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-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 8878820..15eb01f 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1251,13 +1251,13 @@ namespace OpenSim.Region.Physics.OdePlugin
1251 1251
1252 #region Add/Remove Entities 1252 #region Add/Remove Entities
1253 1253
1254 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) 1254 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
1255 { 1255 {
1256 Vector3 pos; 1256 Vector3 pos;
1257 pos.X = position.X; 1257 pos.X = position.X;
1258 pos.Y = position.Y; 1258 pos.Y = position.Y;
1259 pos.Z = position.Z; 1259 pos.Z = position.Z;
1260 OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun); 1260 OdeCharacter newAv = new OdeCharacter(localID,avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1261 newAv.Flying = isFlying; 1261 newAv.Flying = isFlying;
1262 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; 1262 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1263 1263