diff options
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index b506c8f..f770476 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -838,8 +838,17 @@ namespace OpenSim.Region.Physics.Meshing | |||
838 | //fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y | 838 | //fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y |
839 | double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0 | 839 | double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0 |
840 | //fProfileEndAngle -= (90.0 + 45.0); | 840 | //fProfileEndAngle -= (90.0 + 45.0); |
841 | #if SPAM | ||
842 | Console.WriteLine("Extruder: Cylinder fProfileBeginAngle: " + fProfileBeginAngle.ToString() + " fProfileEndAngle: " + fProfileEndAngle.ToString()); | ||
843 | #endif | ||
844 | if (fProfileBeginAngle > 270.0f && fProfileBeginAngle < 271.8f) // a problem angle for the hull subtract routine :( | ||
845 | fProfileBeginAngle = 271.8f; // workaround - use the smaller slice | ||
846 | |||
841 | if (fProfileBeginAngle < fProfileEndAngle) | 847 | if (fProfileBeginAngle < fProfileEndAngle) |
842 | fProfileEndAngle -= 360.0; | 848 | fProfileEndAngle -= 360.0; |
849 | #if SPAM | ||
850 | Console.WriteLine("Extruder: Cylinder fProfileBeginAngle: " + fProfileBeginAngle.ToString() + " fProfileEndAngle: " + fProfileEndAngle.ToString()); | ||
851 | #endif | ||
843 | 852 | ||
844 | // Note, that we don't want to cut out a triangle, even if this is a | 853 | // Note, that we don't want to cut out a triangle, even if this is a |
845 | // good approximation for small cuts. Indeed we want to cut out an arc | 854 | // good approximation for small cuts. Indeed we want to cut out an arc |