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-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index 1b25faf..b769c88 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -165,9 +165,10 @@ namespace OpenSim.Region.Physics.OdePlugin
165 165
166 166
167 167
168 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) 168 public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
169 { 169 {
170 m_uuid = UUID.Random(); 170 m_uuid = UUID.Random();
171 m_localID = localID;
171 172
172 timeStep = parent_scene.ODE_STEPSIZE; 173 timeStep = parent_scene.ODE_STEPSIZE;
173 invtimeStep = 1 / timeStep; 174 invtimeStep = 1 / timeStep;
@@ -1209,7 +1210,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1209 1210
1210 d.AABB aabb; 1211 d.AABB aabb;
1211 d.GeomGetAABB(feetbox, out aabb); 1212 d.GeomGetAABB(feetbox, out aabb);
1212 float chrminZ = aabb.MinZ - 0.02f; // move up a bit 1213 float chrminZ = aabb.MinZ; ; // move up a bit
1213 Vector3 posch = localpos; 1214 Vector3 posch = localpos;
1214 1215
1215 float ftmp; 1216 float ftmp;
@@ -1252,7 +1253,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1252 contact.PenetrationDepth = depth; 1253 contact.PenetrationDepth = depth;
1253 contact.Position.X = localpos.X; 1254 contact.Position.X = localpos.X;
1254 contact.Position.Y = localpos.Y; 1255 contact.Position.Y = localpos.Y;
1255 contact.Position.Z = chrminZ; 1256 contact.Position.Z = terrainheight;
1256 contact.SurfaceNormal.X = 0.0f; 1257 contact.SurfaceNormal.X = 0.0f;
1257 contact.SurfaceNormal.Y = 0.0f; 1258 contact.SurfaceNormal.Y = 0.0f;
1258 contact.SurfaceNormal.Z = -1f; 1259 contact.SurfaceNormal.Z = -1f;