diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 366 |
1 files changed, 130 insertions, 236 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 003a91c..15eb01f 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -147,6 +147,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
147 | PIDHoverActive, | 147 | PIDHoverActive, |
148 | 148 | ||
149 | Size, | 149 | Size, |
150 | AvatarSize, | ||
150 | Shape, | 151 | Shape, |
151 | PhysRepData, | 152 | PhysRepData, |
152 | AddPhysRep, | 153 | AddPhysRep, |
@@ -177,7 +178,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
177 | public changes what; | 178 | public changes what; |
178 | public Object arg; | 179 | public Object arg; |
179 | } | 180 | } |
180 | 181 | ||
182 | |||
183 | |||
181 | public class OdeScene : PhysicsScene | 184 | public class OdeScene : PhysicsScene |
182 | { | 185 | { |
183 | private readonly ILog m_log; | 186 | private readonly ILog m_log; |
@@ -224,9 +227,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
224 | // private IntPtr WaterHeightmapData = IntPtr.Zero; | 227 | // private IntPtr WaterHeightmapData = IntPtr.Zero; |
225 | // private GCHandle WaterMapHandler = new GCHandle(); | 228 | // private GCHandle WaterMapHandler = new GCHandle(); |
226 | 229 | ||
227 | public float avPIDD = 2200f; // make it visible | ||
228 | public float avPIDP = 900f; // make it visible | ||
229 | private float avCapRadius = 0.37f; | ||
230 | private float avDensity = 3f; | 230 | private float avDensity = 3f; |
231 | private float avMovementDivisorWalk = 1.3f; | 231 | private float avMovementDivisorWalk = 1.3f; |
232 | private float avMovementDivisorRun = 0.8f; | 232 | private float avMovementDivisorRun = 0.8f; |
@@ -299,9 +299,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
299 | 299 | ||
300 | public IntPtr TopSpace; // the global space | 300 | public IntPtr TopSpace; // the global space |
301 | public IntPtr ActiveSpace; // space for active prims | 301 | public IntPtr ActiveSpace; // space for active prims |
302 | public IntPtr CharsSpace; // space for active prims | ||
302 | public IntPtr StaticSpace; // space for the static things around | 303 | public IntPtr StaticSpace; // space for the static things around |
303 | public IntPtr GroundSpace; // space for ground | 304 | public IntPtr GroundSpace; // space for ground |
304 | 305 | ||
306 | public IntPtr SharedRay; | ||
307 | |||
305 | // some speedup variables | 308 | // some speedup variables |
306 | private int spaceGridMaxX; | 309 | private int spaceGridMaxX; |
307 | private int spaceGridMaxY; | 310 | private int spaceGridMaxY; |
@@ -372,21 +375,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
372 | 375 | ||
373 | // now the major subspaces | 376 | // now the major subspaces |
374 | ActiveSpace = d.HashSpaceCreate(TopSpace); | 377 | ActiveSpace = d.HashSpaceCreate(TopSpace); |
378 | CharsSpace = d.HashSpaceCreate(TopSpace); | ||
375 | StaticSpace = d.HashSpaceCreate(TopSpace); | 379 | StaticSpace = d.HashSpaceCreate(TopSpace); |
376 | GroundSpace = d.HashSpaceCreate(TopSpace); | 380 | GroundSpace = d.HashSpaceCreate(TopSpace); |
377 | } | 381 | } |
378 | catch | 382 | catch |
379 | { | 383 | { |
380 | // i must RtC#FM | 384 | // i must RtC#FM |
385 | // i did! | ||
381 | } | 386 | } |
382 | 387 | ||
383 | d.HashSpaceSetLevels(TopSpace, -2, 8); | 388 | d.HashSpaceSetLevels(TopSpace, -2, 8); |
384 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | 389 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); |
390 | d.HashSpaceSetLevels(CharsSpace, -4, 3); | ||
385 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | 391 | d.HashSpaceSetLevels(StaticSpace, -2, 8); |
386 | d.HashSpaceSetLevels(GroundSpace, 0, 8); | 392 | d.HashSpaceSetLevels(GroundSpace, 0, 8); |
387 | 393 | ||
388 | // demote to second level | 394 | // demote to second level |
389 | d.SpaceSetSublevel(ActiveSpace, 1); | 395 | d.SpaceSetSublevel(ActiveSpace, 1); |
396 | d.SpaceSetSublevel(CharsSpace, 1); | ||
390 | d.SpaceSetSublevel(StaticSpace, 1); | 397 | d.SpaceSetSublevel(StaticSpace, 1); |
391 | d.SpaceSetSublevel(GroundSpace, 1); | 398 | d.SpaceSetSublevel(GroundSpace, 1); |
392 | 399 | ||
@@ -396,11 +403,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
396 | CollisionCategories.Phantom | | 403 | CollisionCategories.Phantom | |
397 | CollisionCategories.VolumeDtc | 404 | CollisionCategories.VolumeDtc |
398 | )); | 405 | )); |
399 | d.GeomSetCollideBits(ActiveSpace, 0); | 406 | d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space | |
407 | CollisionCategories.Geom | | ||
408 | CollisionCategories.Character | | ||
409 | CollisionCategories.Phantom | | ||
410 | CollisionCategories.VolumeDtc | ||
411 | )); | ||
412 | d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space | | ||
413 | CollisionCategories.Geom | | ||
414 | CollisionCategories.Character | | ||
415 | CollisionCategories.Phantom | | ||
416 | CollisionCategories.VolumeDtc | ||
417 | )); | ||
418 | d.GeomSetCollideBits(CharsSpace, 0); | ||
419 | |||
400 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | | 420 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | |
401 | CollisionCategories.Geom | | 421 | CollisionCategories.Geom | |
402 | CollisionCategories.Land | | 422 | // CollisionCategories.Land | |
403 | CollisionCategories.Water | | 423 | // CollisionCategories.Water | |
404 | CollisionCategories.Phantom | | 424 | CollisionCategories.Phantom | |
405 | CollisionCategories.VolumeDtc | 425 | CollisionCategories.VolumeDtc |
406 | )); | 426 | )); |
@@ -412,6 +432,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
412 | contactgroup = d.JointGroupCreate(0); | 432 | contactgroup = d.JointGroupCreate(0); |
413 | //contactgroup | 433 | //contactgroup |
414 | 434 | ||
435 | SharedRay = d.CreateRay(TopSpace, 1.0f); | ||
436 | |||
415 | d.WorldSetAutoDisableFlag(world, false); | 437 | d.WorldSetAutoDisableFlag(world, false); |
416 | } | 438 | } |
417 | } | 439 | } |
@@ -468,7 +490,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
468 | avDensity = physicsconfig.GetFloat("av_density", avDensity); | 490 | avDensity = physicsconfig.GetFloat("av_density", avDensity); |
469 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); | 491 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); |
470 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); | 492 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); |
471 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", avCapRadius); | ||
472 | 493 | ||
473 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); | 494 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); |
474 | 495 | ||
@@ -494,7 +515,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
494 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); | 515 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); |
495 | 516 | ||
496 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | 517 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); |
497 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); | 518 | GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); |
498 | 519 | ||
499 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; | 520 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; |
500 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | 521 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; |
@@ -718,35 +739,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
718 | 739 | ||
719 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 740 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
720 | return; | 741 | return; |
721 | /* | 742 | /* |
722 | // debug | 743 | // debug |
723 | PhysicsActor dp2; | 744 | PhysicsActor dp2; |
724 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) | 745 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) |
725 | { | 746 | { |
726 | d.AABB aabb; | 747 | d.AABB aabb; |
727 | d.GeomGetAABB(g2, out aabb); | 748 | d.GeomGetAABB(g2, out aabb); |
728 | float x = aabb.MaxX - aabb.MinX; | 749 | float x = aabb.MaxX - aabb.MinX; |
729 | float y = aabb.MaxY - aabb.MinY; | 750 | float y = aabb.MaxY - aabb.MinY; |
730 | float z = aabb.MaxZ - aabb.MinZ; | 751 | float z = aabb.MaxZ - aabb.MinZ; |
731 | if (x > 60.0f || y > 60.0f || z > 60.0f) | 752 | if (x > 60.0f || y > 60.0f || z > 60.0f) |
732 | { | 753 | { |
733 | if (!actor_name_map.TryGetValue(g2, out dp2)) | 754 | if (!actor_name_map.TryGetValue(g2, out dp2)) |
734 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); | 755 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); |
735 | else | 756 | else |
736 | m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})", | 757 | m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})", |
737 | dp2.Name, dp2.Size, x, y, z, | 758 | dp2.Name, dp2.Size, x, y, z, |
738 | dp2.Position.ToString(), | 759 | dp2.Position.ToString(), |
739 | dp2.Orientation.ToString(), | 760 | dp2.Orientation.ToString(), |
740 | dp2.Orientation.Length()); | 761 | dp2.Orientation.Length()); |
741 | return; | 762 | return; |
742 | } | 763 | } |
743 | } | 764 | } |
744 | // | 765 | // |
745 | */ | 766 | */ |
746 | 767 | ||
747 | 768 | ||
748 | if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || | 769 | if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || |
749 | d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc) | 770 | d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc) |
750 | { | 771 | { |
751 | int cflags; | 772 | int cflags; |
752 | unchecked | 773 | unchecked |
@@ -761,7 +782,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
761 | catch (SEHException) | 782 | catch (SEHException) |
762 | { | 783 | { |
763 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | 784 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); |
764 | // ode.drelease(world); | 785 | // ode.drelease(world); |
765 | base.TriggerPhysicsBasedRestart(); | 786 | base.TriggerPhysicsBasedRestart(); |
766 | } | 787 | } |
767 | catch (Exception e) | 788 | catch (Exception e) |
@@ -801,26 +822,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
801 | 822 | ||
802 | // get first contact | 823 | // get first contact |
803 | d.ContactGeom curContact = new d.ContactGeom(); | 824 | d.ContactGeom curContact = new d.ContactGeom(); |
825 | |||
804 | if (!GetCurContactGeom(0, ref curContact)) | 826 | if (!GetCurContactGeom(0, ref curContact)) |
805 | return; | 827 | return; |
806 | // for now it's the one with max depth | 828 | |
807 | ContactPoint maxDepthContact = new ContactPoint( | ||
808 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
809 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
810 | curContact.depth | ||
811 | ); | ||
812 | // do volume detection case | 829 | // do volume detection case |
813 | if ( | 830 | if ((p1.IsVolumeDtc || p2.IsVolumeDtc)) |
814 | (p1.IsVolumeDtc || p2.IsVolumeDtc)) | ||
815 | { | 831 | { |
832 | ContactPoint maxDepthContact = new ContactPoint( | ||
833 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
834 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
835 | curContact.depth, false | ||
836 | ); | ||
837 | |||
816 | collision_accounting_events(p1, p2, maxDepthContact); | 838 | collision_accounting_events(p1, p2, maxDepthContact); |
817 | return; | 839 | return; |
818 | } | 840 | } |
819 | 841 | ||
820 | // big messy collision analises | 842 | // big messy collision analises |
821 | 843 | ||
822 | Vector3 normoverride = Vector3.Zero; //damm c# | ||
823 | |||
824 | float mu = 0; | 844 | float mu = 0; |
825 | float bounce = 0; | 845 | float bounce = 0; |
826 | float cfm = 0.0001f; | 846 | float cfm = 0.0001f; |
@@ -831,36 +851,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
831 | ContactData contactdata1 = new ContactData(0, 0, false); | 851 | ContactData contactdata1 = new ContactData(0, 0, false); |
832 | ContactData contactdata2 = new ContactData(0, 0, false); | 852 | ContactData contactdata2 = new ContactData(0, 0, false); |
833 | 853 | ||
834 | bool dop1foot = false; | 854 | bool dop1ava = false; |
835 | bool dop2foot = false; | 855 | bool dop2ava = false; |
836 | bool ignore = false; | 856 | bool ignore = false; |
837 | bool AvanormOverride = false; | ||
838 | 857 | ||
839 | switch (p1.PhysicsActorType) | 858 | switch (p1.PhysicsActorType) |
840 | { | 859 | { |
841 | case (int)ActorTypes.Agent: | 860 | case (int)ActorTypes.Agent: |
842 | { | 861 | { |
843 | dop1foot = true; | 862 | dop1ava = true; |
844 | |||
845 | AvanormOverride = true; | ||
846 | Vector3 tmp = p2.Position - p1.Position; | ||
847 | normoverride = p2.Velocity - p1.Velocity; | ||
848 | mu = normoverride.LengthSquared(); | ||
849 | |||
850 | if (mu > 1e-6) | ||
851 | { | ||
852 | mu = 1.0f / (float)Math.Sqrt(mu); | ||
853 | normoverride *= mu; | ||
854 | mu = Vector3.Dot(tmp, normoverride); | ||
855 | if (mu > 0) | ||
856 | normoverride *= -1; | ||
857 | } | ||
858 | else | ||
859 | { | ||
860 | tmp.Normalize(); | ||
861 | normoverride = -tmp; | ||
862 | } | ||
863 | |||
864 | switch (p2.PhysicsActorType) | 863 | switch (p2.PhysicsActorType) |
865 | { | 864 | { |
866 | case (int)ActorTypes.Agent: | 865 | case (int)ActorTypes.Agent: |
@@ -871,7 +870,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
871 | case (int)ActorTypes.Prim: | 870 | case (int)ActorTypes.Prim: |
872 | if (p2.Velocity.LengthSquared() > 0.0f) | 871 | if (p2.Velocity.LengthSquared() > 0.0f) |
873 | p2.CollidingObj = true; | 872 | p2.CollidingObj = true; |
874 | dop1foot = true; | ||
875 | break; | 873 | break; |
876 | 874 | ||
877 | default: | 875 | default: |
@@ -886,33 +884,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
886 | { | 884 | { |
887 | case (int)ActorTypes.Agent: | 885 | case (int)ActorTypes.Agent: |
888 | 886 | ||
887 | dop2ava = true; | ||
889 | 888 | ||
890 | dop2foot = true; | ||
891 | |||
892 | AvanormOverride = true; | ||
893 | |||
894 | Vector3 tmp = p2.Position - p1.Position; | ||
895 | normoverride = p2.Velocity - p1.Velocity; | ||
896 | mu = normoverride.LengthSquared(); | ||
897 | if (mu > 1e-6) | ||
898 | { | ||
899 | mu = 1.0f / (float)Math.Sqrt(mu); | ||
900 | normoverride *= mu; | ||
901 | mu = Vector3.Dot(tmp, normoverride); | ||
902 | if (mu > 0) | ||
903 | normoverride *= -1; | ||
904 | } | ||
905 | else | ||
906 | { | ||
907 | tmp.Normalize(); | ||
908 | normoverride = -tmp; | ||
909 | } | ||
910 | |||
911 | bounce = 0; | ||
912 | mu = 0; | ||
913 | cfm = 0.0001f; | ||
914 | |||
915 | dop2foot = true; | ||
916 | if (p1.Velocity.LengthSquared() > 0.0f) | 889 | if (p1.Velocity.LengthSquared() > 0.0f) |
917 | p1.CollidingObj = true; | 890 | p1.CollidingObj = true; |
918 | break; | 891 | break; |
@@ -1017,166 +990,78 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1017 | default: | 990 | default: |
1018 | break; | 991 | break; |
1019 | } | 992 | } |
993 | |||
1020 | if (ignore) | 994 | if (ignore) |
1021 | return; | 995 | return; |
1022 | 996 | ||
1023 | IntPtr Joint; | ||
1024 | 997 | ||
1025 | int i = 0; | 998 | d.ContactGeom maxContact = curContact; |
999 | // if (IgnoreNegSides && curContact.side1 < 0) | ||
1000 | // maxContact.depth = float.MinValue; | ||
1001 | |||
1002 | d.ContactGeom minContact = curContact; | ||
1003 | // if (IgnoreNegSides && curContact.side1 < 0) | ||
1004 | // minContact.depth = float.MaxValue; | ||
1005 | |||
1006 | IntPtr Joint; | ||
1007 | bool FeetCollision = false; | ||
1026 | int ncontacts = 0; | 1008 | int ncontacts = 0; |
1027 | while(true) | ||
1028 | { | ||
1029 | 1009 | ||
1030 | if (IgnoreNegSides && curContact.side1 < 0) | ||
1031 | { | ||
1032 | if (++i >= count) | ||
1033 | break; | ||
1034 | 1010 | ||
1035 | if (!GetCurContactGeom(i, ref curContact)) | 1011 | int i = 0; |
1036 | break; | ||
1037 | } | ||
1038 | else | ||
1039 | 1012 | ||
1013 | while (true) | ||
1040 | { | 1014 | { |
1041 | if(dop1foot) | 1015 | if (m_global_contactcount >= maxContactsbeforedeath) |
1016 | break; | ||
1017 | |||
1018 | // if (!(IgnoreNegSides && curContact.side1 < 0)) | ||
1042 | { | 1019 | { |
1043 | if (!(((OdeCharacter)p1).Collide(g1,false, ref curContact))) | 1020 | bool noskip = true; |
1021 | if (dop1ava) | ||
1044 | { | 1022 | { |
1045 | if (++i >= count) | 1023 | if (!(((OdeCharacter)p1).Collide(g1,false, ref curContact, ref FeetCollision))) |
1046 | break; | 1024 | |
1047 | else | 1025 | noskip = false; |
1048 | continue; | ||
1049 | } | 1026 | } |
1050 | } | 1027 | else if (dop2ava) |
1051 | else if(dop2foot) | ||
1052 | { | ||
1053 | if(!(((OdeCharacter) p2).Collide(g2,true,ref curContact))) | ||
1054 | { | 1028 | { |
1055 | if (++i >= count) | 1029 | if (!(((OdeCharacter)p2).Collide(g2,true, ref curContact, ref FeetCollision))) |
1056 | break; | 1030 | noskip = false; |
1057 | else | ||
1058 | continue; | ||
1059 | } | 1031 | } |
1060 | } | ||
1061 | 1032 | ||
1062 | /* | 1033 | if (noskip) |
1063 | if (AvanormOverride) | ||
1064 | { | ||
1065 | if (curContact.depth > 0.3f) | ||
1066 | { | 1034 | { |
1067 | if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f) | 1035 | m_global_contactcount++; |
1068 | p1.IsColliding = true; | 1036 | ncontacts++; |
1069 | if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f) | ||
1070 | p2.IsColliding = true; | ||
1071 | curContact.normal.X = normoverride.X; | ||
1072 | curContact.normal.Y = normoverride.Y; | ||
1073 | curContact.normal.Z = normoverride.Z; | ||
1074 | } | ||
1075 | 1037 | ||
1076 | else | 1038 | Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale); |
1077 | { | 1039 | d.JointAttach(Joint, b1, b2); |
1078 | if (dop1foot) | ||
1079 | { | ||
1080 | float sz = p1.Size.Z; | ||
1081 | Vector3 vtmp = p1.Position; | ||
1082 | float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f; | ||
1083 | if (ppos > 0f) | ||
1084 | { | ||
1085 | if (!p1.Flying) | ||
1086 | { | ||
1087 | d.AABB aabb; | ||
1088 | d.GeomGetAABB(g2, out aabb); | ||
1089 | float tmp = vtmp.Z - sz * .18f; | ||
1090 | |||
1091 | if (aabb.MaxZ < tmp) | ||
1092 | { | ||
1093 | vtmp.X = curContact.pos.X - vtmp.X; | ||
1094 | vtmp.Y = curContact.pos.Y - vtmp.Y; | ||
1095 | vtmp.Z = -0.2f; | ||
1096 | vtmp.Normalize(); | ||
1097 | curContact.normal.X = vtmp.X; | ||
1098 | curContact.normal.Y = vtmp.Y; | ||
1099 | curContact.normal.Z = vtmp.Z; | ||
1100 | } | ||
1101 | } | ||
1102 | } | ||
1103 | else | ||
1104 | p1.IsColliding = true; | ||
1105 | 1040 | ||
1106 | } | 1041 | if (curContact.depth > maxContact.depth) |
1042 | maxContact = curContact; | ||
1107 | 1043 | ||
1108 | if (dop2foot) | 1044 | if (curContact.depth < minContact.depth) |
1109 | { | 1045 | minContact = curContact; |
1110 | float sz = p2.Size.Z; | ||
1111 | Vector3 vtmp = p2.Position; | ||
1112 | vtmp.Z -= sz * 0.5f; | ||
1113 | vtmp.Z += 0.5f; | ||
1114 | float ppos = vtmp.Z - curContact.pos.Z; | ||
1115 | if (ppos > 0f) | ||
1116 | { | ||
1117 | if (!p2.Flying) | ||
1118 | { | ||
1119 | float tmp = vtmp.Z - sz * .18f; | ||
1120 | vtmp.X = curContact.pos.X - vtmp.X; | ||
1121 | vtmp.Y = curContact.pos.Y - vtmp.Y; | ||
1122 | vtmp.Z = curContact.pos.Z - vtmp.Z; | ||
1123 | vtmp.Normalize(); | ||
1124 | curContact.normal.X = vtmp.X; | ||
1125 | curContact.normal.Y = vtmp.Y; | ||
1126 | curContact.normal.Z = vtmp.Z; | ||
1127 | } | ||
1128 | } | ||
1129 | // else | ||
1130 | p2.IsColliding = true; | ||
1131 | |||
1132 | } | ||
1133 | } | 1046 | } |
1134 | } | 1047 | } |
1135 | */ | ||
1136 | ncontacts++; | ||
1137 | Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale); | ||
1138 | d.JointAttach(Joint, b1, b2); | ||
1139 | |||
1140 | if (++m_global_contactcount >= maxContactsbeforedeath) | ||
1141 | break; | ||
1142 | 1048 | ||
1143 | if (++i >= count) | 1049 | if (++i >= count) |
1144 | break; | 1050 | break; |
1145 | 1051 | ||
1146 | if (!GetCurContactGeom(i, ref curContact)) | 1052 | if (!GetCurContactGeom(i, ref curContact)) |
1147 | break; | 1053 | break; |
1148 | |||
1149 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
1150 | { | ||
1151 | maxDepthContact.Position.X = curContact.pos.X; | ||
1152 | maxDepthContact.Position.Y = curContact.pos.Y; | ||
1153 | maxDepthContact.Position.Z = curContact.pos.Z; | ||
1154 | maxDepthContact.SurfaceNormal.X = curContact.normal.X; | ||
1155 | maxDepthContact.SurfaceNormal.Y = curContact.normal.Y; | ||
1156 | maxDepthContact.SurfaceNormal.Z = curContact.normal.Z; | ||
1157 | maxDepthContact.PenetrationDepth = curContact.depth; | ||
1158 | } | ||
1159 | } | 1054 | } |
1160 | } | ||
1161 | 1055 | ||
1162 | if(ncontacts > 0) | 1056 | if (ncontacts > 0) |
1163 | collision_accounting_events(p1, p2, maxDepthContact); | ||
1164 | |||
1165 | /* | ||
1166 | if (notskipedcount > geomContactPointsStartthrottle) | ||
1167 | { | 1057 | { |
1168 | // If there are more then 3 contact points, it's likely | 1058 | ContactPoint maxDepthContact = new ContactPoint( |
1169 | // that we've got a pile of objects, so ... | 1059 | new Vector3(maxContact.pos.X, maxContact.pos.Y, maxContact.pos.Z), |
1170 | // We don't want to send out hundreds of terse updates over and over again | 1060 | new Vector3(minContact.normal.X, minContact.normal.Y, minContact.normal.Z), |
1171 | // so lets throttle them and send them again after it's somewhat sorted out. | 1061 | maxContact.depth, FeetCollision |
1172 | this needs checking so out for now | 1062 | ); |
1173 | if (b1 != IntPtr.Zero) | 1063 | collision_accounting_events(p1, p2, maxDepthContact); |
1174 | p1.ThrottleUpdates = true; | ||
1175 | if (b2 != IntPtr.Zero) | ||
1176 | p2.ThrottleUpdates = true; | ||
1177 | |||
1178 | } | 1064 | } |
1179 | */ | ||
1180 | } | 1065 | } |
1181 | 1066 | ||
1182 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) | 1067 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) |
@@ -1267,10 +1152,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1267 | // chr.CollidingGround = false; not done here | 1152 | // chr.CollidingGround = false; not done here |
1268 | chr.CollidingObj = false; | 1153 | chr.CollidingObj = false; |
1269 | // do colisions with static space | 1154 | // do colisions with static space |
1270 | d.SpaceCollide2(StaticSpace, chr.topbox, IntPtr.Zero, nearCallback); | 1155 | d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback); |
1271 | d.SpaceCollide2(StaticSpace, chr.midbox, IntPtr.Zero, nearCallback); | 1156 | |
1272 | d.SpaceCollide2(StaticSpace, chr.feetbox, IntPtr.Zero, nearCallback); | 1157 | // chars with chars |
1273 | d.SpaceCollide2(StaticSpace, chr.bonebox, IntPtr.Zero, nearCallback); | 1158 | d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback); |
1274 | // no coll with gnd | 1159 | // no coll with gnd |
1275 | } | 1160 | } |
1276 | } | 1161 | } |
@@ -1312,16 +1197,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1312 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | 1197 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); |
1313 | } | 1198 | } |
1314 | } | 1199 | } |
1315 | // finally colide active things amoung them | 1200 | // colide active amoung them |
1316 | try | 1201 | try |
1317 | { | 1202 | { |
1318 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); | 1203 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); |
1319 | } | 1204 | } |
1320 | catch (AccessViolationException) | 1205 | catch (AccessViolationException) |
1321 | { | 1206 | { |
1207 | m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space"); | ||
1208 | } | ||
1209 | // and with chars | ||
1210 | try | ||
1211 | { | ||
1212 | d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback); | ||
1213 | } | ||
1214 | catch (AccessViolationException) | ||
1215 | { | ||
1322 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | 1216 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); |
1323 | } | 1217 | } |
1324 | // _perloopContact.Clear(); | 1218 | // _perloopContact.Clear(); |
1325 | } | 1219 | } |
1326 | 1220 | ||
1327 | #endregion | 1221 | #endregion |
@@ -1357,13 +1251,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1357 | 1251 | ||
1358 | #region Add/Remove Entities | 1252 | #region Add/Remove Entities |
1359 | 1253 | ||
1360 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 1254 | public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) |
1361 | { | 1255 | { |
1362 | Vector3 pos; | 1256 | Vector3 pos; |
1363 | pos.X = position.X; | 1257 | pos.X = position.X; |
1364 | pos.Y = position.Y; | 1258 | pos.Y = position.Y; |
1365 | pos.Z = position.Z; | 1259 | pos.Z = position.Z; |
1366 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, avPIDD, avPIDP, avDensity, avMovementDivisorWalk, avMovementDivisorRun); | 1260 | OdeCharacter newAv = new OdeCharacter(localID,avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun); |
1367 | newAv.Flying = isFlying; | 1261 | newAv.Flying = isFlying; |
1368 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | 1262 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; |
1369 | 1263 | ||
@@ -1806,7 +1700,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1806 | foreach (OdeCharacter actor in _characters) | 1700 | foreach (OdeCharacter actor in _characters) |
1807 | { | 1701 | { |
1808 | if (actor != null) | 1702 | if (actor != null) |
1809 | actor.Move(ODE_STEPSIZE, defects); | 1703 | actor.Move(defects); |
1810 | } | 1704 | } |
1811 | if (defects.Count != 0) | 1705 | if (defects.Count != 0) |
1812 | { | 1706 | { |