diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 165 |
1 files changed, 132 insertions, 33 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index ed2a531..beaba13 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -300,6 +300,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
300 | public IntPtr TopSpace; // the global space | 300 | public IntPtr TopSpace; // the global space |
301 | public IntPtr ActiveSpace; // space for active prims | 301 | public IntPtr ActiveSpace; // space for active prims |
302 | public IntPtr StaticSpace; // space for the static things around | 302 | public IntPtr StaticSpace; // space for the static things around |
303 | public IntPtr GroundSpace; // space for ground | ||
303 | 304 | ||
304 | // some speedup variables | 305 | // some speedup variables |
305 | private int spaceGridMaxX; | 306 | private int spaceGridMaxX; |
@@ -372,6 +373,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
372 | // now the major subspaces | 373 | // now the major subspaces |
373 | ActiveSpace = d.HashSpaceCreate(TopSpace); | 374 | ActiveSpace = d.HashSpaceCreate(TopSpace); |
374 | StaticSpace = d.HashSpaceCreate(TopSpace); | 375 | StaticSpace = d.HashSpaceCreate(TopSpace); |
376 | GroundSpace = d.HashSpaceCreate(TopSpace); | ||
375 | } | 377 | } |
376 | catch | 378 | catch |
377 | { | 379 | { |
@@ -381,10 +383,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
381 | d.HashSpaceSetLevels(TopSpace, -2, 8); | 383 | d.HashSpaceSetLevels(TopSpace, -2, 8); |
382 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | 384 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); |
383 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | 385 | d.HashSpaceSetLevels(StaticSpace, -2, 8); |
386 | d.HashSpaceSetLevels(GroundSpace, 0, 8); | ||
384 | 387 | ||
385 | // demote to second level | 388 | // demote to second level |
386 | d.SpaceSetSublevel(ActiveSpace, 1); | 389 | d.SpaceSetSublevel(ActiveSpace, 1); |
387 | d.SpaceSetSublevel(StaticSpace, 1); | 390 | d.SpaceSetSublevel(StaticSpace, 1); |
391 | d.SpaceSetSublevel(GroundSpace, 1); | ||
388 | 392 | ||
389 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | | 393 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | |
390 | CollisionCategories.Geom | | 394 | CollisionCategories.Geom | |
@@ -402,6 +406,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
402 | )); | 406 | )); |
403 | d.GeomSetCollideBits(StaticSpace, 0); | 407 | d.GeomSetCollideBits(StaticSpace, 0); |
404 | 408 | ||
409 | d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land)); | ||
410 | d.GeomSetCollideBits(GroundSpace, 0); | ||
405 | 411 | ||
406 | contactgroup = d.JointGroupCreate(0); | 412 | contactgroup = d.JointGroupCreate(0); |
407 | //contactgroup | 413 | //contactgroup |
@@ -1210,6 +1216,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1210 | chr.CollidingObj = false; | 1216 | chr.CollidingObj = false; |
1211 | // do colisions with static space | 1217 | // do colisions with static space |
1212 | d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback); | 1218 | d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback); |
1219 | // no coll with gnd | ||
1213 | } | 1220 | } |
1214 | } | 1221 | } |
1215 | catch (AccessViolationException) | 1222 | catch (AccessViolationException) |
@@ -1238,7 +1245,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1238 | if (!prm.m_outbounds) | 1245 | if (!prm.m_outbounds) |
1239 | { | 1246 | { |
1240 | if (d.BodyIsEnabled(prm.Body)) | 1247 | if (d.BodyIsEnabled(prm.Body)) |
1248 | { | ||
1241 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | 1249 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); |
1250 | d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | ||
1251 | } | ||
1242 | } | 1252 | } |
1243 | } | 1253 | } |
1244 | } | 1254 | } |
@@ -1595,8 +1605,52 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1595 | /// </summary> | 1605 | /// </summary> |
1596 | /// <param name="prim"></param> | 1606 | /// <param name="prim"></param> |
1597 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 1607 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
1608 | { | ||
1609 | } | ||
1610 | |||
1611 | // does all pending changes generated during region load process | ||
1612 | public override void PrepareSimulation() | ||
1613 | { | ||
1614 | lock (OdeLock) | ||
1598 | { | 1615 | { |
1616 | if (world == IntPtr.Zero) | ||
1617 | { | ||
1618 | ChangesQueue.Clear(); | ||
1619 | return; | ||
1620 | } | ||
1621 | |||
1622 | ODEchangeitem item; | ||
1623 | |||
1624 | int donechanges = 0; | ||
1625 | if (ChangesQueue.Count > 0) | ||
1626 | { | ||
1627 | m_log.InfoFormat("[ODE] start processing pending actor operations"); | ||
1628 | int tstart = Util.EnvironmentTickCount(); | ||
1629 | |||
1630 | while (ChangesQueue.Dequeue(out item)) | ||
1631 | { | ||
1632 | if (item.actor != null) | ||
1633 | { | ||
1634 | try | ||
1635 | { | ||
1636 | if (item.actor is OdeCharacter) | ||
1637 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1638 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1639 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1640 | } | ||
1641 | catch | ||
1642 | { | ||
1643 | m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}", | ||
1644 | item.actor.Name, item.what.ToString()); | ||
1645 | } | ||
1646 | } | ||
1647 | donechanges++; | ||
1648 | } | ||
1649 | int time = Util.EnvironmentTickCountSubtract(tstart); | ||
1650 | m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time); | ||
1651 | } | ||
1599 | } | 1652 | } |
1653 | } | ||
1600 | 1654 | ||
1601 | /// <summary> | 1655 | /// <summary> |
1602 | /// This is our main simulate loop | 1656 | /// This is our main simulate loop |
@@ -1642,7 +1696,40 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1642 | lock(OdeLock) | 1696 | lock(OdeLock) |
1643 | { | 1697 | { |
1644 | if (world == IntPtr.Zero) | 1698 | if (world == IntPtr.Zero) |
1699 | { | ||
1700 | ChangesQueue.Clear(); | ||
1645 | return 0; | 1701 | return 0; |
1702 | } | ||
1703 | |||
1704 | ODEchangeitem item; | ||
1705 | |||
1706 | if (ChangesQueue.Count > 0) | ||
1707 | { | ||
1708 | int ttmpstart = Util.EnvironmentTickCount(); | ||
1709 | int ttmp; | ||
1710 | |||
1711 | while (ChangesQueue.Dequeue(out item)) | ||
1712 | { | ||
1713 | if (item.actor != null) | ||
1714 | { | ||
1715 | try | ||
1716 | { | ||
1717 | if (item.actor is OdeCharacter) | ||
1718 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1719 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1720 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1721 | } | ||
1722 | catch | ||
1723 | { | ||
1724 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", | ||
1725 | item.actor.Name, item.what.ToString()); | ||
1726 | } | ||
1727 | } | ||
1728 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | ||
1729 | if (ttmp > 20) | ||
1730 | break; | ||
1731 | } | ||
1732 | } | ||
1646 | 1733 | ||
1647 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | 1734 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); |
1648 | 1735 | ||
@@ -1653,35 +1740,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1653 | // clear pointer/counter to contacts to pass into joints | 1740 | // clear pointer/counter to contacts to pass into joints |
1654 | m_global_contactcount = 0; | 1741 | m_global_contactcount = 0; |
1655 | 1742 | ||
1656 | ODEchangeitem item; | ||
1657 | |||
1658 | if(ChangesQueue.Count >0) | ||
1659 | { | ||
1660 | int ttmpstart = Util.EnvironmentTickCount(); | ||
1661 | int ttmp; | ||
1662 | |||
1663 | while(ChangesQueue.Dequeue(out item)) | ||
1664 | { | ||
1665 | if (item.actor != null) | ||
1666 | { | ||
1667 | try | ||
1668 | { | ||
1669 | if (item.actor is OdeCharacter) | ||
1670 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1671 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1672 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1673 | } | ||
1674 | catch | ||
1675 | { | ||
1676 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", | ||
1677 | item.actor.Name, item.what.ToString()); | ||
1678 | } | ||
1679 | } | ||
1680 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | ||
1681 | if (ttmp > 20) | ||
1682 | break; | ||
1683 | } | ||
1684 | } | ||
1685 | 1743 | ||
1686 | // Move characters | 1744 | // Move characters |
1687 | lock (_characters) | 1745 | lock (_characters) |
@@ -1813,10 +1871,47 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1813 | mesher.ExpireReleaseMeshs(); | 1871 | mesher.ExpireReleaseMeshs(); |
1814 | m_lastMeshExpire = now; | 1872 | m_lastMeshExpire = now; |
1815 | } | 1873 | } |
1874 | |||
1875 | // information block running in debug only | ||
1816 | /* | 1876 | /* |
1817 | int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); | 1877 | int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); |
1818 | int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); | 1878 | int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); |
1879 | int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace); | ||
1880 | |||
1881 | int nactivegeoms = 0; | ||
1882 | int nactivespaces = 0; | ||
1883 | |||
1884 | int nstaticgeoms = 0; | ||
1885 | int nstaticspaces = 0; | ||
1886 | IntPtr sp; | ||
1887 | |||
1888 | for (int i = 0; i < ntopactivegeoms; i++) | ||
1889 | { | ||
1890 | sp = d.SpaceGetGeom(ActiveSpace, i); | ||
1891 | if (d.GeomIsSpace(sp)) | ||
1892 | { | ||
1893 | nactivespaces++; | ||
1894 | nactivegeoms += d.SpaceGetNumGeoms(sp); | ||
1895 | } | ||
1896 | else | ||
1897 | nactivegeoms++; | ||
1898 | } | ||
1899 | |||
1900 | for (int i = 0; i < ntopstaticgeoms; i++) | ||
1901 | { | ||
1902 | sp = d.SpaceGetGeom(StaticSpace, i); | ||
1903 | if (d.GeomIsSpace(sp)) | ||
1904 | { | ||
1905 | nstaticspaces++; | ||
1906 | nstaticgeoms += d.SpaceGetNumGeoms(sp); | ||
1907 | } | ||
1908 | else | ||
1909 | nstaticgeoms++; | ||
1910 | } | ||
1911 | |||
1819 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); | 1912 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); |
1913 | |||
1914 | int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray | ||
1820 | int nbodies = d.NTotalBodies; | 1915 | int nbodies = d.NTotalBodies; |
1821 | int ngeoms = d.NTotalGeoms; | 1916 | int ngeoms = d.NTotalGeoms; |
1822 | */ | 1917 | */ |
@@ -2113,7 +2208,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2113 | offset, thickness, wrap); | 2208 | offset, thickness, wrap); |
2114 | 2209 | ||
2115 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | 2210 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); |
2116 | GroundGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1); | 2211 | |
2212 | GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1); | ||
2213 | |||
2117 | if (GroundGeom != IntPtr.Zero) | 2214 | if (GroundGeom != IntPtr.Zero) |
2118 | { | 2215 | { |
2119 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | 2216 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); |
@@ -2234,12 +2331,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2234 | thickness, wrap); | 2331 | thickness, wrap); |
2235 | 2332 | ||
2236 | // d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | 2333 | // d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); |
2237 | GroundGeom = d.CreateUbitTerrain(StaticSpace, HeightmapData, 1); | 2334 | GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1); |
2238 | if (GroundGeom != IntPtr.Zero) | 2335 | if (GroundGeom != IntPtr.Zero) |
2239 | { | 2336 | { |
2240 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | 2337 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); |
2241 | d.GeomSetCollideBits(GroundGeom, 0); | 2338 | d.GeomSetCollideBits(GroundGeom, 0); |
2242 | 2339 | ||
2340 | |||
2243 | PhysicsActor pa = new NullPhysicsActor(); | 2341 | PhysicsActor pa = new NullPhysicsActor(); |
2244 | pa.Name = "Terrain"; | 2342 | pa.Name = "Terrain"; |
2245 | pa.PhysicsActorType = (int)ActorTypes.Ground; | 2343 | pa.PhysicsActorType = (int)ActorTypes.Ground; |
@@ -2455,6 +2553,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2455 | d.GeomDestroy(GroundGeom); | 2553 | d.GeomDestroy(GroundGeom); |
2456 | } | 2554 | } |
2457 | 2555 | ||
2556 | |||
2458 | RegionTerrain.Clear(); | 2557 | RegionTerrain.Clear(); |
2459 | 2558 | ||
2460 | if (TerrainHeightFieldHeightsHandlers.Count > 0) | 2559 | if (TerrainHeightFieldHeightsHandlers.Count > 0) |