONSTRAINT_TYPE, 44 CONTACT_CONSTRAINT_TYPE,
45 D6_SPRING_CONSTRAINT_TYPE, 45 D6_SPRING_CONSTRAINT_TYPE,
46 MAX_CONSTRAINT_TYPE 46 MAX_CONSTRAINT_TYPE, // last type defined by Bullet
47 //
48 FIXED_CONSTRAINT_TYPE = 1234 // BulletSim constraint that is fixed and unmoving
47} 49}
48 50
49// =============================================================================== 51// ===============================================================================
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index d4b1c1e..2058e3a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -79,6 +79,8 @@ public abstract class BSLinkset
79 } 79 }
80 public virtual void ResetLink() { } 80 public virtual void ResetLink() { }
81 public virtual void SetLinkParameters(BSConstraint constrain) { } 81 public virtual void SetLinkParameters(BSConstraint constrain) { }
82 // Returns 'true' if physical property updates from the child should be reported to the simulator
83 public virtual bool ShouldUpdateChildProperties() { return false; }
82 } 84 }
83 85
84 public LinksetImplementation LinksetImpl { get; protected set; } 86 public LinksetImplementation LinksetImpl { get; protected set; }
@@ -224,6 +226,21 @@ public abstract class BSLinkset
224 return ret; 226 return ret;
225 } 227 }
226 228
229 // Check the type of the link and return 'true' if the link is flexible and the
230 // updates from the child should be sent to the simulator so things change.
231 public virtual bool ShouldReportPropertyUpdates(BSPrimLinkable child)
232 {
233 bool ret = false;
234
235 BSLinkInfo linkInfo;
236 if (m_children.TryGetValue(child, out linkInfo))
237 {
238 ret = linkInfo.ShouldUpdateChildProperties();
239 }
240
241 return ret;
242 }
243
227 // Called after a simulation step to post a collision with this object. 244 // Called after a simulation step to post a collision with this object.
228 // Return 'true' if linkset processed the collision. 'false' says the linkset didn't have 245 // Return 'true' if linkset processed the collision. 'false' says the linkset didn't have
229 // anything to add for the collision and it should be passed through normal processing. 246 // anything to add for the collision and it should be passed through normal processing.
@@ -432,6 +449,13 @@ public abstract class BSLinkset
432 return com; 449 return com;
433 } 450 }
434 451
452 #region Extension
453 public virtual object Extension(string pFunct, params object[] pParams)
454 {
455 return null;
456 }
457 #endregion // Extension
458
435 // Invoke the detailed logger and output something if it's enabled. 459 // Invoke the detailed logger and output something if it's enabled.
436 protected void DetailLog(string msg, params Object[] args) 460 protected void DetailLog(string msg, params Object[] args)
437 { 461 {
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index db323c2..17fec9d 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -60,8 +60,6 @@ public sealed class BSLinksetConstraints : BSLinkset
60 public float springDamping; 60 public float springDamping;
61 public float springStiffness; 61 public float springStiffness;
62 62
63
64
65 public BSLinkInfoConstraint(BSPrimLinkable pMember) 63 public BSLinkInfoConstraint(BSPrimLinkable pMember)
66 : base(pMember) 64 : base(pMember)
67 { 65 {
@@ -72,7 +70,8 @@ public sealed class BSLinksetConstraints : BSLinkset
72 // Set all the parameters for this constraint to a fixed, non-movable constraint. 70 // Set all the parameters for this constraint to a fixed, non-movable constraint.
73 public override void ResetLink() 71 public override void ResetLink()
74 { 72 {
75 constraintType = ConstraintType.D6_CONSTRAINT_TYPE; 73 // constraintType = ConstraintType.D6_CONSTRAINT_TYPE;
74 constraintType = ConstraintType.FIXED_CONSTRAINT_TYPE;
76 linearLimitLow = OMV.Vector3.Zero; 75 linearLimitLow = OMV.Vector3.Zero;
77 linearLimitHigh = OMV.Vector3.Zero; 76 linearLimitHigh = OMV.Vector3.Zero;
78 angularLimitLow = OMV.Vector3.Zero; 77 angularLimitLow = OMV.Vector3.Zero;
@@ -97,6 +96,7 @@ public sealed class BSLinksetConstraints : BSLinkset
97 { 96 {
98 switch (constraintType) 97 switch (constraintType)
99 { 98 {
99 case ConstraintType.FIXED_CONSTRAINT_TYPE:
100 case ConstraintType.D6_CONSTRAINT_TYPE: 100 case ConstraintType.D6_CONSTRAINT_TYPE:
101 BSConstraint6Dof constrain6dof = constrain as BSConstraint6Dof; 101 BSConstraint6Dof constrain6dof = constrain as BSConstraint6Dof;
102 if (constrain6dof != null) 102 if (constrain6dof != null)
@@ -145,6 +145,20 @@ public sealed class BSLinksetConstraints : BSLinkset
145 break; 145 break;
146 } 146 }
147 } 147 }
148
149 // Return 'true' if the property updates from the physics engine should be reported
150 // to the simulator.
151 // If the constraint is fixed, we don't need to report as the simulator and viewer will
152 // report the right things.
153 public override bool ShouldUpdateChildProperties()
154 {
155 bool ret = true;
156
157 if (constraintType == ConstraintType.FIXED_CONSTRAINT_TYPE)
158 ret = false;
159
160 return ret;
161 }
148 } 162 }
149 163
150 public BSLinksetConstraints(BSScene scene, BSPrimLinkable parent) : base(scene, parent) 164 public BSLinksetConstraints(BSScene scene, BSPrimLinkable parent) : base(scene, parent)
@@ -316,6 +330,7 @@ public sealed class BSLinksetConstraints : BSLinkset
316 330
317 switch (linkInfo.constraintType) 331 switch (linkInfo.constraintType)
318 { 332 {
333 case ConstraintType.FIXED_CONSTRAINT_TYPE:
319 case ConstraintType.D6_CONSTRAINT_TYPE: 334 case ConstraintType.D6_CONSTRAINT_TYPE:
320 // Relative position normalized to the root prim 335 // Relative position normalized to the root prim
321 // Essentually a vector pointing from center of rootPrim to center of li.member 336 // Essentually a vector pointing from center of rootPrim to center of li.member
@@ -466,5 +481,86 @@ public sealed class BSLinksetConstraints : BSLinkset
466 Rebuilding = false; 481 Rebuilding = false;
467 } 482 }
468 } 483 }
484
485 #region Extension
486 public override object Extension(string pFunct, params object[] pParams)
487 {
488 object ret = null;
489 switch (pFunct)
490 {
491 // pParams = (int linkNUm, PhysActor linkChild)
492 case BSScene.PhysFunctChangeLinkFixed:
493 if (pParams.Length > 1)
494 {
495 BSPrimLinkable child = pParams[1] as BSPrimLinkable;
496 if (child != null)
497 {
498 m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate()
499 {
500 // Pick up all the constraints currently created.
501 RemoveDependencies(child);
502
503 BSLinkInfo linkInfo = null;
504 if (m_children.TryGetValue(child, out linkInfo))
505 {
506 BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint;
507 if (linkInfoC != null)
508 {
509 // Setting to fixed is easy. The reset state is the fixed link configuration.
510 linkInfoC.ResetLink();
511 ret = (object)true;
512 }
513 }
514 // Cause the whole linkset to be rebuilt in post-taint time.
515 Refresh(child);
516 });
517 }
518 }
519 break;
520 case BSScene.PhysFunctChangeLinkSpring:
521 if (pParams.Length > 11)
522 {
523 BSPrimLinkable child = pParams[1] as BSPrimLinkable;
524 if (child != null)
525 {
526 m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate()
527 {
528 // Pick up all the constraints currently created.
529 RemoveDependencies(child);
530
531 BSLinkInfo linkInfo = null;
532 if (m_children.TryGetValue(child, out linkInfo))
533 {
534 BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint;
535 if (linkInfoC != null)
536 {
537 // Start with a reset link definition
538 linkInfoC.ResetLink();
539 linkInfoC.constraintType = ConstraintType.D6_SPRING_CONSTRAINT_TYPE;
540 linkInfoC.frameInAloc = (OMV.Vector3)pParams[2];
541 linkInfoC.frameInArot = (OMV.Quaternion)pParams[3];
542 linkInfoC.frameInBloc = (OMV.Vector3)pParams[4];
543 linkInfoC.frameInBrot = (OMV.Quaternion)pParams[5];
544 linkInfoC.linearLimitLow = (OMV.Vector3)pParams[6];
545 linkInfoC.linearLimitHigh = (OMV.Vector3)pParams[7];
546 linkInfoC.angularLimitLow = (OMV.Vector3)pParams[8];
547 linkInfoC.angularLimitHigh = (OMV.Vector3)pParams[9];
548 ret = (object)true;
549 }
550 }
551 // Cause the whole linkset to be rebuilt in post-taint time.
552 Refresh(child);
553 });
554 }
555 }
556 break;
557 default:
558 ret = base.Extension(pFunct, pParams);
559 break;
560 }
561 return ret;
562 }
563 #endregion // Extension
564
469} 565}
470} 566}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
index 77d8246..4c384a6 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
@@ -179,7 +179,7 @@ public class BSPrimLinkable : BSPrimDisplaced
179 // Do any filtering/modification needed for linksets. 179 // Do any filtering/modification needed for linksets.
180 public override void UpdateProperties(EntityProperties entprop) 180 public override void UpdateProperties(EntityProperties entprop)
181 { 181 {
182 if (Linkset.IsRoot(this)) 182 if (Linkset.IsRoot(this) || Linkset.ShouldReportPropertyUpdates(this))
183 { 183 {
184 // Properties are only updated for the roots of a linkset. 184 // Properties are only updated for the roots of a linkset.
185 // TODO: this will have to change when linksets are articulated. 185 // TODO: this will have to change when linksets are articulated.
@@ -316,12 +316,7 @@ public class BSPrimLinkable : BSPrimDisplaced
316 // Params: int linkNum, PhysActor linkedPrim 316 // Params: int linkNum, PhysActor linkedPrim
317 case BSScene.PhysFunctChangeLinkFixed: 317 case BSScene.PhysFunctChangeLinkFixed:
318 { 318 {
319 if (pParams.Length > 1) 319 Linkset.Extension(pFunct, pParams);
320 {
321 int linkNum = (int)pParams[0];
322 Manager.PhysicsActor linkActor = (Manager.PhysicsActor)pParams[1];
323 Linkset.Refresh(this);
324 }
325 break; 320 break;
326 } 321 }
327 default: 322 default: