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-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs18
1 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
index 21fe9c0..799a324 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Physics.OdePlugin
129 req.length = length; 129 req.length = length;
130 req.Normal = direction; 130 req.Normal = direction;
131 req.Origin = position; 131 req.Origin = position;
132 req.filter = RayFilterFlags.AllPrims; 132 req.filter = RayFilterFlags.AllPrims | RayFilterFlags.land;
133 133
134 m_PendingRequests.Enqueue(req); 134 m_PendingRequests.Enqueue(req);
135 } 135 }
@@ -288,7 +288,10 @@ namespace OpenSim.Region.Physics.OdePlugin
288 catflags |= CollisionCategories.Water; 288 catflags |= CollisionCategories.Water;
289 289
290 if (catflags != 0) 290 if (catflags != 0)
291 {
292 d.GeomSetCollideBits(ray, (uint)catflags);
291 doSpaceRay(req); 293 doSpaceRay(req);
294 }
292 } 295 }
293 else 296 else
294 { 297 {
@@ -314,7 +317,8 @@ namespace OpenSim.Region.Physics.OdePlugin
314 /// 317 ///
315 318
316 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton; 319 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
317 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; 320// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
321 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
318 322
319 private void doSpaceRay(ODERayRequest req) 323 private void doSpaceRay(ODERayRequest req)
320 { 324 {
@@ -323,6 +327,16 @@ namespace OpenSim.Region.Physics.OdePlugin
323 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); 327 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
324 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) 328 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
325 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); 329 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
330 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
331 {
332 // current ode land to ray collisions is very bad
333 // so for now limit its range badly
334
335 if (req.length > 30.0f)
336 d.GeomRaySetLength(ray, 30.0f);
337
338 d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
339 }
326 340
327 if (req.callbackMethod is RaycastCallback) 341 if (req.callbackMethod is RaycastCallback)
328 { 342 {