diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | 40 |
1 files changed, 37 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs index 4c40175..44c8972 100644 --- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |||
@@ -1061,6 +1061,42 @@ namespace OpenSim.Region.Physics.Meshing | |||
1061 | 1061 | ||
1062 | private static Vector3 m_MeshUnitSize = new Vector3(0.5f, 0.5f, 0.5f); | 1062 | private static Vector3 m_MeshUnitSize = new Vector3(0.5f, 0.5f, 0.5f); |
1063 | 1063 | ||
1064 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
1065 | { | ||
1066 | Mesh mesh = null; | ||
1067 | |||
1068 | if (size.X < 0.01f) size.X = 0.01f; | ||
1069 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1070 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1071 | |||
1072 | AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex); | ||
1073 | lock (m_uniqueMeshes) | ||
1074 | { | ||
1075 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1076 | |||
1077 | if (mesh != null) | ||
1078 | { | ||
1079 | mesh.RefCount++; | ||
1080 | return mesh; | ||
1081 | } | ||
1082 | } | ||
1083 | |||
1084 | // try to find a identical mesh on meshs recently released | ||
1085 | lock (m_uniqueReleasedMeshes) | ||
1086 | { | ||
1087 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1088 | if (mesh != null) | ||
1089 | { | ||
1090 | m_uniqueReleasedMeshes.Remove(key); | ||
1091 | lock (m_uniqueMeshes) | ||
1092 | m_uniqueMeshes.Add(key, mesh); | ||
1093 | mesh.RefCount = 1; | ||
1094 | return mesh; | ||
1095 | } | ||
1096 | } | ||
1097 | return null; | ||
1098 | } | ||
1099 | |||
1064 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | 1100 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) |
1065 | { | 1101 | { |
1066 | #if SPAM | 1102 | #if SPAM |
@@ -1068,15 +1104,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
1068 | #endif | 1104 | #endif |
1069 | 1105 | ||
1070 | Mesh mesh = null; | 1106 | Mesh mesh = null; |
1071 | // ulong key = 0; | ||
1072 | |||
1073 | 1107 | ||
1074 | if (size.X < 0.01f) size.X = 0.01f; | 1108 | if (size.X < 0.01f) size.X = 0.01f; |
1075 | if (size.Y < 0.01f) size.Y = 0.01f; | 1109 | if (size.Y < 0.01f) size.Y = 0.01f; |
1076 | if (size.Z < 0.01f) size.Z = 0.01f; | 1110 | if (size.Z < 0.01f) size.Z = 0.01f; |
1077 | 1111 | ||
1078 | // try to find a identical mesh on meshs in use | 1112 | // try to find a identical mesh on meshs in use |
1079 | // key = primShape.GetMeshKey(size, lod, convex); | 1113 | |
1080 | AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex); | 1114 | AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex); |
1081 | 1115 | ||
1082 | lock (m_uniqueMeshes) | 1116 | lock (m_uniqueMeshes) |