diff options
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 321 |
1 files changed, 77 insertions, 244 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index f126644..5e4c2a5 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -60,6 +60,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
60 | public int lastframe; | 60 | public int lastframe; |
61 | } | 61 | } |
62 | 62 | ||
63 | |||
63 | // colision flags of things others can colide with | 64 | // colision flags of things others can colide with |
64 | // rays, sensors, probes removed since can't be colided with | 65 | // rays, sensors, probes removed since can't be colided with |
65 | // The top space where things are placed provided further selection | 66 | // The top space where things are placed provided further selection |
@@ -109,6 +110,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
109 | 110 | ||
110 | light = 7 // compatibility with old viewers | 111 | light = 7 // compatibility with old viewers |
111 | } | 112 | } |
113 | |||
114 | public enum AssetState : byte | ||
115 | { | ||
116 | noNeedAsset = 0, | ||
117 | needAsset = 1, | ||
118 | loadingAsset = 2, | ||
119 | procAsset = 3, | ||
120 | AssetOK = 4, | ||
121 | |||
122 | AssetFailed = 0xff | ||
123 | } | ||
112 | 124 | ||
113 | public enum changes : int | 125 | public enum changes : int |
114 | { | 126 | { |
@@ -147,6 +159,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
147 | 159 | ||
148 | Size, | 160 | Size, |
149 | Shape, | 161 | Shape, |
162 | PhysRepData, | ||
163 | AddPhysRep, | ||
150 | 164 | ||
151 | CollidesWater, | 165 | CollidesWater, |
152 | VolumeDtc, | 166 | VolumeDtc, |
@@ -230,11 +244,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
230 | private float minimumGroundFlightOffset = 3f; | 244 | private float minimumGroundFlightOffset = 3f; |
231 | public float maximumMassObject = 10000.01f; | 245 | public float maximumMassObject = 10000.01f; |
232 | 246 | ||
233 | public bool meshSculptedPrim = true; | ||
234 | public bool forceSimplePrimMeshing = false; | ||
235 | |||
236 | public float meshSculptLOD = 32; | ||
237 | public float MeshSculptphysicalLOD = 32; | ||
238 | 247 | ||
239 | public float geomDefaultDensity = 10.000006836f; | 248 | public float geomDefaultDensity = 10.000006836f; |
240 | 249 | ||
@@ -313,7 +322,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
313 | private IntPtr[] staticPrimspaceOffRegion; | 322 | private IntPtr[] staticPrimspaceOffRegion; |
314 | 323 | ||
315 | public Object OdeLock; | 324 | public Object OdeLock; |
316 | private static Object SimulationLock; | 325 | public static Object SimulationLock; |
317 | 326 | ||
318 | public IMesher mesher; | 327 | public IMesher mesher; |
319 | 328 | ||
@@ -328,7 +337,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
328 | private PhysicsScene m_parentScene = null; | 337 | private PhysicsScene m_parentScene = null; |
329 | 338 | ||
330 | private ODERayCastRequestManager m_rayCastManager; | 339 | private ODERayCastRequestManager m_rayCastManager; |
331 | 340 | public ODEMeshWorker m_meshWorker; | |
332 | 341 | ||
333 | /* maybe needed if ode uses tls | 342 | /* maybe needed if ode uses tls |
334 | private void checkThread() | 343 | private void checkThread() |
@@ -361,6 +370,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
361 | nearCallback = near; | 370 | nearCallback = near; |
362 | 371 | ||
363 | m_rayCastManager = new ODERayCastRequestManager(this); | 372 | m_rayCastManager = new ODERayCastRequestManager(this); |
373 | |||
374 | |||
364 | lock (OdeLock) | 375 | lock (OdeLock) |
365 | { | 376 | { |
366 | // Create the world and the first space | 377 | // Create the world and the first space |
@@ -402,6 +413,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
402 | )); | 413 | )); |
403 | d.GeomSetCollideBits(StaticSpace, 0); | 414 | d.GeomSetCollideBits(StaticSpace, 0); |
404 | 415 | ||
416 | |||
405 | contactgroup = d.JointGroupCreate(0); | 417 | contactgroup = d.JointGroupCreate(0); |
406 | //contactgroup | 418 | //contactgroup |
407 | 419 | ||
@@ -440,9 +452,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
440 | 452 | ||
441 | int contactsPerCollision = 80; | 453 | int contactsPerCollision = 80; |
442 | 454 | ||
455 | IConfig physicsconfig = null; | ||
456 | |||
443 | if (m_config != null) | 457 | if (m_config != null) |
444 | { | 458 | { |
445 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | 459 | physicsconfig = m_config.Configs["ODEPhysicsSettings"]; |
446 | if (physicsconfig != null) | 460 | if (physicsconfig != null) |
447 | { | 461 | { |
448 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); | 462 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); |
@@ -469,27 +483,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
469 | 483 | ||
470 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); | 484 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); |
471 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); | 485 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); |
472 | /* | 486 | |
473 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", bodyPIDD); | ||
474 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", bodyPIDG); | ||
475 | */ | ||
476 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
477 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); | ||
478 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", meshSculptLOD); | ||
479 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); | ||
480 | /* | ||
481 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
482 | { | ||
483 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", avPIDD); | ||
484 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", avPIDP); | ||
485 | } | ||
486 | else | ||
487 | { | ||
488 | |||
489 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", avPIDD); | ||
490 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", avPIDP); | ||
491 | } | ||
492 | */ | ||
493 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | 487 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); |
494 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | 488 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); |
495 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | 489 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); |
@@ -499,6 +493,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
499 | } | 493 | } |
500 | } | 494 | } |
501 | 495 | ||
496 | m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig); | ||
497 | |||
502 | HalfOdeStep = ODE_STEPSIZE * 0.5f; | 498 | HalfOdeStep = ODE_STEPSIZE * 0.5f; |
503 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); | 499 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); |
504 | 500 | ||
@@ -1295,6 +1291,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1295 | _collisionEventPrimRemove.Add(obj); | 1291 | _collisionEventPrimRemove.Add(obj); |
1296 | } | 1292 | } |
1297 | 1293 | ||
1294 | public override float TimeDilation | ||
1295 | { | ||
1296 | get { return m_timeDilation; } | ||
1297 | } | ||
1298 | |||
1299 | public override bool SupportsNINJAJoints | ||
1300 | { | ||
1301 | get { return false; } | ||
1302 | } | ||
1298 | 1303 | ||
1299 | #region Add/Remove Entities | 1304 | #region Add/Remove Entities |
1300 | 1305 | ||
@@ -1350,117 +1355,59 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1350 | ((OdeCharacter) actor).Destroy(); | 1355 | ((OdeCharacter) actor).Destroy(); |
1351 | } | 1356 | } |
1352 | 1357 | ||
1353 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1354 | PrimitiveBaseShape pbs, bool isphysical, uint localID) | ||
1355 | { | ||
1356 | Vector3 pos = position; | ||
1357 | Vector3 siz = size; | ||
1358 | Quaternion rot = rotation; | ||
1359 | 1358 | ||
1360 | OdePrim newPrim; | 1359 | public void addActivePrim(OdePrim activatePrim) |
1361 | lock (OdeLock) | 1360 | { |
1361 | // adds active prim.. | ||
1362 | lock (_activeprims) | ||
1362 | { | 1363 | { |
1363 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,0,localID); | 1364 | if (!_activeprims.Contains(activatePrim)) |
1364 | 1365 | _activeprims.Add(activatePrim); | |
1365 | lock (_prims) | ||
1366 | _prims.Add(newPrim); | ||
1367 | } | 1366 | } |
1368 | return newPrim; | ||
1369 | } | 1367 | } |
1370 | 1368 | ||
1371 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1369 | public void addActiveGroups(OdePrim activatePrim) |
1372 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, uint localID) | ||
1373 | { | 1370 | { |
1374 | Vector3 pos = position; | 1371 | lock (_activegroups) |
1375 | Vector3 siz = size; | ||
1376 | Quaternion rot = rotation; | ||
1377 | |||
1378 | OdePrim newPrim; | ||
1379 | lock (OdeLock) | ||
1380 | { | 1372 | { |
1381 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, 0, localID); | 1373 | if (!_activegroups.Contains(activatePrim)) |
1382 | 1374 | _activegroups.Add(activatePrim); | |
1383 | lock (_prims) | ||
1384 | _prims.Add(newPrim); | ||
1385 | } | 1375 | } |
1386 | return newPrim; | ||
1387 | } | 1376 | } |
1388 | 1377 | ||
1389 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1378 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, |
1390 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) | 1379 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) |
1391 | { | 1380 | { |
1392 | Vector3 pos = position; | ||
1393 | Vector3 siz = size; | ||
1394 | Quaternion rot = rotation; | ||
1395 | |||
1396 | OdePrim newPrim; | 1381 | OdePrim newPrim; |
1397 | lock (OdeLock) | 1382 | lock (OdeLock) |
1398 | { | 1383 | { |
1399 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, shapeType, localID); | 1384 | newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID); |
1400 | |||
1401 | lock (_prims) | 1385 | lock (_prims) |
1402 | _prims.Add(newPrim); | 1386 | _prims.Add(newPrim); |
1403 | } | 1387 | } |
1404 | return newPrim; | 1388 | return newPrim; |
1405 | } | 1389 | } |
1406 | 1390 | ||
1407 | public void addActivePrim(OdePrim activatePrim) | ||
1408 | { | ||
1409 | // adds active prim.. | ||
1410 | lock (_activeprims) | ||
1411 | { | ||
1412 | if (!_activeprims.Contains(activatePrim)) | ||
1413 | _activeprims.Add(activatePrim); | ||
1414 | } | ||
1415 | } | ||
1416 | |||
1417 | public void addActiveGroups(OdePrim activatePrim) | ||
1418 | { | ||
1419 | lock (_activegroups) | ||
1420 | { | ||
1421 | if (!_activegroups.Contains(activatePrim)) | ||
1422 | _activegroups.Add(activatePrim); | ||
1423 | } | ||
1424 | } | ||
1425 | |||
1426 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1391 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1427 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | 1392 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) |
1428 | { | 1393 | { |
1429 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, localid); | 1394 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid); |
1430 | } | 1395 | } |
1431 | 1396 | ||
1432 | 1397 | ||
1433 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1398 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1434 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 1399 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1435 | { | 1400 | { |
1436 | #if SPAM | 1401 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid); |
1437 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1438 | #endif | ||
1439 | |||
1440 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | ||
1441 | } | 1402 | } |
1442 | 1403 | ||
1443 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1404 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1444 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) | 1405 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) |
1445 | { | 1406 | { |
1446 | #if SPAM | ||
1447 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1448 | #endif | ||
1449 | 1407 | ||
1450 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); | 1408 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); |
1451 | } | 1409 | } |
1452 | 1410 | ||
1453 | public override float TimeDilation | ||
1454 | { | ||
1455 | get { return m_timeDilation; } | ||
1456 | } | ||
1457 | |||
1458 | public override bool SupportsNINJAJoints | ||
1459 | { | ||
1460 | get { return false; } | ||
1461 | } | ||
1462 | |||
1463 | |||
1464 | public void remActivePrim(OdePrim deactivatePrim) | 1411 | public void remActivePrim(OdePrim deactivatePrim) |
1465 | { | 1412 | { |
1466 | lock (_activeprims) | 1413 | lock (_activeprims) |
@@ -1513,6 +1460,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1513 | } | 1460 | } |
1514 | 1461 | ||
1515 | } | 1462 | } |
1463 | |||
1464 | public bool havePrim(OdePrim prm) | ||
1465 | { | ||
1466 | lock (_prims) | ||
1467 | return _prims.Contains(prm); | ||
1468 | } | ||
1469 | |||
1470 | public bool haveActor(PhysicsActor actor) | ||
1471 | { | ||
1472 | if (actor is OdePrim) | ||
1473 | { | ||
1474 | lock (_prims) | ||
1475 | return _prims.Contains((OdePrim)actor); | ||
1476 | } | ||
1477 | else if (actor is OdeCharacter) | ||
1478 | { | ||
1479 | lock (_characters) | ||
1480 | return _characters.Contains((OdeCharacter)actor); | ||
1481 | } | ||
1482 | return false; | ||
1483 | } | ||
1484 | |||
1516 | #endregion | 1485 | #endregion |
1517 | 1486 | ||
1518 | #region Space Separation Calculation | 1487 | #region Space Separation Calculation |
@@ -1615,135 +1584,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1615 | 1584 | ||
1616 | #endregion | 1585 | #endregion |
1617 | 1586 | ||
1618 | /// <summary> | ||
1619 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
1620 | /// </summary> | ||
1621 | /// <param name="pbs"></param> | ||
1622 | /// <returns></returns> | ||
1623 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
1624 | { | ||
1625 | // check sculpts or meshs | ||
1626 | if (pbs.SculptEntry) | ||
1627 | { | ||
1628 | if (meshSculptedPrim) | ||
1629 | return true; | ||
1630 | |||
1631 | if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs | ||
1632 | return true; | ||
1633 | |||
1634 | return false; | ||
1635 | } | ||
1636 | |||
1637 | if (forceSimplePrimMeshing) | ||
1638 | return true; | ||
1639 | |||
1640 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
1641 | |||
1642 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1643 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
1644 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
1645 | { | ||
1646 | |||
1647 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
1648 | && pbs.ProfileHollow == 0 | ||
1649 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
1650 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
1651 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
1652 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
1653 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
1654 | { | ||
1655 | #if SPAM | ||
1656 | m_log.Warn("NonMesh"); | ||
1657 | #endif | ||
1658 | return false; | ||
1659 | } | ||
1660 | } | ||
1661 | |||
1662 | // following code doesn't give meshs to boxes and spheres ever | ||
1663 | // and it's odd.. so for now just return true if asked to force meshs | ||
1664 | // hopefully mesher will fail if doesn't suport so things still get basic boxes | ||
1665 | |||
1666 | int iPropertiesNotSupportedDefault = 0; | ||
1667 | |||
1668 | if (pbs.ProfileHollow != 0) | ||
1669 | iPropertiesNotSupportedDefault++; | ||
1670 | |||
1671 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
1672 | iPropertiesNotSupportedDefault++; | ||
1673 | |||
1674 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
1675 | iPropertiesNotSupportedDefault++; | ||
1676 | |||
1677 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
1678 | iPropertiesNotSupportedDefault++; | ||
1679 | |||
1680 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
1681 | iPropertiesNotSupportedDefault++; | ||
1682 | |||
1683 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
1684 | iPropertiesNotSupportedDefault++; | ||
1685 | |||
1686 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1687 | iPropertiesNotSupportedDefault++; | ||
1688 | |||
1689 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
1690 | iPropertiesNotSupportedDefault++; | ||
1691 | |||
1692 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | ||
1693 | iPropertiesNotSupportedDefault++; | ||
1694 | |||
1695 | // test for torus | ||
1696 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
1697 | { | ||
1698 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1699 | { | ||
1700 | iPropertiesNotSupportedDefault++; | ||
1701 | } | ||
1702 | } | ||
1703 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
1704 | { | ||
1705 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
1706 | { | ||
1707 | iPropertiesNotSupportedDefault++; | ||
1708 | } | ||
1709 | |||
1710 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
1711 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1712 | { | ||
1713 | iPropertiesNotSupportedDefault++; | ||
1714 | } | ||
1715 | } | ||
1716 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
1717 | { | ||
1718 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
1719 | { | ||
1720 | iPropertiesNotSupportedDefault++; | ||
1721 | } | ||
1722 | } | ||
1723 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
1724 | { | ||
1725 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
1726 | { | ||
1727 | iPropertiesNotSupportedDefault++; | ||
1728 | } | ||
1729 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1730 | { | ||
1731 | iPropertiesNotSupportedDefault++; | ||
1732 | } | ||
1733 | } | ||
1734 | |||
1735 | if (iPropertiesNotSupportedDefault == 0) | ||
1736 | { | ||
1737 | #if SPAM | ||
1738 | m_log.Warn("NonMesh"); | ||
1739 | #endif | ||
1740 | return false; | ||
1741 | } | ||
1742 | #if SPAM | ||
1743 | m_log.Debug("Mesh"); | ||
1744 | #endif | ||
1745 | return true; | ||
1746 | } | ||
1747 | 1587 | ||
1748 | /// <summary> | 1588 | /// <summary> |
1749 | /// Called to queue a change to a actor | 1589 | /// Called to queue a change to a actor |
@@ -1814,20 +1654,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1814 | { | 1654 | { |
1815 | if (world == IntPtr.Zero) | 1655 | if (world == IntPtr.Zero) |
1816 | return 0; | 1656 | return 0; |
1657 | |||
1658 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1817 | 1659 | ||
1818 | // adjust number of iterations per step | ||
1819 | |||
1820 | // try | ||
1821 | // { | ||
1822 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1823 | /* } | ||
1824 | catch (StackOverflowException) | ||
1825 | { | ||
1826 | m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
1827 | // ode.drelease(world); | ||
1828 | base.TriggerPhysicsBasedRestart(); | ||
1829 | } | ||
1830 | */ | ||
1831 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever | 1660 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever |
1832 | { | 1661 | { |
1833 | try | 1662 | try |
@@ -1855,8 +1684,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1855 | } | 1684 | } |
1856 | catch | 1685 | catch |
1857 | { | 1686 | { |
1858 | m_log.Warn("[PHYSICS]: doChange failed for a actor"); | 1687 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", |
1859 | }; | 1688 | item.actor.Name, item.what.ToString()); |
1689 | } | ||
1860 | } | 1690 | } |
1861 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | 1691 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); |
1862 | if (ttmp > 20) | 1692 | if (ttmp > 20) |
@@ -2599,6 +2429,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2599 | */ | 2429 | */ |
2600 | public override void Dispose() | 2430 | public override void Dispose() |
2601 | { | 2431 | { |
2432 | if (m_meshWorker != null) | ||
2433 | m_meshWorker.Stop(); | ||
2434 | |||
2602 | lock (OdeLock) | 2435 | lock (OdeLock) |
2603 | { | 2436 | { |
2604 | m_rayCastManager.Dispose(); | 2437 | m_rayCastManager.Dispose(); |