diff options
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 80 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 218 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 250 |
4 files changed, 349 insertions, 211 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 793e281..94cadb2 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -136,7 +136,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
136 | public UUID m_uuid; | 136 | public UUID m_uuid; |
137 | public bool bad = false; | 137 | public bool bad = false; |
138 | 138 | ||
139 | public ContactData AvatarContactData = new ContactData(10f, 0.3f); | 139 | float mu; |
140 | float bounce; | ||
140 | 141 | ||
141 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) | 142 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) |
142 | { | 143 | { |
@@ -168,8 +169,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
168 | m_density = density; | 169 | m_density = density; |
169 | m_mass = 80f; // sure we have a default | 170 | m_mass = 80f; // sure we have a default |
170 | 171 | ||
171 | AvatarContactData.mu = parent_scene.AvatarFriction; | 172 | mu = parent_scene.AvatarFriction; |
172 | AvatarContactData.bounce = parent_scene.AvatarBounce; | 173 | bounce = parent_scene.AvatarBounce; |
173 | 174 | ||
174 | walkDivisor = walk_divisor; | 175 | walkDivisor = walk_divisor; |
175 | runDivisor = rundivisor; | 176 | runDivisor = rundivisor; |
@@ -190,9 +191,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
190 | set { return; } | 191 | set { return; } |
191 | } | 192 | } |
192 | 193 | ||
193 | public override ContactData ContactData | 194 | public override void getContactData(ref ContactData cdata) |
194 | { | 195 | { |
195 | get { return AvatarContactData; } | 196 | cdata.mu = mu; |
197 | cdata.bounce = bounce; | ||
196 | } | 198 | } |
197 | 199 | ||
198 | public override bool Building { get; set; } | 200 | public override bool Building { get; set; } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index c9d0909..d0b4546 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -38,7 +38,7 @@ | |||
38 | * settings use. | 38 | * settings use. |
39 | */ | 39 | */ |
40 | 40 | ||
41 | // Ubit 2012 | 41 | // Extensive change Ubit 2012 |
42 | 42 | ||
43 | using System; | 43 | using System; |
44 | using System.Collections.Generic; | 44 | using System.Collections.Generic; |
@@ -119,7 +119,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
119 | // auxiliar | 119 | // auxiliar |
120 | private float m_lmEfect = 0; // current linear motor eficiency | 120 | private float m_lmEfect = 0; // current linear motor eficiency |
121 | private float m_amEfect = 0; // current angular motor eficiency | 121 | private float m_amEfect = 0; // current angular motor eficiency |
122 | private float m_ffactor = 1.0f; | ||
122 | 123 | ||
124 | public float FrictionFactor | ||
125 | { | ||
126 | get | ||
127 | { | ||
128 | return m_ffactor; | ||
129 | } | ||
130 | } | ||
123 | 131 | ||
124 | public ODEDynamics(OdePrim rootp) | 132 | public ODEDynamics(OdePrim rootp) |
125 | { | 133 | { |
@@ -127,7 +135,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
127 | _pParentScene = rootPrim._parent_scene; | 135 | _pParentScene = rootPrim._parent_scene; |
128 | } | 136 | } |
129 | 137 | ||
130 | |||
131 | public void DoSetVehicle(VehicleData vd) | 138 | public void DoSetVehicle(VehicleData vd) |
132 | { | 139 | { |
133 | 140 | ||
@@ -152,6 +159,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
152 | m_linearMotorTimescale = vd.m_linearMotorTimescale; | 159 | m_linearMotorTimescale = vd.m_linearMotorTimescale; |
153 | if (m_linearMotorTimescale < timestep) m_linearMotorTimescale = timestep; | 160 | if (m_linearMotorTimescale < timestep) m_linearMotorTimescale = timestep; |
154 | 161 | ||
162 | |||
155 | m_linearMotorOffset = vd.m_linearMotorOffset; | 163 | m_linearMotorOffset = vd.m_linearMotorOffset; |
156 | 164 | ||
157 | //Angular properties | 165 | //Angular properties |
@@ -201,6 +209,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
201 | 209 | ||
202 | m_lmEfect = 0; | 210 | m_lmEfect = 0; |
203 | m_amEfect = 0; | 211 | m_amEfect = 0; |
212 | m_ffactor = 1.0f; | ||
204 | } | 213 | } |
205 | 214 | ||
206 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | 215 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) |
@@ -318,6 +327,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
318 | if (len > 30.0f) | 327 | if (len > 30.0f) |
319 | m_linearMotorDirection *= (30.0f / len); | 328 | m_linearMotorDirection *= (30.0f / len); |
320 | m_lmEfect = 1.0f; // turn it on | 329 | m_lmEfect = 1.0f; // turn it on |
330 | m_ffactor = 0.01f; | ||
321 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 331 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
322 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 332 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
323 | d.BodyEnable(rootPrim.Body); | 333 | d.BodyEnable(rootPrim.Body); |
@@ -368,6 +378,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
368 | if (len > 30.0f) | 378 | if (len > 30.0f) |
369 | m_linearMotorDirection *= (30.0f / len); | 379 | m_linearMotorDirection *= (30.0f / len); |
370 | m_lmEfect = 1.0f; // turn it on | 380 | m_lmEfect = 1.0f; // turn it on |
381 | m_ffactor = 0.01f; | ||
371 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 382 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
372 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 383 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
373 | d.BodyEnable(rootPrim.Body); | 384 | d.BodyEnable(rootPrim.Body); |
@@ -414,6 +425,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
414 | float invtimestep = _pParentScene.ODE_STEPSIZE; | 425 | float invtimestep = _pParentScene.ODE_STEPSIZE; |
415 | m_lmEfect = 0; | 426 | m_lmEfect = 0; |
416 | m_amEfect = 0; | 427 | m_amEfect = 0; |
428 | m_ffactor = 1f; | ||
417 | 429 | ||
418 | m_linearMotorDirection = Vector3.Zero; | 430 | m_linearMotorDirection = Vector3.Zero; |
419 | m_angularMotorDirection = Vector3.Zero; | 431 | m_angularMotorDirection = Vector3.Zero; |
@@ -591,6 +603,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
591 | { | 603 | { |
592 | m_lmEfect = 0; | 604 | m_lmEfect = 0; |
593 | m_amEfect = 0; | 605 | m_amEfect = 0; |
606 | m_ffactor = 1f; | ||
594 | } | 607 | } |
595 | 608 | ||
596 | public static Vector3 Xrot(Quaternion rot) | 609 | public static Vector3 Xrot(Quaternion rot) |
@@ -614,6 +627,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
614 | return vec; | 627 | return vec; |
615 | } | 628 | } |
616 | 629 | ||
630 | private const float pi = (float)Math.PI; | ||
617 | private const float halfpi = 0.5f * (float)Math.PI; | 631 | private const float halfpi = 0.5f * (float)Math.PI; |
618 | 632 | ||
619 | public static Vector3 ubitRot2Euler(Quaternion rot) | 633 | public static Vector3 ubitRot2Euler(Quaternion rot) |
@@ -740,9 +754,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
740 | force.Z += tmpV.Z; | 754 | force.Z += tmpV.Z; |
741 | } | 755 | } |
742 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); | 756 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); |
757 | |||
758 | m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); | ||
743 | } | 759 | } |
744 | else | 760 | else |
761 | { | ||
745 | m_lmEfect = 0; | 762 | m_lmEfect = 0; |
763 | m_ffactor = 1f; | ||
764 | } | ||
746 | 765 | ||
747 | // friction | 766 | // friction |
748 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) | 767 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) |
@@ -884,35 +903,64 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
884 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; | 903 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; |
885 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; | 904 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; |
886 | 905 | ||
887 | if (Math.Abs(roll) > 0.01) // roll | 906 | if (roll > halfpi) |
907 | roll = pi - roll; | ||
908 | else if (roll < -halfpi) | ||
909 | roll = -pi - roll; | ||
910 | |||
911 | float effroll = pitch / halfpi; | ||
912 | effroll *= effroll; | ||
913 | effroll = 1 - effroll; | ||
914 | effroll *= roll; | ||
915 | |||
916 | if (Math.Abs(effroll) > 0.01) // roll | ||
888 | { | 917 | { |
889 | torque.X -= -roll * ftmp + curLocalAngVel.X * ftmp2; | 918 | torque.X -= -effroll * ftmp + curLocalAngVel.X * ftmp2; |
890 | } | 919 | } |
891 | 920 | ||
892 | if (Math.Abs(pitch) > 0.01 && ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)) // pitch | 921 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0) |
893 | { | 922 | { |
894 | torque.Y -= -pitch * ftmp + curLocalAngVel.Y * ftmp2; | 923 | float effpitch = roll / halfpi; |
924 | effpitch *= effpitch; | ||
925 | effpitch = 1 - effpitch; | ||
926 | effpitch *= pitch; | ||
927 | |||
928 | if (Math.Abs(effpitch) > 0.01) // pitch | ||
929 | { | ||
930 | torque.Y -= -effpitch * ftmp + curLocalAngVel.Y * ftmp2; | ||
931 | } | ||
895 | } | 932 | } |
896 | 933 | ||
897 | if (m_bankingEfficiency != 0 && Math.Abs(roll) > 0.01) | 934 | if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01) |
898 | { | 935 | { |
899 | float broll = roll * m_bankingEfficiency; ; | 936 | |
937 | float broll = effroll; | ||
938 | /* | ||
939 | if (broll > halfpi) | ||
940 | broll = pi - broll; | ||
941 | else if (broll < -halfpi) | ||
942 | broll = -pi - broll; | ||
943 | */ | ||
944 | broll *= m_bankingEfficiency; | ||
900 | if (m_bankingMix != 0) | 945 | if (m_bankingMix != 0) |
901 | { | 946 | { |
902 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; | 947 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; |
903 | if (vfact > 1.0f) vfact = 1.0f; | 948 | if (vfact > 1.0f) vfact = 1.0f; |
949 | |||
904 | if (curLocalVel.X >= 0) | 950 | if (curLocalVel.X >= 0) |
905 | broll *= ((1 - m_bankingMix) + vfact); | 951 | broll *= (1 + (vfact - 1) * m_bankingMix); |
906 | else | 952 | else |
907 | broll *= -((1 - m_bankingMix) + vfact); | 953 | broll *= -(1 + (vfact - 1) * m_bankingMix); |
908 | } | 954 | } |
909 | broll = (broll - curLocalAngVel.Z) / m_bankingTimescale; | ||
910 | // torque.Z += broll; | ||
911 | |||
912 | // make z rot be in world Z not local as seems to be in sl | 955 | // make z rot be in world Z not local as seems to be in sl |
913 | tmpV.X = 0; | 956 | |
914 | tmpV.Y = 0; | 957 | broll = broll / m_bankingTimescale; |
915 | tmpV.Z = broll; | 958 | |
959 | ftmp = -Math.Abs(m_bankingEfficiency) / m_bankingTimescale; | ||
960 | |||
961 | tmpV.X = ftmp * curAngVel.X; | ||
962 | tmpV.Y = ftmp * curAngVel.Y; | ||
963 | tmpV.Z = broll + ftmp * curAngVel.Z; | ||
916 | tmpV *= irotq; | 964 | tmpV *= irotq; |
917 | 965 | ||
918 | torque.X += tmpV.X; | 966 | torque.X += tmpV.X; |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 0ccdbc0..db07565 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -155,6 +155,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
155 | public float m_collisionscore; | 155 | public float m_collisionscore; |
156 | int m_colliderfilter = 0; | 156 | int m_colliderfilter = 0; |
157 | 157 | ||
158 | public IntPtr collide_geom; // for objects: geom if single prim space it linkset | ||
159 | |||
158 | private float m_density = 10.000006836f; // Aluminum g/cm3; | 160 | private float m_density = 10.000006836f; // Aluminum g/cm3; |
159 | 161 | ||
160 | public bool _zeroFlag; | 162 | public bool _zeroFlag; |
@@ -185,7 +187,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
185 | public ODEDynamics m_vehicle; | 187 | public ODEDynamics m_vehicle; |
186 | 188 | ||
187 | internal int m_material = (int)Material.Wood; | 189 | internal int m_material = (int)Material.Wood; |
188 | protected ContactData primContactData = new ContactData { mu = 0f, bounce = 0.1f }; | 190 | private float mu; |
191 | private float bounce; | ||
189 | 192 | ||
190 | /// <summary> | 193 | /// <summary> |
191 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | 194 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. |
@@ -216,13 +219,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
216 | } | 219 | } |
217 | } | 220 | } |
218 | 221 | ||
219 | public override ContactData ContactData | 222 | public override void getContactData(ref ContactData cdata) |
220 | { | 223 | { |
221 | get | 224 | cdata.mu = mu; |
225 | cdata.bounce = bounce; | ||
226 | |||
227 | if (m_isphysical) | ||
222 | { | 228 | { |
223 | return primContactData; | 229 | ODEDynamics veh; |
230 | if (_parent != null) | ||
231 | veh = ((OdePrim)_parent).m_vehicle; | ||
232 | else | ||
233 | veh = m_vehicle; | ||
234 | |||
235 | if (veh != null && veh.Type != Vehicle.TYPE_NONE) | ||
236 | cdata.mu *= veh.FrictionFactor; | ||
224 | } | 237 | } |
225 | } | 238 | } |
226 | 239 | ||
227 | public override int PhysicsActorType | 240 | public override int PhysicsActorType |
228 | { | 241 | { |
@@ -453,8 +466,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
453 | { | 466 | { |
454 | get | 467 | get |
455 | { | 468 | { |
456 | // Averate previous velocity with the new one so | ||
457 | // client object interpolation works a 'little' better | ||
458 | if (_zeroFlag) | 469 | if (_zeroFlag) |
459 | return Vector3.Zero; | 470 | return Vector3.Zero; |
460 | return _velocity; | 471 | return _velocity; |
@@ -733,8 +744,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
733 | public override void SetMaterial(int pMaterial) | 744 | public override void SetMaterial(int pMaterial) |
734 | { | 745 | { |
735 | m_material = pMaterial; | 746 | m_material = pMaterial; |
736 | primContactData.mu = _parent_scene.m_materialContactsData[pMaterial].mu; | 747 | mu = _parent_scene.m_materialContactsData[pMaterial].mu; |
737 | primContactData.bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; | 748 | bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; |
738 | } | 749 | } |
739 | 750 | ||
740 | public void setPrimForRemoval() | 751 | public void setPrimForRemoval() |
@@ -833,6 +844,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
833 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | 844 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; |
834 | 845 | ||
835 | prim_geom = IntPtr.Zero; | 846 | prim_geom = IntPtr.Zero; |
847 | collide_geom = IntPtr.Zero; | ||
836 | Body = IntPtr.Zero; | 848 | Body = IntPtr.Zero; |
837 | 849 | ||
838 | if (!size.IsFinite()) | 850 | if (!size.IsFinite()) |
@@ -886,8 +898,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
886 | m_isSelected = false; | 898 | m_isSelected = false; |
887 | m_delaySelect = false; | 899 | m_delaySelect = false; |
888 | 900 | ||
889 | primContactData.mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | 901 | mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; |
890 | primContactData.bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | 902 | bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; |
891 | 903 | ||
892 | CalcPrimBodyData(); | 904 | CalcPrimBodyData(); |
893 | 905 | ||
@@ -1367,7 +1379,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1367 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1379 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1368 | m_collisionscore = 0; | 1380 | m_collisionscore = 0; |
1369 | 1381 | ||
1370 | if (m_targetSpace != _parent_scene.ActiveSpace) | 1382 | // if (m_targetSpace != _parent_scene.ActiveSpace) |
1371 | { | 1383 | { |
1372 | if (m_targetSpace != IntPtr.Zero) | 1384 | if (m_targetSpace != IntPtr.Zero) |
1373 | { | 1385 | { |
@@ -1376,9 +1388,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1376 | d.SpaceRemove(m_targetSpace, prim_geom); | 1388 | d.SpaceRemove(m_targetSpace, prim_geom); |
1377 | } | 1389 | } |
1378 | 1390 | ||
1391 | // m_targetSpace = _parent_scene.ActiveSpace; | ||
1392 | // d.SpaceAdd(m_targetSpace, prim_geom); | ||
1393 | } | ||
1394 | |||
1395 | |||
1396 | if (childrenPrim.Count == 0) | ||
1397 | { | ||
1398 | collide_geom = prim_geom; | ||
1379 | m_targetSpace = _parent_scene.ActiveSpace; | 1399 | m_targetSpace = _parent_scene.ActiveSpace; |
1380 | d.SpaceAdd(m_targetSpace, prim_geom); | 1400 | d.SpaceAdd(m_targetSpace, prim_geom); |
1381 | } | 1401 | } |
1402 | else | ||
1403 | { | ||
1404 | m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace); | ||
1405 | d.HashSpaceSetLevels(m_targetSpace, -2, 8); | ||
1406 | d.SpaceSetSublevel(m_targetSpace, 3); | ||
1407 | d.SpaceSetCleanup(m_targetSpace, false); | ||
1408 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1409 | collide_geom = m_targetSpace; | ||
1410 | } | ||
1382 | 1411 | ||
1383 | lock (childrenPrim) | 1412 | lock (childrenPrim) |
1384 | { | 1413 | { |
@@ -1396,15 +1425,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1396 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1425 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
1397 | prm.m_collisionscore = 0; | 1426 | prm.m_collisionscore = 0; |
1398 | 1427 | ||
1399 | if (prm.m_targetSpace != _parent_scene.ActiveSpace) | 1428 | if (prm.m_targetSpace != m_targetSpace) |
1400 | { | 1429 | { |
1401 | if (prm.m_targetSpace != IntPtr.Zero) | 1430 | if (prm.m_targetSpace != IntPtr.Zero) |
1402 | { | 1431 | { |
1403 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1432 | _parent_scene.waitForSpaceUnlock(prm.m_targetSpace); |
1404 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) | 1433 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) |
1405 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | 1434 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); |
1406 | } | 1435 | } |
1407 | prm.m_targetSpace = _parent_scene.ActiveSpace; | 1436 | prm.m_targetSpace = m_targetSpace; |
1408 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | 1437 | d.SpaceAdd(m_targetSpace, prm.prim_geom); |
1409 | } | 1438 | } |
1410 | 1439 | ||
@@ -1427,8 +1456,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1427 | d.GeomDisable(prim_geom); | 1456 | d.GeomDisable(prim_geom); |
1428 | d.BodyDisable(Body); | 1457 | d.BodyDisable(Body); |
1429 | } | 1458 | } |
1459 | else | ||
1460 | { | ||
1461 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | ||
1462 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1463 | } | ||
1430 | 1464 | ||
1431 | _parent_scene.addActivePrim(this); | 1465 | _parent_scene.addActivePrim(this); |
1466 | _parent_scene.addActiveGroups(this); | ||
1432 | } | 1467 | } |
1433 | 1468 | ||
1434 | private void DestroyBody() | 1469 | private void DestroyBody() |
@@ -1473,6 +1508,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1473 | d.JointDestroy(Amotor); | 1508 | d.JointDestroy(Amotor); |
1474 | Amotor = IntPtr.Zero; | 1509 | Amotor = IntPtr.Zero; |
1475 | } | 1510 | } |
1511 | _parent_scene.remActiveGroup(this); | ||
1476 | d.BodyDestroy(Body); | 1512 | d.BodyDestroy(Body); |
1477 | } | 1513 | } |
1478 | Body = IntPtr.Zero; | 1514 | Body = IntPtr.Zero; |
@@ -2390,8 +2426,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2390 | else | 2426 | else |
2391 | */ | 2427 | */ |
2392 | DestroyBody(); | 2428 | DestroyBody(); |
2393 | Stop(); | ||
2394 | } | 2429 | } |
2430 | Stop(); | ||
2395 | } | 2431 | } |
2396 | } | 2432 | } |
2397 | 2433 | ||
@@ -2576,7 +2612,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2576 | if ((bool)newbuilding) | 2612 | if ((bool)newbuilding) |
2577 | { | 2613 | { |
2578 | m_building = true; | 2614 | m_building = true; |
2579 | DestroyBody(); | 2615 | if (!childPrim) |
2616 | DestroyBody(); | ||
2580 | } | 2617 | } |
2581 | else | 2618 | else |
2582 | { | 2619 | { |
@@ -2648,12 +2685,95 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2648 | public void Move() | 2685 | public void Move() |
2649 | { | 2686 | { |
2650 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && | 2687 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && |
2651 | !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building) // KF: Only move root prims. | 2688 | !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building && !m_outbounds) |
2689 | // !m_disabled && !m_isSelected && !m_building && !m_outbounds) | ||
2652 | { | 2690 | { |
2653 | // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 | 2691 | // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 |
2654 | 2692 | ||
2655 | float timestep = _parent_scene.ODE_STEPSIZE; | 2693 | float timestep = _parent_scene.ODE_STEPSIZE; |
2656 | 2694 | ||
2695 | // check outside region | ||
2696 | d.Vector3 lpos; | ||
2697 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator | ||
2698 | |||
2699 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
2700 | { | ||
2701 | m_outbounds = true; | ||
2702 | |||
2703 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | ||
2704 | _acceleration.X = 0; | ||
2705 | _acceleration.Y = 0; | ||
2706 | _acceleration.Z = 0; | ||
2707 | |||
2708 | _velocity.X = 0; | ||
2709 | _velocity.Y = 0; | ||
2710 | _velocity.Z = 0; | ||
2711 | m_rotationalVelocity.X = 0; | ||
2712 | m_rotationalVelocity.Y = 0; | ||
2713 | m_rotationalVelocity.Z = 0; | ||
2714 | |||
2715 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2716 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
2717 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
2718 | m_lastposition = _position; | ||
2719 | m_lastorientation = _orientation; | ||
2720 | |||
2721 | base.RequestPhysicsterseUpdate(); | ||
2722 | |||
2723 | m_throttleUpdates = false; | ||
2724 | throttleCounter = 0; | ||
2725 | _zeroFlag = true; | ||
2726 | |||
2727 | disableBodySoft(); // disable it and colisions | ||
2728 | base.RaiseOutOfBounds(_position); | ||
2729 | return; | ||
2730 | } | ||
2731 | |||
2732 | if (lpos.X < 0f) | ||
2733 | { | ||
2734 | _position.X = Util.Clip(lpos.X, -2f, -0.1f); | ||
2735 | m_outbounds = true; | ||
2736 | } | ||
2737 | else if(lpos.X > _parent_scene.WorldExtents.X) | ||
2738 | { | ||
2739 | _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
2740 | m_outbounds = true; | ||
2741 | } | ||
2742 | if (lpos.Y < 0f) | ||
2743 | { | ||
2744 | _position.Y = Util.Clip(lpos.Y, -2f, -0.1f); | ||
2745 | m_outbounds = true; | ||
2746 | } | ||
2747 | else if(lpos.Y > _parent_scene.WorldExtents.Y) | ||
2748 | { | ||
2749 | _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
2750 | m_outbounds = true; | ||
2751 | } | ||
2752 | |||
2753 | if(m_outbounds) | ||
2754 | { | ||
2755 | m_lastposition = _position; | ||
2756 | m_lastorientation = _orientation; | ||
2757 | |||
2758 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
2759 | m_rotationalVelocity.X = dtmp.X; | ||
2760 | m_rotationalVelocity.Y = dtmp.Y; | ||
2761 | m_rotationalVelocity.Z = dtmp.Z; | ||
2762 | |||
2763 | dtmp = d.BodyGetLinearVel(Body); | ||
2764 | _velocity.X = dtmp.X; | ||
2765 | _velocity.Y = dtmp.Y; | ||
2766 | _velocity.Z = dtmp.Z; | ||
2767 | |||
2768 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2769 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
2770 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2771 | disableBodySoft(); // stop collisions | ||
2772 | base.RequestPhysicsterseUpdate(); | ||
2773 | return; | ||
2774 | } | ||
2775 | |||
2776 | |||
2657 | float fx = 0; | 2777 | float fx = 0; |
2658 | float fy = 0; | 2778 | float fy = 0; |
2659 | float fz = 0; | 2779 | float fz = 0; |
@@ -2862,7 +2982,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2862 | public void UpdatePositionAndVelocity(float simulatedtime) | 2982 | public void UpdatePositionAndVelocity(float simulatedtime) |
2863 | { | 2983 | { |
2864 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | 2984 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! |
2865 | if (_parent == null && !m_disabled && !m_building) | 2985 | if (_parent == null && !m_disabled && !m_building && !m_outbounds) |
2866 | { | 2986 | { |
2867 | if (Body != IntPtr.Zero) | 2987 | if (Body != IntPtr.Zero) |
2868 | { | 2988 | { |
@@ -2872,64 +2992,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2872 | d.Vector3 lpos; | 2992 | d.Vector3 lpos; |
2873 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator | 2993 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator |
2874 | 2994 | ||
2875 | // we need to use root position since that's all the rest of scene uses | ||
2876 | if (lpos.X < 0f || lpos.X > _parent_scene.WorldExtents.X | ||
2877 | || lpos.Y < 0f || lpos.Y > _parent_scene.WorldExtents.Y | ||
2878 | ) | ||
2879 | { | ||
2880 | // we are outside current region | ||
2881 | // we can't let it keeping moving and having colisions | ||
2882 | // since it can be stucked between something like terrain and edge | ||
2883 | // so lets stop and disable it until something else kicks it | ||
2884 | |||
2885 | _position.X = Util.Clip(lpos.X, -0.2f, _parent_scene.WorldExtents.X + 0.2f); | ||
2886 | _position.Y = Util.Clip(lpos.Y, -0.2f, _parent_scene.WorldExtents.Y + 0.2f); | ||
2887 | _position.Z = Util.Clip(lpos.Z, -100f, 50000f); | ||
2888 | |||
2889 | m_lastposition = _position; | ||
2890 | // m_lastorientation = _orientation; | ||
2891 | |||
2892 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2893 | // d.BodySetAngularVel(Body, 0, 0, 0); | ||
2894 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2895 | disableBodySoft(); // stop collisions | ||
2896 | m_outbounds = true; | ||
2897 | base.RequestPhysicsterseUpdate(); | ||
2898 | return; | ||
2899 | } | ||
2900 | |||
2901 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
2902 | { | ||
2903 | lpos.Z = Util.Clip(lpos.Z, -100f, 50000f); | ||
2904 | |||
2905 | _acceleration.X = 0; | ||
2906 | _acceleration.Y = 0; | ||
2907 | _acceleration.Z = 0; | ||
2908 | |||
2909 | _velocity.X = 0; | ||
2910 | _velocity.Y = 0; | ||
2911 | _velocity.Z = 0; | ||
2912 | m_rotationalVelocity.X = 0; | ||
2913 | m_rotationalVelocity.Y = 0; | ||
2914 | m_rotationalVelocity.Z = 0; | ||
2915 | |||
2916 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2917 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
2918 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
2919 | m_lastposition = _position; | ||
2920 | m_lastorientation = _orientation; | ||
2921 | |||
2922 | base.RequestPhysicsterseUpdate(); | ||
2923 | |||
2924 | m_throttleUpdates = false; | ||
2925 | throttleCounter = 0; | ||
2926 | _zeroFlag = true; | ||
2927 | |||
2928 | disableBodySoft(); // disable it and colisions | ||
2929 | base.RaiseOutOfBounds(_position); | ||
2930 | |||
2931 | return; | ||
2932 | } | ||
2933 | 2995 | ||
2934 | d.Quaternion ori; | 2996 | d.Quaternion ori; |
2935 | d.GeomCopyQuaternion(prim_geom, out ori); | 2997 | d.GeomCopyQuaternion(prim_geom, out ori); |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 6e4c373..884a5a7 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
155 | private readonly ILog m_log; | 155 | private readonly ILog m_log; |
156 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | 156 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); |
157 | 157 | ||
158 | private int threadid = 0; | 158 | // private int threadid = 0; |
159 | private Random fluidRandomizer = new Random(Environment.TickCount); | 159 | private Random fluidRandomizer = new Random(Environment.TickCount); |
160 | 160 | ||
161 | const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; | 161 | const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; |
@@ -163,12 +163,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
163 | const float comumSoftContactERP = 0.1f; | 163 | const float comumSoftContactERP = 0.1f; |
164 | const float comumContactCFM = 0.0001f; | 164 | const float comumContactCFM = 0.0001f; |
165 | 165 | ||
166 | float frictionScale = 1.0f; | ||
167 | |||
168 | float frictionMovementMult = 0.3f; | 166 | float frictionMovementMult = 0.3f; |
169 | 167 | ||
170 | float TerrainBounce = 0.1f; | 168 | float TerrainBounce = 0.1f; |
171 | float TerrainFriction = 0.1f; | 169 | float TerrainFriction = 0.3f; |
172 | 170 | ||
173 | public float AvatarBounce = 0.3f; | 171 | public float AvatarBounce = 0.3f; |
174 | public float AvatarFriction = 0;// 0.9f * 0.5f; | 172 | public float AvatarFriction = 0;// 0.9f * 0.5f; |
@@ -189,8 +187,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
189 | 187 | ||
190 | internal IntPtr WaterGeom; | 188 | internal IntPtr WaterGeom; |
191 | 189 | ||
192 | public float avPIDD = 3200f; // make it visible | 190 | public float avPIDD = 2200f; // make it visible |
193 | public float avPIDP = 1400f; // make it visible | 191 | public float avPIDP = 900f; // make it visible |
194 | private float avCapRadius = 0.37f; | 192 | private float avCapRadius = 0.37f; |
195 | private float avDensity = 3f; | 193 | private float avDensity = 3f; |
196 | private float avMovementDivisorWalk = 1.3f; | 194 | private float avMovementDivisorWalk = 1.3f; |
@@ -202,7 +200,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
202 | public bool forceSimplePrimMeshing = false; | 200 | public bool forceSimplePrimMeshing = false; |
203 | 201 | ||
204 | public float meshSculptLOD = 32; | 202 | public float meshSculptLOD = 32; |
205 | public float MeshSculptphysicalLOD = 16; | 203 | public float MeshSculptphysicalLOD = 32; |
206 | 204 | ||
207 | public float geomDefaultDensity = 10.000006836f; | 205 | public float geomDefaultDensity = 10.000006836f; |
208 | 206 | ||
@@ -212,18 +210,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
212 | public float bodyPIDD = 35f; | 210 | public float bodyPIDD = 35f; |
213 | public float bodyPIDG = 25; | 211 | public float bodyPIDG = 25; |
214 | 212 | ||
215 | public int geomCrossingFailuresBeforeOutofbounds = 6; | 213 | // public int geomCrossingFailuresBeforeOutofbounds = 6; |
216 | 214 | ||
217 | public int bodyFramesAutoDisable = 20; | 215 | public int bodyFramesAutoDisable = 20; |
218 | 216 | ||
219 | private float[] _watermap; | 217 | private float[] _watermap; |
220 | private bool m_filterCollisions = true; | ||
221 | 218 | ||
222 | private d.NearCallback nearCallback; | 219 | private d.NearCallback nearCallback; |
223 | 220 | ||
224 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | 221 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); |
225 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | 222 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); |
226 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | 223 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); |
224 | private readonly HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); | ||
227 | 225 | ||
228 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); | 226 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); |
229 | 227 | ||
@@ -387,9 +385,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
387 | 385 | ||
388 | // Defaults | 386 | // Defaults |
389 | 387 | ||
390 | avPIDD = 2200.0f; | ||
391 | avPIDP = 900.0f; | ||
392 | |||
393 | int contactsPerCollision = 80; | 388 | int contactsPerCollision = 80; |
394 | 389 | ||
395 | if (m_config != null) | 390 | if (m_config != null) |
@@ -397,90 +392,86 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
397 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | 392 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; |
398 | if (physicsconfig != null) | 393 | if (physicsconfig != null) |
399 | { | 394 | { |
400 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); | 395 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); |
401 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | 396 | gravityy = physicsconfig.GetFloat("world_gravityy", gravityy); |
402 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | 397 | gravityz = physicsconfig.GetFloat("world_gravityz", gravityz); |
403 | 398 | ||
404 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f); | 399 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace); |
405 | 400 | ||
406 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer); | 401 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer); |
407 | 402 | ||
408 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f); | 403 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); |
409 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | 404 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations); |
410 | 405 | ||
411 | avDensity = physicsconfig.GetFloat("av_density", avDensity); | 406 | avDensity = physicsconfig.GetFloat("av_density", avDensity); |
412 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 407 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); |
413 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 408 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); |
414 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 409 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", avCapRadius); |
415 | 410 | ||
416 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | 411 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); |
417 | 412 | ||
418 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | 413 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); |
419 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | 414 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); |
420 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | 415 | // geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); |
421 | 416 | ||
422 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); | 417 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); |
423 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); | 418 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); |
424 | 419 | ||
425 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); | 420 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", bodyPIDD); |
426 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); | 421 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", bodyPIDG); |
427 | 422 | ||
428 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | 423 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); |
429 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); | 424 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); |
430 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | 425 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", meshSculptLOD); |
431 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | 426 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); |
432 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); | ||
433 | 427 | ||
434 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 428 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
435 | { | 429 | { |
436 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f); | 430 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", avPIDD); |
437 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f); | 431 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", avPIDP); |
438 | } | 432 | } |
439 | else | 433 | else |
440 | { | 434 | { |
441 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); | 435 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", avPIDD); |
442 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); | 436 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", avPIDP); |
443 | } | 437 | } |
444 | 438 | ||
445 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | 439 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); |
446 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | 440 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); |
447 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | 441 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); |
448 | 442 | ||
449 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | 443 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset); |
450 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); | 444 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject); |
451 | } | 445 | } |
452 | } | 446 | } |
453 | 447 | ||
454 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | 448 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); |
455 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); | 449 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); |
456 | 450 | ||
457 | m_materialContactsData[(int)Material.Stone].mu = frictionScale * 0.8f; | 451 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; |
458 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | 452 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; |
459 | 453 | ||
460 | m_materialContactsData[(int)Material.Metal].mu = frictionScale * 0.3f; | 454 | m_materialContactsData[(int)Material.Metal].mu = 0.3f; |
461 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; | 455 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; |
462 | 456 | ||
463 | m_materialContactsData[(int)Material.Glass].mu = frictionScale * 0.2f; | 457 | m_materialContactsData[(int)Material.Glass].mu = 0.2f; |
464 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; | 458 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; |
465 | 459 | ||
466 | m_materialContactsData[(int)Material.Wood].mu = frictionScale * 0.6f; | 460 | m_materialContactsData[(int)Material.Wood].mu = 0.6f; |
467 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; | 461 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; |
468 | 462 | ||
469 | m_materialContactsData[(int)Material.Flesh].mu = frictionScale * 0.9f; | 463 | m_materialContactsData[(int)Material.Flesh].mu = 0.9f; |
470 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; | 464 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; |
471 | 465 | ||
472 | m_materialContactsData[(int)Material.Plastic].mu = frictionScale * 0.4f; | 466 | m_materialContactsData[(int)Material.Plastic].mu = 0.4f; |
473 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; | 467 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; |
474 | 468 | ||
475 | m_materialContactsData[(int)Material.Rubber].mu = frictionScale * 0.9f; | 469 | m_materialContactsData[(int)Material.Rubber].mu = 0.9f; |
476 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; | 470 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; |
477 | 471 | ||
478 | m_materialContactsData[(int)Material.light].mu = 0.0f; | 472 | m_materialContactsData[(int)Material.light].mu = 0.0f; |
479 | m_materialContactsData[(int)Material.light].bounce = 0.0f; | 473 | m_materialContactsData[(int)Material.light].bounce = 0.0f; |
480 | 474 | ||
481 | TerrainFriction *= frictionScale; | ||
482 | // AvatarFriction *= frictionScale; | ||
483 | |||
484 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | 475 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) |
485 | 476 | ||
486 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | 477 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); |
@@ -566,13 +557,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
566 | } | 557 | } |
567 | 558 | ||
568 | 559 | ||
569 | /// <summary> | ||
570 | /// This is our near callback. A geometry is near a body | ||
571 | /// </summary> | ||
572 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
573 | /// <param name="g1">a geometry or space</param> | ||
574 | /// <param name="g2">another geometry or space</param> | ||
575 | /// | ||
576 | 560 | ||
577 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | 561 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) |
578 | { | 562 | { |
@@ -584,7 +568,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
584 | return true; | 568 | return true; |
585 | } | 569 | } |
586 | 570 | ||
587 | 571 | /// <summary> | |
572 | /// This is our near callback. A geometry is near a body | ||
573 | /// </summary> | ||
574 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
575 | /// <param name="g1">a geometry or space</param> | ||
576 | /// <param name="g2">another geometry or space</param> | ||
577 | /// | ||
588 | 578 | ||
589 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | 579 | private void near(IntPtr space, IntPtr g1, IntPtr g2) |
590 | { | 580 | { |
@@ -703,8 +693,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
703 | // big messy collision analises | 693 | // big messy collision analises |
704 | float mu = 0; | 694 | float mu = 0; |
705 | float bounce = 0; | 695 | float bounce = 0; |
706 | ContactData contactdata1; | 696 | ContactData contactdata1 = new ContactData(0, 0); |
707 | ContactData contactdata2; | 697 | ContactData contactdata2 = new ContactData(0, 0); |
708 | bool erpSoft = false; | 698 | bool erpSoft = false; |
709 | 699 | ||
710 | String name = null; | 700 | String name = null; |
@@ -718,8 +708,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
718 | switch (p2.PhysicsActorType) | 708 | switch (p2.PhysicsActorType) |
719 | { | 709 | { |
720 | case (int)ActorTypes.Agent: | 710 | case (int)ActorTypes.Agent: |
721 | contactdata1 = p1.ContactData; | 711 | p1.getContactData(ref contactdata1); |
722 | contactdata2 = p2.ContactData; | 712 | p2.getContactData(ref contactdata2); |
713 | |||
723 | bounce = contactdata1.bounce * contactdata2.bounce; | 714 | bounce = contactdata1.bounce * contactdata2.bounce; |
724 | 715 | ||
725 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 716 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -731,8 +722,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
731 | p2.CollidingObj = true; | 722 | p2.CollidingObj = true; |
732 | break; | 723 | break; |
733 | case (int)ActorTypes.Prim: | 724 | case (int)ActorTypes.Prim: |
734 | contactdata1 = p1.ContactData; | 725 | p1.getContactData(ref contactdata1); |
735 | contactdata2 = p2.ContactData; | 726 | p2.getContactData(ref contactdata2); |
736 | bounce = contactdata1.bounce * contactdata2.bounce; | 727 | bounce = contactdata1.bounce * contactdata2.bounce; |
737 | 728 | ||
738 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 729 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -753,8 +744,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
753 | switch (p2.PhysicsActorType) | 744 | switch (p2.PhysicsActorType) |
754 | { | 745 | { |
755 | case (int)ActorTypes.Agent: | 746 | case (int)ActorTypes.Agent: |
756 | contactdata1 = p1.ContactData; | 747 | p1.getContactData(ref contactdata1); |
757 | contactdata2 = p2.ContactData; | 748 | p2.getContactData(ref contactdata2); |
758 | bounce = contactdata1.bounce * contactdata2.bounce; | 749 | bounce = contactdata1.bounce * contactdata2.bounce; |
759 | 750 | ||
760 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 751 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -772,8 +763,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
772 | p1.CollidingObj = true; | 763 | p1.CollidingObj = true; |
773 | p2.CollidingObj = true; | 764 | p2.CollidingObj = true; |
774 | } | 765 | } |
775 | contactdata1 = p1.ContactData; | 766 | p1.getContactData(ref contactdata1); |
776 | contactdata2 = p2.ContactData; | 767 | p2.getContactData(ref contactdata2); |
777 | bounce = contactdata1.bounce * contactdata2.bounce; | 768 | bounce = contactdata1.bounce * contactdata2.bounce; |
778 | erpSoft = true; | 769 | erpSoft = true; |
779 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 770 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -788,7 +779,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
788 | if (name == "Terrain") | 779 | if (name == "Terrain") |
789 | { | 780 | { |
790 | erpSoft = true; | 781 | erpSoft = true; |
791 | contactdata1 = p1.ContactData; | 782 | p1.getContactData(ref contactdata1); |
792 | bounce = contactdata1.bounce * TerrainBounce; | 783 | bounce = contactdata1.bounce * TerrainBounce; |
793 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); | 784 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); |
794 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) | 785 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) |
@@ -815,7 +806,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
815 | { | 806 | { |
816 | erpSoft = true; | 807 | erpSoft = true; |
817 | p2.CollidingGround = true; | 808 | p2.CollidingGround = true; |
818 | contactdata2 = p2.ContactData; | 809 | p2.getContactData(ref contactdata2); |
819 | bounce = contactdata2.bounce * TerrainBounce; | 810 | bounce = contactdata2.bounce * TerrainBounce; |
820 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); | 811 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); |
821 | 812 | ||
@@ -1013,15 +1004,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1013 | 1004 | ||
1014 | } | 1005 | } |
1015 | 1006 | ||
1016 | // collide active prims with static enviroment | ||
1017 | lock (_activeprims) | 1007 | lock (_activeprims) |
1018 | { | 1008 | { |
1009 | foreach (OdePrim aprim in _activeprims) | ||
1010 | { | ||
1011 | aprim.CollisionScore = 0; | ||
1012 | aprim.IsColliding = false; | ||
1013 | } | ||
1014 | } | ||
1015 | |||
1016 | // collide active prims with static enviroment | ||
1017 | lock (_activegroups) | ||
1018 | { | ||
1019 | try | 1019 | try |
1020 | { | 1020 | { |
1021 | foreach (OdePrim prm in _activeprims) | 1021 | foreach (OdePrim prm in _activegroups) |
1022 | { | 1022 | { |
1023 | if (d.BodyIsEnabled(prm.Body)) | 1023 | if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds) |
1024 | d.SpaceCollide2(StaticSpace, prm.prim_geom, IntPtr.Zero, nearCallback); | 1024 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); |
1025 | } | 1025 | } |
1026 | } | 1026 | } |
1027 | catch (AccessViolationException) | 1027 | catch (AccessViolationException) |
@@ -1029,7 +1029,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1029 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | 1029 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); |
1030 | } | 1030 | } |
1031 | } | 1031 | } |
1032 | |||
1033 | // finally colide active things amoung them | 1032 | // finally colide active things amoung them |
1034 | try | 1033 | try |
1035 | { | 1034 | { |
@@ -1039,7 +1038,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1039 | { | 1038 | { |
1040 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | 1039 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); |
1041 | } | 1040 | } |
1042 | |||
1043 | // _perloopContact.Clear(); | 1041 | // _perloopContact.Clear(); |
1044 | } | 1042 | } |
1045 | 1043 | ||
@@ -1148,13 +1146,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1148 | 1146 | ||
1149 | public void addActivePrim(OdePrim activatePrim) | 1147 | public void addActivePrim(OdePrim activatePrim) |
1150 | { | 1148 | { |
1151 | // adds active prim.. (ones that should be iterated over in collisions_optimized | 1149 | // adds active prim.. |
1152 | lock (_activeprims) | 1150 | lock (_activeprims) |
1153 | { | 1151 | { |
1154 | if (!_activeprims.Contains(activatePrim)) | 1152 | if (!_activeprims.Contains(activatePrim)) |
1155 | _activeprims.Add(activatePrim); | 1153 | _activeprims.Add(activatePrim); |
1156 | //else | 1154 | } |
1157 | // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent"); | 1155 | } |
1156 | |||
1157 | public void addActiveGroups(OdePrim activatePrim) | ||
1158 | { | ||
1159 | lock (_activegroups) | ||
1160 | { | ||
1161 | if (!_activegroups.Contains(activatePrim)) | ||
1162 | _activegroups.Add(activatePrim); | ||
1158 | } | 1163 | } |
1159 | } | 1164 | } |
1160 | 1165 | ||
@@ -1186,6 +1191,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1186 | _activeprims.Remove(deactivatePrim); | 1191 | _activeprims.Remove(deactivatePrim); |
1187 | } | 1192 | } |
1188 | } | 1193 | } |
1194 | public void remActiveGroup(OdePrim deactivatePrim) | ||
1195 | { | ||
1196 | lock (_activegroups) | ||
1197 | { | ||
1198 | _activegroups.Remove(deactivatePrim); | ||
1199 | } | ||
1200 | } | ||
1189 | 1201 | ||
1190 | public override void RemovePrim(PhysicsActor prim) | 1202 | public override void RemovePrim(PhysicsActor prim) |
1191 | { | 1203 | { |
@@ -1258,6 +1270,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1258 | { | 1270 | { |
1259 | waitForSpaceUnlock(currentspace); | 1271 | waitForSpaceUnlock(currentspace); |
1260 | d.SpaceRemove(currentspace, geom); | 1272 | d.SpaceRemove(currentspace, geom); |
1273 | |||
1274 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1275 | { | ||
1276 | d.SpaceDestroy(currentspace); | ||
1277 | } | ||
1261 | } | 1278 | } |
1262 | else | 1279 | else |
1263 | { | 1280 | { |
@@ -1274,6 +1291,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1274 | { | 1291 | { |
1275 | waitForSpaceUnlock(currentspace); | 1292 | waitForSpaceUnlock(currentspace); |
1276 | d.SpaceRemove(currentspace, geom); | 1293 | d.SpaceRemove(currentspace, geom); |
1294 | |||
1295 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1296 | { | ||
1297 | d.SpaceDestroy(currentspace); | ||
1298 | } | ||
1299 | |||
1277 | } | 1300 | } |
1278 | } | 1301 | } |
1279 | } | 1302 | } |
@@ -1577,42 +1600,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1577 | 1600 | ||
1578 | statchanges += Util.EnvironmentTickCountSubtract(statstart); | 1601 | statchanges += Util.EnvironmentTickCountSubtract(statstart); |
1579 | 1602 | ||
1580 | // Move characters | ||
1581 | lock (_characters) | ||
1582 | { | ||
1583 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1584 | foreach (OdeCharacter actor in _characters) | ||
1585 | { | ||
1586 | if (actor != null) | ||
1587 | actor.Move(ODE_STEPSIZE, defects); | ||
1588 | } | ||
1589 | if (defects.Count != 0) | ||
1590 | { | ||
1591 | foreach (OdeCharacter defect in defects) | ||
1592 | { | ||
1593 | RemoveCharacter(defect); | ||
1594 | } | ||
1595 | } | ||
1596 | } | ||
1597 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1598 | |||
1599 | // Move other active objects | ||
1600 | lock (_activeprims) | ||
1601 | { | ||
1602 | foreach (OdePrim aprim in _activeprims) | ||
1603 | { | ||
1604 | aprim.CollisionScore = 0; | ||
1605 | aprim.IsColliding = false; | ||
1606 | aprim.Move(); | ||
1607 | } | ||
1608 | } | ||
1609 | |||
1610 | statactmove += Util.EnvironmentTickCountSubtract(statstart); | 1603 | statactmove += Util.EnvironmentTickCountSubtract(statstart); |
1611 | //if ((framecount % m_randomizeWater) == 0) | 1604 | //if ((framecount % m_randomizeWater) == 0) |
1612 | // randomizeWater(waterlevel); | 1605 | // randomizeWater(waterlevel); |
1613 | 1606 | ||
1614 | m_rayCastManager.ProcessQueuedRequests(); | 1607 | m_rayCastManager.ProcessQueuedRequests(); |
1615 | 1608 | ||
1609 | |||
1610 | |||
1616 | statray += Util.EnvironmentTickCountSubtract(statstart); | 1611 | statray += Util.EnvironmentTickCountSubtract(statstart); |
1617 | collision_optimized(); | 1612 | collision_optimized(); |
1618 | statcol += Util.EnvironmentTickCountSubtract(statstart); | 1613 | statcol += Util.EnvironmentTickCountSubtract(statstart); |
@@ -1642,8 +1637,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1642 | 1637 | ||
1643 | d.WorldQuickStep(world, ODE_STEPSIZE); | 1638 | d.WorldQuickStep(world, ODE_STEPSIZE); |
1644 | statstep += Util.EnvironmentTickCountSubtract(statstart); | 1639 | statstep += Util.EnvironmentTickCountSubtract(statstart); |
1645 | d.JointGroupEmpty(contactgroup); | 1640 | |
1646 | totjcontact += m_global_contactcount; | 1641 | // Move characters |
1642 | lock (_characters) | ||
1643 | { | ||
1644 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1645 | foreach (OdeCharacter actor in _characters) | ||
1646 | { | ||
1647 | if (actor != null) | ||
1648 | actor.Move(ODE_STEPSIZE, defects); | ||
1649 | } | ||
1650 | if (defects.Count != 0) | ||
1651 | { | ||
1652 | foreach (OdeCharacter defect in defects) | ||
1653 | { | ||
1654 | RemoveCharacter(defect); | ||
1655 | } | ||
1656 | } | ||
1657 | } | ||
1658 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1659 | |||
1660 | // Move other active objects | ||
1661 | lock (_activegroups) | ||
1662 | { | ||
1663 | foreach (OdePrim aprim in _activegroups) | ||
1664 | { | ||
1665 | aprim.Move(); | ||
1666 | } | ||
1667 | } | ||
1668 | |||
1647 | //ode.dunlock(world); | 1669 | //ode.dunlock(world); |
1648 | } | 1670 | } |
1649 | catch (Exception e) | 1671 | catch (Exception e) |
@@ -1652,6 +1674,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1652 | // ode.dunlock(world); | 1674 | // ode.dunlock(world); |
1653 | } | 1675 | } |
1654 | 1676 | ||
1677 | d.JointGroupEmpty(contactgroup); | ||
1678 | totjcontact += m_global_contactcount; | ||
1679 | |||
1655 | step_time -= ODE_STEPSIZE; | 1680 | step_time -= ODE_STEPSIZE; |
1656 | nodeframes++; | 1681 | nodeframes++; |
1657 | } | 1682 | } |
@@ -1686,10 +1711,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1686 | } | 1711 | } |
1687 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); | 1712 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); |
1688 | 1713 | ||
1689 | lock (_activeprims) | 1714 | lock (_activegroups) |
1690 | { | 1715 | { |
1691 | { | 1716 | { |
1692 | foreach (OdePrim actor in _activeprims) | 1717 | foreach (OdePrim actor in _activegroups) |
1693 | { | 1718 | { |
1694 | if (actor.IsPhysical) | 1719 | if (actor.IsPhysical) |
1695 | { | 1720 | { |
@@ -1906,13 +1931,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1906 | yy += regionsize; | 1931 | yy += regionsize; |
1907 | 1932 | ||
1908 | val = heightMap[yy + xx]; | 1933 | val = heightMap[yy + xx]; |
1934 | if (val < 0.0f) | ||
1935 | val = 0.0f; // no neg terrain as in chode | ||
1909 | _heightmap[xt + y] = val; | 1936 | _heightmap[xt + y] = val; |
1910 | 1937 | ||
1911 | if (hfmin > val) | 1938 | if (hfmin > val) |
1912 | hfmin = val; | 1939 | hfmin = val; |
1913 | if (hfmax < val) | 1940 | if (hfmax < val) |
1914 | hfmax = val; | 1941 | hfmax = val; |
1915 | |||
1916 | } | 1942 | } |
1917 | xt += heightmapHeightSamples; | 1943 | xt += heightmapHeightSamples; |
1918 | } | 1944 | } |
@@ -1966,7 +1992,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1966 | 1992 | ||
1967 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 1993 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
1968 | d.GeomSetRotation(GroundGeom, ref R); | 1994 | d.GeomSetRotation(GroundGeom, ref R); |
1969 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f - 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f - 0.5f, 0); | 1995 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); |
1970 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | 1996 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); |
1971 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); | 1997 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); |
1972 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | 1998 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); |