diff options
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 454 |
1 files changed, 201 insertions, 253 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index f126644..b98f177 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -60,6 +60,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
60 | public int lastframe; | 60 | public int lastframe; |
61 | } | 61 | } |
62 | 62 | ||
63 | |||
63 | // colision flags of things others can colide with | 64 | // colision flags of things others can colide with |
64 | // rays, sensors, probes removed since can't be colided with | 65 | // rays, sensors, probes removed since can't be colided with |
65 | // The top space where things are placed provided further selection | 66 | // The top space where things are placed provided further selection |
@@ -109,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
109 | 110 | ||
110 | light = 7 // compatibility with old viewers | 111 | light = 7 // compatibility with old viewers |
111 | } | 112 | } |
112 | 113 | ||
113 | public enum changes : int | 114 | public enum changes : int |
114 | { | 115 | { |
115 | Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?) | 116 | Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?) |
@@ -147,6 +148,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
147 | 148 | ||
148 | Size, | 149 | Size, |
149 | Shape, | 150 | Shape, |
151 | PhysRepData, | ||
152 | AddPhysRep, | ||
150 | 153 | ||
151 | CollidesWater, | 154 | CollidesWater, |
152 | VolumeDtc, | 155 | VolumeDtc, |
@@ -230,11 +233,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
230 | private float minimumGroundFlightOffset = 3f; | 233 | private float minimumGroundFlightOffset = 3f; |
231 | public float maximumMassObject = 10000.01f; | 234 | public float maximumMassObject = 10000.01f; |
232 | 235 | ||
233 | public bool meshSculptedPrim = true; | ||
234 | public bool forceSimplePrimMeshing = false; | ||
235 | |||
236 | public float meshSculptLOD = 32; | ||
237 | public float MeshSculptphysicalLOD = 32; | ||
238 | 236 | ||
239 | public float geomDefaultDensity = 10.000006836f; | 237 | public float geomDefaultDensity = 10.000006836f; |
240 | 238 | ||
@@ -302,6 +300,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
302 | public IntPtr TopSpace; // the global space | 300 | public IntPtr TopSpace; // the global space |
303 | public IntPtr ActiveSpace; // space for active prims | 301 | public IntPtr ActiveSpace; // space for active prims |
304 | public IntPtr StaticSpace; // space for the static things around | 302 | public IntPtr StaticSpace; // space for the static things around |
303 | public IntPtr GroundSpace; // space for ground | ||
305 | 304 | ||
306 | // some speedup variables | 305 | // some speedup variables |
307 | private int spaceGridMaxX; | 306 | private int spaceGridMaxX; |
@@ -313,7 +312,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
313 | private IntPtr[] staticPrimspaceOffRegion; | 312 | private IntPtr[] staticPrimspaceOffRegion; |
314 | 313 | ||
315 | public Object OdeLock; | 314 | public Object OdeLock; |
316 | private static Object SimulationLock; | 315 | public static Object SimulationLock; |
317 | 316 | ||
318 | public IMesher mesher; | 317 | public IMesher mesher; |
319 | 318 | ||
@@ -328,7 +327,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
328 | private PhysicsScene m_parentScene = null; | 327 | private PhysicsScene m_parentScene = null; |
329 | 328 | ||
330 | private ODERayCastRequestManager m_rayCastManager; | 329 | private ODERayCastRequestManager m_rayCastManager; |
331 | 330 | public ODEMeshWorker m_meshWorker; | |
332 | 331 | ||
333 | /* maybe needed if ode uses tls | 332 | /* maybe needed if ode uses tls |
334 | private void checkThread() | 333 | private void checkThread() |
@@ -361,6 +360,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
361 | nearCallback = near; | 360 | nearCallback = near; |
362 | 361 | ||
363 | m_rayCastManager = new ODERayCastRequestManager(this); | 362 | m_rayCastManager = new ODERayCastRequestManager(this); |
363 | |||
364 | |||
364 | lock (OdeLock) | 365 | lock (OdeLock) |
365 | { | 366 | { |
366 | // Create the world and the first space | 367 | // Create the world and the first space |
@@ -372,6 +373,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
372 | // now the major subspaces | 373 | // now the major subspaces |
373 | ActiveSpace = d.HashSpaceCreate(TopSpace); | 374 | ActiveSpace = d.HashSpaceCreate(TopSpace); |
374 | StaticSpace = d.HashSpaceCreate(TopSpace); | 375 | StaticSpace = d.HashSpaceCreate(TopSpace); |
376 | GroundSpace = d.HashSpaceCreate(TopSpace); | ||
375 | } | 377 | } |
376 | catch | 378 | catch |
377 | { | 379 | { |
@@ -381,10 +383,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
381 | d.HashSpaceSetLevels(TopSpace, -2, 8); | 383 | d.HashSpaceSetLevels(TopSpace, -2, 8); |
382 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | 384 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); |
383 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | 385 | d.HashSpaceSetLevels(StaticSpace, -2, 8); |
386 | d.HashSpaceSetLevels(GroundSpace, 0, 8); | ||
384 | 387 | ||
385 | // demote to second level | 388 | // demote to second level |
386 | d.SpaceSetSublevel(ActiveSpace, 1); | 389 | d.SpaceSetSublevel(ActiveSpace, 1); |
387 | d.SpaceSetSublevel(StaticSpace, 1); | 390 | d.SpaceSetSublevel(StaticSpace, 1); |
391 | d.SpaceSetSublevel(GroundSpace, 1); | ||
388 | 392 | ||
389 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | | 393 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | |
390 | CollisionCategories.Geom | | 394 | CollisionCategories.Geom | |
@@ -402,6 +406,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
402 | )); | 406 | )); |
403 | d.GeomSetCollideBits(StaticSpace, 0); | 407 | d.GeomSetCollideBits(StaticSpace, 0); |
404 | 408 | ||
409 | d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land)); | ||
410 | d.GeomSetCollideBits(GroundSpace, 0); | ||
411 | |||
405 | contactgroup = d.JointGroupCreate(0); | 412 | contactgroup = d.JointGroupCreate(0); |
406 | //contactgroup | 413 | //contactgroup |
407 | 414 | ||
@@ -440,9 +447,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
440 | 447 | ||
441 | int contactsPerCollision = 80; | 448 | int contactsPerCollision = 80; |
442 | 449 | ||
450 | IConfig physicsconfig = null; | ||
451 | |||
443 | if (m_config != null) | 452 | if (m_config != null) |
444 | { | 453 | { |
445 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | 454 | physicsconfig = m_config.Configs["ODEPhysicsSettings"]; |
446 | if (physicsconfig != null) | 455 | if (physicsconfig != null) |
447 | { | 456 | { |
448 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); | 457 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); |
@@ -469,27 +478,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
469 | 478 | ||
470 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); | 479 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); |
471 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); | 480 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); |
472 | /* | 481 | |
473 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", bodyPIDD); | ||
474 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", bodyPIDG); | ||
475 | */ | ||
476 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
477 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); | ||
478 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", meshSculptLOD); | ||
479 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); | ||
480 | /* | ||
481 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
482 | { | ||
483 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", avPIDD); | ||
484 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", avPIDP); | ||
485 | } | ||
486 | else | ||
487 | { | ||
488 | |||
489 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", avPIDD); | ||
490 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", avPIDP); | ||
491 | } | ||
492 | */ | ||
493 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | 482 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); |
494 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | 483 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); |
495 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | 484 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); |
@@ -499,6 +488,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
499 | } | 488 | } |
500 | } | 489 | } |
501 | 490 | ||
491 | m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig); | ||
492 | |||
502 | HalfOdeStep = ODE_STEPSIZE * 0.5f; | 493 | HalfOdeStep = ODE_STEPSIZE * 0.5f; |
503 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); | 494 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); |
504 | 495 | ||
@@ -727,6 +718,32 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
727 | 718 | ||
728 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 719 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
729 | return; | 720 | return; |
721 | /* | ||
722 | // debug | ||
723 | PhysicsActor dp2; | ||
724 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) | ||
725 | { | ||
726 | d.AABB aabb; | ||
727 | d.GeomGetAABB(g2, out aabb); | ||
728 | float x = aabb.MaxX - aabb.MinX; | ||
729 | float y = aabb.MaxY - aabb.MinY; | ||
730 | float z = aabb.MaxZ - aabb.MinZ; | ||
731 | if (x > 60.0f || y > 60.0f || z > 60.0f) | ||
732 | { | ||
733 | if (!actor_name_map.TryGetValue(g2, out dp2)) | ||
734 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); | ||
735 | else | ||
736 | m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})", | ||
737 | dp2.Name, dp2.Size, x, y, z, | ||
738 | dp2.Position.ToString(), | ||
739 | dp2.Orientation.ToString(), | ||
740 | dp2.Orientation.Length()); | ||
741 | return; | ||
742 | } | ||
743 | } | ||
744 | // | ||
745 | */ | ||
746 | |||
730 | 747 | ||
731 | if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || | 748 | if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || |
732 | d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc) | 749 | d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc) |
@@ -1225,6 +1242,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1225 | chr.CollidingObj = false; | 1242 | chr.CollidingObj = false; |
1226 | // do colisions with static space | 1243 | // do colisions with static space |
1227 | d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback); | 1244 | d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback); |
1245 | // no coll with gnd | ||
1228 | } | 1246 | } |
1229 | } | 1247 | } |
1230 | catch (AccessViolationException) | 1248 | catch (AccessViolationException) |
@@ -1253,7 +1271,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1253 | if (!prm.m_outbounds) | 1271 | if (!prm.m_outbounds) |
1254 | { | 1272 | { |
1255 | if (d.BodyIsEnabled(prm.Body)) | 1273 | if (d.BodyIsEnabled(prm.Body)) |
1274 | { | ||
1256 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | 1275 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); |
1276 | d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | ||
1277 | } | ||
1257 | } | 1278 | } |
1258 | } | 1279 | } |
1259 | } | 1280 | } |
@@ -1295,6 +1316,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1295 | _collisionEventPrimRemove.Add(obj); | 1316 | _collisionEventPrimRemove.Add(obj); |
1296 | } | 1317 | } |
1297 | 1318 | ||
1319 | public override float TimeDilation | ||
1320 | { | ||
1321 | get { return m_timeDilation; } | ||
1322 | } | ||
1323 | |||
1324 | public override bool SupportsNINJAJoints | ||
1325 | { | ||
1326 | get { return false; } | ||
1327 | } | ||
1298 | 1328 | ||
1299 | #region Add/Remove Entities | 1329 | #region Add/Remove Entities |
1300 | 1330 | ||
@@ -1350,117 +1380,59 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1350 | ((OdeCharacter) actor).Destroy(); | 1380 | ((OdeCharacter) actor).Destroy(); |
1351 | } | 1381 | } |
1352 | 1382 | ||
1353 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1354 | PrimitiveBaseShape pbs, bool isphysical, uint localID) | ||
1355 | { | ||
1356 | Vector3 pos = position; | ||
1357 | Vector3 siz = size; | ||
1358 | Quaternion rot = rotation; | ||
1359 | 1383 | ||
1360 | OdePrim newPrim; | 1384 | public void addActivePrim(OdePrim activatePrim) |
1361 | lock (OdeLock) | 1385 | { |
1386 | // adds active prim.. | ||
1387 | lock (_activeprims) | ||
1362 | { | 1388 | { |
1363 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,0,localID); | 1389 | if (!_activeprims.Contains(activatePrim)) |
1364 | 1390 | _activeprims.Add(activatePrim); | |
1365 | lock (_prims) | ||
1366 | _prims.Add(newPrim); | ||
1367 | } | 1391 | } |
1368 | return newPrim; | ||
1369 | } | 1392 | } |
1370 | 1393 | ||
1371 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1394 | public void addActiveGroups(OdePrim activatePrim) |
1372 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, uint localID) | ||
1373 | { | 1395 | { |
1374 | Vector3 pos = position; | 1396 | lock (_activegroups) |
1375 | Vector3 siz = size; | ||
1376 | Quaternion rot = rotation; | ||
1377 | |||
1378 | OdePrim newPrim; | ||
1379 | lock (OdeLock) | ||
1380 | { | 1397 | { |
1381 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, 0, localID); | 1398 | if (!_activegroups.Contains(activatePrim)) |
1382 | 1399 | _activegroups.Add(activatePrim); | |
1383 | lock (_prims) | ||
1384 | _prims.Add(newPrim); | ||
1385 | } | 1400 | } |
1386 | return newPrim; | ||
1387 | } | 1401 | } |
1388 | 1402 | ||
1389 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1403 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, |
1390 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) | 1404 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) |
1391 | { | 1405 | { |
1392 | Vector3 pos = position; | ||
1393 | Vector3 siz = size; | ||
1394 | Quaternion rot = rotation; | ||
1395 | |||
1396 | OdePrim newPrim; | 1406 | OdePrim newPrim; |
1397 | lock (OdeLock) | 1407 | lock (OdeLock) |
1398 | { | 1408 | { |
1399 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, shapeType, localID); | 1409 | newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID); |
1400 | |||
1401 | lock (_prims) | 1410 | lock (_prims) |
1402 | _prims.Add(newPrim); | 1411 | _prims.Add(newPrim); |
1403 | } | 1412 | } |
1404 | return newPrim; | 1413 | return newPrim; |
1405 | } | 1414 | } |
1406 | 1415 | ||
1407 | public void addActivePrim(OdePrim activatePrim) | ||
1408 | { | ||
1409 | // adds active prim.. | ||
1410 | lock (_activeprims) | ||
1411 | { | ||
1412 | if (!_activeprims.Contains(activatePrim)) | ||
1413 | _activeprims.Add(activatePrim); | ||
1414 | } | ||
1415 | } | ||
1416 | |||
1417 | public void addActiveGroups(OdePrim activatePrim) | ||
1418 | { | ||
1419 | lock (_activegroups) | ||
1420 | { | ||
1421 | if (!_activegroups.Contains(activatePrim)) | ||
1422 | _activegroups.Add(activatePrim); | ||
1423 | } | ||
1424 | } | ||
1425 | |||
1426 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1416 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1427 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | 1417 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) |
1428 | { | 1418 | { |
1429 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, localid); | 1419 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid); |
1430 | } | 1420 | } |
1431 | 1421 | ||
1432 | 1422 | ||
1433 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1423 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1434 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 1424 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1435 | { | 1425 | { |
1436 | #if SPAM | 1426 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid); |
1437 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1438 | #endif | ||
1439 | |||
1440 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | ||
1441 | } | 1427 | } |
1442 | 1428 | ||
1443 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1429 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1444 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) | 1430 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) |
1445 | { | 1431 | { |
1446 | #if SPAM | ||
1447 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1448 | #endif | ||
1449 | 1432 | ||
1450 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); | 1433 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); |
1451 | } | 1434 | } |
1452 | 1435 | ||
1453 | public override float TimeDilation | ||
1454 | { | ||
1455 | get { return m_timeDilation; } | ||
1456 | } | ||
1457 | |||
1458 | public override bool SupportsNINJAJoints | ||
1459 | { | ||
1460 | get { return false; } | ||
1461 | } | ||
1462 | |||
1463 | |||
1464 | public void remActivePrim(OdePrim deactivatePrim) | 1436 | public void remActivePrim(OdePrim deactivatePrim) |
1465 | { | 1437 | { |
1466 | lock (_activeprims) | 1438 | lock (_activeprims) |
@@ -1513,6 +1485,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1513 | } | 1485 | } |
1514 | 1486 | ||
1515 | } | 1487 | } |
1488 | |||
1489 | public bool havePrim(OdePrim prm) | ||
1490 | { | ||
1491 | lock (_prims) | ||
1492 | return _prims.Contains(prm); | ||
1493 | } | ||
1494 | |||
1495 | public bool haveActor(PhysicsActor actor) | ||
1496 | { | ||
1497 | if (actor is OdePrim) | ||
1498 | { | ||
1499 | lock (_prims) | ||
1500 | return _prims.Contains((OdePrim)actor); | ||
1501 | } | ||
1502 | else if (actor is OdeCharacter) | ||
1503 | { | ||
1504 | lock (_characters) | ||
1505 | return _characters.Contains((OdeCharacter)actor); | ||
1506 | } | ||
1507 | return false; | ||
1508 | } | ||
1509 | |||
1516 | #endregion | 1510 | #endregion |
1517 | 1511 | ||
1518 | #region Space Separation Calculation | 1512 | #region Space Separation Calculation |
@@ -1615,135 +1609,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1615 | 1609 | ||
1616 | #endregion | 1610 | #endregion |
1617 | 1611 | ||
1618 | /// <summary> | ||
1619 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
1620 | /// </summary> | ||
1621 | /// <param name="pbs"></param> | ||
1622 | /// <returns></returns> | ||
1623 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
1624 | { | ||
1625 | // check sculpts or meshs | ||
1626 | if (pbs.SculptEntry) | ||
1627 | { | ||
1628 | if (meshSculptedPrim) | ||
1629 | return true; | ||
1630 | |||
1631 | if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs | ||
1632 | return true; | ||
1633 | |||
1634 | return false; | ||
1635 | } | ||
1636 | |||
1637 | if (forceSimplePrimMeshing) | ||
1638 | return true; | ||
1639 | |||
1640 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
1641 | |||
1642 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1643 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
1644 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
1645 | { | ||
1646 | |||
1647 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
1648 | && pbs.ProfileHollow == 0 | ||
1649 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
1650 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
1651 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
1652 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
1653 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
1654 | { | ||
1655 | #if SPAM | ||
1656 | m_log.Warn("NonMesh"); | ||
1657 | #endif | ||
1658 | return false; | ||
1659 | } | ||
1660 | } | ||
1661 | |||
1662 | // following code doesn't give meshs to boxes and spheres ever | ||
1663 | // and it's odd.. so for now just return true if asked to force meshs | ||
1664 | // hopefully mesher will fail if doesn't suport so things still get basic boxes | ||
1665 | |||
1666 | int iPropertiesNotSupportedDefault = 0; | ||
1667 | |||
1668 | if (pbs.ProfileHollow != 0) | ||
1669 | iPropertiesNotSupportedDefault++; | ||
1670 | |||
1671 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
1672 | iPropertiesNotSupportedDefault++; | ||
1673 | |||
1674 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
1675 | iPropertiesNotSupportedDefault++; | ||
1676 | |||
1677 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
1678 | iPropertiesNotSupportedDefault++; | ||
1679 | |||
1680 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
1681 | iPropertiesNotSupportedDefault++; | ||
1682 | |||
1683 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
1684 | iPropertiesNotSupportedDefault++; | ||
1685 | |||
1686 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1687 | iPropertiesNotSupportedDefault++; | ||
1688 | |||
1689 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
1690 | iPropertiesNotSupportedDefault++; | ||
1691 | |||
1692 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | ||
1693 | iPropertiesNotSupportedDefault++; | ||
1694 | |||
1695 | // test for torus | ||
1696 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
1697 | { | ||
1698 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1699 | { | ||
1700 | iPropertiesNotSupportedDefault++; | ||
1701 | } | ||
1702 | } | ||
1703 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
1704 | { | ||
1705 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
1706 | { | ||
1707 | iPropertiesNotSupportedDefault++; | ||
1708 | } | ||
1709 | |||
1710 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
1711 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1712 | { | ||
1713 | iPropertiesNotSupportedDefault++; | ||
1714 | } | ||
1715 | } | ||
1716 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
1717 | { | ||
1718 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
1719 | { | ||
1720 | iPropertiesNotSupportedDefault++; | ||
1721 | } | ||
1722 | } | ||
1723 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
1724 | { | ||
1725 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
1726 | { | ||
1727 | iPropertiesNotSupportedDefault++; | ||
1728 | } | ||
1729 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1730 | { | ||
1731 | iPropertiesNotSupportedDefault++; | ||
1732 | } | ||
1733 | } | ||
1734 | |||
1735 | if (iPropertiesNotSupportedDefault == 0) | ||
1736 | { | ||
1737 | #if SPAM | ||
1738 | m_log.Warn("NonMesh"); | ||
1739 | #endif | ||
1740 | return false; | ||
1741 | } | ||
1742 | #if SPAM | ||
1743 | m_log.Debug("Mesh"); | ||
1744 | #endif | ||
1745 | return true; | ||
1746 | } | ||
1747 | 1612 | ||
1748 | /// <summary> | 1613 | /// <summary> |
1749 | /// Called to queue a change to a actor | 1614 | /// Called to queue a change to a actor |
@@ -1766,8 +1631,52 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1766 | /// </summary> | 1631 | /// </summary> |
1767 | /// <param name="prim"></param> | 1632 | /// <param name="prim"></param> |
1768 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 1633 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
1634 | { | ||
1635 | } | ||
1636 | |||
1637 | // does all pending changes generated during region load process | ||
1638 | public override void PrepareSimulation() | ||
1639 | { | ||
1640 | lock (OdeLock) | ||
1769 | { | 1641 | { |
1642 | if (world == IntPtr.Zero) | ||
1643 | { | ||
1644 | ChangesQueue.Clear(); | ||
1645 | return; | ||
1646 | } | ||
1647 | |||
1648 | ODEchangeitem item; | ||
1649 | |||
1650 | int donechanges = 0; | ||
1651 | if (ChangesQueue.Count > 0) | ||
1652 | { | ||
1653 | m_log.InfoFormat("[ODE] start processing pending actor operations"); | ||
1654 | int tstart = Util.EnvironmentTickCount(); | ||
1655 | |||
1656 | while (ChangesQueue.Dequeue(out item)) | ||
1657 | { | ||
1658 | if (item.actor != null) | ||
1659 | { | ||
1660 | try | ||
1661 | { | ||
1662 | if (item.actor is OdeCharacter) | ||
1663 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1664 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1665 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1666 | } | ||
1667 | catch | ||
1668 | { | ||
1669 | m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}", | ||
1670 | item.actor.Name, item.what.ToString()); | ||
1671 | } | ||
1672 | } | ||
1673 | donechanges++; | ||
1674 | } | ||
1675 | int time = Util.EnvironmentTickCountSubtract(tstart); | ||
1676 | m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time); | ||
1677 | } | ||
1770 | } | 1678 | } |
1679 | } | ||
1771 | 1680 | ||
1772 | /// <summary> | 1681 | /// <summary> |
1773 | /// This is our main simulate loop | 1682 | /// This is our main simulate loop |
@@ -1813,21 +1722,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1813 | lock(OdeLock) | 1722 | lock(OdeLock) |
1814 | { | 1723 | { |
1815 | if (world == IntPtr.Zero) | 1724 | if (world == IntPtr.Zero) |
1725 | { | ||
1726 | ChangesQueue.Clear(); | ||
1816 | return 0; | 1727 | return 0; |
1728 | } | ||
1817 | 1729 | ||
1818 | // adjust number of iterations per step | 1730 | ODEchangeitem item; |
1731 | |||
1732 | |||
1733 | |||
1734 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1819 | 1735 | ||
1820 | // try | ||
1821 | // { | ||
1822 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1823 | /* } | ||
1824 | catch (StackOverflowException) | ||
1825 | { | ||
1826 | m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
1827 | // ode.drelease(world); | ||
1828 | base.TriggerPhysicsBasedRestart(); | ||
1829 | } | ||
1830 | */ | ||
1831 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever | 1736 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever |
1832 | { | 1737 | { |
1833 | try | 1738 | try |
@@ -1835,14 +1740,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1835 | // clear pointer/counter to contacts to pass into joints | 1740 | // clear pointer/counter to contacts to pass into joints |
1836 | m_global_contactcount = 0; | 1741 | m_global_contactcount = 0; |
1837 | 1742 | ||
1838 | ODEchangeitem item; | 1743 | if (ChangesQueue.Count > 0) |
1839 | |||
1840 | if(ChangesQueue.Count >0) | ||
1841 | { | 1744 | { |
1842 | int ttmpstart = Util.EnvironmentTickCount(); | 1745 | int ttmpstart = Util.EnvironmentTickCount(); |
1843 | int ttmp; | 1746 | int ttmp; |
1844 | 1747 | ||
1845 | while(ChangesQueue.Dequeue(out item)) | 1748 | while (ChangesQueue.Dequeue(out item)) |
1846 | { | 1749 | { |
1847 | if (item.actor != null) | 1750 | if (item.actor != null) |
1848 | { | 1751 | { |
@@ -1851,12 +1754,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1851 | if (item.actor is OdeCharacter) | 1754 | if (item.actor is OdeCharacter) |
1852 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | 1755 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); |
1853 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | 1756 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) |
1854 | RemovePrimThreadLocked((OdePrim)item.actor); | 1757 | RemovePrimThreadLocked((OdePrim)item.actor); |
1855 | } | 1758 | } |
1856 | catch | 1759 | catch |
1857 | { | 1760 | { |
1858 | m_log.Warn("[PHYSICS]: doChange failed for a actor"); | 1761 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", |
1859 | }; | 1762 | item.actor.Name, item.what.ToString()); |
1763 | } | ||
1860 | } | 1764 | } |
1861 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | 1765 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); |
1862 | if (ttmp > 20) | 1766 | if (ttmp > 20) |
@@ -1994,10 +1898,47 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1994 | mesher.ExpireReleaseMeshs(); | 1898 | mesher.ExpireReleaseMeshs(); |
1995 | m_lastMeshExpire = now; | 1899 | m_lastMeshExpire = now; |
1996 | } | 1900 | } |
1901 | |||
1902 | // information block running in debug only | ||
1997 | /* | 1903 | /* |
1998 | int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); | 1904 | int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); |
1999 | int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); | 1905 | int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); |
1906 | int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace); | ||
1907 | |||
1908 | int nactivegeoms = 0; | ||
1909 | int nactivespaces = 0; | ||
1910 | |||
1911 | int nstaticgeoms = 0; | ||
1912 | int nstaticspaces = 0; | ||
1913 | IntPtr sp; | ||
1914 | |||
1915 | for (int i = 0; i < ntopactivegeoms; i++) | ||
1916 | { | ||
1917 | sp = d.SpaceGetGeom(ActiveSpace, i); | ||
1918 | if (d.GeomIsSpace(sp)) | ||
1919 | { | ||
1920 | nactivespaces++; | ||
1921 | nactivegeoms += d.SpaceGetNumGeoms(sp); | ||
1922 | } | ||
1923 | else | ||
1924 | nactivegeoms++; | ||
1925 | } | ||
1926 | |||
1927 | for (int i = 0; i < ntopstaticgeoms; i++) | ||
1928 | { | ||
1929 | sp = d.SpaceGetGeom(StaticSpace, i); | ||
1930 | if (d.GeomIsSpace(sp)) | ||
1931 | { | ||
1932 | nstaticspaces++; | ||
1933 | nstaticgeoms += d.SpaceGetNumGeoms(sp); | ||
1934 | } | ||
1935 | else | ||
1936 | nstaticgeoms++; | ||
1937 | } | ||
1938 | |||
2000 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); | 1939 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); |
1940 | |||
1941 | int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray | ||
2001 | int nbodies = d.NTotalBodies; | 1942 | int nbodies = d.NTotalBodies; |
2002 | int ngeoms = d.NTotalGeoms; | 1943 | int ngeoms = d.NTotalGeoms; |
2003 | */ | 1944 | */ |
@@ -2294,7 +2235,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2294 | offset, thickness, wrap); | 2235 | offset, thickness, wrap); |
2295 | 2236 | ||
2296 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | 2237 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); |
2297 | GroundGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1); | 2238 | |
2239 | GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1); | ||
2240 | |||
2298 | if (GroundGeom != IntPtr.Zero) | 2241 | if (GroundGeom != IntPtr.Zero) |
2299 | { | 2242 | { |
2300 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | 2243 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); |
@@ -2415,12 +2358,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2415 | thickness, wrap); | 2358 | thickness, wrap); |
2416 | 2359 | ||
2417 | // d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | 2360 | // d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); |
2418 | GroundGeom = d.CreateUbitTerrain(StaticSpace, HeightmapData, 1); | 2361 | GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1); |
2419 | if (GroundGeom != IntPtr.Zero) | 2362 | if (GroundGeom != IntPtr.Zero) |
2420 | { | 2363 | { |
2421 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | 2364 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); |
2422 | d.GeomSetCollideBits(GroundGeom, 0); | 2365 | d.GeomSetCollideBits(GroundGeom, 0); |
2423 | 2366 | ||
2367 | |||
2424 | PhysicsActor pa = new NullPhysicsActor(); | 2368 | PhysicsActor pa = new NullPhysicsActor(); |
2425 | pa.Name = "Terrain"; | 2369 | pa.Name = "Terrain"; |
2426 | pa.PhysicsActorType = (int)ActorTypes.Ground; | 2370 | pa.PhysicsActorType = (int)ActorTypes.Ground; |
@@ -2599,6 +2543,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2599 | */ | 2543 | */ |
2600 | public override void Dispose() | 2544 | public override void Dispose() |
2601 | { | 2545 | { |
2546 | if (m_meshWorker != null) | ||
2547 | m_meshWorker.Stop(); | ||
2548 | |||
2602 | lock (OdeLock) | 2549 | lock (OdeLock) |
2603 | { | 2550 | { |
2604 | m_rayCastManager.Dispose(); | 2551 | m_rayCastManager.Dispose(); |
@@ -2633,6 +2580,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2633 | d.GeomDestroy(GroundGeom); | 2580 | d.GeomDestroy(GroundGeom); |
2634 | } | 2581 | } |
2635 | 2582 | ||
2583 | |||
2636 | RegionTerrain.Clear(); | 2584 | RegionTerrain.Clear(); |
2637 | 2585 | ||
2638 | if (TerrainHeightFieldHeightsHandlers.Count > 0) | 2586 | if (TerrainHeightFieldHeightsHandlers.Count > 0) |