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-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | 800 |
1 files changed, 800 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs new file mode 100644 index 0000000..7fe3109 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | |||
@@ -0,0 +1,800 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using OdeAPI; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Region.Physics.OdePlugin | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Processes raycast requests as ODE is in a state to be able to do them. | ||
43 | /// This ensures that it's thread safe and there will be no conflicts. | ||
44 | /// Requests get returned by a different thread then they were requested by. | ||
45 | /// </summary> | ||
46 | public class ODERayCastRequestManager | ||
47 | { | ||
48 | /// <summary> | ||
49 | /// Pending ray requests | ||
50 | /// </summary> | ||
51 | protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>(); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Scene that created this object. | ||
55 | /// </summary> | ||
56 | private OdeScene m_scene; | ||
57 | |||
58 | IntPtr ray; // the ray. we only need one for our lifetime | ||
59 | IntPtr Sphere; | ||
60 | IntPtr Box; | ||
61 | IntPtr Plane; | ||
62 | |||
63 | private int CollisionContactGeomsPerTest = 25; | ||
64 | private const int DefaultMaxCount = 25; | ||
65 | private const int MaxTimePerCallMS = 30; | ||
66 | |||
67 | /// <summary> | ||
68 | /// ODE near callback delegate | ||
69 | /// </summary> | ||
70 | private d.NearCallback nearCallback; | ||
71 | private d.NearCallback nearProbeCallback; | ||
72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
73 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | ||
74 | private RayFilterFlags CurrentRayFilter; | ||
75 | private int CurrentMaxCount; | ||
76 | |||
77 | public ODERayCastRequestManager(OdeScene pScene) | ||
78 | { | ||
79 | m_scene = pScene; | ||
80 | nearCallback = near; | ||
81 | nearProbeCallback = nearProbe; | ||
82 | ray = d.CreateRay(IntPtr.Zero, 1.0f); | ||
83 | d.GeomSetCategoryBits(ray, 0); | ||
84 | Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f); | ||
85 | d.GeomSetCategoryBits(Box, 0); | ||
86 | Sphere = d.CreateSphere(IntPtr.Zero,1.0f); | ||
87 | d.GeomSetCategoryBits(Sphere, 0); | ||
88 | Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f); | ||
89 | d.GeomSetCategoryBits(Sphere, 0); | ||
90 | } | ||
91 | |||
92 | public void QueueRequest(ODERayRequest req) | ||
93 | { | ||
94 | if (req.Count == 0) | ||
95 | req.Count = DefaultMaxCount; | ||
96 | |||
97 | m_PendingRequests.Enqueue(req); | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// Process all queued raycast requests | ||
102 | /// </summary> | ||
103 | /// <returns>Time in MS the raycasts took to process.</returns> | ||
104 | public int ProcessQueuedRequests() | ||
105 | { | ||
106 | |||
107 | if (m_PendingRequests.Count <= 0) | ||
108 | return 0; | ||
109 | |||
110 | if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero) | ||
111 | // oops something got wrong or scene isn't ready still | ||
112 | { | ||
113 | m_PendingRequests.Clear(); | ||
114 | return 0; | ||
115 | } | ||
116 | |||
117 | int time = Util.EnvironmentTickCount(); | ||
118 | |||
119 | ODERayRequest req; | ||
120 | int closestHit; | ||
121 | int backfacecull; | ||
122 | CollisionCategories catflags; | ||
123 | |||
124 | while (m_PendingRequests.Dequeue(out req)) | ||
125 | { | ||
126 | if (req.callbackMethod != null) | ||
127 | { | ||
128 | CurrentRayFilter = req.filter; | ||
129 | CurrentMaxCount = req.Count; | ||
130 | |||
131 | CollisionContactGeomsPerTest = req.Count & 0xffff; | ||
132 | |||
133 | closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1); | ||
134 | backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1); | ||
135 | |||
136 | if (req.callbackMethod is ProbeBoxCallback) | ||
137 | { | ||
138 | if (CollisionContactGeomsPerTest > 80) | ||
139 | CollisionContactGeomsPerTest = 80; | ||
140 | d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
141 | d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z); | ||
142 | d.Quaternion qtmp; | ||
143 | qtmp.X = req.orientation.X; | ||
144 | qtmp.Y = req.orientation.Y; | ||
145 | qtmp.Z = req.orientation.Z; | ||
146 | qtmp.W = req.orientation.W; | ||
147 | d.GeomSetQuaternion(Box, ref qtmp); | ||
148 | } | ||
149 | else if (req.callbackMethod is ProbeSphereCallback) | ||
150 | { | ||
151 | if (CollisionContactGeomsPerTest > 80) | ||
152 | CollisionContactGeomsPerTest = 80; | ||
153 | |||
154 | d.GeomSphereSetRadius(Sphere, req.length); | ||
155 | d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z); | ||
156 | } | ||
157 | else if (req.callbackMethod is ProbePlaneCallback) | ||
158 | { | ||
159 | if (CollisionContactGeomsPerTest > 80) | ||
160 | CollisionContactGeomsPerTest = 80; | ||
161 | |||
162 | d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length); | ||
163 | } | ||
164 | |||
165 | else | ||
166 | { | ||
167 | if (CollisionContactGeomsPerTest > 25) | ||
168 | CollisionContactGeomsPerTest = 25; | ||
169 | |||
170 | d.GeomRaySetLength(ray, req.length); | ||
171 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
172 | d.GeomRaySetParams(ray, 0, backfacecull); | ||
173 | d.GeomRaySetClosestHit(ray, closestHit); | ||
174 | |||
175 | if (req.callbackMethod is RaycastCallback) | ||
176 | { | ||
177 | // if we only want one get only one per Collision pair saving memory | ||
178 | CurrentRayFilter |= RayFilterFlags.ClosestHit; | ||
179 | d.GeomRaySetClosestHit(ray, 1); | ||
180 | } | ||
181 | else | ||
182 | d.GeomRaySetClosestHit(ray, closestHit); | ||
183 | } | ||
184 | |||
185 | if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0) | ||
186 | unchecked | ||
187 | { | ||
188 | CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT; | ||
189 | } | ||
190 | |||
191 | if (req.geom == IntPtr.Zero) | ||
192 | { | ||
193 | // translate ray filter to Collision flags | ||
194 | catflags = 0; | ||
195 | if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0) | ||
196 | catflags |= CollisionCategories.VolumeDtc; | ||
197 | if ((CurrentRayFilter & RayFilterFlags.phantom) != 0) | ||
198 | catflags |= CollisionCategories.Phantom; | ||
199 | if ((CurrentRayFilter & RayFilterFlags.agent) != 0) | ||
200 | catflags |= CollisionCategories.Character; | ||
201 | if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0) | ||
202 | catflags |= CollisionCategories.Geom; | ||
203 | if ((CurrentRayFilter & RayFilterFlags.land) != 0) | ||
204 | catflags |= CollisionCategories.Land; | ||
205 | if ((CurrentRayFilter & RayFilterFlags.water) != 0) | ||
206 | catflags |= CollisionCategories.Water; | ||
207 | |||
208 | if (catflags != 0) | ||
209 | { | ||
210 | if (req.callbackMethod is ProbeBoxCallback) | ||
211 | { | ||
212 | catflags |= CollisionCategories.Space; | ||
213 | d.GeomSetCollideBits(Box, (uint)catflags); | ||
214 | d.GeomSetCategoryBits(Box, (uint)catflags); | ||
215 | doProbe(req, Box); | ||
216 | } | ||
217 | else if (req.callbackMethod is ProbeSphereCallback) | ||
218 | { | ||
219 | catflags |= CollisionCategories.Space; | ||
220 | d.GeomSetCollideBits(Sphere, (uint)catflags); | ||
221 | d.GeomSetCategoryBits(Sphere, (uint)catflags); | ||
222 | doProbe(req, Sphere); | ||
223 | } | ||
224 | else if (req.callbackMethod is ProbePlaneCallback) | ||
225 | { | ||
226 | catflags |= CollisionCategories.Space; | ||
227 | d.GeomSetCollideBits(Plane, (uint)catflags); | ||
228 | d.GeomSetCategoryBits(Plane, (uint)catflags); | ||
229 | doPlane(req); | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | d.GeomSetCollideBits(ray, (uint)catflags); | ||
234 | doSpaceRay(req); | ||
235 | } | ||
236 | } | ||
237 | } | ||
238 | else | ||
239 | { | ||
240 | // if we select a geom don't use filters | ||
241 | |||
242 | if (req.callbackMethod is ProbePlaneCallback) | ||
243 | { | ||
244 | d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All); | ||
245 | doPlane(req); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | d.GeomSetCollideBits(ray, (uint)CollisionCategories.All); | ||
250 | doGeomRay(req); | ||
251 | } | ||
252 | } | ||
253 | } | ||
254 | |||
255 | if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS) | ||
256 | break; | ||
257 | } | ||
258 | |||
259 | lock (m_contactResults) | ||
260 | m_contactResults.Clear(); | ||
261 | |||
262 | return Util.EnvironmentTickCountSubtract(time); | ||
263 | } | ||
264 | /// <summary> | ||
265 | /// Method that actually initiates the raycast with spaces | ||
266 | /// </summary> | ||
267 | /// <param name="req"></param> | ||
268 | /// | ||
269 | |||
270 | private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton; | ||
271 | // private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | ||
272 | private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | ||
273 | |||
274 | private void doSpaceRay(ODERayRequest req) | ||
275 | { | ||
276 | // Collide tests | ||
277 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
278 | { | ||
279 | d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
280 | d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
281 | } | ||
282 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
283 | d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
284 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
285 | { | ||
286 | // current ode land to ray collisions is very bad | ||
287 | // so for now limit its range badly | ||
288 | |||
289 | if (req.length > 30.0f) | ||
290 | d.GeomRaySetLength(ray, 30.0f); | ||
291 | |||
292 | d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
293 | } | ||
294 | |||
295 | if (req.callbackMethod is RaycastCallback) | ||
296 | { | ||
297 | // Define default results | ||
298 | bool hitYN = false; | ||
299 | uint hitConsumerID = 0; | ||
300 | float distance = float.MaxValue; | ||
301 | Vector3 closestcontact = Vector3.Zero; | ||
302 | Vector3 snormal = Vector3.Zero; | ||
303 | |||
304 | // Find closest contact and object. | ||
305 | lock (m_contactResults) | ||
306 | { | ||
307 | foreach (ContactResult cResult in m_contactResults) | ||
308 | { | ||
309 | if(cResult.Depth < distance) | ||
310 | { | ||
311 | closestcontact = cResult.Pos; | ||
312 | hitConsumerID = cResult.ConsumerID; | ||
313 | distance = cResult.Depth; | ||
314 | snormal = cResult.Normal; | ||
315 | } | ||
316 | } | ||
317 | m_contactResults.Clear(); | ||
318 | } | ||
319 | |||
320 | if (distance > 0 && distance < float.MaxValue) | ||
321 | hitYN = true; | ||
322 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
323 | } | ||
324 | else | ||
325 | { | ||
326 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
327 | lock (m_PendingRequests) | ||
328 | { | ||
329 | cresult.AddRange(m_contactResults); | ||
330 | m_contactResults.Clear(); | ||
331 | } | ||
332 | ((RayCallback)req.callbackMethod)(cresult); | ||
333 | } | ||
334 | } | ||
335 | |||
336 | private void doProbe(ODERayRequest req, IntPtr probe) | ||
337 | { | ||
338 | // Collide tests | ||
339 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
340 | { | ||
341 | d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
342 | d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
343 | } | ||
344 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
345 | d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
346 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
347 | d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
348 | |||
349 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
350 | lock (m_PendingRequests) | ||
351 | { | ||
352 | cresult.AddRange(m_contactResults); | ||
353 | m_contactResults.Clear(); | ||
354 | } | ||
355 | if (req.callbackMethod is ProbeBoxCallback) | ||
356 | ((ProbeBoxCallback)req.callbackMethod)(cresult); | ||
357 | else if (req.callbackMethod is ProbeSphereCallback) | ||
358 | ((ProbeSphereCallback)req.callbackMethod)(cresult); | ||
359 | } | ||
360 | |||
361 | private void doPlane(ODERayRequest req) | ||
362 | { | ||
363 | // Collide tests | ||
364 | if (req.geom == IntPtr.Zero) | ||
365 | { | ||
366 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
367 | { | ||
368 | d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
369 | d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
370 | } | ||
371 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
372 | d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
373 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
374 | d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
375 | } | ||
376 | else | ||
377 | { | ||
378 | d.SpaceCollide2(Plane, req.geom, IntPtr.Zero, nearCallback); | ||
379 | } | ||
380 | |||
381 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
382 | lock (m_PendingRequests) | ||
383 | { | ||
384 | cresult.AddRange(m_contactResults); | ||
385 | m_contactResults.Clear(); | ||
386 | } | ||
387 | |||
388 | ((ProbePlaneCallback)req.callbackMethod)(cresult); | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// Method that actually initiates the raycast with a geom | ||
393 | /// </summary> | ||
394 | /// <param name="req"></param> | ||
395 | private void doGeomRay(ODERayRequest req) | ||
396 | { | ||
397 | // Collide test | ||
398 | d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test | ||
399 | |||
400 | if (req.callbackMethod is RaycastCallback) | ||
401 | { | ||
402 | // Define default results | ||
403 | bool hitYN = false; | ||
404 | uint hitConsumerID = 0; | ||
405 | float distance = float.MaxValue; | ||
406 | Vector3 closestcontact = Vector3.Zero; | ||
407 | Vector3 snormal = Vector3.Zero; | ||
408 | |||
409 | // Find closest contact and object. | ||
410 | lock (m_contactResults) | ||
411 | { | ||
412 | foreach (ContactResult cResult in m_contactResults) | ||
413 | { | ||
414 | if(cResult.Depth < distance ) | ||
415 | { | ||
416 | closestcontact = cResult.Pos; | ||
417 | hitConsumerID = cResult.ConsumerID; | ||
418 | distance = cResult.Depth; | ||
419 | snormal = cResult.Normal; | ||
420 | } | ||
421 | } | ||
422 | m_contactResults.Clear(); | ||
423 | } | ||
424 | |||
425 | if (distance > 0 && distance < float.MaxValue) | ||
426 | hitYN = true; | ||
427 | |||
428 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
429 | } | ||
430 | else | ||
431 | { | ||
432 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
433 | lock (m_PendingRequests) | ||
434 | { | ||
435 | cresult.AddRange(m_contactResults); | ||
436 | m_contactResults.Clear(); | ||
437 | } | ||
438 | ((RayCallback)req.callbackMethod)(cresult); | ||
439 | } | ||
440 | } | ||
441 | |||
442 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
443 | { | ||
444 | IntPtr ContactgeomsArray = m_scene.ContactgeomsArray; | ||
445 | if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest) | ||
446 | return false; | ||
447 | |||
448 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
449 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
450 | return true; | ||
451 | } | ||
452 | |||
453 | // This is the standard Near. g1 is the ray | ||
454 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
455 | { | ||
456 | if (g2 == IntPtr.Zero || g1 == g2) | ||
457 | return; | ||
458 | |||
459 | if (m_contactResults.Count >= CurrentMaxCount) | ||
460 | return; | ||
461 | |||
462 | if (d.GeomIsSpace(g2)) | ||
463 | { | ||
464 | try | ||
465 | { | ||
466 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
467 | } | ||
468 | catch (Exception e) | ||
469 | { | ||
470 | m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message); | ||
471 | } | ||
472 | return; | ||
473 | } | ||
474 | |||
475 | int count = 0; | ||
476 | try | ||
477 | { | ||
478 | count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
479 | } | ||
480 | catch (Exception e) | ||
481 | { | ||
482 | m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message); | ||
483 | return; | ||
484 | } | ||
485 | |||
486 | if (count == 0) | ||
487 | return; | ||
488 | /* | ||
489 | uint cat1 = d.GeomGetCategoryBits(g1); | ||
490 | uint cat2 = d.GeomGetCategoryBits(g2); | ||
491 | uint col1 = d.GeomGetCollideBits(g1); | ||
492 | uint col2 = d.GeomGetCollideBits(g2); | ||
493 | */ | ||
494 | |||
495 | uint ID = 0; | ||
496 | PhysicsActor p2 = null; | ||
497 | |||
498 | m_scene.actor_name_map.TryGetValue(g2, out p2); | ||
499 | |||
500 | if (p2 == null) | ||
501 | return; | ||
502 | |||
503 | switch (p2.PhysicsActorType) | ||
504 | { | ||
505 | case (int)ActorTypes.Prim: | ||
506 | |||
507 | RayFilterFlags thisFlags; | ||
508 | |||
509 | if (p2.IsPhysical) | ||
510 | thisFlags = RayFilterFlags.physical; | ||
511 | else | ||
512 | thisFlags = RayFilterFlags.nonphysical; | ||
513 | |||
514 | if (p2.Phantom) | ||
515 | thisFlags |= RayFilterFlags.phantom; | ||
516 | |||
517 | if (p2.IsVolumeDtc) | ||
518 | thisFlags |= RayFilterFlags.volumedtc; | ||
519 | |||
520 | if ((thisFlags & CurrentRayFilter) == 0) | ||
521 | return; | ||
522 | |||
523 | ID = ((OdePrim)p2).LocalID; | ||
524 | break; | ||
525 | |||
526 | case (int)ActorTypes.Agent: | ||
527 | |||
528 | if ((CurrentRayFilter & RayFilterFlags.agent) == 0) | ||
529 | return; | ||
530 | else | ||
531 | ID = ((OdeCharacter)p2).LocalID; | ||
532 | break; | ||
533 | |||
534 | case (int)ActorTypes.Ground: | ||
535 | |||
536 | if ((CurrentRayFilter & RayFilterFlags.land) == 0) | ||
537 | return; | ||
538 | break; | ||
539 | |||
540 | case (int)ActorTypes.Water: | ||
541 | |||
542 | if ((CurrentRayFilter & RayFilterFlags.water) == 0) | ||
543 | return; | ||
544 | break; | ||
545 | |||
546 | default: | ||
547 | break; | ||
548 | } | ||
549 | |||
550 | d.ContactGeom curcontact = new d.ContactGeom(); | ||
551 | |||
552 | // closestHit for now only works for meshs, so must do it for others | ||
553 | if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0) | ||
554 | { | ||
555 | // Loop all contacts, build results. | ||
556 | for (int i = 0; i < count; i++) | ||
557 | { | ||
558 | if (!GetCurContactGeom(i, ref curcontact)) | ||
559 | break; | ||
560 | |||
561 | ContactResult collisionresult = new ContactResult(); | ||
562 | collisionresult.ConsumerID = ID; | ||
563 | collisionresult.Pos.X = curcontact.pos.X; | ||
564 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
565 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
566 | collisionresult.Depth = curcontact.depth; | ||
567 | collisionresult.Normal.X = curcontact.normal.X; | ||
568 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
569 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
570 | lock (m_contactResults) | ||
571 | { | ||
572 | m_contactResults.Add(collisionresult); | ||
573 | if (m_contactResults.Count >= CurrentMaxCount) | ||
574 | return; | ||
575 | } | ||
576 | } | ||
577 | } | ||
578 | else | ||
579 | { | ||
580 | // keep only closest contact | ||
581 | ContactResult collisionresult = new ContactResult(); | ||
582 | collisionresult.ConsumerID = ID; | ||
583 | collisionresult.Depth = float.MaxValue; | ||
584 | |||
585 | for (int i = 0; i < count; i++) | ||
586 | { | ||
587 | if (!GetCurContactGeom(i, ref curcontact)) | ||
588 | break; | ||
589 | |||
590 | if (curcontact.depth < collisionresult.Depth) | ||
591 | { | ||
592 | collisionresult.Pos.X = curcontact.pos.X; | ||
593 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
594 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
595 | collisionresult.Depth = curcontact.depth; | ||
596 | collisionresult.Normal.X = curcontact.normal.X; | ||
597 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
598 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
599 | } | ||
600 | } | ||
601 | |||
602 | if (collisionresult.Depth != float.MaxValue) | ||
603 | { | ||
604 | lock (m_contactResults) | ||
605 | m_contactResults.Add(collisionresult); | ||
606 | } | ||
607 | } | ||
608 | } | ||
609 | |||
610 | private void nearProbe(IntPtr space, IntPtr g1, IntPtr g2) | ||
611 | { | ||
612 | if (g1 == IntPtr.Zero || g1 == g2) | ||
613 | return; | ||
614 | |||
615 | if (m_contactResults.Count >= CurrentMaxCount) | ||
616 | return; | ||
617 | |||
618 | if (d.GeomIsSpace(g1)) | ||
619 | { | ||
620 | try | ||
621 | { | ||
622 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearProbeCallback); | ||
623 | } | ||
624 | catch (Exception e) | ||
625 | { | ||
626 | m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message); | ||
627 | } | ||
628 | return; | ||
629 | } | ||
630 | |||
631 | int count = 0; | ||
632 | try | ||
633 | { | ||
634 | count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
635 | } | ||
636 | catch (Exception e) | ||
637 | { | ||
638 | m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message); | ||
639 | return; | ||
640 | } | ||
641 | |||
642 | if (count == 0) | ||
643 | return; | ||
644 | |||
645 | uint ID = 0; | ||
646 | PhysicsActor p1 = null; | ||
647 | |||
648 | m_scene.actor_name_map.TryGetValue(g1, out p1); | ||
649 | |||
650 | if (p1 == null) | ||
651 | return; | ||
652 | |||
653 | switch (p1.PhysicsActorType) | ||
654 | { | ||
655 | case (int)ActorTypes.Prim: | ||
656 | |||
657 | RayFilterFlags thisFlags; | ||
658 | |||
659 | if (p1.IsPhysical) | ||
660 | thisFlags = RayFilterFlags.physical; | ||
661 | else | ||
662 | thisFlags = RayFilterFlags.nonphysical; | ||
663 | |||
664 | if (p1.Phantom) | ||
665 | thisFlags |= RayFilterFlags.phantom; | ||
666 | |||
667 | if (p1.IsVolumeDtc) | ||
668 | thisFlags |= RayFilterFlags.volumedtc; | ||
669 | |||
670 | if ((thisFlags & CurrentRayFilter) == 0) | ||
671 | return; | ||
672 | |||
673 | ID = ((OdePrim)p1).LocalID; | ||
674 | break; | ||
675 | |||
676 | case (int)ActorTypes.Agent: | ||
677 | |||
678 | if ((CurrentRayFilter & RayFilterFlags.agent) == 0) | ||
679 | return; | ||
680 | else | ||
681 | ID = ((OdeCharacter)p1).LocalID; | ||
682 | break; | ||
683 | |||
684 | case (int)ActorTypes.Ground: | ||
685 | |||
686 | if ((CurrentRayFilter & RayFilterFlags.land) == 0) | ||
687 | return; | ||
688 | break; | ||
689 | |||
690 | case (int)ActorTypes.Water: | ||
691 | |||
692 | if ((CurrentRayFilter & RayFilterFlags.water) == 0) | ||
693 | return; | ||
694 | break; | ||
695 | |||
696 | default: | ||
697 | break; | ||
698 | } | ||
699 | |||
700 | d.ContactGeom curcontact = new d.ContactGeom(); | ||
701 | |||
702 | // closestHit for now only works for meshs, so must do it for others | ||
703 | if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0) | ||
704 | { | ||
705 | // Loop all contacts, build results. | ||
706 | for (int i = 0; i < count; i++) | ||
707 | { | ||
708 | if (!GetCurContactGeom(i, ref curcontact)) | ||
709 | break; | ||
710 | |||
711 | ContactResult collisionresult = new ContactResult(); | ||
712 | collisionresult.ConsumerID = ID; | ||
713 | collisionresult.Pos.X = curcontact.pos.X; | ||
714 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
715 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
716 | collisionresult.Depth = curcontact.depth; | ||
717 | collisionresult.Normal.X = curcontact.normal.X; | ||
718 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
719 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
720 | lock (m_contactResults) | ||
721 | { | ||
722 | m_contactResults.Add(collisionresult); | ||
723 | if (m_contactResults.Count >= CurrentMaxCount) | ||
724 | return; | ||
725 | } | ||
726 | } | ||
727 | } | ||
728 | else | ||
729 | { | ||
730 | // keep only closest contact | ||
731 | ContactResult collisionresult = new ContactResult(); | ||
732 | collisionresult.ConsumerID = ID; | ||
733 | collisionresult.Depth = float.MaxValue; | ||
734 | |||
735 | for (int i = 0; i < count; i++) | ||
736 | { | ||
737 | if (!GetCurContactGeom(i, ref curcontact)) | ||
738 | break; | ||
739 | |||
740 | if (curcontact.depth < collisionresult.Depth) | ||
741 | { | ||
742 | collisionresult.Pos.X = curcontact.pos.X; | ||
743 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
744 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
745 | collisionresult.Depth = curcontact.depth; | ||
746 | collisionresult.Normal.X = curcontact.normal.X; | ||
747 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
748 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
749 | } | ||
750 | } | ||
751 | |||
752 | if (collisionresult.Depth != float.MaxValue) | ||
753 | { | ||
754 | lock (m_contactResults) | ||
755 | m_contactResults.Add(collisionresult); | ||
756 | } | ||
757 | } | ||
758 | } | ||
759 | |||
760 | /// <summary> | ||
761 | /// Dereference the creator scene so that it can be garbage collected if needed. | ||
762 | /// </summary> | ||
763 | internal void Dispose() | ||
764 | { | ||
765 | m_scene = null; | ||
766 | if (ray != IntPtr.Zero) | ||
767 | { | ||
768 | d.GeomDestroy(ray); | ||
769 | ray = IntPtr.Zero; | ||
770 | } | ||
771 | if (Box != IntPtr.Zero) | ||
772 | { | ||
773 | d.GeomDestroy(Box); | ||
774 | Box = IntPtr.Zero; | ||
775 | } | ||
776 | if (Sphere != IntPtr.Zero) | ||
777 | { | ||
778 | d.GeomDestroy(Sphere); | ||
779 | Sphere = IntPtr.Zero; | ||
780 | } | ||
781 | if (Plane != IntPtr.Zero) | ||
782 | { | ||
783 | d.GeomDestroy(Plane); | ||
784 | Plane = IntPtr.Zero; | ||
785 | } | ||
786 | } | ||
787 | } | ||
788 | |||
789 | public struct ODERayRequest | ||
790 | { | ||
791 | public IntPtr geom; | ||
792 | public Vector3 Origin; | ||
793 | public Vector3 Normal; | ||
794 | public int Count; | ||
795 | public float length; | ||
796 | public object callbackMethod; | ||
797 | public RayFilterFlags filter; | ||
798 | public Quaternion orientation; | ||
799 | } | ||
800 | } \ No newline at end of file | ||