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-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs8
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs33
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs9
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs6
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs28
6 files changed, 73 insertions, 13 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
index 3ed3b5a..42a408e 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -131,6 +131,7 @@ namespace OpenSim.Region.Physics.OdePlugin
131 public bool m_disabled; 131 public bool m_disabled;
132 public bool m_taintadd; 132 public bool m_taintadd;
133 public bool m_taintselected; 133 public bool m_taintselected;
134 public bool m_taintphantom;
134 public bool m_taintCollidesWater; 135 public bool m_taintCollidesWater;
135 136
136 public uint m_localID; 137 public uint m_localID;
@@ -161,6 +162,7 @@ namespace OpenSim.Region.Physics.OdePlugin
161 162
162 private bool iscolliding; 163 private bool iscolliding;
163 private bool m_isphysical; 164 private bool m_isphysical;
165 private bool m_isphantom;
164 private bool m_isSelected; 166 private bool m_isSelected;
165 167
166 private bool m_NoColide; // for now only for internal use for bad meshs 168 private bool m_NoColide; // for now only for internal use for bad meshs
@@ -311,8 +313,9 @@ namespace OpenSim.Region.Physics.OdePlugin
311 m_taintvehicledata = vdata; 313 m_taintvehicledata = vdata;
312 _parent_scene.AddPhysicsActorTaint(this); 314 _parent_scene.AddPhysicsActorTaint(this);
313 } 315 }
316
314 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, 317 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
315 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode, uint localid) 318 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom, CollisionLocker dode, uint localid)
316 { 319 {
317 m_localID = localid; 320 m_localID = localid;
318 ode = dode; 321 ode = dode;
@@ -373,6 +376,9 @@ namespace OpenSim.Region.Physics.OdePlugin
373 m_targetSpace = _parent_scene.space; 376 m_targetSpace = _parent_scene.space;
374 } 377 }
375 378
379 m_isphantom = pisPhantom;
380 m_taintphantom = pisPhantom;
381
376 _triMeshData = IntPtr.Zero; 382 _triMeshData = IntPtr.Zero;
377 m_NoColide = false; 383 m_NoColide = false;
378 384
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
index 05f6fae..ea89d87 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -1730,7 +1730,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1730 OdePrim newPrim; 1730 OdePrim newPrim;
1731 lock (OdeLock) 1731 lock (OdeLock)
1732 { 1732 {
1733 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, ode, localid); 1733 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical,false, ode, localid);
1734 1734
1735 lock (_prims) 1735 lock (_prims)
1736 _prims.Add(newPrim); 1736 _prims.Add(newPrim);
@@ -1738,23 +1738,27 @@ namespace OpenSim.Region.Physics.OdePlugin
1738 1738
1739 return newPrim; 1739 return newPrim;
1740 } 1740 }
1741/* 1741
1742 private PhysicsActor AddPrim(String name, Vector3 position, PhysicsActor parent, 1742 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1743 PrimitiveBaseShape pbs, uint localid, byte[] sdata) 1743 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, bool isphantom, uint localid)
1744 { 1744 {
1745
1745 Vector3 pos = position; 1746 Vector3 pos = position;
1747 Vector3 siz = size;
1748 Quaternion rot = rotation;
1746 1749
1747 OdePrim newPrim; 1750 OdePrim newPrim;
1748 lock (OdeLock) 1751 lock (OdeLock)
1749 { 1752 {
1750 newPrim = new OdePrim(name, this, pos, parent, pbs, ode, localid, sdata); 1753 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, isphantom, ode, localid);
1754
1751 lock (_prims) 1755 lock (_prims)
1752 _prims.Add(newPrim); 1756 _prims.Add(newPrim);
1753 } 1757 }
1754 1758
1755 return newPrim; 1759 return newPrim;
1756 } 1760 }
1757*/ 1761
1758 1762
1759 public void addActivePrim(OdePrim activatePrim) 1763 public void addActivePrim(OdePrim activatePrim)
1760 { 1764 {
@@ -1781,6 +1785,23 @@ namespace OpenSim.Region.Physics.OdePlugin
1781 1785
1782 return result; 1786 return result;
1783 } 1787 }
1788
1789 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1790 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1791 {
1792 PhysicsActor result;
1793 IMesh mesh = null;
1794
1795 if (needsMeshing(pbs))
1796 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1797
1798 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom, localid);
1799
1800 return result;
1801 }
1802
1803
1804
1784/* 1805/*
1785 public override PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, 1806 public override PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
1786 uint localid, byte[] sdata) 1807 uint localid, byte[] sdata)
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 1a0c2a7..46f5b6f 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -170,6 +170,8 @@ namespace OpenSim.Region.Physics.Manager
170 170
171 public abstract Vector3 Size { get; set; } 171 public abstract Vector3 Size { get; set; }
172 172
173 public bool Phantom { get; set; }
174
173 public abstract PrimitiveBaseShape Shape { set; } 175 public abstract PrimitiveBaseShape Shape { set; }
174 176
175 uint m_baseLocalID; 177 uint m_baseLocalID;
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 0346d4e..eca6a0f 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -122,9 +122,6 @@ namespace OpenSim.Region.Physics.Manager
122 /// <param name="prim"></param> 122 /// <param name="prim"></param>
123 public abstract void RemovePrim(PhysicsActor prim); 123 public abstract void RemovePrim(PhysicsActor prim);
124 124
125 //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
126 // Vector3 size, Quaternion rotation); //To be removed - Actually removed!
127
128 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 125 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
129 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 126 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
130 127
@@ -134,6 +131,12 @@ namespace OpenSim.Region.Physics.Manager
134 return null; 131 return null;
135 } 132 }
136 133
134 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
135 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
136 {
137 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
138 }
139
137 public virtual float TimeDilation 140 public virtual float TimeDilation
138 { 141 {
139 get { return 1.0f; } 142 get { return 1.0f; }
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 563d527..63b29ba 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Physics.OdePlugin
65 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 65 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
66 66
67 private bool m_isphysical; 67 private bool m_isphysical;
68 private bool m_isPhantom;
68 private bool m_fakeisphysical; 69 private bool m_fakeisphysical;
69 70
70 protected bool m_building; 71 protected bool m_building;
@@ -831,9 +832,10 @@ namespace OpenSim.Region.Physics.OdePlugin
831 832
832 833
833 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, 834 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
834 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) 835 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,uint plocalID)
835 { 836 {
836 Name = primName; 837 Name = primName;
838 LocalID = plocalID;
837 839
838 m_vehicle = null; 840 m_vehicle = null;
839 841
@@ -908,6 +910,8 @@ namespace OpenSim.Region.Physics.OdePlugin
908 m_isSelected = false; 910 m_isSelected = false;
909 m_delaySelect = false; 911 m_delaySelect = false;
910 912
913 m_isPhantom = pisPhantom;
914
911 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; 915 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
912 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; 916 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
913 917
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 14516f9..b111172 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1140,12 +1140,29 @@ namespace OpenSim.Region.Physics.OdePlugin
1140 OdePrim newPrim; 1140 OdePrim newPrim;
1141 lock (OdeLock) 1141 lock (OdeLock)
1142 { 1142 {
1143 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical); 1143 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,localID);
1144
1145 lock (_prims)
1146 _prims.Add(newPrim);
1147 }
1148 return newPrim;
1149 }
1150
1151 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1152 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, uint localID)
1153 {
1154 Vector3 pos = position;
1155 Vector3 siz = size;
1156 Quaternion rot = rotation;
1157
1158 OdePrim newPrim;
1159 lock (OdeLock)
1160 {
1161 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,isPhantom,localID);
1144 1162
1145 lock (_prims) 1163 lock (_prims)
1146 _prims.Add(newPrim); 1164 _prims.Add(newPrim);
1147 } 1165 }
1148 newPrim.LocalID = localID;
1149 return newPrim; 1166 return newPrim;
1150 } 1167 }
1151 1168
@@ -1169,6 +1186,13 @@ namespace OpenSim.Region.Physics.OdePlugin
1169 } 1186 }
1170 1187
1171 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1188 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1189 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1190 {
1191 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, localid);
1192 }
1193
1194
1195 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1172 Vector3 size, Quaternion rotation, bool isPhysical, uint localid) 1196 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1173 { 1197 {
1174#if SPAM 1198#if SPAM