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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index d53bd90..6d7f079 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -526,11 +526,12 @@ namespace OpenSim.Region.Physics.OdePlugin
526 /// These settings need to be tweaked 'exactly' right or weird stuff happens. 526 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
527 /// </summary> 527 /// </summary>
528 /// <param value="name">Name of the scene. Useful in debug messages.</param> 528 /// <param value="name">Name of the scene. Useful in debug messages.</param>
529 public OdeScene(string name) 529 public OdeScene(string engineType, string name)
530 { 530 {
531 m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name); 531 m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name);
532 532
533 Name = name; 533 Name = name;
534 EngineType = engineType;
534 535
535 nearCallback = near; 536 nearCallback = near;
536 triCallback = TriCallback; 537 triCallback = TriCallback;
@@ -4095,8 +4096,8 @@ namespace OpenSim.Region.Physics.OdePlugin
4095 lock (_prims) 4096 lock (_prims)
4096 { 4097 {
4097 List<OdePrim> orderedPrims = new List<OdePrim>(_prims); 4098 List<OdePrim> orderedPrims = new List<OdePrim>(_prims);
4098 orderedPrims.OrderByDescending(p => p.CollisionScore).Take(25); 4099 orderedPrims.OrderByDescending(p => p.CollisionScore);
4099 topColliders = orderedPrims.ToDictionary(p => p.LocalID, p => p.CollisionScore); 4100 topColliders = orderedPrims.Take(25).ToDictionary(p => p.LocalID, p => p.CollisionScore);
4100 4101
4101 foreach (OdePrim p in _prims) 4102 foreach (OdePrim p in _prims)
4102 p.CollisionScore = 0; 4103 p.CollisionScore = 0;