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-rw-r--r-- | OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs new file mode 100644 index 0000000..bc1375b --- /dev/null +++ b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.IO; | ||
32 | |||
33 | using System.Drawing; | ||
34 | using System.Drawing.Imaging; | ||
35 | |||
36 | namespace PrimMesher | ||
37 | { | ||
38 | |||
39 | public class SculptMesh | ||
40 | { | ||
41 | public List<Coord> coords; | ||
42 | public List<Face> faces; | ||
43 | |||
44 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | ||
45 | |||
46 | |||
47 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert) | ||
48 | { | ||
49 | if (mirror) | ||
50 | invert = !invert; | ||
51 | |||
52 | SculptMap smap = new SculptMap(sculptBitmap, lod); | ||
53 | |||
54 | List<List<Coord>> rows = smap.ToRows(mirror); | ||
55 | |||
56 | _SculptMesh(rows, sculptType, invert); | ||
57 | } | ||
58 | |||
59 | private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert) | ||
60 | { | ||
61 | coords = new List<Coord>(); | ||
62 | faces = new List<Face>(); | ||
63 | |||
64 | sculptType = (SculptType)(((int)sculptType) & 0x07); | ||
65 | |||
66 | int width = rows[0].Count; | ||
67 | |||
68 | int p1, p2, p3, p4; | ||
69 | |||
70 | int imageX, imageY; | ||
71 | |||
72 | if (sculptType != SculptType.plane) | ||
73 | { | ||
74 | if (rows.Count % 2 == 0) | ||
75 | { | ||
76 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | ||
77 | rows[rowNdx].Add(rows[rowNdx][0]); | ||
78 | } | ||
79 | else | ||
80 | { | ||
81 | int lastIndex = rows[0].Count - 1; | ||
82 | |||
83 | for (int i = 0; i < rows.Count; i++) | ||
84 | rows[i][0] = rows[i][lastIndex]; | ||
85 | } | ||
86 | } | ||
87 | |||
88 | Coord topPole = rows[0][width / 2]; | ||
89 | Coord bottomPole = rows[rows.Count - 1][width / 2]; | ||
90 | |||
91 | if (sculptType == SculptType.sphere) | ||
92 | { | ||
93 | if (rows.Count % 2 == 0) | ||
94 | { | ||
95 | int count = rows[0].Count; | ||
96 | List<Coord> topPoleRow = new List<Coord>(count); | ||
97 | List<Coord> bottomPoleRow = new List<Coord>(count); | ||
98 | |||
99 | for (int i = 0; i < count; i++) | ||
100 | { | ||
101 | topPoleRow.Add(topPole); | ||
102 | bottomPoleRow.Add(bottomPole); | ||
103 | } | ||
104 | rows.Insert(0, topPoleRow); | ||
105 | rows.Add(bottomPoleRow); | ||
106 | } | ||
107 | else | ||
108 | { | ||
109 | int count = rows[0].Count; | ||
110 | |||
111 | List<Coord> topPoleRow = rows[0]; | ||
112 | List<Coord> bottomPoleRow = rows[rows.Count - 1]; | ||
113 | |||
114 | for (int i = 0; i < count; i++) | ||
115 | { | ||
116 | topPoleRow[i] = topPole; | ||
117 | bottomPoleRow[i] = bottomPole; | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | |||
122 | if (sculptType == SculptType.torus) | ||
123 | rows.Add(rows[0]); | ||
124 | |||
125 | int coordsDown = rows.Count; | ||
126 | int coordsAcross = rows[0].Count; | ||
127 | |||
128 | float widthUnit = 1.0f / (coordsAcross - 1); | ||
129 | float heightUnit = 1.0f / (coordsDown - 1); | ||
130 | |||
131 | for (imageY = 0; imageY < coordsDown; imageY++) | ||
132 | { | ||
133 | int rowOffset = imageY * coordsAcross; | ||
134 | |||
135 | for (imageX = 0; imageX < coordsAcross; imageX++) | ||
136 | { | ||
137 | /* | ||
138 | * p1-----p2 | ||
139 | * | \ f2 | | ||
140 | * | \ | | ||
141 | * | f1 \| | ||
142 | * p3-----p4 | ||
143 | */ | ||
144 | |||
145 | p4 = rowOffset + imageX; | ||
146 | p3 = p4 - 1; | ||
147 | |||
148 | p2 = p4 - coordsAcross; | ||
149 | p1 = p3 - coordsAcross; | ||
150 | |||
151 | this.coords.Add(rows[imageY][imageX]); | ||
152 | |||
153 | if (imageY > 0 && imageX > 0) | ||
154 | { | ||
155 | Face f1, f2; | ||
156 | |||
157 | if (invert) | ||
158 | { | ||
159 | f1 = new Face(p1, p4, p3); | ||
160 | f2 = new Face(p1, p2, p4); | ||
161 | } | ||
162 | else | ||
163 | { | ||
164 | f1 = new Face(p1, p3, p4); | ||
165 | f2 = new Face(p1, p4, p2); | ||
166 | } | ||
167 | |||
168 | this.faces.Add(f1); | ||
169 | this.faces.Add(f2); | ||
170 | } | ||
171 | } | ||
172 | } | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Duplicates a SculptMesh object. All object properties are copied by value, including lists. | ||
177 | /// </summary> | ||
178 | /// <returns></returns> | ||
179 | public SculptMesh Copy() | ||
180 | { | ||
181 | return new SculptMesh(this); | ||
182 | } | ||
183 | |||
184 | public SculptMesh(SculptMesh sm) | ||
185 | { | ||
186 | coords = new List<Coord>(sm.coords); | ||
187 | faces = new List<Face>(sm.faces); | ||
188 | } | ||
189 | |||
190 | public void Scale(float x, float y, float z) | ||
191 | { | ||
192 | int i; | ||
193 | int numVerts = this.coords.Count; | ||
194 | |||
195 | Coord m = new Coord(x, y, z); | ||
196 | for (i = 0; i < numVerts; i++) | ||
197 | this.coords[i] *= m; | ||
198 | } | ||
199 | |||
200 | public void DumpRaw(String path, String name, String title) | ||
201 | { | ||
202 | if (path == null) | ||
203 | return; | ||
204 | String fileName = name + "_" + title + ".raw"; | ||
205 | String completePath = System.IO.Path.Combine(path, fileName); | ||
206 | StreamWriter sw = new StreamWriter(completePath); | ||
207 | |||
208 | for (int i = 0; i < this.faces.Count; i++) | ||
209 | { | ||
210 | string s = this.coords[this.faces[i].v1].ToString(); | ||
211 | s += " " + this.coords[this.faces[i].v2].ToString(); | ||
212 | s += " " + this.coords[this.faces[i].v3].ToString(); | ||
213 | |||
214 | sw.WriteLine(s); | ||
215 | } | ||
216 | |||
217 | sw.Close(); | ||
218 | } | ||
219 | } | ||
220 | } | ||