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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27//#define SPAM
28
29using System;
30using System.Collections.Generic;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenMetaverse;
34using OpenMetaverse.StructuredData;
35using System.Drawing;
36using System.Drawing.Imaging;
37using System.IO.Compression;
38using PrimMesher;
39using log4net;
40using Nini.Config;
41using System.Reflection;
42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
44using OpenSim.Region.Physics.ConvexDecompositionDotNet;
45
46namespace OpenSim.Region.Physics.Meshing
47{
48 public class MeshmerizerPlugin : IMeshingPlugin
49 {
50 public MeshmerizerPlugin()
51 {
52 }
53
54 public string GetName()
55 {
56 return "UbitMeshmerizer";
57 }
58
59 public IMesher GetMesher(IConfigSource config)
60 {
61 return new Meshmerizer(config);
62 }
63 }
64
65 public class Meshmerizer : IMesher
66 {
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
68
69 // Setting baseDir to a path will enable the dumping of raw files
70 // raw files can be imported by blender so a visual inspection of the results can be done
71#if SPAM
72 const string baseDir = "rawFiles";
73#else
74 private const string baseDir = null; //"rawFiles";
75#endif
76
77 private bool cacheSculptMaps = true;
78 private bool cacheSculptAlphaMaps = true;
79
80 private string decodedSculptMapPath = null;
81 private bool useMeshiesPhysicsMesh = false;
82
83 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
84
85// private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
86// private Dictionary<ulong, Mesh> m_uniqueReleasedMeshes = new Dictionary<ulong, Mesh>();
87 private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
88 private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
89
90 public Meshmerizer(IConfigSource config)
91 {
92 IConfig start_config = config.Configs["Startup"];
93 IConfig mesh_config = config.Configs["Mesh"];
94
95 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
96
97 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
98
99 if (Environment.OSVersion.Platform == PlatformID.Unix)
100 {
101 cacheSculptAlphaMaps = false;
102 }
103 else
104 cacheSculptAlphaMaps = cacheSculptMaps;
105
106 if(mesh_config != null)
107 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
108
109 try
110 {
111 if (!Directory.Exists(decodedSculptMapPath))
112 Directory.CreateDirectory(decodedSculptMapPath);
113 }
114 catch (Exception e)
115 {
116 m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
117 }
118 }
119
120 /// <summary>
121 /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
122 /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
123 /// for some reason
124 /// </summary>
125 /// <param name="minX"></param>
126 /// <param name="maxX"></param>
127 /// <param name="minY"></param>
128 /// <param name="maxY"></param>
129 /// <param name="minZ"></param>
130 /// <param name="maxZ"></param>
131 /// <returns></returns>
132 private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
133 {
134 Mesh box = new Mesh();
135 List<Vertex> vertices = new List<Vertex>();
136 // bottom
137
138 vertices.Add(new Vertex(minX, maxY, minZ));
139 vertices.Add(new Vertex(maxX, maxY, minZ));
140 vertices.Add(new Vertex(maxX, minY, minZ));
141 vertices.Add(new Vertex(minX, minY, minZ));
142
143 box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
144 box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));
145
146 // top
147
148 vertices.Add(new Vertex(maxX, maxY, maxZ));
149 vertices.Add(new Vertex(minX, maxY, maxZ));
150 vertices.Add(new Vertex(minX, minY, maxZ));
151 vertices.Add(new Vertex(maxX, minY, maxZ));
152
153 box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
154 box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));
155
156 // sides
157
158 box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
159 box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));
160
161 box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
162 box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));
163
164 box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
165 box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));
166
167 box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
168 box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));
169
170 return box;
171 }
172
173 /// <summary>
174 /// Creates a simple bounding box mesh for a complex input mesh
175 /// </summary>
176 /// <param name="meshIn"></param>
177 /// <returns></returns>
178 private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
179 {
180 float minX = float.MaxValue;
181 float maxX = float.MinValue;
182 float minY = float.MaxValue;
183 float maxY = float.MinValue;
184 float minZ = float.MaxValue;
185 float maxZ = float.MinValue;
186
187 foreach (Vector3 v in meshIn.getVertexList())
188 {
189 if (v.X < minX) minX = v.X;
190 if (v.Y < minY) minY = v.Y;
191 if (v.Z < minZ) minZ = v.Z;
192
193 if (v.X > maxX) maxX = v.X;
194 if (v.Y > maxY) maxY = v.Y;
195 if (v.Z > maxZ) maxZ = v.Z;
196 }
197
198 return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
199 }
200
201 private void ReportPrimError(string message, string primName, PrimMesh primMesh)
202 {
203 m_log.Error(message);
204 m_log.Error("\nPrim Name: " + primName);
205 m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
206 }
207
208 /// <summary>
209 /// Add a submesh to an existing list of coords and faces.
210 /// </summary>
211 /// <param name="subMeshData"></param>
212 /// <param name="size">Size of entire object</param>
213 /// <param name="coords"></param>
214 /// <param name="faces"></param>
215 private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces)
216 {
217 // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
218
219 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
220 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
221 // geometry for this submesh.
222 if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
223 return;
224
225 OpenMetaverse.Vector3 posMax;
226 OpenMetaverse.Vector3 posMin;
227 if (subMeshData.ContainsKey("PositionDomain"))
228 {
229 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
230 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
231 }
232 else
233 {
234 posMax = new Vector3(0.5f, 0.5f, 0.5f);
235 posMin = new Vector3(-0.5f, -0.5f, -0.5f);
236 }
237
238 ushort faceIndexOffset = (ushort)coords.Count;
239
240 byte[] posBytes = subMeshData["Position"].AsBinary();
241 for (int i = 0; i < posBytes.Length; i += 6)
242 {
243 ushort uX = Utils.BytesToUInt16(posBytes, i);
244 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
245 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
246
247 Coord c = new Coord(
248 Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
249 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
250 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
251
252 coords.Add(c);
253 }
254
255 byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
256 for (int i = 0; i < triangleBytes.Length; i += 6)
257 {
258 ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
259 ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
260 ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
261 Face f = new Face(v1, v2, v3);
262 faces.Add(f);
263 }
264 }
265
266 /// <summary>
267 /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
268 /// </summary>
269 /// <param name="primName"></param>
270 /// <param name="primShape"></param>
271 /// <param name="size"></param>
272 /// <param name="lod"></param>
273 /// <returns></returns>
274 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool convex)
275 {
276// m_log.DebugFormat(
277// "[MESH]: Creating physics proxy for {0}, shape {1}",
278// primName, (OpenMetaverse.SculptType)primShape.SculptType);
279
280 List<Coord> coords;
281 List<Face> faces;
282
283 if (primShape.SculptEntry)
284 {
285 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
286 {
287 if (!useMeshiesPhysicsMesh)
288 return null;
289
290 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces, convex))
291 return null;
292 }
293 else
294 {
295 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces))
296 return null;
297 }
298 }
299 else
300 {
301 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces))
302 return null;
303 }
304
305 primShape.SculptData = Utils.EmptyBytes;
306
307 int numCoords = coords.Count;
308 int numFaces = faces.Count;
309
310 Mesh mesh = new Mesh();
311 // Add the corresponding triangles to the mesh
312 for (int i = 0; i < numFaces; i++)
313 {
314 Face f = faces[i];
315 mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z,
316 coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z,
317 coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z));
318 }
319
320 coords.Clear();
321 faces.Clear();
322
323 return mesh;
324 }
325
326 /// <summary>
327 /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
328 /// </summary>
329 /// <param name="primName"></param>
330 /// <param name="primShape"></param>
331 /// <param name="size"></param>
332 /// <param name="coords">Coords are added to this list by the method.</param>
333 /// <param name="faces">Faces are added to this list by the method.</param>
334 /// <returns>true if coords and faces were successfully generated, false if not</returns>
335 private bool GenerateCoordsAndFacesFromPrimMeshData(
336 string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces, bool convex)
337 {
338// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
339
340 bool usemesh = false;
341
342 coords = new List<Coord>();
343 faces = new List<Face>();
344 OSD meshOsd = null;
345
346 if (primShape.SculptData.Length <= 0)
347 {
348 m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
349 return false;
350 }
351
352 long start = 0;
353 using (MemoryStream data = new MemoryStream(primShape.SculptData))
354 {
355 try
356 {
357 OSD osd = OSDParser.DeserializeLLSDBinary(data);
358 if (osd is OSDMap)
359 meshOsd = (OSDMap)osd;
360 else
361 {
362 m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
363 return false;
364 }
365 }
366 catch (Exception e)
367 {
368 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
369 }
370
371 start = data.Position;
372 }
373
374 if (meshOsd is OSDMap)
375 {
376 OSDMap physicsParms = null;
377 OSDMap map = (OSDMap)meshOsd;
378
379 if (!convex)
380 {
381 if (map.ContainsKey("physics_shape"))
382 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
383 else if (map.ContainsKey("physics_mesh"))
384 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
385
386 if (physicsParms != null)
387 usemesh = true;
388 }
389
390 if(!usemesh && (map.ContainsKey("physics_convex")))
391 physicsParms = (OSDMap)map["physics_convex"];
392
393
394 if (physicsParms == null)
395 {
396 m_log.Warn("[MESH]: unknown mesh type");
397 return false;
398 }
399
400 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
401 int physSize = physicsParms["size"].AsInteger();
402
403 if (physOffset < 0 || physSize == 0)
404 return false; // no mesh data in asset
405
406 OSD decodedMeshOsd = new OSD();
407 byte[] meshBytes = new byte[physSize];
408 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
409// byte[] decompressed = new byte[physSize * 5];
410 try
411 {
412 using (MemoryStream inMs = new MemoryStream(meshBytes))
413 {
414 using (MemoryStream outMs = new MemoryStream())
415 {
416 using (ZOutputStream zOut = new ZOutputStream(outMs))
417 {
418 byte[] readBuffer = new byte[2048];
419 int readLen = 0;
420 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
421 {
422 zOut.Write(readBuffer, 0, readLen);
423 }
424 zOut.Flush();
425 outMs.Seek(0, SeekOrigin.Begin);
426
427 byte[] decompressedBuf = outMs.GetBuffer();
428
429 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
430 }
431 }
432 }
433 }
434 catch (Exception e)
435 {
436 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
437 return false;
438 }
439
440 if (usemesh)
441 {
442 OSDArray decodedMeshOsdArray = null;
443
444 // physics_shape is an array of OSDMaps, one for each submesh
445 if (decodedMeshOsd is OSDArray)
446 {
447 // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
448
449 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
450 foreach (OSD subMeshOsd in decodedMeshOsdArray)
451 {
452 if (subMeshOsd is OSDMap)
453 AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
454 }
455 }
456 }
457 else
458 {
459 OSDMap cmap = (OSDMap)decodedMeshOsd;
460 if (cmap == null)
461 return false;
462
463 byte[] data;
464
465 List<float3> vs = new List<float3>();
466 PHullResult hullr = new PHullResult();
467 float3 f3;
468 Coord c;
469 Face f;
470 Vector3 range;
471 Vector3 min;
472
473 const float invMaxU16 = 1.0f / 65535f;
474 int t1;
475 int t2;
476 int t3;
477 int i;
478 int nverts;
479 int nindexs;
480
481 if (cmap.ContainsKey("Max"))
482 range = cmap["Max"].AsVector3();
483 else
484 range = new Vector3(0.5f, 0.5f, 0.5f);
485
486 if (cmap.ContainsKey("Min"))
487 min = cmap["Min"].AsVector3();
488 else
489 min = new Vector3(-0.5f, -0.5f, -0.5f);
490
491 range = range - min;
492 range *= invMaxU16;
493
494 if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions"))
495 {
496 List<int> hsizes = new List<int>();
497 int totalpoints = 0;
498 data = cmap["HullList"].AsBinary();
499 for (i = 0; i < data.Length; i++)
500 {
501 t1 = data[i];
502 if (t1 == 0)
503 t1 = 256;
504 totalpoints += t1;
505 hsizes.Add(t1);
506 }
507
508 data = cmap["Positions"].AsBinary();
509 int ptr = 0;
510 int vertsoffset = 0;
511
512 if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point
513 {
514 foreach (int hullsize in hsizes)
515 {
516 for (i = 0; i < hullsize; i++ )
517 {
518 t1 = data[ptr++];
519 t1 += data[ptr++] << 8;
520 t2 = data[ptr++];
521 t2 += data[ptr++] << 8;
522 t3 = data[ptr++];
523 t3 += data[ptr++] << 8;
524
525 f3 = new float3((t1 * range.X + min.X) * size.X,
526 (t2 * range.Y + min.Y) * size.Y,
527 (t3 * range.Z + min.Z) * size.Z);
528 vs.Add(f3);
529 }
530
531 if(hullsize <3)
532 {
533 vs.Clear();
534 continue;
535 }
536
537 if (hullsize <5)
538 {
539 foreach (float3 point in vs)
540 {
541 c.X = point.x;
542 c.Y = point.y;
543 c.Z = point.z;
544 coords.Add(c);
545 }
546 f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2);
547 faces.Add(f);
548
549 if (hullsize == 4)
550 {
551 // not sure about orientation..
552 f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3);
553 faces.Add(f);
554 f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1);
555 faces.Add(f);
556 f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1);
557 faces.Add(f);
558 }
559 vertsoffset += vs.Count;
560 vs.Clear();
561 continue;
562 }
563
564 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
565 {
566 vs.Clear();
567 continue;
568 }
569
570 nverts = hullr.Vertices.Count;
571 nindexs = hullr.Indices.Count;
572
573 if (nindexs % 3 != 0)
574 {
575 vs.Clear();
576 continue;
577 }
578
579 for (i = 0; i < nverts; i++)
580 {
581 c.X = hullr.Vertices[i].x;
582 c.Y = hullr.Vertices[i].y;
583 c.Z = hullr.Vertices[i].z;
584 coords.Add(c);
585 }
586
587 for (i = 0; i < nindexs; i += 3)
588 {
589 t1 = hullr.Indices[i];
590 if (t1 > nverts)
591 break;
592 t2 = hullr.Indices[i + 1];
593 if (t2 > nverts)
594 break;
595 t3 = hullr.Indices[i + 2];
596 if (t3 > nverts)
597 break;
598 f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
599 faces.Add(f);
600 }
601 vertsoffset += nverts;
602 vs.Clear();
603 }
604 }
605 if (coords.Count > 0 && faces.Count > 0)
606 return true;
607 }
608
609 vs.Clear();
610
611 if (cmap.ContainsKey("BoundingVerts"))
612 {
613 data = cmap["BoundingVerts"].AsBinary();
614
615 for (i = 0; i < data.Length; )
616 {
617 t1 = data[i++];
618 t1 += data[i++] << 8;
619 t2 = data[i++];
620 t2 += data[i++] << 8;
621 t3 = data[i++];
622 t3 += data[i++] << 8;
623
624 f3 = new float3((t1 * range.X + min.X) * size.X,
625 (t2 * range.Y + min.Y) * size.Y,
626 (t3 * range.Z + min.Z) * size.Z);
627 vs.Add(f3);
628 }
629
630 if (vs.Count < 3)
631 {
632 vs.Clear();
633 return false;
634 }
635
636 if (vs.Count < 5)
637 {
638 foreach (float3 point in vs)
639 {
640 c.X = point.x;
641 c.Y = point.y;
642 c.Z = point.z;
643 coords.Add(c);
644 }
645 f = new Face(0, 1, 2);
646 faces.Add(f);
647
648 if (vs.Count == 4)
649 {
650 f = new Face(0, 2, 3);
651 faces.Add(f);
652 f = new Face(0, 3, 1);
653 faces.Add(f);
654 f = new Face( 3, 2, 1);
655 faces.Add(f);
656 }
657 vs.Clear();
658 return true;
659 }
660
661 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
662 return false;
663
664 nverts = hullr.Vertices.Count;
665 nindexs = hullr.Indices.Count;
666
667 if (nindexs % 3 != 0)
668 return false;
669
670 for (i = 0; i < nverts; i++)
671 {
672 c.X = hullr.Vertices[i].x;
673 c.Y = hullr.Vertices[i].y;
674 c.Z = hullr.Vertices[i].z;
675 coords.Add(c);
676 }
677 for (i = 0; i < nindexs; i += 3)
678 {
679 t1 = hullr.Indices[i];
680 if (t1 > nverts)
681 break;
682 t2 = hullr.Indices[i + 1];
683 if (t2 > nverts)
684 break;
685 t3 = hullr.Indices[i + 2];
686 if (t3 > nverts)
687 break;
688 f = new Face(t1, t2, t3);
689 faces.Add(f);
690 }
691
692 if (coords.Count > 0 && faces.Count > 0)
693 return true;
694 }
695 else
696 return false;
697 }
698 }
699
700 return true;
701 }
702
703 /// <summary>
704 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
705 /// </summary>
706 /// <param name="primName"></param>
707 /// <param name="primShape"></param>
708 /// <param name="size"></param>
709 /// <param name="lod"></param>
710 /// <param name="coords">Coords are added to this list by the method.</param>
711 /// <param name="faces">Faces are added to this list by the method.</param>
712 /// <returns>true if coords and faces were successfully generated, false if not</returns>
713 private bool GenerateCoordsAndFacesFromPrimSculptData(
714 string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces)
715 {
716 coords = new List<Coord>();
717 faces = new List<Face>();
718 PrimMesher.SculptMesh sculptMesh;
719 Image idata = null;
720 string decodedSculptFileName = "";
721
722 if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero)
723 {
724 decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString());
725 try
726 {
727 if (File.Exists(decodedSculptFileName))
728 {
729 idata = Image.FromFile(decodedSculptFileName);
730 }
731 }
732 catch (Exception e)
733 {
734 m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);
735
736 }
737 //if (idata != null)
738 // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
739 }
740
741 if (idata == null)
742 {
743 if (primShape.SculptData == null || primShape.SculptData.Length == 0)
744 return false;
745
746 try
747 {
748 OpenMetaverse.Imaging.ManagedImage unusedData;
749 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
750
751 if (idata == null)
752 {
753 // In some cases it seems that the decode can return a null bitmap without throwing
754 // an exception
755 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
756
757 return false;
758 }
759
760 unusedData = null;
761
762 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
763
764 if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0)))
765 // don't cache images with alpha channel in linux since mono can't load them correctly)
766 {
767 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
768 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
769 }
770 }
771 catch (DllNotFoundException)
772 {
773 m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
774 return false;
775 }
776 catch (IndexOutOfRangeException)
777 {
778 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
779 return false;
780 }
781 catch (Exception ex)
782 {
783 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
784 return false;
785 }
786 }
787
788 PrimMesher.SculptMesh.SculptType sculptType;
789 // remove mirror and invert bits
790 OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f));
791 switch (pbsSculptType)
792 {
793 case OpenMetaverse.SculptType.Cylinder:
794 sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
795 break;
796 case OpenMetaverse.SculptType.Plane:
797 sculptType = PrimMesher.SculptMesh.SculptType.plane;
798 break;
799 case OpenMetaverse.SculptType.Torus:
800 sculptType = PrimMesher.SculptMesh.SculptType.torus;
801 break;
802 case OpenMetaverse.SculptType.Sphere:
803 sculptType = PrimMesher.SculptMesh.SculptType.sphere;
804 break;
805 default:
806 sculptType = PrimMesher.SculptMesh.SculptType.plane;
807 break;
808 }
809
810 bool mirror = ((primShape.SculptType & 128) != 0);
811 bool invert = ((primShape.SculptType & 64) != 0);
812
813 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert);
814
815 idata.Dispose();
816
817 sculptMesh.DumpRaw(baseDir, primName, "primMesh");
818
819 sculptMesh.Scale(size.X, size.Y, size.Z);
820
821 coords = sculptMesh.coords;
822 faces = sculptMesh.faces;
823
824 return true;
825 }
826
827 /// <summary>
828 /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
829 /// </summary>
830 /// <param name="primName"></param>
831 /// <param name="primShape"></param>
832 /// <param name="size"></param>
833 /// <param name="coords">Coords are added to this list by the method.</param>
834 /// <param name="faces">Faces are added to this list by the method.</param>
835 /// <returns>true if coords and faces were successfully generated, false if not</returns>
836 private bool GenerateCoordsAndFacesFromPrimShapeData(
837 string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces)
838 {
839 PrimMesh primMesh;
840 coords = new List<Coord>();
841 faces = new List<Face>();
842
843 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
844 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
845 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
846 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
847 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
848 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
849
850 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
851 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
852 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
853 if (profileHollow > 0.95f)
854 profileHollow = 0.95f;
855
856 int sides = 4;
857 LevelOfDetail iLOD = (LevelOfDetail)lod;
858 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
859 sides = 3;
860 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
861 {
862 switch (iLOD)
863 {
864 case LevelOfDetail.High: sides = 24; break;
865 case LevelOfDetail.Medium: sides = 12; break;
866 case LevelOfDetail.Low: sides = 6; break;
867 case LevelOfDetail.VeryLow: sides = 3; break;
868 default: sides = 24; break;
869 }
870 }
871 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
872 { // half circle, prim is a sphere
873 switch (iLOD)
874 {
875 case LevelOfDetail.High: sides = 24; break;
876 case LevelOfDetail.Medium: sides = 12; break;
877 case LevelOfDetail.Low: sides = 6; break;
878 case LevelOfDetail.VeryLow: sides = 3; break;
879 default: sides = 24; break;
880 }
881
882 profileBegin = 0.5f * profileBegin + 0.5f;
883 profileEnd = 0.5f * profileEnd + 0.5f;
884 }
885
886 int hollowSides = sides;
887 if (primShape.HollowShape == HollowShape.Circle)
888 {
889 switch (iLOD)
890 {
891 case LevelOfDetail.High: hollowSides = 24; break;
892 case LevelOfDetail.Medium: hollowSides = 12; break;
893 case LevelOfDetail.Low: hollowSides = 6; break;
894 case LevelOfDetail.VeryLow: hollowSides = 3; break;
895 default: hollowSides = 24; break;
896 }
897 }
898 else if (primShape.HollowShape == HollowShape.Square)
899 hollowSides = 4;
900 else if (primShape.HollowShape == HollowShape.Triangle)
901 hollowSides = 3;
902
903 primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
904
905 if (primMesh.errorMessage != null)
906 if (primMesh.errorMessage.Length > 0)
907 m_log.Error("[ERROR] " + primMesh.errorMessage);
908
909 primMesh.topShearX = pathShearX;
910 primMesh.topShearY = pathShearY;
911 primMesh.pathCutBegin = pathBegin;
912 primMesh.pathCutEnd = pathEnd;
913
914 if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
915 {
916 primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
917 primMesh.twistEnd = primShape.PathTwist * 18 / 10;
918 primMesh.taperX = pathScaleX;
919 primMesh.taperY = pathScaleY;
920
921 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
922 {
923 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
924 if (profileBegin < 0.0f) profileBegin = 0.0f;
925 if (profileEnd > 1.0f) profileEnd = 1.0f;
926 }
927#if SPAM
928 m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
929#endif
930 try
931 {
932 primMesh.ExtrudeLinear();
933 }
934 catch (Exception ex)
935 {
936 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
937 return false;
938 }
939 }
940 else
941 {
942 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
943 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
944 primMesh.radius = 0.01f * primShape.PathRadiusOffset;
945 primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
946 primMesh.skew = 0.01f * primShape.PathSkew;
947 primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
948 primMesh.twistEnd = primShape.PathTwist * 36 / 10;
949 primMesh.taperX = primShape.PathTaperX * 0.01f;
950 primMesh.taperY = primShape.PathTaperY * 0.01f;
951
952 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
953 {
954 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
955 if (profileBegin < 0.0f) profileBegin = 0.0f;
956 if (profileEnd > 1.0f) profileEnd = 1.0f;
957 }
958#if SPAM
959 m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
960#endif
961 try
962 {
963 primMesh.ExtrudeCircular();
964 }
965 catch (Exception ex)
966 {
967 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
968 return false;
969 }
970 }
971
972 primMesh.DumpRaw(baseDir, primName, "primMesh");
973
974 primMesh.Scale(size.X, size.Y, size.Z);
975
976 coords = primMesh.coords;
977 faces = primMesh.faces;
978
979 return true;
980 }
981
982 public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
983 {
984 AMeshKey key = new AMeshKey();
985 Byte[] someBytes;
986
987 key.hashB = 5181;
988 ulong hash = 5381;
989
990 if (primShape.SculptEntry)
991 {
992 key.uuid = primShape.SculptTexture;
993 key.hashB = mdjb2(key.hashB, primShape.SculptType);
994 }
995 else
996 {
997 hash = mdjb2(hash, primShape.PathCurve);
998 hash = mdjb2(hash, (byte)primShape.HollowShape);
999 hash = mdjb2(hash, (byte)primShape.ProfileShape);
1000 hash = mdjb2(hash, primShape.PathBegin);
1001 hash = mdjb2(hash, primShape.PathEnd);
1002 hash = mdjb2(hash, primShape.PathScaleX);
1003 hash = mdjb2(hash, primShape.PathScaleY);
1004 hash = mdjb2(hash, primShape.PathShearX);
1005 hash = mdjb2(hash, primShape.PathShearY);
1006 hash = mdjb2(hash, (byte)primShape.PathTwist);
1007 hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
1008 hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
1009 hash = mdjb2(hash, (byte)primShape.PathTaperX);
1010 hash = mdjb2(hash, (byte)primShape.PathTaperY);
1011 hash = mdjb2(hash, primShape.PathRevolutions);
1012 hash = mdjb2(hash, (byte)primShape.PathSkew);
1013 hash = mdjb2(hash, primShape.ProfileBegin);
1014 hash = mdjb2(hash, primShape.ProfileEnd);
1015 hash = mdjb2(hash, primShape.ProfileHollow);
1016 key.hashA = hash;
1017 }
1018
1019 hash = key.hashB;
1020
1021 someBytes = size.GetBytes();
1022 for (int i = 0; i < someBytes.Length; i++)
1023 hash = mdjb2(hash, someBytes[i]);
1024
1025 hash = mdjb2(hash, lod);
1026
1027 hash &= 0x3fffffffffffffff;
1028
1029 if (convex)
1030 hash |= 0x4000000000000000;
1031
1032 if (primShape.SculptEntry)
1033 hash |= 0x8000000000000000;
1034
1035 key.hashB = hash;
1036
1037 return key;
1038 }
1039
1040 private ulong mdjb2(ulong hash, byte c)
1041 {
1042 return ((hash << 5) + hash) + (ulong)c;
1043 }
1044
1045 private ulong mdjb2(ulong hash, ushort c)
1046 {
1047 hash = ((hash << 5) + hash) + (ulong)((byte)c);
1048 return ((hash << 5) + hash) + (ulong)(c >> 8);
1049 }
1050
1051
1052 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
1053 {
1054 return CreateMesh(primName, primShape, size, lod, false,false);
1055 }
1056
1057 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
1058 {
1059 return CreateMesh(primName, primShape, size, lod, false,false);
1060 }
1061
1062 private static Vector3 m_MeshUnitSize = new Vector3(0.5f, 0.5f, 0.5f);
1063
1064 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
1065 {
1066#if SPAM
1067 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
1068#endif
1069
1070 Mesh mesh = null;
1071// ulong key = 0;
1072
1073
1074 if (size.X < 0.01f) size.X = 0.01f;
1075 if (size.Y < 0.01f) size.Y = 0.01f;
1076 if (size.Z < 0.01f) size.Z = 0.01f;
1077
1078 // try to find a identical mesh on meshs in use
1079// key = primShape.GetMeshKey(size, lod, convex);
1080 AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
1081
1082 lock (m_uniqueMeshes)
1083 {
1084 m_uniqueMeshes.TryGetValue(key, out mesh);
1085
1086 if (mesh != null)
1087 {
1088 mesh.RefCount++;
1089 return mesh;
1090 }
1091 }
1092
1093 // try to find a identical mesh on meshs recently released
1094 lock (m_uniqueReleasedMeshes)
1095 {
1096 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1097 if (mesh != null)
1098 {
1099 m_uniqueReleasedMeshes.Remove(key);
1100 lock (m_uniqueMeshes)
1101 m_uniqueMeshes.Add(key, mesh);
1102 mesh.RefCount = 1;
1103 return mesh;
1104 }
1105 }
1106
1107 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod,convex);
1108
1109 if (mesh != null)
1110 {
1111 if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh)
1112 {
1113#if SPAM
1114 m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " +
1115 minSizeForComplexMesh.ToString() + " - creating simple bounding box");
1116#endif
1117 mesh = CreateBoundingBoxMesh(mesh);
1118 mesh.DumpRaw(baseDir, primName, "Z extruded");
1119 }
1120
1121 // trim the vertex and triangle lists to free up memory
1122 mesh.TrimExcess();
1123 mesh.Key = key;
1124 mesh.RefCount = 1;
1125
1126 lock(m_uniqueMeshes)
1127 m_uniqueMeshes.Add(key, mesh);
1128 }
1129
1130 return mesh;
1131 }
1132
1133 public void ReleaseMesh(IMesh imesh)
1134 {
1135 if (imesh == null)
1136 return;
1137
1138 Mesh mesh = (Mesh)imesh;
1139
1140 int curRefCount = mesh.RefCount;
1141 curRefCount--;
1142
1143 if (curRefCount > 0)
1144 {
1145 mesh.RefCount = curRefCount;
1146 return;
1147 }
1148
1149 lock (m_uniqueMeshes)
1150 {
1151 mesh.RefCount = 0;
1152 m_uniqueMeshes.Remove(mesh.Key);
1153 lock (m_uniqueReleasedMeshes)
1154 m_uniqueReleasedMeshes.Add(mesh.Key, mesh);
1155 }
1156 }
1157
1158 public void ExpireReleaseMeshs()
1159 {
1160 if (m_uniqueReleasedMeshes.Count == 0)
1161 return;
1162
1163 List<Mesh> meshstodelete = new List<Mesh>();
1164 int refcntr;
1165
1166 lock (m_uniqueReleasedMeshes)
1167 {
1168 foreach (Mesh m in m_uniqueReleasedMeshes.Values)
1169 {
1170 refcntr = m.RefCount;
1171 refcntr--;
1172 if (refcntr > -6)
1173 m.RefCount = refcntr;
1174 else
1175 meshstodelete.Add(m);
1176 }
1177
1178 foreach (Mesh m in meshstodelete)
1179 {
1180 m_uniqueReleasedMeshes.Remove(m.Key);
1181 m.releaseSourceMeshData();
1182 m.releasePinned();
1183 }
1184 }
1185 }
1186 }
1187}