diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 38 |
1 files changed, 22 insertions, 16 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 9c7e0ef..9200016 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -199,9 +199,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
199 | { | 199 | { |
200 | m_colliderarr[i] = false; | 200 | m_colliderarr[i] = false; |
201 | } | 201 | } |
202 | CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | 202 | |
203 | //m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH.ToString()); | 203 | // We can set taint and actual to be the same here, since the entire character will be set up when the |
204 | m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; | 204 | // m_tainted_isPhysical is processed. |
205 | SetTaintedCapsuleLength(size); | ||
206 | CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; | ||
205 | 207 | ||
206 | m_isPhysical = false; // current status: no ODE information exists | 208 | m_isPhysical = false; // current status: no ODE information exists |
207 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information | 209 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information |
@@ -457,24 +459,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
457 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } | 459 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } |
458 | set | 460 | set |
459 | { | 461 | { |
460 | if (value.IsFinite()) | 462 | SetTaintedCapsuleLength(value); |
461 | { | ||
462 | m_pidControllerActive = true; | ||
463 | |||
464 | Vector3 SetSize = value; | ||
465 | m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
466 | // m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); | ||
467 | 463 | ||
468 | // If we reset velocity here, then an avatar stalls when it crosses a border for the first time | 464 | // If we reset velocity here, then an avatar stalls when it crosses a border for the first time |
469 | // (as the height of the new root agent is set). | 465 | // (as the height of the new root agent is set). |
470 | // Velocity = Vector3.Zero; | 466 | // Velocity = Vector3.Zero; |
471 | 467 | ||
472 | _parent_scene.AddPhysicsActorTaint(this); | 468 | _parent_scene.AddPhysicsActorTaint(this); |
473 | } | 469 | } |
474 | else | 470 | } |
475 | { | 471 | |
476 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size from Scene on {0}", Name); | 472 | private void SetTaintedCapsuleLength(Vector3 size) |
477 | } | 473 | { |
474 | if (size.IsFinite()) | ||
475 | { | ||
476 | m_pidControllerActive = true; | ||
477 | |||
478 | m_tainted_CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
479 | // m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); | ||
480 | } | ||
481 | else | ||
482 | { | ||
483 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.Name); | ||
478 | } | 484 | } |
479 | } | 485 | } |
480 | 486 | ||