diff options
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 625 |
1 files changed, 432 insertions, 193 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 3d5be3e..bb04ea7 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -74,31 +74,31 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
74 | 74 | ||
75 | private Vector3 _position; | 75 | private Vector3 _position; |
76 | private Vector3 _zeroPosition; | 76 | private Vector3 _zeroPosition; |
77 | private bool _zeroFlag = false; | ||
78 | private Vector3 _velocity; | 77 | private Vector3 _velocity; |
79 | private Vector3 _target_velocity; | 78 | private Vector3 _target_velocity; |
80 | private Vector3 _acceleration; | 79 | private Vector3 _acceleration; |
81 | private Vector3 m_rotationalVelocity; | 80 | private Vector3 m_rotationalVelocity; |
82 | private Vector3 m_size; | 81 | private Vector3 m_size; |
83 | private Quaternion m_orientation; | 82 | private Quaternion m_orientation; |
83 | private Quaternion m_orientation2D; | ||
84 | private float m_mass = 80f; | 84 | private float m_mass = 80f; |
85 | public float m_density = 60f; | 85 | public float m_density = 60f; |
86 | private bool m_pidControllerActive = true; | 86 | private bool m_pidControllerActive = true; |
87 | public float PID_D = 800.0f; | ||
88 | public float PID_P = 900.0f; | ||
89 | //private static float POSTURE_SERVO = 10000.0f; | ||
90 | 87 | ||
88 | const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80)) | ||
89 | const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80)) | ||
90 | public float PID_D; | ||
91 | public float PID_P; | ||
91 | 92 | ||
92 | private float m_invElipSizeX; | 93 | private float timeStep; |
93 | private float m_invElipSizeY; | 94 | private float invtimeStep; |
94 | 95 | ||
96 | private float m_feetOffset = 0; | ||
95 | private float feetOff = 0; | 97 | private float feetOff = 0; |
96 | private float feetSZ = 0.5f; | 98 | private float feetSZ = 0.5f; |
97 | const float feetScale = 0.9f; | 99 | const float feetScale = 0.8f; |
98 | const float invFeetScale = 1.0f / 0.9f; | ||
99 | const float sizeZAdjust = 0.15f; | ||
100 | private float boneOff = 0; | 100 | private float boneOff = 0; |
101 | 101 | private float m_lastVelocitySqr = 0; | |
102 | 102 | ||
103 | public float walkDivisor = 1.3f; | 103 | public float walkDivisor = 1.3f; |
104 | public float runDivisor = 0.8f; | 104 | public float runDivisor = 0.8f; |
@@ -107,6 +107,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
107 | private bool m_iscollidingGround = false; | 107 | private bool m_iscollidingGround = false; |
108 | private bool m_iscollidingObj = false; | 108 | private bool m_iscollidingObj = false; |
109 | private bool m_alwaysRun = false; | 109 | private bool m_alwaysRun = false; |
110 | |||
111 | private bool _zeroFlag = false; | ||
112 | |||
110 | private int m_requestedUpdateFrequency = 0; | 113 | private int m_requestedUpdateFrequency = 0; |
111 | private uint m_localID = 0; | 114 | private uint m_localID = 0; |
112 | public bool m_returnCollisions = false; | 115 | public bool m_returnCollisions = false; |
@@ -124,6 +127,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
124 | int m_colliderfilter = 0; | 127 | int m_colliderfilter = 0; |
125 | int m_colliderGroundfilter = 0; | 128 | int m_colliderGroundfilter = 0; |
126 | int m_colliderObjectfilter = 0; | 129 | int m_colliderObjectfilter = 0; |
130 | bool m_collisionException = false; | ||
127 | 131 | ||
128 | // Default we're a Character | 132 | // Default we're a Character |
129 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | 133 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); |
@@ -136,10 +140,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
136 | // we do land collisions not ode | CollisionCategories.Land); | 140 | // we do land collisions not ode | CollisionCategories.Land); |
137 | public IntPtr Body = IntPtr.Zero; | 141 | public IntPtr Body = IntPtr.Zero; |
138 | private OdeScene _parent_scene; | 142 | private OdeScene _parent_scene; |
139 | public IntPtr topbox = IntPtr.Zero; | 143 | private IntPtr topbox = IntPtr.Zero; |
140 | public IntPtr midbox = IntPtr.Zero; | 144 | private IntPtr midbox = IntPtr.Zero; |
141 | public IntPtr feetbox = IntPtr.Zero; | 145 | private IntPtr feetbox = IntPtr.Zero; |
142 | public IntPtr bonebox = IntPtr.Zero; | 146 | private IntPtr bbox = IntPtr.Zero; |
147 | public IntPtr collider = IntPtr.Zero; | ||
143 | 148 | ||
144 | public IntPtr Amotor = IntPtr.Zero; | 149 | public IntPtr Amotor = IntPtr.Zero; |
145 | 150 | ||
@@ -147,6 +152,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
147 | 152 | ||
148 | 153 | ||
149 | 154 | ||
155 | |||
150 | public int m_eventsubscription = 0; | 156 | public int m_eventsubscription = 0; |
151 | private int m_cureventsubscription = 0; | 157 | private int m_cureventsubscription = 0; |
152 | private CollisionEventUpdate CollisionEventsThisFrame = null; | 158 | private CollisionEventUpdate CollisionEventsThisFrame = null; |
@@ -160,9 +166,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
160 | 166 | ||
161 | 167 | ||
162 | 168 | ||
163 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pid_d, float pid_p, float density, float walk_divisor, float rundivisor) | 169 | public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) |
164 | { | 170 | { |
165 | m_uuid = UUID.Random(); | 171 | m_uuid = UUID.Random(); |
172 | m_localID = localID; | ||
173 | |||
174 | timeStep = parent_scene.ODE_STEPSIZE; | ||
175 | invtimeStep = 1 / timeStep; | ||
166 | 176 | ||
167 | if (pos.IsFinite()) | 177 | if (pos.IsFinite()) |
168 | { | 178 | { |
@@ -184,8 +194,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
184 | 194 | ||
185 | _parent_scene = parent_scene; | 195 | _parent_scene = parent_scene; |
186 | 196 | ||
187 | PID_D = pid_d; | ||
188 | PID_P = pid_p; | ||
189 | 197 | ||
190 | m_size.X = pSize.X; | 198 | m_size.X = pSize.X; |
191 | m_size.Y = pSize.Y; | 199 | m_size.Y = pSize.Y; |
@@ -198,12 +206,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
198 | if(m_size.Z <0.01f) | 206 | if(m_size.Z <0.01f) |
199 | m_size.Z = 0.01f; | 207 | m_size.Z = 0.01f; |
200 | 208 | ||
209 | m_feetOffset = pfeetOffset; | ||
201 | m_orientation = Quaternion.Identity; | 210 | m_orientation = Quaternion.Identity; |
211 | m_orientation2D = Quaternion.Identity; | ||
202 | m_density = density; | 212 | m_density = density; |
203 | 213 | ||
204 | // force lower density for testing | 214 | // force lower density for testing |
205 | m_density = 3.0f; | 215 | m_density = 3.0f; |
206 | 216 | ||
217 | m_density *= 1.4f; // scale to have mass similar to capsule | ||
218 | |||
207 | mu = parent_scene.AvatarFriction; | 219 | mu = parent_scene.AvatarFriction; |
208 | 220 | ||
209 | walkDivisor = walk_divisor; | 221 | walkDivisor = walk_divisor; |
@@ -211,6 +223,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
211 | 223 | ||
212 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default | 224 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default |
213 | 225 | ||
226 | PID_D = basePID_D * m_mass * invtimeStep; | ||
227 | PID_P = basePID_P * m_mass * invtimeStep; | ||
228 | |||
214 | m_isPhysical = false; // current status: no ODE information exists | 229 | m_isPhysical = false; // current status: no ODE information exists |
215 | 230 | ||
216 | Name = avName; | 231 | Name = avName; |
@@ -292,7 +307,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
292 | set | 307 | set |
293 | { | 308 | { |
294 | flying = value; | 309 | flying = value; |
295 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | 310 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); |
296 | } | 311 | } |
297 | } | 312 | } |
298 | 313 | ||
@@ -336,25 +351,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
336 | get { return m_iscollidingGround; } | 351 | get { return m_iscollidingGround; } |
337 | set | 352 | set |
338 | { | 353 | { |
339 | /* we now control this | 354 | /* we now control this |
340 | if (value) | 355 | if (value) |
341 | { | 356 | { |
342 | m_colliderGroundfilter += 2; | 357 | m_colliderGroundfilter += 2; |
343 | if (m_colliderGroundfilter > 2) | 358 | if (m_colliderGroundfilter > 2) |
344 | m_colliderGroundfilter = 2; | 359 | m_colliderGroundfilter = 2; |
345 | } | 360 | } |
346 | else | 361 | else |
347 | { | 362 | { |
348 | m_colliderGroundfilter--; | 363 | m_colliderGroundfilter--; |
349 | if (m_colliderGroundfilter < 0) | 364 | if (m_colliderGroundfilter < 0) |
350 | m_colliderGroundfilter = 0; | 365 | m_colliderGroundfilter = 0; |
351 | } | 366 | } |
352 | 367 | ||
353 | if (m_colliderGroundfilter == 0) | 368 | if (m_colliderGroundfilter == 0) |
354 | m_iscollidingGround = false; | 369 | m_iscollidingGround = false; |
355 | else | 370 | else |
356 | m_iscollidingGround = true; | 371 | m_iscollidingGround = true; |
357 | */ | 372 | */ |
358 | } | 373 | } |
359 | 374 | ||
360 | } | 375 | } |
@@ -386,7 +401,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
386 | else | 401 | else |
387 | m_iscollidingObj = true; | 402 | m_iscollidingObj = true; |
388 | 403 | ||
389 | // m_iscollidingObj = value; | 404 | // m_iscollidingObj = value; |
390 | 405 | ||
391 | if (m_iscollidingObj) | 406 | if (m_iscollidingObj) |
392 | m_pidControllerActive = false; | 407 | m_pidControllerActive = false; |
@@ -475,6 +490,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
475 | } | 490 | } |
476 | } | 491 | } |
477 | 492 | ||
493 | public override void setAvatarSize(Vector3 size, float feetOffset) | ||
494 | { | ||
495 | if (size.IsFinite()) | ||
496 | { | ||
497 | if (size.X < 0.01f) | ||
498 | size.X = 0.01f; | ||
499 | if (size.Y < 0.01f) | ||
500 | size.Y = 0.01f; | ||
501 | if (size.Z < 0.01f) | ||
502 | size.Z = 0.01f; | ||
503 | |||
504 | strAvatarSize st = new strAvatarSize(); | ||
505 | st.size = size; | ||
506 | st.offset = feetOffset; | ||
507 | AddChange(changes.AvatarSize, st); | ||
508 | } | ||
509 | else | ||
510 | { | ||
511 | m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character"); | ||
512 | } | ||
513 | |||
514 | } | ||
478 | /// <summary> | 515 | /// <summary> |
479 | /// This creates the Avatar's physical Surrogate at the position supplied | 516 | /// This creates the Avatar's physical Surrogate at the position supplied |
480 | /// </summary> | 517 | /// </summary> |
@@ -491,7 +528,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
491 | { | 528 | { |
492 | get | 529 | get |
493 | { | 530 | { |
494 | return m_density * m_size.X * m_size.Y * m_size.Z; | 531 | return m_mass; |
495 | } | 532 | } |
496 | } | 533 | } |
497 | public override void link(PhysicsActor obj) | 534 | public override void link(PhysicsActor obj) |
@@ -612,9 +649,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
612 | get { return m_orientation; } | 649 | get { return m_orientation; } |
613 | set | 650 | set |
614 | { | 651 | { |
615 | // fakeori = value; | 652 | // fakeori = value; |
616 | // givefakeori++; | 653 | // givefakeori++; |
617 | |||
618 | value.Normalize(); | 654 | value.Normalize(); |
619 | AddChange(changes.Orientation, value); | 655 | AddChange(changes.Orientation, value); |
620 | } | 656 | } |
@@ -668,33 +704,72 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
668 | AddChange(changes.Momentum, momentum); | 704 | AddChange(changes.Momentum, momentum); |
669 | } | 705 | } |
670 | 706 | ||
707 | private void ajustCollider() | ||
708 | { | ||
709 | float vq = _velocity.LengthSquared(); | ||
710 | if (m_lastVelocitySqr != vq) | ||
711 | { | ||
712 | m_lastVelocitySqr = vq; | ||
713 | if (vq > 100.0f) | ||
714 | { | ||
715 | Vector3 off = _velocity; | ||
716 | float t = 0.5f * timeStep; | ||
717 | off = off * t; | ||
718 | d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z); | ||
719 | off.X = 2.0f * (m_size.X + Math.Abs(off.X)); | ||
720 | off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y)); | ||
721 | off.Z = m_size.Z + 2.0f * Math.Abs(off.Z); | ||
722 | d.GeomBoxSetLengths(bbox, off.X, off.Y, off.Z); | ||
723 | |||
724 | d.GeomSetCategoryBits(bbox, (uint)m_collisionCategories); | ||
725 | d.GeomSetCollideBits(bbox, (uint)m_collisionFlags); | ||
726 | d.GeomSetCategoryBits(topbox, 0); | ||
727 | d.GeomSetCollideBits(topbox, 0); | ||
728 | d.GeomSetCategoryBits(midbox, 0); | ||
729 | d.GeomSetCollideBits(midbox, 0); | ||
730 | d.GeomSetCategoryBits(feetbox, 0); | ||
731 | d.GeomSetCollideBits(feetbox, 0); | ||
732 | } | ||
733 | else | ||
734 | { | ||
735 | d.GeomSetCategoryBits(bbox, 0); | ||
736 | d.GeomSetCollideBits(bbox, 0); | ||
737 | d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories); | ||
738 | d.GeomSetCollideBits(topbox, (uint)m_collisionFlags); | ||
739 | d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories); | ||
740 | d.GeomSetCollideBits(midbox, (uint)m_collisionFlags); | ||
741 | d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories); | ||
742 | d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags); | ||
743 | } | ||
744 | } | ||
745 | } | ||
746 | |||
671 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) | 747 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) |
672 | { | 748 | { |
673 | // sizes one day should came from visual parameters | 749 | // sizes one day should came from visual parameters |
674 | float sz = m_size.Z + sizeZAdjust; | 750 | float sx = m_size.X; |
675 | 751 | float sy = m_size.Y; | |
676 | m_invElipSizeX = 1.0f / m_size.X; | 752 | float sz = m_size.Z; |
677 | m_invElipSizeY = 1.0f / m_size.Y; | 753 | |
678 | 754 | float topsx = sx * 0.9f; | |
679 | float topsx = m_size.X; | 755 | float midsx = sx; |
680 | float midsx = m_size.X; | 756 | float feetsx = sx * feetScale; |
681 | float feetsx = m_size.X * feetScale; | 757 | float bonesx = sx * 0.2f; |
682 | float bonesx = feetsx * 0.2f; | 758 | |
683 | 759 | float topsy = sy * 0.4f; | |
684 | float topsy = m_size.Y * 0.5f; | 760 | float midsy = sy; |
685 | float midsy = m_size.Y; | 761 | float feetsy = sy * feetScale * 0.8f; |
686 | float feetsy = m_size.Y * feetScale; | ||
687 | float bonesy = feetsy * 0.2f; | 762 | float bonesy = feetsy * 0.2f; |
688 | 763 | ||
689 | float topsz = sz * 0.15f; | 764 | float topsz = sz * 0.15f; |
690 | float feetsz = sz * 0.3f; | 765 | float feetsz = sz * 0.45f; |
691 | if (feetsz > 0.6f) | 766 | if (feetsz > 0.6f) |
692 | feetsz = 0.6f; | 767 | feetsz = 0.6f; |
693 | 768 | ||
694 | float midsz = sz - topsz - feetsz; | 769 | float midsz = sz - topsz - feetsz; |
695 | float bonesz = sz; | 770 | float bonesz = sz; |
696 | 771 | ||
697 | float bot = -sz * 0.5f; | 772 | float bot = -sz * 0.5f + m_feetOffset; |
698 | 773 | ||
699 | boneOff = bot + 0.3f; | 774 | boneOff = bot + 0.3f; |
700 | 775 | ||
@@ -708,47 +783,37 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
708 | bot += midsz; | 783 | bot += midsz; |
709 | float topz = bot + topsz * 0.5f; | 784 | float topz = bot + topsz * 0.5f; |
710 | 785 | ||
711 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 786 | _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace); |
712 | |||
713 | feetbox = d.CreateBox(_parent_scene.ActiveSpace, feetsx, feetsy, feetsz); | ||
714 | d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories); | ||
715 | d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags); | ||
716 | |||
717 | midbox = d.CreateBox(_parent_scene.ActiveSpace, midsx, midsy, midsz); | ||
718 | d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories); | ||
719 | d.GeomSetCollideBits(midbox, (uint)m_collisionFlags); | ||
720 | |||
721 | topbox = d.CreateBox(_parent_scene.ActiveSpace, topsx, topsy, topsz); | ||
722 | d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories); | ||
723 | d.GeomSetCollideBits(topbox, (uint)m_collisionFlags); | ||
724 | 787 | ||
725 | bonebox = d.CreateBox(_parent_scene.ActiveSpace, bonesx, bonesy, bonesz); | 788 | collider = d.HashSpaceCreate(_parent_scene.CharsSpace); |
726 | d.GeomSetCategoryBits(bonebox, (uint)m_collisionCategories); | 789 | d.HashSpaceSetLevels(collider, -4, 3); |
727 | d.GeomSetCollideBits(bonebox, (uint)m_collisionFlags); | 790 | d.SpaceSetSublevel(collider, 3); |
791 | d.SpaceSetCleanup(collider, false); | ||
792 | d.GeomSetCategoryBits(collider, (uint)m_collisionCategories); | ||
793 | d.GeomSetCollideBits(collider, (uint)m_collisionFlags); | ||
728 | 794 | ||
729 | d.MassSetBox(out ShellMass, m_density, m_size.X , m_size.Y, m_size.Z); | 795 | feetbox = d.CreateBox(collider, feetsx, feetsy, feetsz); |
796 | midbox = d.CreateBox(collider, midsx, midsy, midsz); | ||
797 | topbox = d.CreateBox(collider, topsx, topsy, topsz); | ||
798 | bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z); | ||
730 | 799 | ||
731 | m_mass = ShellMass.mass; // update mass | 800 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass |
732 | 801 | ||
733 | // rescale PID parameters | 802 | d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z); |
734 | PID_D = _parent_scene.avPIDD; | ||
735 | PID_P = _parent_scene.avPIDP; | ||
736 | 803 | ||
737 | // rescale PID parameters so that this aren't affected by mass | 804 | PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE; |
738 | // and so don't get unstable for some masses | 805 | PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE; |
739 | // also scale by ode time step so you don't need to refix them | ||
740 | |||
741 | PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps | ||
742 | PID_D *= m_mass / _parent_scene.ODE_STEPSIZE; | ||
743 | PID_P /= 50 * 80; | ||
744 | PID_P *= m_mass / _parent_scene.ODE_STEPSIZE; | ||
745 | 806 | ||
746 | Body = d.BodyCreate(_parent_scene.world); | 807 | Body = d.BodyCreate(_parent_scene.world); |
747 | 808 | ||
748 | _zeroFlag = false; | 809 | _zeroFlag = false; |
810 | m_collisionException = false; | ||
749 | m_pidControllerActive = true; | 811 | m_pidControllerActive = true; |
750 | m_freemove = false; | 812 | m_freemove = false; |
751 | 813 | ||
814 | _velocity = Vector3.Zero; | ||
815 | m_lastVelocitySqr = 0; | ||
816 | |||
752 | d.BodySetAutoDisableFlag(Body, false); | 817 | d.BodySetAutoDisableFlag(Body, false); |
753 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | 818 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); |
754 | 819 | ||
@@ -760,12 +825,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
760 | d.GeomSetBody(feetbox, Body); | 825 | d.GeomSetBody(feetbox, Body); |
761 | d.GeomSetBody(midbox, Body); | 826 | d.GeomSetBody(midbox, Body); |
762 | d.GeomSetBody(topbox, Body); | 827 | d.GeomSetBody(topbox, Body); |
763 | d.GeomSetBody(bonebox, Body); | 828 | d.GeomSetBody(bbox, Body); |
764 | 829 | ||
765 | d.GeomSetOffsetPosition(feetbox, 0, 0, feetz); | 830 | d.GeomSetOffsetPosition(feetbox, 0, 0, feetz); |
766 | d.GeomSetOffsetPosition(midbox, 0, 0, midz); | 831 | d.GeomSetOffsetPosition(midbox, 0, 0, midz); |
767 | d.GeomSetOffsetPosition(topbox, 0, 0, topz); | 832 | d.GeomSetOffsetPosition(topbox, 0, 0, topz); |
768 | 833 | ||
834 | ajustCollider(); | ||
835 | |||
836 | |||
769 | // The purpose of the AMotor here is to keep the avatar's physical | 837 | // The purpose of the AMotor here is to keep the avatar's physical |
770 | // surrogate from rotating while moving | 838 | // surrogate from rotating while moving |
771 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | 839 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); |
@@ -828,142 +896,212 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
828 | if (topbox != IntPtr.Zero) | 896 | if (topbox != IntPtr.Zero) |
829 | { | 897 | { |
830 | _parent_scene.actor_name_map.Remove(topbox); | 898 | _parent_scene.actor_name_map.Remove(topbox); |
831 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 899 | _parent_scene.waitForSpaceUnlock(collider); |
832 | d.GeomDestroy(topbox); | 900 | d.GeomDestroy(topbox); |
833 | topbox = IntPtr.Zero; | 901 | topbox = IntPtr.Zero; |
834 | } | 902 | } |
835 | if (midbox != IntPtr.Zero) | 903 | if (midbox != IntPtr.Zero) |
836 | { | 904 | { |
837 | _parent_scene.actor_name_map.Remove(midbox); | 905 | _parent_scene.actor_name_map.Remove(midbox); |
838 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 906 | _parent_scene.waitForSpaceUnlock(collider); |
839 | d.GeomDestroy(midbox); | 907 | d.GeomDestroy(midbox); |
840 | midbox = IntPtr.Zero; | 908 | midbox = IntPtr.Zero; |
841 | } | 909 | } |
842 | if (feetbox != IntPtr.Zero) | 910 | if (feetbox != IntPtr.Zero) |
843 | { | 911 | { |
844 | _parent_scene.actor_name_map.Remove(feetbox); | 912 | _parent_scene.actor_name_map.Remove(feetbox); |
845 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 913 | _parent_scene.waitForSpaceUnlock(collider); |
846 | d.GeomDestroy(feetbox); | 914 | d.GeomDestroy(feetbox); |
847 | feetbox = IntPtr.Zero; | 915 | feetbox = IntPtr.Zero; |
848 | } | 916 | } |
849 | 917 | ||
850 | if (bonebox != IntPtr.Zero) | 918 | if (bbox != IntPtr.Zero) |
919 | { | ||
920 | _parent_scene.actor_name_map.Remove(bbox); | ||
921 | _parent_scene.waitForSpaceUnlock(collider); | ||
922 | d.GeomDestroy(bbox); | ||
923 | bbox = IntPtr.Zero; | ||
924 | } | ||
925 | |||
926 | if (collider != IntPtr.Zero) | ||
851 | { | 927 | { |
852 | _parent_scene.actor_name_map.Remove(bonebox); | 928 | d.SpaceDestroy(collider); |
853 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 929 | collider = IntPtr.Zero; |
854 | d.GeomDestroy(bonebox); | ||
855 | bonebox = IntPtr.Zero; | ||
856 | } | 930 | } |
857 | 931 | ||
858 | } | 932 | } |
859 | 933 | ||
860 | public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact) | 934 | //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z |
935 | public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot) | ||
861 | { | 936 | { |
937 | float sin = 2.0f * rot.Z * rot.W; | ||
938 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
939 | float tx = x; | ||
862 | 940 | ||
863 | if (me == bonebox) // inner bone | 941 | x = tx * cos - y * sin; |
864 | { | 942 | y = tx * sin + y * cos; |
865 | if (contact.pos.Z - _position.Z < boneOff) | 943 | } |
866 | IsColliding = true; | 944 | public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) |
867 | return true; | 945 | { |
868 | } | 946 | float tx = x; |
947 | x = tx * cos - y * sin; | ||
948 | y = tx * sin + y * cos; | ||
949 | } | ||
950 | public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | ||
951 | { | ||
952 | float tx = x; | ||
953 | x = tx * cos + y * sin; | ||
954 | y = -tx * sin + y * cos; | ||
955 | } | ||
869 | 956 | ||
870 | if (me == topbox) // keep a box head | 957 | public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot) |
871 | return true; | 958 | { |
959 | float sin = - 2.0f * rot.Z * rot.W; | ||
960 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
961 | float tx = x; | ||
872 | 962 | ||
873 | // rotate elipsoide assuming only rotation around Z | 963 | x = tx * cos - y * sin; |
874 | float ca = m_orientation.W * m_orientation.W - m_orientation.Z * m_orientation.Z; | 964 | y = tx * sin + y * cos; |
875 | float sa = 2 * m_orientation.W * m_orientation.Z; | 965 | } |
876 | 966 | ||
877 | float isx; | ||
878 | float isy; | ||
879 | 967 | ||
880 | if (me == feetbox) // feet have narrow bounds | 968 | public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision) |
881 | { | 969 | { |
970 | feetcollision = false; | ||
971 | if (m_collisionException) | ||
972 | return false; | ||
882 | 973 | ||
883 | isx = m_invElipSizeX * invFeetScale; | 974 | Vector3 offset; |
884 | isy = m_invElipSizeY * invFeetScale; | 975 | |
885 | } | 976 | if (me == bbox) // if moving fast |
886 | else | ||
887 | { | 977 | { |
888 | isx = m_invElipSizeX; | 978 | // force a full inelastic collision |
889 | isy = m_invElipSizeY; | 979 | m_collisionException = true; |
980 | |||
981 | offset = m_size * m_orientation2D; | ||
982 | |||
983 | offset.X = (float)Math.Abs(offset.X) * 0.5f + contact.depth; | ||
984 | offset.Y = (float)Math.Abs(offset.Y) * 0.5f + contact.depth; | ||
985 | offset.Z = (float)Math.Abs(offset.Z) * 0.5f + contact.depth; | ||
986 | |||
987 | if (reverse) | ||
988 | { | ||
989 | offset.X *= -contact.normal.X; | ||
990 | offset.Y *= -contact.normal.Y; | ||
991 | offset.Z *= -contact.normal.Z; | ||
992 | } | ||
993 | else | ||
994 | { | ||
995 | offset.X *= contact.normal.X; | ||
996 | offset.Y *= contact.normal.Y; | ||
997 | offset.Z *= contact.normal.Z; | ||
998 | } | ||
999 | |||
1000 | offset.X += contact.pos.X; | ||
1001 | offset.Y += contact.pos.Y; | ||
1002 | offset.Z += contact.pos.Z; | ||
1003 | |||
1004 | _position = offset; | ||
1005 | return false; | ||
890 | } | 1006 | } |
891 | 1007 | ||
892 | float a = isx * ca - isy * sa; | 1008 | offset.X = contact.pos.X - _position.X; |
893 | float b = isx * sa + isy * ca; | 1009 | offset.Y = contact.pos.Y - _position.Y; |
894 | 1010 | ||
895 | float offx = contact.pos.X - _position.X; | 1011 | if (me == topbox) |
896 | float er = offx * a; | 1012 | { |
897 | er *= er; | 1013 | offset.Z = contact.pos.Z - _position.Z; |
898 | 1014 | ||
899 | float offy = contact.pos.Y - _position.Y; | 1015 | offset.Normalize(); |
900 | float ty = offy * b; | 1016 | |
901 | er += ty * ty; | 1017 | if (reverse) |
1018 | { | ||
1019 | contact.normal.X = offset.X; | ||
1020 | contact.normal.Y = offset.Y; | ||
1021 | contact.normal.Z = offset.Z; | ||
1022 | } | ||
1023 | else | ||
1024 | { | ||
1025 | contact.normal.X = -offset.X; | ||
1026 | contact.normal.Y = -offset.Y; | ||
1027 | contact.normal.Z = -offset.Z; | ||
1028 | } | ||
1029 | return true; | ||
1030 | } | ||
902 | 1031 | ||
903 | if (me == midbox) | 1032 | if (me == midbox) |
904 | { | 1033 | { |
905 | if (er > 4.0f) // no collision | 1034 | if (Math.Abs(contact.normal.Z) > 0.95f) |
906 | return false; | 1035 | offset.Z = contact.pos.Z - _position.Z; |
907 | if (er < 0.2f) | 1036 | else |
908 | return true; | 1037 | offset.Z = contact.normal.Z; |
909 | 1038 | ||
910 | float t = offx * offx + offy * offy; | 1039 | offset.Normalize(); |
911 | t = (float)Math.Sqrt(t); | ||
912 | t = 1 / t; | ||
913 | offx *= t; | ||
914 | offy *= t; | ||
915 | 1040 | ||
916 | if (reverse) | 1041 | if (reverse) |
917 | { | 1042 | { |
918 | contact.normal.X = offx; | 1043 | contact.normal.X = offset.X; |
919 | contact.normal.Y = offy; | 1044 | contact.normal.Y = offset.Y; |
1045 | contact.normal.Z = offset.Z; | ||
920 | } | 1046 | } |
921 | else | 1047 | else |
922 | { | 1048 | { |
923 | contact.normal.X = -offx; | 1049 | contact.normal.X = -offset.X; |
924 | contact.normal.Y = -offy; | 1050 | contact.normal.Y = -offset.Y; |
1051 | contact.normal.Z = -offset.Z; | ||
925 | } | 1052 | } |
926 | 1053 | ||
927 | contact.normal.Z = 0; | ||
928 | return true; | 1054 | return true; |
929 | } | 1055 | } |
930 | 1056 | ||
931 | else if (me == feetbox) | 1057 | else if (me == feetbox) |
932 | { | 1058 | { |
933 | float c = feetSZ * 2; | ||
934 | float h = contact.pos.Z - _position.Z; | 1059 | float h = contact.pos.Z - _position.Z; |
935 | float offz = h - feetOff; // distance from top of feetbox | ||
936 | 1060 | ||
937 | float tz = offz / c; | 1061 | if (Math.Abs(contact.normal.Z) > 0.95f) |
938 | er += tz * tz; | 1062 | { |
1063 | if (contact.normal.Z > 0) | ||
1064 | contact.normal.Z = 1.0f; | ||
1065 | else | ||
1066 | contact.normal.Z = -1.0f; | ||
1067 | contact.normal.X = 0.0f; | ||
1068 | contact.normal.Y = 0.0f; | ||
1069 | feetcollision = true; | ||
1070 | if (h < boneOff) | ||
1071 | IsColliding = true; | ||
1072 | return true; | ||
1073 | } | ||
1074 | |||
1075 | offset.Z = h - feetOff; // distance from top of feetbox | ||
939 | 1076 | ||
940 | if (er > 4.0f) // no collision | 1077 | if (offset.Z > 0) |
941 | return false; | 1078 | return false; |
942 | 1079 | ||
943 | if (er > 0.2f) | 1080 | if (offset.Z > -0.01) |
944 | { | 1081 | { |
945 | float t = offx * offx + offy * offy + offz * offz; | 1082 | offset.X = 0; |
946 | t = (float)Math.Sqrt(t); | 1083 | offset.Y = 0; |
947 | t = 1 / t; | 1084 | offset.Z = -1.0f; |
948 | offx *= t; | 1085 | } |
949 | offy *= t; | 1086 | else |
950 | offz *= t; | 1087 | { |
951 | 1088 | offset.Normalize(); | |
952 | if (reverse) | ||
953 | { | ||
954 | contact.normal.X = offx; | ||
955 | contact.normal.Y = offy; | ||
956 | contact.normal.Z = offz; | ||
957 | } | ||
958 | else | ||
959 | { | ||
960 | contact.normal.X = -offx; | ||
961 | contact.normal.Y = -offy; | ||
962 | contact.normal.Z = -offz; | ||
963 | } | ||
964 | } | 1089 | } |
965 | 1090 | ||
966 | if(h < boneOff) | 1091 | if (reverse) |
1092 | { | ||
1093 | contact.normal.X = offset.X; | ||
1094 | contact.normal.Y = offset.Y; | ||
1095 | contact.normal.Z = offset.Z; | ||
1096 | } | ||
1097 | else | ||
1098 | { | ||
1099 | contact.normal.X = -offset.X; | ||
1100 | contact.normal.Y = -offset.Y; | ||
1101 | contact.normal.Z = -offset.Z; | ||
1102 | } | ||
1103 | feetcollision = true; | ||
1104 | if (h < boneOff) | ||
967 | IsColliding = true; | 1105 | IsColliding = true; |
968 | } | 1106 | } |
969 | else | 1107 | else |
@@ -977,11 +1115,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
977 | /// This is the avatar's movement control + PID Controller | 1115 | /// This is the avatar's movement control + PID Controller |
978 | /// </summary> | 1116 | /// </summary> |
979 | /// <param name="timeStep"></param> | 1117 | /// <param name="timeStep"></param> |
980 | public void Move(float timeStep, List<OdeCharacter> defects) | 1118 | public void Move(List<OdeCharacter> defects) |
981 | { | 1119 | { |
982 | if (Body == IntPtr.Zero) | 1120 | if (Body == IntPtr.Zero) |
983 | return; | 1121 | return; |
984 | 1122 | ||
1123 | if (m_collisionException) | ||
1124 | { | ||
1125 | d.BodySetPosition(Body,_position.X, _position.Y, _position.Z); | ||
1126 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
1127 | |||
1128 | float v = _velocity.Length(); | ||
1129 | if (v != 0) | ||
1130 | { | ||
1131 | v = 5.0f / v; | ||
1132 | _velocity = _velocity * v; | ||
1133 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1134 | } | ||
1135 | ajustCollider(); | ||
1136 | m_collisionException = false; | ||
1137 | return; | ||
1138 | } | ||
1139 | |||
985 | d.Vector3 dtmp = d.BodyGetPosition(Body); | 1140 | d.Vector3 dtmp = d.BodyGetPosition(Body); |
986 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | 1141 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); |
987 | 1142 | ||
@@ -989,10 +1144,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
989 | // so force it back to identity | 1144 | // so force it back to identity |
990 | 1145 | ||
991 | d.Quaternion qtmp; | 1146 | d.Quaternion qtmp; |
992 | qtmp.W = m_orientation.W; | 1147 | qtmp.W = m_orientation2D.W; |
993 | qtmp.X = m_orientation.X; | 1148 | qtmp.X = m_orientation2D.X; |
994 | qtmp.Y = m_orientation.Y; | 1149 | qtmp.Y = m_orientation2D.Y; |
995 | qtmp.Z = m_orientation.Z; | 1150 | qtmp.Z = m_orientation2D.Z; |
996 | d.BodySetQuaternion(Body, ref qtmp); | 1151 | d.BodySetQuaternion(Body, ref qtmp); |
997 | 1152 | ||
998 | if (m_pidControllerActive == false) | 1153 | if (m_pidControllerActive == false) |
@@ -1055,9 +1210,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1055 | 1210 | ||
1056 | //****************************************** | 1211 | //****************************************** |
1057 | // colide with land | 1212 | // colide with land |
1213 | |||
1058 | d.AABB aabb; | 1214 | d.AABB aabb; |
1059 | d.GeomGetAABB(feetbox, out aabb); | 1215 | d.GeomGetAABB(feetbox, out aabb); |
1060 | float chrminZ = aabb.MinZ - 0.04f; // move up a bit | 1216 | float chrminZ = aabb.MinZ; ; // move up a bit |
1061 | Vector3 posch = localpos; | 1217 | Vector3 posch = localpos; |
1062 | 1218 | ||
1063 | float ftmp; | 1219 | float ftmp; |
@@ -1100,11 +1256,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1100 | contact.PenetrationDepth = depth; | 1256 | contact.PenetrationDepth = depth; |
1101 | contact.Position.X = localpos.X; | 1257 | contact.Position.X = localpos.X; |
1102 | contact.Position.Y = localpos.Y; | 1258 | contact.Position.Y = localpos.Y; |
1103 | contact.Position.Z = chrminZ; | 1259 | contact.Position.Z = terrainheight; |
1104 | contact.SurfaceNormal.X = 0f; | 1260 | contact.SurfaceNormal.X = 0.0f; |
1105 | contact.SurfaceNormal.Y = 0f; | 1261 | contact.SurfaceNormal.Y = 0.0f; |
1106 | contact.SurfaceNormal.Z = -1f; | 1262 | contact.SurfaceNormal.Z = -1f; |
1107 | contact.RelativeSpeed = -vel.Z; | 1263 | contact.RelativeSpeed = -vel.Z; |
1264 | contact.CharacterFeet = true; | ||
1108 | AddCollisionEvent(0, contact); | 1265 | AddCollisionEvent(0, contact); |
1109 | 1266 | ||
1110 | vec.Z *= 0.5f; | 1267 | vec.Z *= 0.5f; |
@@ -1123,6 +1280,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1123 | m_iscollidingGround = false; | 1280 | m_iscollidingGround = false; |
1124 | } | 1281 | } |
1125 | 1282 | ||
1283 | |||
1126 | //****************************************** | 1284 | //****************************************** |
1127 | 1285 | ||
1128 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); | 1286 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); |
@@ -1258,21 +1416,58 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1258 | } | 1416 | } |
1259 | 1417 | ||
1260 | // update our local ideia of position velocity and aceleration | 1418 | // update our local ideia of position velocity and aceleration |
1419 | // _position = localpos; | ||
1261 | _position = localpos; | 1420 | _position = localpos; |
1421 | |||
1262 | if (_zeroFlag) | 1422 | if (_zeroFlag) |
1263 | { | 1423 | { |
1264 | _velocity = Vector3.Zero; | 1424 | _velocity = Vector3.Zero; |
1265 | _acceleration = Vector3.Zero; | 1425 | _acceleration = Vector3.Zero; |
1426 | m_rotationalVelocity = Vector3.Zero; | ||
1266 | } | 1427 | } |
1267 | else | 1428 | else |
1268 | { | 1429 | { |
1269 | _acceleration = _velocity; // previus velocity | 1430 | Vector3 a =_velocity; // previus velocity |
1270 | _velocity = vel; | 1431 | SetSmooth(ref _velocity, ref vel, 2); |
1271 | _acceleration = (vel - _acceleration) / timeStep; | 1432 | a = (_velocity - a) * invtimeStep; |
1433 | SetSmooth(ref _acceleration, ref a, 2); | ||
1434 | |||
1435 | dtmp = d.BodyGetAngularVel(Body); | ||
1436 | m_rotationalVelocity.X = 0f; | ||
1437 | m_rotationalVelocity.Y = 0f; | ||
1438 | m_rotationalVelocity.Z = dtmp.Z; | ||
1439 | Math.Round(m_rotationalVelocity.Z,3); | ||
1272 | } | 1440 | } |
1273 | 1441 | ajustCollider(); | |
1442 | } | ||
1443 | |||
1444 | public void round(ref Vector3 v, int digits) | ||
1445 | { | ||
1446 | v.X = (float)Math.Round(v.X, digits); | ||
1447 | v.Y = (float)Math.Round(v.Y, digits); | ||
1448 | v.Z = (float)Math.Round(v.Z, digits); | ||
1449 | } | ||
1450 | |||
1451 | public void SetSmooth(ref Vector3 dst, ref Vector3 value) | ||
1452 | { | ||
1453 | dst.X = 0.1f * dst.X + 0.9f * value.X; | ||
1454 | dst.Y = 0.1f * dst.Y + 0.9f * value.Y; | ||
1455 | dst.Z = 0.1f * dst.Z + 0.9f * value.Z; | ||
1456 | } | ||
1457 | |||
1458 | public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits) | ||
1459 | { | ||
1460 | dst.X = 0.4f * dst.X + 0.6f * value.X; | ||
1461 | dst.X = (float)Math.Round(dst.X, rounddigits); | ||
1462 | |||
1463 | dst.Y = 0.4f * dst.Y + 0.6f * value.Y; | ||
1464 | dst.Y = (float)Math.Round(dst.Y, rounddigits); | ||
1465 | |||
1466 | dst.Z = 0.4f * dst.Z + 0.6f * value.Z; | ||
1467 | dst.Z = (float)Math.Round(dst.Z, rounddigits); | ||
1274 | } | 1468 | } |
1275 | 1469 | ||
1470 | |||
1276 | /// <summary> | 1471 | /// <summary> |
1277 | /// Updates the reported position and velocity. | 1472 | /// Updates the reported position and velocity. |
1278 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording | 1473 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording |
@@ -1399,10 +1594,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1399 | 1594 | ||
1400 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); | 1595 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); |
1401 | 1596 | ||
1402 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | 1597 | _parent_scene.actor_name_map[collider] = (PhysicsActor)this; |
1403 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; | ||
1404 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; | 1598 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; |
1405 | _parent_scene.actor_name_map[bonebox] = (PhysicsActor)this; | 1599 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; |
1600 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | ||
1601 | _parent_scene.actor_name_map[bbox] = (PhysicsActor)this; | ||
1406 | _parent_scene.AddCharacter(this); | 1602 | _parent_scene.AddCharacter(this); |
1407 | } | 1603 | } |
1408 | else | 1604 | else |
@@ -1431,6 +1627,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1431 | { | 1627 | { |
1432 | } | 1628 | } |
1433 | 1629 | ||
1630 | private void changeAvatarSize(strAvatarSize st) | ||
1631 | { | ||
1632 | m_feetOffset = st.offset; | ||
1633 | changeSize(st.size); | ||
1634 | } | ||
1635 | |||
1434 | private void changeSize(Vector3 pSize) | 1636 | private void changeSize(Vector3 pSize) |
1435 | { | 1637 | { |
1436 | if (pSize.IsFinite()) | 1638 | if (pSize.IsFinite()) |
@@ -1449,13 +1651,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1449 | _position.Z + (m_size.Z - oldsz) * 0.5f); | 1651 | _position.Z + (m_size.Z - oldsz) * 0.5f); |
1450 | 1652 | ||
1451 | Velocity = Vector3.Zero; | 1653 | Velocity = Vector3.Zero; |
1654 | |||
1452 | 1655 | ||
1453 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | 1656 | _parent_scene.actor_name_map[collider] = (PhysicsActor)this; |
1454 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; | ||
1455 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; | 1657 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; |
1456 | _parent_scene.actor_name_map[bonebox] = (PhysicsActor)this; | 1658 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; |
1659 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | ||
1660 | _parent_scene.actor_name_map[bbox] = (PhysicsActor)this; | ||
1457 | } | 1661 | } |
1458 | m_freemove = false; | 1662 | m_freemove = false; |
1663 | m_collisionException = false; | ||
1459 | m_pidControllerActive = true; | 1664 | m_pidControllerActive = true; |
1460 | } | 1665 | } |
1461 | else | 1666 | else |
@@ -1475,14 +1680,36 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1475 | 1680 | ||
1476 | private void changeOrientation(Quaternion newOri) | 1681 | private void changeOrientation(Quaternion newOri) |
1477 | { | 1682 | { |
1478 | d.Quaternion myrot = new d.Quaternion(); | 1683 | if (m_orientation != newOri) |
1479 | myrot.X = newOri.X; | 1684 | { |
1480 | myrot.Y = newOri.Y; | 1685 | m_orientation = newOri; // keep a copy for core use |
1481 | myrot.Z = newOri.Z; | 1686 | // but only use rotations around Z |
1482 | myrot.W = newOri.W; | 1687 | |
1483 | float t = d.JointGetAMotorAngle(Amotor, 2); | 1688 | m_orientation2D.W = newOri.W; |
1484 | d.BodySetQuaternion(Body,ref myrot); | 1689 | m_orientation2D.Z = newOri.Z; |
1485 | m_orientation = newOri; | 1690 | |
1691 | float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z; | ||
1692 | if (t > 0) | ||
1693 | { | ||
1694 | t = 1.0f / (float)Math.Sqrt(t); | ||
1695 | m_orientation2D.W *= t; | ||
1696 | m_orientation2D.Z *= t; | ||
1697 | } | ||
1698 | else | ||
1699 | { | ||
1700 | m_orientation2D.W = 1.0f; | ||
1701 | m_orientation2D.Z = 0f; | ||
1702 | } | ||
1703 | m_orientation2D.Y = 0f; | ||
1704 | m_orientation2D.X = 0f; | ||
1705 | |||
1706 | d.Quaternion myrot = new d.Quaternion(); | ||
1707 | myrot.X = m_orientation2D.X; | ||
1708 | myrot.Y = m_orientation2D.Y; | ||
1709 | myrot.Z = m_orientation2D.Z; | ||
1710 | myrot.W = m_orientation2D.W; | ||
1711 | d.BodySetQuaternion(Body, ref myrot); | ||
1712 | } | ||
1486 | } | 1713 | } |
1487 | 1714 | ||
1488 | private void changeVelocity(Vector3 newVel) | 1715 | private void changeVelocity(Vector3 newVel) |
@@ -1564,6 +1791,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1564 | 1791 | ||
1565 | if (Body != IntPtr.Zero) | 1792 | if (Body != IntPtr.Zero) |
1566 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); | 1793 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); |
1794 | ajustCollider(); | ||
1567 | } | 1795 | } |
1568 | 1796 | ||
1569 | private void donullchange() | 1797 | private void donullchange() |
@@ -1572,7 +1800,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1572 | 1800 | ||
1573 | public bool DoAChange(changes what, object arg) | 1801 | public bool DoAChange(changes what, object arg) |
1574 | { | 1802 | { |
1575 | if (topbox == IntPtr.Zero && what != changes.Add && what != changes.Remove) | 1803 | if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove) |
1576 | { | 1804 | { |
1577 | return false; | 1805 | return false; |
1578 | } | 1806 | } |
@@ -1638,6 +1866,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1638 | changeSize((Vector3)arg); | 1866 | changeSize((Vector3)arg); |
1639 | break; | 1867 | break; |
1640 | 1868 | ||
1869 | case changes.AvatarSize: | ||
1870 | changeAvatarSize((strAvatarSize)arg); | ||
1871 | break; | ||
1872 | |||
1641 | case changes.Momentum: | 1873 | case changes.Momentum: |
1642 | changeMomentum((Vector3)arg); | 1874 | changeMomentum((Vector3)arg); |
1643 | break; | 1875 | break; |
@@ -1685,5 +1917,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1685 | { | 1917 | { |
1686 | _parent_scene.AddChange((PhysicsActor)this, what, arg); | 1918 | _parent_scene.AddChange((PhysicsActor)this, what, arg); |
1687 | } | 1919 | } |
1920 | |||
1921 | private struct strAvatarSize | ||
1922 | { | ||
1923 | public Vector3 size; | ||
1924 | public float offset; | ||
1925 | } | ||
1926 | |||
1688 | } | 1927 | } |
1689 | } | 1928 | } |