diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 33 |
2 files changed, 11 insertions, 24 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index c41f812..499422f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
56 | } | 56 | } |
57 | public class OdeCharacter : PhysicsActor | 57 | public class OdeCharacter : PhysicsActor |
58 | { | 58 | { |
59 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 59 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
60 | 60 | ||
61 | private PhysicsVector _position; | 61 | private PhysicsVector _position; |
62 | private d.Vector3 _zeroPosition; | 62 | private d.Vector3 _zeroPosition; |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 0cfb5ff..a8ee20d 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
44 | /// </summary> | 44 | /// </summary> |
45 | public class OdePlugin : IPhysicsPlugin | 45 | public class OdePlugin : IPhysicsPlugin |
46 | { | 46 | { |
47 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 47 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | private CollisionLocker ode; | 49 | private CollisionLocker ode; |
50 | private OdeScene _mScene; | 50 | private OdeScene _mScene; |
@@ -75,8 +75,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
75 | 75 | ||
76 | public void Dispose() | 76 | public void Dispose() |
77 | { | 77 | { |
78 | |||
79 | |||
80 | } | 78 | } |
81 | } | 79 | } |
82 | 80 | ||
@@ -324,7 +322,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
324 | 322 | ||
325 | //if (id == d.GeomClassId.TriMeshClass) | 323 | //if (id == d.GeomClassId.TriMeshClass) |
326 | //{ | 324 | //{ |
327 | // m_log.Info("near: A collision was detected between {1} and {2}", 0, name1, name2); | 325 | // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2); |
328 | //System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2); | 326 | //System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2); |
329 | //} | 327 | //} |
330 | 328 | ||
@@ -357,7 +355,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
357 | IntPtr joint; | 355 | IntPtr joint; |
358 | // If we're colliding with terrain, use 'TerrainContact' instead of contact. | 356 | // If we're colliding with terrain, use 'TerrainContact' instead of contact. |
359 | // allows us to have different settings | 357 | // allows us to have different settings |
360 | |||
361 | 358 | ||
362 | if (!actor_name_map.TryGetValue(g1, out p1)) | 359 | if (!actor_name_map.TryGetValue(g1, out p1)) |
363 | { | 360 | { |
@@ -371,7 +368,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
371 | // We only need to test p2 for 'jump crouch purposes' | 368 | // We only need to test p2 for 'jump crouch purposes' |
372 | p2.IsColliding = true; | 369 | p2.IsColliding = true; |
373 | 370 | ||
374 | |||
375 | switch (p1.PhysicsActorType) | 371 | switch (p1.PhysicsActorType) |
376 | { | 372 | { |
377 | case (int)ActorTypes.Agent: | 373 | case (int)ActorTypes.Agent: |
@@ -395,12 +391,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
395 | 391 | ||
396 | if (contacts[i].depth >= 0.08f) | 392 | if (contacts[i].depth >= 0.08f) |
397 | { | 393 | { |
398 | //This is disabled at the moment only because it needs more tweaking | 394 | //This is disabled at the moment only because it needs more tweaking |
399 | //It will eventually be uncommented | 395 | //It will eventually be uncommented |
400 | 396 | ||
401 | if (contacts[i].depth >= 1.00f) | 397 | if (contacts[i].depth >= 1.00f) |
402 | { | 398 | { |
403 | //m_log.Debug("[PHYSICS]: " +contacts[i].depth.ToString()); | 399 | //m_log.Debug("[PHYSICS]: " + contacts[i].depth.ToString()); |
404 | } | 400 | } |
405 | 401 | ||
406 | //If you interpenetrate a prim with an agent | 402 | //If you interpenetrate a prim with an agent |
@@ -769,7 +765,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
769 | // If the geometry is in the targetspace, remove it from the target space | 765 | // If the geometry is in the targetspace, remove it from the target space |
770 | //m_log.Warn(prim.m_targetSpace); | 766 | //m_log.Warn(prim.m_targetSpace); |
771 | 767 | ||
772 | |||
773 | //if (prim.m_targetSpace != (IntPtr)0) | 768 | //if (prim.m_targetSpace != (IntPtr)0) |
774 | //{ | 769 | //{ |
775 | if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom)) | 770 | if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom)) |
@@ -832,12 +827,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
832 | //} | 827 | //} |
833 | } | 828 | } |
834 | 829 | ||
835 | |||
836 | |||
837 | ode.dunlock(world); | 830 | ode.dunlock(world); |
838 | |||
839 | } | 831 | } |
840 | } | 832 | } |
833 | |||
841 | /// <summary> | 834 | /// <summary> |
842 | /// Takes a space pointer and zeros out the array we're using to hold the spaces | 835 | /// Takes a space pointer and zeros out the array we're using to hold the spaces |
843 | /// </summary> | 836 | /// </summary> |
@@ -914,7 +907,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
914 | } | 907 | } |
915 | } | 908 | } |
916 | 909 | ||
917 | |||
918 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore | 910 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore |
919 | if (d.SpaceGetNumGeoms(currentspace) == 0) | 911 | if (d.SpaceGetNumGeoms(currentspace) == 0) |
920 | { | 912 | { |
@@ -980,7 +972,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
980 | } | 972 | } |
981 | } | 973 | } |
982 | 974 | ||
983 | |||
984 | // The routines in the Position and Size sections do the 'inserting' into the space, | 975 | // The routines in the Position and Size sections do the 'inserting' into the space, |
985 | // so all we have to do is make sure that the space that we're putting the prim into | 976 | // so all we have to do is make sure that the space that we're putting the prim into |
986 | // is in the 'main' space. | 977 | // is in the 'main' space. |
@@ -1111,7 +1102,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1111 | name2 = "null"; | 1102 | name2 = "null"; |
1112 | } | 1103 | } |
1113 | 1104 | ||
1114 | m_log.Info("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2); | 1105 | m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2); |
1115 | */ | 1106 | */ |
1116 | return 1; | 1107 | return 1; |
1117 | } | 1108 | } |
@@ -1131,14 +1122,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1131 | name2 = "null"; | 1122 | name2 = "null"; |
1132 | } | 1123 | } |
1133 | 1124 | ||
1134 | // m_log.Info("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex); | 1125 | // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex); |
1135 | 1126 | ||
1136 | d.Vector3 v0 = new d.Vector3(); | 1127 | d.Vector3 v0 = new d.Vector3(); |
1137 | d.Vector3 v1 = new d.Vector3(); | 1128 | d.Vector3 v1 = new d.Vector3(); |
1138 | d.Vector3 v2 = new d.Vector3(); | 1129 | d.Vector3 v2 = new d.Vector3(); |
1139 | 1130 | ||
1140 | d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2); | 1131 | d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2); |
1141 | // m_log.Debug("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z); | 1132 | // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z); |
1142 | 1133 | ||
1143 | return 1; | 1134 | return 1; |
1144 | } | 1135 | } |
@@ -1282,10 +1273,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1282 | foreach (OdeCharacter actor in _characters) | 1273 | foreach (OdeCharacter actor in _characters) |
1283 | { | 1274 | { |
1284 | actor.Move(timeStep); | 1275 | actor.Move(timeStep); |
1285 | |||
1286 | } | 1276 | } |
1287 | 1277 | ||
1288 | |||
1289 | collision_optimized(timeStep); | 1278 | collision_optimized(timeStep); |
1290 | 1279 | ||
1291 | d.WorldQuickStep(world, ODE_STEPSIZE); | 1280 | d.WorldQuickStep(world, ODE_STEPSIZE); |
@@ -1299,9 +1288,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1299 | ode.dunlock(world); | 1288 | ode.dunlock(world); |
1300 | } | 1289 | } |
1301 | 1290 | ||
1302 | |||
1303 | |||
1304 | |||
1305 | step_time -= ODE_STEPSIZE; | 1291 | step_time -= ODE_STEPSIZE; |
1306 | i++; | 1292 | i++; |
1307 | } | 1293 | } |
@@ -1691,6 +1677,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1691 | public override void DeleteTerrain() | 1677 | public override void DeleteTerrain() |
1692 | { | 1678 | { |
1693 | } | 1679 | } |
1680 | |||
1694 | public override void Dispose() | 1681 | public override void Dispose() |
1695 | { | 1682 | { |
1696 | lock (OdeLock) | 1683 | lock (OdeLock) |