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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs | 931 |
1 files changed, 931 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs new file mode 100644 index 0000000..73dd2fd --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs | |||
@@ -0,0 +1,931 @@ | |||
1 | /* | ||
2 | * AJLDuarte 2012 | ||
3 | */ | ||
4 | |||
5 | using System; | ||
6 | using System.Threading; | ||
7 | using System.Collections.Generic; | ||
8 | using System.IO; | ||
9 | using System.Reflection; | ||
10 | using System.Runtime.InteropServices; | ||
11 | using System.Text; | ||
12 | using OpenSim.Framework; | ||
13 | using OpenSim.Region.Physics.Manager; | ||
14 | using OdeAPI; | ||
15 | using log4net; | ||
16 | using Nini.Config; | ||
17 | using OpenMetaverse; | ||
18 | |||
19 | namespace OpenSim.Region.Physics.OdePlugin | ||
20 | { | ||
21 | public enum MeshState : byte | ||
22 | { | ||
23 | noNeed = 0, | ||
24 | |||
25 | loadingAsset = 1, | ||
26 | |||
27 | AssetOK = 0x0f, // 00001111 | ||
28 | |||
29 | NeedMask = 0x30, // 00110000 | ||
30 | needMesh = 0x10, // 00010000 | ||
31 | needAsset = 0x20, // 00100000 | ||
32 | |||
33 | FailMask = 0xC0, // 11000000 | ||
34 | AssetFailed = 0x40, // 01000000 | ||
35 | MeshFailed = 0x80, // 10000000 | ||
36 | |||
37 | MeshNoColide = FailMask | needAsset | ||
38 | } | ||
39 | |||
40 | public enum meshWorkerCmnds : byte | ||
41 | { | ||
42 | nop = 0, | ||
43 | addnew, | ||
44 | changefull, | ||
45 | changesize, | ||
46 | changeshapetype, | ||
47 | getmesh, | ||
48 | } | ||
49 | |||
50 | public class ODEPhysRepData | ||
51 | { | ||
52 | public PhysicsActor actor; | ||
53 | public PrimitiveBaseShape pbs; | ||
54 | public IMesh mesh; | ||
55 | |||
56 | public Vector3 size; | ||
57 | public Vector3 OBB; | ||
58 | public Vector3 OBBOffset; | ||
59 | |||
60 | public float volume; | ||
61 | |||
62 | public byte shapetype; | ||
63 | public bool hasOBB; | ||
64 | public bool hasMeshVolume; | ||
65 | public MeshState meshState; | ||
66 | public UUID? assetID; | ||
67 | public meshWorkerCmnds comand; | ||
68 | } | ||
69 | |||
70 | public class ODEMeshWorker | ||
71 | { | ||
72 | |||
73 | private ILog m_log; | ||
74 | private OdeScene m_scene; | ||
75 | private IMesher m_mesher; | ||
76 | |||
77 | public bool meshSculptedPrim = true; | ||
78 | public bool forceSimplePrimMeshing = false; | ||
79 | public float meshSculptLOD = 32; | ||
80 | public float MeshSculptphysicalLOD = 32; | ||
81 | |||
82 | |||
83 | private OpenSim.Framework.BlockingQueue<ODEPhysRepData> createqueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>(); | ||
84 | private bool m_running; | ||
85 | |||
86 | private Thread m_thread; | ||
87 | |||
88 | public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig) | ||
89 | { | ||
90 | m_scene = pScene; | ||
91 | m_log = pLog; | ||
92 | m_mesher = pMesher; | ||
93 | |||
94 | if (pConfig != null) | ||
95 | { | ||
96 | forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
97 | meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); | ||
98 | meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD); | ||
99 | MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); | ||
100 | } | ||
101 | m_running = true; | ||
102 | m_thread = new Thread(DoWork); | ||
103 | m_thread.Start(); | ||
104 | } | ||
105 | |||
106 | private void DoWork() | ||
107 | { | ||
108 | m_mesher.ExpireFileCache(); | ||
109 | |||
110 | while(m_running) | ||
111 | { | ||
112 | ODEPhysRepData nextRep = createqueue.Dequeue(); | ||
113 | if(!m_running) | ||
114 | return; | ||
115 | if (nextRep == null) | ||
116 | continue; | ||
117 | if (m_scene.haveActor(nextRep.actor)) | ||
118 | { | ||
119 | switch (nextRep.comand) | ||
120 | { | ||
121 | case meshWorkerCmnds.changefull: | ||
122 | case meshWorkerCmnds.changeshapetype: | ||
123 | case meshWorkerCmnds.changesize: | ||
124 | GetMesh(nextRep); | ||
125 | if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor)) | ||
126 | m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep); | ||
127 | break; | ||
128 | case meshWorkerCmnds.getmesh: | ||
129 | DoRepDataGetMesh(nextRep); | ||
130 | break; | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | |||
136 | public void Stop() | ||
137 | { | ||
138 | try | ||
139 | { | ||
140 | m_thread.Abort(); | ||
141 | createqueue.Clear(); | ||
142 | } | ||
143 | catch | ||
144 | { | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, | ||
149 | Vector3 size, byte shapetype) | ||
150 | { | ||
151 | ODEPhysRepData repData = new ODEPhysRepData(); | ||
152 | repData.actor = actor; | ||
153 | repData.pbs = pbs; | ||
154 | repData.size = size; | ||
155 | repData.shapetype = shapetype; | ||
156 | |||
157 | CheckMesh(repData); | ||
158 | CalcVolumeData(repData); | ||
159 | m_scene.AddChange(actor, changes.PhysRepData, repData); | ||
160 | return; | ||
161 | } | ||
162 | |||
163 | public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, | ||
164 | Vector3 size, byte shapetype) | ||
165 | { | ||
166 | ODEPhysRepData repData = new ODEPhysRepData(); | ||
167 | repData.actor = actor; | ||
168 | repData.pbs = pbs; | ||
169 | repData.size = size; | ||
170 | repData.shapetype = shapetype; | ||
171 | |||
172 | CheckMesh(repData); | ||
173 | CalcVolumeData(repData); | ||
174 | m_scene.AddChange(actor, changes.AddPhysRep, repData); | ||
175 | return repData; | ||
176 | } | ||
177 | |||
178 | public void RequestMesh(ODEPhysRepData repData) | ||
179 | { | ||
180 | repData.mesh = null; | ||
181 | |||
182 | if (repData.meshState == MeshState.needAsset) | ||
183 | { | ||
184 | PrimitiveBaseShape pbs = repData.pbs; | ||
185 | |||
186 | // check if we got outdated | ||
187 | |||
188 | if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero) | ||
189 | { | ||
190 | repData.meshState = MeshState.noNeed; | ||
191 | return; | ||
192 | } | ||
193 | |||
194 | repData.assetID = pbs.SculptTexture; | ||
195 | repData.meshState = MeshState.loadingAsset; | ||
196 | |||
197 | repData.comand = meshWorkerCmnds.getmesh; | ||
198 | createqueue.Enqueue(repData); | ||
199 | } | ||
200 | } | ||
201 | |||
202 | // creates and prepares a mesh to use and calls parameters estimation | ||
203 | public bool CreateActorPhysRep(ODEPhysRepData repData) | ||
204 | { | ||
205 | IMesh mesh = repData.mesh; | ||
206 | |||
207 | if (mesh != null) | ||
208 | { | ||
209 | IntPtr vertices, indices; | ||
210 | int vertexCount, indexCount; | ||
211 | int vertexStride, triStride; | ||
212 | |||
213 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); | ||
214 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); | ||
215 | |||
216 | if (vertexCount == 0 || indexCount == 0) | ||
217 | { | ||
218 | m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}", | ||
219 | repData.actor.Name, repData.pbs.SculptTexture.ToString()); | ||
220 | repData.meshState = MeshState.MeshFailed; | ||
221 | repData.hasOBB = false; | ||
222 | repData.mesh = null; | ||
223 | m_scene.mesher.ReleaseMesh(mesh); | ||
224 | } | ||
225 | else | ||
226 | { | ||
227 | repData.OBBOffset = mesh.GetCentroid(); | ||
228 | repData.OBB = mesh.GetOBB(); | ||
229 | repData.hasOBB = true; | ||
230 | mesh.releaseSourceMeshData(); | ||
231 | } | ||
232 | } | ||
233 | CalcVolumeData(repData); | ||
234 | return true; | ||
235 | } | ||
236 | |||
237 | public void AssetLoaded(ODEPhysRepData repData) | ||
238 | { | ||
239 | if (m_scene.haveActor(repData.actor)) | ||
240 | { | ||
241 | if (needsMeshing(repData.pbs)) // no need for pbs now? | ||
242 | { | ||
243 | repData.comand = meshWorkerCmnds.changefull; | ||
244 | createqueue.Enqueue(repData); | ||
245 | } | ||
246 | } | ||
247 | else | ||
248 | repData.pbs.SculptData = Utils.EmptyBytes; | ||
249 | } | ||
250 | |||
251 | public void DoRepDataGetMesh(ODEPhysRepData repData) | ||
252 | { | ||
253 | if (!repData.pbs.SculptEntry) | ||
254 | return; | ||
255 | |||
256 | if (repData.meshState != MeshState.loadingAsset) | ||
257 | return; | ||
258 | |||
259 | if (repData.assetID == null || repData.assetID == UUID.Zero) | ||
260 | return; | ||
261 | |||
262 | if (repData.assetID != repData.pbs.SculptTexture) | ||
263 | return; | ||
264 | |||
265 | // check if it is in cache | ||
266 | GetMesh(repData); | ||
267 | if (repData.meshState != MeshState.needAsset) | ||
268 | { | ||
269 | CreateActorPhysRep(repData); | ||
270 | m_scene.AddChange(repData.actor, changes.PhysRepData, repData); | ||
271 | return; | ||
272 | } | ||
273 | |||
274 | RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod; | ||
275 | if (assetProvider == null) | ||
276 | return; | ||
277 | ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log); | ||
278 | } | ||
279 | |||
280 | |||
281 | /// <summary> | ||
282 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
283 | /// </summary> | ||
284 | /// <param name="pbs"></param> | ||
285 | /// <returns></returns> | ||
286 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
287 | { | ||
288 | // check sculpts or meshs | ||
289 | if (pbs.SculptEntry) | ||
290 | { | ||
291 | if (meshSculptedPrim) | ||
292 | return true; | ||
293 | |||
294 | if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs | ||
295 | return true; | ||
296 | |||
297 | return false; | ||
298 | } | ||
299 | |||
300 | if (forceSimplePrimMeshing) | ||
301 | return true; | ||
302 | |||
303 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
304 | |||
305 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
306 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
307 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
308 | { | ||
309 | |||
310 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
311 | && pbs.ProfileHollow == 0 | ||
312 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
313 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
314 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
315 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
316 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
317 | { | ||
318 | return false; | ||
319 | } | ||
320 | } | ||
321 | |||
322 | // following code doesn't give meshs to boxes and spheres ever | ||
323 | // and it's odd.. so for now just return true if asked to force meshs | ||
324 | // hopefully mesher will fail if doesn't suport so things still get basic boxes | ||
325 | |||
326 | int iPropertiesNotSupportedDefault = 0; | ||
327 | |||
328 | if (pbs.ProfileHollow != 0) | ||
329 | iPropertiesNotSupportedDefault++; | ||
330 | |||
331 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
332 | iPropertiesNotSupportedDefault++; | ||
333 | |||
334 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
335 | iPropertiesNotSupportedDefault++; | ||
336 | |||
337 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
338 | iPropertiesNotSupportedDefault++; | ||
339 | |||
340 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
341 | iPropertiesNotSupportedDefault++; | ||
342 | |||
343 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
344 | iPropertiesNotSupportedDefault++; | ||
345 | |||
346 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
347 | iPropertiesNotSupportedDefault++; | ||
348 | |||
349 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
350 | iPropertiesNotSupportedDefault++; | ||
351 | |||
352 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) | ||
353 | iPropertiesNotSupportedDefault++; | ||
354 | |||
355 | // test for torus | ||
356 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
357 | { | ||
358 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
359 | { | ||
360 | iPropertiesNotSupportedDefault++; | ||
361 | } | ||
362 | } | ||
363 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
364 | { | ||
365 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
366 | { | ||
367 | iPropertiesNotSupportedDefault++; | ||
368 | } | ||
369 | |||
370 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
371 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
372 | { | ||
373 | iPropertiesNotSupportedDefault++; | ||
374 | } | ||
375 | } | ||
376 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
377 | { | ||
378 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
379 | { | ||
380 | iPropertiesNotSupportedDefault++; | ||
381 | } | ||
382 | } | ||
383 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
384 | { | ||
385 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
386 | { | ||
387 | iPropertiesNotSupportedDefault++; | ||
388 | } | ||
389 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
390 | { | ||
391 | iPropertiesNotSupportedDefault++; | ||
392 | } | ||
393 | } | ||
394 | |||
395 | if (iPropertiesNotSupportedDefault == 0) | ||
396 | { | ||
397 | return false; | ||
398 | } | ||
399 | return true; | ||
400 | } | ||
401 | |||
402 | // see if we need a mesh and if so if we have a cached one | ||
403 | // called with a new repData | ||
404 | public void CheckMesh(ODEPhysRepData repData) | ||
405 | { | ||
406 | PhysicsActor actor = repData.actor; | ||
407 | PrimitiveBaseShape pbs = repData.pbs; | ||
408 | |||
409 | if (!needsMeshing(pbs)) | ||
410 | { | ||
411 | repData.meshState = MeshState.noNeed; | ||
412 | return; | ||
413 | } | ||
414 | |||
415 | IMesh mesh = null; | ||
416 | |||
417 | Vector3 size = repData.size; | ||
418 | byte shapetype = repData.shapetype; | ||
419 | |||
420 | bool convex; | ||
421 | |||
422 | int clod = (int)LevelOfDetail.High; | ||
423 | if (shapetype == 0) | ||
424 | convex = false; | ||
425 | else | ||
426 | { | ||
427 | convex = true; | ||
428 | if (pbs.SculptType != (byte)SculptType.Mesh) | ||
429 | clod = (int)LevelOfDetail.Low; | ||
430 | } | ||
431 | |||
432 | mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex); | ||
433 | |||
434 | if (mesh == null) | ||
435 | { | ||
436 | if (pbs.SculptEntry) | ||
437 | { | ||
438 | if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero) | ||
439 | { | ||
440 | repData.assetID = pbs.SculptTexture; | ||
441 | repData.meshState = MeshState.needAsset; | ||
442 | } | ||
443 | else | ||
444 | repData.meshState = MeshState.MeshFailed; | ||
445 | |||
446 | return; | ||
447 | } | ||
448 | else | ||
449 | { | ||
450 | repData.meshState = MeshState.needMesh; | ||
451 | mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true); | ||
452 | if (mesh == null) | ||
453 | { | ||
454 | repData.meshState = MeshState.MeshFailed; | ||
455 | return; | ||
456 | } | ||
457 | } | ||
458 | } | ||
459 | |||
460 | repData.meshState = MeshState.AssetOK; | ||
461 | repData.mesh = mesh; | ||
462 | |||
463 | if (pbs.SculptEntry) | ||
464 | { | ||
465 | repData.assetID = pbs.SculptTexture; | ||
466 | } | ||
467 | |||
468 | pbs.SculptData = Utils.EmptyBytes; | ||
469 | return ; | ||
470 | } | ||
471 | |||
472 | public void GetMesh(ODEPhysRepData repData) | ||
473 | { | ||
474 | PhysicsActor actor = repData.actor; | ||
475 | |||
476 | PrimitiveBaseShape pbs = repData.pbs; | ||
477 | |||
478 | repData.mesh = null; | ||
479 | repData.hasOBB = false; | ||
480 | |||
481 | if (!needsMeshing(pbs)) | ||
482 | { | ||
483 | repData.meshState = MeshState.noNeed; | ||
484 | return; | ||
485 | } | ||
486 | |||
487 | if (repData.meshState == MeshState.MeshFailed) | ||
488 | return; | ||
489 | |||
490 | if (pbs.SculptEntry) | ||
491 | { | ||
492 | if (repData.meshState == MeshState.AssetFailed) | ||
493 | { | ||
494 | if (pbs.SculptTexture == repData.assetID) | ||
495 | return; | ||
496 | } | ||
497 | } | ||
498 | |||
499 | repData.meshState = MeshState.noNeed; | ||
500 | |||
501 | IMesh mesh = null; | ||
502 | Vector3 size = repData.size; | ||
503 | byte shapetype = repData.shapetype; | ||
504 | |||
505 | bool convex; | ||
506 | int clod = (int)LevelOfDetail.High; | ||
507 | if (shapetype == 0) | ||
508 | convex = false; | ||
509 | else | ||
510 | { | ||
511 | convex = true; | ||
512 | if (pbs.SculptType != (byte)SculptType.Mesh) | ||
513 | clod = (int)LevelOfDetail.Low; | ||
514 | } | ||
515 | |||
516 | mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true); | ||
517 | |||
518 | if (mesh == null) | ||
519 | { | ||
520 | if (pbs.SculptEntry) | ||
521 | { | ||
522 | if (pbs.SculptTexture == UUID.Zero) | ||
523 | return; | ||
524 | |||
525 | repData.assetID = pbs.SculptTexture; | ||
526 | |||
527 | if (pbs.SculptData == null || pbs.SculptData.Length == 0) | ||
528 | { | ||
529 | repData.meshState = MeshState.needAsset; | ||
530 | return; | ||
531 | } | ||
532 | } | ||
533 | } | ||
534 | |||
535 | repData.mesh = mesh; | ||
536 | repData.pbs.SculptData = Utils.EmptyBytes; | ||
537 | |||
538 | if (mesh == null) | ||
539 | { | ||
540 | if (pbs.SculptEntry) | ||
541 | repData.meshState = MeshState.AssetFailed; | ||
542 | else | ||
543 | repData.meshState = MeshState.MeshFailed; | ||
544 | |||
545 | return; | ||
546 | } | ||
547 | |||
548 | repData.meshState = MeshState.AssetOK; | ||
549 | |||
550 | return; | ||
551 | } | ||
552 | |||
553 | private void CalculateBasicPrimVolume(ODEPhysRepData repData) | ||
554 | { | ||
555 | PrimitiveBaseShape _pbs = repData.pbs; | ||
556 | Vector3 _size = repData.size; | ||
557 | |||
558 | float volume = _size.X * _size.Y * _size.Z; // default | ||
559 | float tmp; | ||
560 | |||
561 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; | ||
562 | float hollowVolume = hollowAmount * hollowAmount; | ||
563 | |||
564 | switch (_pbs.ProfileShape) | ||
565 | { | ||
566 | case ProfileShape.Square: | ||
567 | // default box | ||
568 | |||
569 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
570 | { | ||
571 | if (hollowAmount > 0.0) | ||
572 | { | ||
573 | switch (_pbs.HollowShape) | ||
574 | { | ||
575 | case HollowShape.Square: | ||
576 | case HollowShape.Same: | ||
577 | break; | ||
578 | |||
579 | case HollowShape.Circle: | ||
580 | |||
581 | hollowVolume *= 0.78539816339f; | ||
582 | break; | ||
583 | |||
584 | case HollowShape.Triangle: | ||
585 | |||
586 | hollowVolume *= (0.5f * .5f); | ||
587 | break; | ||
588 | |||
589 | default: | ||
590 | hollowVolume = 0; | ||
591 | break; | ||
592 | } | ||
593 | volume *= (1.0f - hollowVolume); | ||
594 | } | ||
595 | } | ||
596 | |||
597 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
598 | { | ||
599 | //a tube | ||
600 | |||
601 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); | ||
602 | tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY); | ||
603 | volume -= volume * tmp * tmp; | ||
604 | |||
605 | if (hollowAmount > 0.0) | ||
606 | { | ||
607 | hollowVolume *= hollowAmount; | ||
608 | |||
609 | switch (_pbs.HollowShape) | ||
610 | { | ||
611 | case HollowShape.Square: | ||
612 | case HollowShape.Same: | ||
613 | break; | ||
614 | |||
615 | case HollowShape.Circle: | ||
616 | hollowVolume *= 0.78539816339f; | ||
617 | break; | ||
618 | |||
619 | case HollowShape.Triangle: | ||
620 | hollowVolume *= 0.5f * 0.5f; | ||
621 | break; | ||
622 | default: | ||
623 | hollowVolume = 0; | ||
624 | break; | ||
625 | } | ||
626 | volume *= (1.0f - hollowVolume); | ||
627 | } | ||
628 | } | ||
629 | |||
630 | break; | ||
631 | |||
632 | case ProfileShape.Circle: | ||
633 | |||
634 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
635 | { | ||
636 | volume *= 0.78539816339f; // elipse base | ||
637 | |||
638 | if (hollowAmount > 0.0) | ||
639 | { | ||
640 | switch (_pbs.HollowShape) | ||
641 | { | ||
642 | case HollowShape.Same: | ||
643 | case HollowShape.Circle: | ||
644 | break; | ||
645 | |||
646 | case HollowShape.Square: | ||
647 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
648 | break; | ||
649 | |||
650 | case HollowShape.Triangle: | ||
651 | hollowVolume *= .5f * 1.27323954473516f; | ||
652 | break; | ||
653 | |||
654 | default: | ||
655 | hollowVolume = 0; | ||
656 | break; | ||
657 | } | ||
658 | volume *= (1.0f - hollowVolume); | ||
659 | } | ||
660 | } | ||
661 | |||
662 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
663 | { | ||
664 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); | ||
665 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
666 | volume *= (1.0f - tmp * tmp); | ||
667 | |||
668 | if (hollowAmount > 0.0) | ||
669 | { | ||
670 | |||
671 | // calculate the hollow volume by it's shape compared to the prim shape | ||
672 | hollowVolume *= hollowAmount; | ||
673 | |||
674 | switch (_pbs.HollowShape) | ||
675 | { | ||
676 | case HollowShape.Same: | ||
677 | case HollowShape.Circle: | ||
678 | break; | ||
679 | |||
680 | case HollowShape.Square: | ||
681 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
682 | break; | ||
683 | |||
684 | case HollowShape.Triangle: | ||
685 | hollowVolume *= .5f * 1.27323954473516f; | ||
686 | break; | ||
687 | |||
688 | default: | ||
689 | hollowVolume = 0; | ||
690 | break; | ||
691 | } | ||
692 | volume *= (1.0f - hollowVolume); | ||
693 | } | ||
694 | } | ||
695 | break; | ||
696 | |||
697 | case ProfileShape.HalfCircle: | ||
698 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
699 | { | ||
700 | volume *= 0.5236f; | ||
701 | |||
702 | if (hollowAmount > 0.0) | ||
703 | { | ||
704 | hollowVolume *= hollowAmount; | ||
705 | |||
706 | switch (_pbs.HollowShape) | ||
707 | { | ||
708 | case HollowShape.Circle: | ||
709 | case HollowShape.Triangle: // diference in sl is minor and odd | ||
710 | case HollowShape.Same: | ||
711 | break; | ||
712 | |||
713 | case HollowShape.Square: | ||
714 | hollowVolume *= 0.909f; | ||
715 | break; | ||
716 | |||
717 | // case HollowShape.Triangle: | ||
718 | // hollowVolume *= .827f; | ||
719 | // break; | ||
720 | default: | ||
721 | hollowVolume = 0; | ||
722 | break; | ||
723 | } | ||
724 | volume *= (1.0f - hollowVolume); | ||
725 | } | ||
726 | |||
727 | } | ||
728 | break; | ||
729 | |||
730 | case ProfileShape.EquilateralTriangle: | ||
731 | |||
732 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
733 | { | ||
734 | volume *= 0.32475953f; | ||
735 | |||
736 | if (hollowAmount > 0.0) | ||
737 | { | ||
738 | |||
739 | // calculate the hollow volume by it's shape compared to the prim shape | ||
740 | switch (_pbs.HollowShape) | ||
741 | { | ||
742 | case HollowShape.Same: | ||
743 | case HollowShape.Triangle: | ||
744 | hollowVolume *= .25f; | ||
745 | break; | ||
746 | |||
747 | case HollowShape.Square: | ||
748 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
749 | break; | ||
750 | |||
751 | case HollowShape.Circle: | ||
752 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
753 | // Cyllinder hollow volume calculation | ||
754 | |||
755 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
756 | break; | ||
757 | |||
758 | default: | ||
759 | hollowVolume = 0; | ||
760 | break; | ||
761 | } | ||
762 | volume *= (1.0f - hollowVolume); | ||
763 | } | ||
764 | } | ||
765 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
766 | { | ||
767 | volume *= 0.32475953f; | ||
768 | volume *= 0.01f * (float)(200 - _pbs.PathScaleX); | ||
769 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
770 | volume *= (1.0f - tmp * tmp); | ||
771 | |||
772 | if (hollowAmount > 0.0) | ||
773 | { | ||
774 | |||
775 | hollowVolume *= hollowAmount; | ||
776 | |||
777 | switch (_pbs.HollowShape) | ||
778 | { | ||
779 | case HollowShape.Same: | ||
780 | case HollowShape.Triangle: | ||
781 | hollowVolume *= .25f; | ||
782 | break; | ||
783 | |||
784 | case HollowShape.Square: | ||
785 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
786 | break; | ||
787 | |||
788 | case HollowShape.Circle: | ||
789 | |||
790 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
791 | break; | ||
792 | |||
793 | default: | ||
794 | hollowVolume = 0; | ||
795 | break; | ||
796 | } | ||
797 | volume *= (1.0f - hollowVolume); | ||
798 | } | ||
799 | } | ||
800 | break; | ||
801 | |||
802 | default: | ||
803 | break; | ||
804 | } | ||
805 | |||
806 | float taperX1; | ||
807 | float taperY1; | ||
808 | float taperX; | ||
809 | float taperY; | ||
810 | float pathBegin; | ||
811 | float pathEnd; | ||
812 | float profileBegin; | ||
813 | float profileEnd; | ||
814 | |||
815 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) | ||
816 | { | ||
817 | taperX1 = _pbs.PathScaleX * 0.01f; | ||
818 | if (taperX1 > 1.0f) | ||
819 | taperX1 = 2.0f - taperX1; | ||
820 | taperX = 1.0f - taperX1; | ||
821 | |||
822 | taperY1 = _pbs.PathScaleY * 0.01f; | ||
823 | if (taperY1 > 1.0f) | ||
824 | taperY1 = 2.0f - taperY1; | ||
825 | taperY = 1.0f - taperY1; | ||
826 | } | ||
827 | else | ||
828 | { | ||
829 | taperX = _pbs.PathTaperX * 0.01f; | ||
830 | if (taperX < 0.0f) | ||
831 | taperX = -taperX; | ||
832 | taperX1 = 1.0f - taperX; | ||
833 | |||
834 | taperY = _pbs.PathTaperY * 0.01f; | ||
835 | if (taperY < 0.0f) | ||
836 | taperY = -taperY; | ||
837 | taperY1 = 1.0f - taperY; | ||
838 | } | ||
839 | |||
840 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); | ||
841 | |||
842 | pathBegin = (float)_pbs.PathBegin * 2.0e-5f; | ||
843 | pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f; | ||
844 | volume *= (pathEnd - pathBegin); | ||
845 | |||
846 | // this is crude aproximation | ||
847 | profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f; | ||
848 | profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f; | ||
849 | volume *= (profileEnd - profileBegin); | ||
850 | |||
851 | repData.volume = volume; | ||
852 | } | ||
853 | |||
854 | private void CalcVolumeData(ODEPhysRepData repData) | ||
855 | { | ||
856 | if (repData.hasOBB) | ||
857 | { | ||
858 | Vector3 OBB = repData.OBB; | ||
859 | } | ||
860 | else | ||
861 | { | ||
862 | Vector3 OBB = repData.size; | ||
863 | OBB.X *= 0.5f; | ||
864 | OBB.Y *= 0.5f; | ||
865 | OBB.Z *= 0.5f; | ||
866 | |||
867 | repData.OBB = OBB; | ||
868 | repData.OBBOffset = Vector3.Zero; | ||
869 | } | ||
870 | |||
871 | CalculateBasicPrimVolume(repData); | ||
872 | } | ||
873 | } | ||
874 | |||
875 | public class ODEAssetRequest | ||
876 | { | ||
877 | ODEMeshWorker m_worker; | ||
878 | private ILog m_log; | ||
879 | ODEPhysRepData repData; | ||
880 | |||
881 | public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider, | ||
882 | ODEPhysRepData pRepData, ILog plog) | ||
883 | { | ||
884 | m_worker = pWorker; | ||
885 | m_log = plog; | ||
886 | repData = pRepData; | ||
887 | |||
888 | repData.meshState = MeshState.AssetFailed; | ||
889 | if (provider == null) | ||
890 | return; | ||
891 | |||
892 | if (repData.assetID == null) | ||
893 | return; | ||
894 | |||
895 | UUID assetID = (UUID) repData.assetID; | ||
896 | if (assetID == UUID.Zero) | ||
897 | return; | ||
898 | |||
899 | repData.meshState = MeshState.loadingAsset; | ||
900 | provider(assetID, ODEassetReceived); | ||
901 | } | ||
902 | |||
903 | void ODEassetReceived(AssetBase asset) | ||
904 | { | ||
905 | repData.meshState = MeshState.AssetFailed; | ||
906 | if (asset != null) | ||
907 | { | ||
908 | if (asset.Data != null && asset.Data.Length > 0) | ||
909 | { | ||
910 | repData.meshState = MeshState.noNeed; | ||
911 | |||
912 | if (!repData.pbs.SculptEntry) | ||
913 | return; | ||
914 | if (repData.pbs.SculptTexture != repData.assetID) | ||
915 | return; | ||
916 | |||
917 | repData.pbs.SculptData = new byte[asset.Data.Length]; | ||
918 | asset.Data.CopyTo(repData.pbs.SculptData,0); | ||
919 | repData.meshState = MeshState.AssetOK; | ||
920 | m_worker.AssetLoaded(repData); | ||
921 | } | ||
922 | else | ||
923 | m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.", | ||
924 | repData.actor.Name, asset.ID.ToString()); | ||
925 | } | ||
926 | else | ||
927 | m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.", | ||
928 | repData.actor.Name); | ||
929 | } | ||
930 | } | ||
931 | } \ No newline at end of file | ||