diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 428 |
1 files changed, 372 insertions, 56 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 842ff91..c6ecc68 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -30,20 +30,21 @@ | |||
30 | 30 | ||
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; | ||
34 | using System.IO; | ||
35 | using System.Linq; | ||
33 | using System.Reflection; | 36 | using System.Reflection; |
34 | using System.Runtime.InteropServices; | 37 | using System.Runtime.InteropServices; |
35 | using System.Threading; | 38 | using System.Threading; |
36 | using System.IO; | ||
37 | using System.Diagnostics; | ||
38 | using log4net; | 39 | using log4net; |
39 | using Nini.Config; | 40 | using Nini.Config; |
40 | using Ode.NET; | 41 | using Ode.NET; |
42 | using OpenMetaverse; | ||
41 | #if USE_DRAWSTUFF | 43 | #if USE_DRAWSTUFF |
42 | using Drawstuff.NET; | 44 | using Drawstuff.NET; |
43 | #endif | 45 | #endif |
44 | using OpenSim.Framework; | 46 | using OpenSim.Framework; |
45 | using OpenSim.Region.Physics.Manager; | 47 | using OpenSim.Region.Physics.Manager; |
46 | using OpenMetaverse; | ||
47 | 48 | ||
48 | namespace OpenSim.Region.Physics.OdePlugin | 49 | namespace OpenSim.Region.Physics.OdePlugin |
49 | { | 50 | { |
@@ -54,15 +55,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
54 | End = 2 | 55 | End = 2 |
55 | } | 56 | } |
56 | 57 | ||
57 | public struct sCollisionData | 58 | // public struct sCollisionData |
58 | { | 59 | // { |
59 | public uint ColliderLocalId; | 60 | // public uint ColliderLocalId; |
60 | public uint CollidedWithLocalId; | 61 | // public uint CollidedWithLocalId; |
61 | public int NumberOfCollisions; | 62 | // public int NumberOfCollisions; |
62 | public int CollisionType; | 63 | // public int CollisionType; |
63 | public int StatusIndicator; | 64 | // public int StatusIndicator; |
64 | public int lastframe; | 65 | // public int lastframe; |
65 | } | 66 | // } |
66 | 67 | ||
67 | [Flags] | 68 | [Flags] |
68 | public enum CollisionCategories : int | 69 | public enum CollisionCategories : int |
@@ -131,6 +132,135 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
131 | /// </remarks> | 132 | /// </remarks> |
132 | internal static Object UniversalColliderSyncObject = new Object(); | 133 | internal static Object UniversalColliderSyncObject = new Object(); |
133 | 134 | ||
135 | /// <summary> | ||
136 | /// Is stats collecting enabled for this ODE scene? | ||
137 | /// </summary> | ||
138 | public bool CollectStats { get; set; } | ||
139 | |||
140 | /// <summary> | ||
141 | /// Statistics for this scene. | ||
142 | /// </summary> | ||
143 | private Dictionary<string, float> m_stats = new Dictionary<string, float>(); | ||
144 | |||
145 | /// <summary> | ||
146 | /// Stat name for total number of avatars in this ODE scene. | ||
147 | /// </summary> | ||
148 | public const string ODETotalAvatarsStatName = "ODETotalAvatars"; | ||
149 | |||
150 | /// <summary> | ||
151 | /// Stat name for total number of prims in this ODE scene. | ||
152 | /// </summary> | ||
153 | public const string ODETotalPrimsStatName = "ODETotalPrims"; | ||
154 | |||
155 | /// <summary> | ||
156 | /// Stat name for total number of prims with active physics in this ODE scene. | ||
157 | /// </summary> | ||
158 | public const string ODEActivePrimsStatName = "ODEActivePrims"; | ||
159 | |||
160 | /// <summary> | ||
161 | /// Stat name for the total time spent in ODE frame processing. | ||
162 | /// </summary> | ||
163 | /// <remarks> | ||
164 | /// A sanity check for the main scene loop physics time. | ||
165 | /// </remarks> | ||
166 | public const string ODETotalFrameMsStatName = "ODETotalFrameMS"; | ||
167 | |||
168 | /// <summary> | ||
169 | /// Stat name for time spent processing avatar taints per frame | ||
170 | /// </summary> | ||
171 | public const string ODEAvatarTaintMsStatName = "ODEAvatarTaintFrameMS"; | ||
172 | |||
173 | /// <summary> | ||
174 | /// Stat name for time spent processing prim taints per frame | ||
175 | /// </summary> | ||
176 | public const string ODEPrimTaintMsStatName = "ODEPrimTaintFrameMS"; | ||
177 | |||
178 | /// <summary> | ||
179 | /// Stat name for time spent calculating avatar forces per frame. | ||
180 | /// </summary> | ||
181 | public const string ODEAvatarForcesFrameMsStatName = "ODEAvatarForcesFrameMS"; | ||
182 | |||
183 | /// <summary> | ||
184 | /// Stat name for time spent calculating prim forces per frame | ||
185 | /// </summary> | ||
186 | public const string ODEPrimForcesFrameMsStatName = "ODEPrimForcesFrameMS"; | ||
187 | |||
188 | /// <summary> | ||
189 | /// Stat name for time spent fulfilling raycasting requests per frame | ||
190 | /// </summary> | ||
191 | public const string ODERaycastingFrameMsStatName = "ODERaycastingFrameMS"; | ||
192 | |||
193 | /// <summary> | ||
194 | /// Stat name for time spent in native code that actually steps through the simulation. | ||
195 | /// </summary> | ||
196 | public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS"; | ||
197 | |||
198 | /// <summary> | ||
199 | /// Stat name for the number of milliseconds that ODE spends in native space collision code. | ||
200 | /// </summary> | ||
201 | public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS"; | ||
202 | |||
203 | /// <summary> | ||
204 | /// Stat name for milliseconds that ODE spends in native geom collision code. | ||
205 | /// </summary> | ||
206 | public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS"; | ||
207 | |||
208 | /// <summary> | ||
209 | /// Time spent in collision processing that is not spent in native space or geom collision code. | ||
210 | /// </summary> | ||
211 | public const string ODEOtherCollisionFrameMsStatName = "ODEOtherCollisionFrameMS"; | ||
212 | |||
213 | /// <summary> | ||
214 | /// Stat name for time spent notifying listeners of collisions | ||
215 | /// </summary> | ||
216 | public const string ODECollisionNotificationFrameMsStatName = "ODECollisionNotificationFrameMS"; | ||
217 | |||
218 | /// <summary> | ||
219 | /// Stat name for milliseconds spent updating avatar position and velocity | ||
220 | /// </summary> | ||
221 | public const string ODEAvatarUpdateFrameMsStatName = "ODEAvatarUpdateFrameMS"; | ||
222 | |||
223 | /// <summary> | ||
224 | /// Stat name for the milliseconds spent updating prim position and velocity | ||
225 | /// </summary> | ||
226 | public const string ODEPrimUpdateFrameMsStatName = "ODEPrimUpdateFrameMS"; | ||
227 | |||
228 | /// <summary> | ||
229 | /// Stat name for avatar collisions with another entity. | ||
230 | /// </summary> | ||
231 | public const string ODEAvatarContactsStatsName = "ODEAvatarContacts"; | ||
232 | |||
233 | /// <summary> | ||
234 | /// Stat name for prim collisions with another entity. | ||
235 | /// </summary> | ||
236 | public const string ODEPrimContactsStatName = "ODEPrimContacts"; | ||
237 | |||
238 | /// <summary> | ||
239 | /// Used to hold tick numbers for stat collection purposes. | ||
240 | /// </summary> | ||
241 | private int m_nativeCollisionStartTick; | ||
242 | |||
243 | /// <summary> | ||
244 | /// A messy way to tell if we need to avoid adding a collision time because this was already done in the callback. | ||
245 | /// </summary> | ||
246 | private bool m_inCollisionTiming; | ||
247 | |||
248 | /// <summary> | ||
249 | /// A temporary holder for the number of avatar collisions in a frame, so we can work out how many object | ||
250 | /// collisions occured using the _perloopcontact if stats collection is enabled. | ||
251 | /// </summary> | ||
252 | private int m_tempAvatarCollisionsThisFrame; | ||
253 | |||
254 | /// <summary> | ||
255 | /// Used in calculating physics frame time dilation | ||
256 | /// </summary> | ||
257 | private int tickCountFrameRun; | ||
258 | |||
259 | /// <summary> | ||
260 | /// Used in calculating physics frame time dilation | ||
261 | /// </summary> | ||
262 | private int latertickcount; | ||
263 | |||
134 | private Random fluidRandomizer = new Random(Environment.TickCount); | 264 | private Random fluidRandomizer = new Random(Environment.TickCount); |
135 | 265 | ||
136 | private const uint m_regionWidth = Constants.RegionSize; | 266 | private const uint m_regionWidth = Constants.RegionSize; |
@@ -345,9 +475,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
345 | private OdePrim cp1; | 475 | private OdePrim cp1; |
346 | private OdeCharacter cc2; | 476 | private OdeCharacter cc2; |
347 | private OdePrim cp2; | 477 | private OdePrim cp2; |
348 | private int tickCountFrameRun; | ||
349 | |||
350 | private int latertickcount=0; | ||
351 | //private int cStartStop = 0; | 478 | //private int cStartStop = 0; |
352 | //private string cDictKey = ""; | 479 | //private string cDictKey = ""; |
353 | 480 | ||
@@ -440,6 +567,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
440 | // Initialize the mesh plugin | 567 | // Initialize the mesh plugin |
441 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 568 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
442 | { | 569 | { |
570 | InitializeExtraStats(); | ||
571 | |||
443 | mesher = meshmerizer; | 572 | mesher = meshmerizer; |
444 | m_config = config; | 573 | m_config = config; |
445 | // Defaults | 574 | // Defaults |
@@ -464,6 +593,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
464 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | 593 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; |
465 | if (physicsconfig != null) | 594 | if (physicsconfig != null) |
466 | { | 595 | { |
596 | CollectStats = physicsconfig.GetBoolean("collect_stats", false); | ||
597 | |||
467 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); | 598 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); |
468 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | 599 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); |
469 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | 600 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); |
@@ -765,6 +896,62 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
765 | #region Collision Detection | 896 | #region Collision Detection |
766 | 897 | ||
767 | /// <summary> | 898 | /// <summary> |
899 | /// Collides two geometries. | ||
900 | /// </summary> | ||
901 | /// <returns></returns> | ||
902 | /// <param name='geom1'></param> | ||
903 | /// <param name='geom2'>/param> | ||
904 | /// <param name='maxContacts'></param> | ||
905 | /// <param name='contactsArray'></param> | ||
906 | /// <param name='contactGeomSize'></param> | ||
907 | private int CollideGeoms( | ||
908 | IntPtr geom1, IntPtr geom2, int maxContacts, Ode.NET.d.ContactGeom[] contactsArray, int contactGeomSize) | ||
909 | { | ||
910 | int count; | ||
911 | |||
912 | lock (OdeScene.UniversalColliderSyncObject) | ||
913 | { | ||
914 | // We do this inside the lock so that we don't count any delay in acquiring it | ||
915 | if (CollectStats) | ||
916 | m_nativeCollisionStartTick = Util.EnvironmentTickCount(); | ||
917 | |||
918 | count = d.Collide(geom1, geom2, maxContacts, contactsArray, contactGeomSize); | ||
919 | } | ||
920 | |||
921 | // We do this outside the lock so that any waiting threads aren't held up, though the effect is probably | ||
922 | // negligable | ||
923 | if (CollectStats) | ||
924 | m_stats[ODENativeGeomCollisionFrameMsStatName] | ||
925 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); | ||
926 | |||
927 | return count; | ||
928 | } | ||
929 | |||
930 | /// <summary> | ||
931 | /// Collide two spaces or a space and a geometry. | ||
932 | /// </summary> | ||
933 | /// <param name='space1'></param> | ||
934 | /// <param name='space2'>/param> | ||
935 | /// <param name='data'></param> | ||
936 | private void CollideSpaces(IntPtr space1, IntPtr space2, IntPtr data) | ||
937 | { | ||
938 | if (CollectStats) | ||
939 | { | ||
940 | m_inCollisionTiming = true; | ||
941 | m_nativeCollisionStartTick = Util.EnvironmentTickCount(); | ||
942 | } | ||
943 | |||
944 | d.SpaceCollide2(space1, space2, data, nearCallback); | ||
945 | |||
946 | if (CollectStats && m_inCollisionTiming) | ||
947 | { | ||
948 | m_stats[ODENativeSpaceCollisionFrameMsStatName] | ||
949 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); | ||
950 | m_inCollisionTiming = false; | ||
951 | } | ||
952 | } | ||
953 | |||
954 | /// <summary> | ||
768 | /// This is our near callback. A geometry is near a body | 955 | /// This is our near callback. A geometry is near a body |
769 | /// </summary> | 956 | /// </summary> |
770 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | 957 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> |
@@ -772,6 +959,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
772 | /// <param name="g2">another geometry or space</param> | 959 | /// <param name="g2">another geometry or space</param> |
773 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | 960 | private void near(IntPtr space, IntPtr g1, IntPtr g2) |
774 | { | 961 | { |
962 | if (CollectStats && m_inCollisionTiming) | ||
963 | { | ||
964 | m_stats[ODENativeSpaceCollisionFrameMsStatName] | ||
965 | += Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick); | ||
966 | m_inCollisionTiming = false; | ||
967 | } | ||
968 | |||
775 | // m_log.DebugFormat("[PHYSICS]: Colliding {0} and {1} in {2}", g1, g2, space); | 969 | // m_log.DebugFormat("[PHYSICS]: Colliding {0} and {1} in {2}", g1, g2, space); |
776 | // no lock here! It's invoked from within Simulate(), which is thread-locked | 970 | // no lock here! It's invoked from within Simulate(), which is thread-locked |
777 | 971 | ||
@@ -789,7 +983,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
789 | // contact points in the space | 983 | // contact points in the space |
790 | try | 984 | try |
791 | { | 985 | { |
792 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | 986 | CollideSpaces(g1, g2, IntPtr.Zero); |
793 | } | 987 | } |
794 | catch (AccessViolationException) | 988 | catch (AccessViolationException) |
795 | { | 989 | { |
@@ -832,6 +1026,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
832 | 1026 | ||
833 | // Figure out how many contact points we have | 1027 | // Figure out how many contact points we have |
834 | int count = 0; | 1028 | int count = 0; |
1029 | |||
835 | try | 1030 | try |
836 | { | 1031 | { |
837 | // Colliding Geom To Geom | 1032 | // Colliding Geom To Geom |
@@ -843,8 +1038,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
843 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 1038 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
844 | return; | 1039 | return; |
845 | 1040 | ||
846 | lock (OdeScene.UniversalColliderSyncObject) | 1041 | count = CollideGeoms(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); |
847 | count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); | 1042 | |
1043 | // All code after this is only relevant if we have any collisions | ||
1044 | if (count <= 0) | ||
1045 | return; | ||
848 | 1046 | ||
849 | if (count > contacts.Length) | 1047 | if (count > contacts.Length) |
850 | m_log.Error("[ODE SCENE]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); | 1048 | m_log.Error("[ODE SCENE]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); |
@@ -1113,14 +1311,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1113 | { | 1311 | { |
1114 | _perloopContact.Add(curContact); | 1312 | _perloopContact.Add(curContact); |
1115 | 1313 | ||
1116 | // If we're colliding against terrain | ||
1117 | if (name1 == "Terrain" || name2 == "Terrain") | 1314 | if (name1 == "Terrain" || name2 == "Terrain") |
1118 | { | 1315 | { |
1119 | // If we're moving | ||
1120 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && | 1316 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && |
1121 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | 1317 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) |
1122 | { | 1318 | { |
1123 | // Use the movement terrain contact | 1319 | // Avatar is moving on terrain, use the movement terrain contact |
1124 | AvatarMovementTerrainContact.geom = curContact; | 1320 | AvatarMovementTerrainContact.geom = curContact; |
1125 | 1321 | ||
1126 | if (m_global_contactcount < maxContactsbeforedeath) | 1322 | if (m_global_contactcount < maxContactsbeforedeath) |
@@ -1133,7 +1329,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1133 | { | 1329 | { |
1134 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) | 1330 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) |
1135 | { | 1331 | { |
1136 | // Use the non moving terrain contact | 1332 | // Avatar is standing on terrain, use the non moving terrain contact |
1137 | TerrainContact.geom = curContact; | 1333 | TerrainContact.geom = curContact; |
1138 | 1334 | ||
1139 | if (m_global_contactcount < maxContactsbeforedeath) | 1335 | if (m_global_contactcount < maxContactsbeforedeath) |
@@ -1228,13 +1424,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1228 | } | 1424 | } |
1229 | else | 1425 | else |
1230 | { | 1426 | { |
1231 | // we're colliding with prim or avatar | ||
1232 | // check if we're moving | ||
1233 | if ((p2.PhysicsActorType == (int)ActorTypes.Agent)) | 1427 | if ((p2.PhysicsActorType == (int)ActorTypes.Agent)) |
1234 | { | 1428 | { |
1235 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | 1429 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) |
1236 | { | 1430 | { |
1237 | // Use the Movement prim contact | 1431 | // Avatar is moving on a prim, use the Movement prim contact |
1238 | AvatarMovementprimContact.geom = curContact; | 1432 | AvatarMovementprimContact.geom = curContact; |
1239 | 1433 | ||
1240 | if (m_global_contactcount < maxContactsbeforedeath) | 1434 | if (m_global_contactcount < maxContactsbeforedeath) |
@@ -1245,9 +1439,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1245 | } | 1439 | } |
1246 | else | 1440 | else |
1247 | { | 1441 | { |
1248 | // Use the non movement contact | 1442 | // Avatar is standing still on a prim, use the non movement contact |
1249 | contact.geom = curContact; | 1443 | contact.geom = curContact; |
1250 | _perloopContact.Add(curContact); | ||
1251 | 1444 | ||
1252 | if (m_global_contactcount < maxContactsbeforedeath) | 1445 | if (m_global_contactcount < maxContactsbeforedeath) |
1253 | { | 1446 | { |
@@ -1355,7 +1548,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1355 | break; | 1548 | break; |
1356 | } | 1549 | } |
1357 | } | 1550 | } |
1358 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | 1551 | //m_log.DebugFormat("[Collision]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); |
1359 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | 1552 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); |
1360 | } | 1553 | } |
1361 | } | 1554 | } |
@@ -1578,7 +1771,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1578 | // and we'll run it again on all of them. | 1771 | // and we'll run it again on all of them. |
1579 | try | 1772 | try |
1580 | { | 1773 | { |
1581 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); | 1774 | CollideSpaces(space, chr.Shell, IntPtr.Zero); |
1582 | } | 1775 | } |
1583 | catch (AccessViolationException) | 1776 | catch (AccessViolationException) |
1584 | { | 1777 | { |
@@ -1593,6 +1786,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1593 | //} | 1786 | //} |
1594 | } | 1787 | } |
1595 | 1788 | ||
1789 | if (CollectStats) | ||
1790 | { | ||
1791 | m_tempAvatarCollisionsThisFrame = _perloopContact.Count; | ||
1792 | m_stats[ODEAvatarContactsStatsName] += m_tempAvatarCollisionsThisFrame; | ||
1793 | } | ||
1794 | |||
1596 | List<OdePrim> removeprims = null; | 1795 | List<OdePrim> removeprims = null; |
1597 | foreach (OdePrim chr in _activeprims) | 1796 | foreach (OdePrim chr in _activeprims) |
1598 | { | 1797 | { |
@@ -1604,7 +1803,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1604 | { | 1803 | { |
1605 | if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false) | 1804 | if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false) |
1606 | { | 1805 | { |
1607 | d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback); | 1806 | CollideSpaces(space, chr.prim_geom, IntPtr.Zero); |
1608 | } | 1807 | } |
1609 | else | 1808 | else |
1610 | { | 1809 | { |
@@ -1625,6 +1824,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1625 | } | 1824 | } |
1626 | } | 1825 | } |
1627 | 1826 | ||
1827 | if (CollectStats) | ||
1828 | m_stats[ODEPrimContactsStatName] += _perloopContact.Count - m_tempAvatarCollisionsThisFrame; | ||
1829 | |||
1628 | if (removeprims != null) | 1830 | if (removeprims != null) |
1629 | { | 1831 | { |
1630 | foreach (OdePrim chr in removeprims) | 1832 | foreach (OdePrim chr in removeprims) |
@@ -2226,7 +2428,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2226 | /// <param name="prim"></param> | 2428 | /// <param name="prim"></param> |
2227 | internal void RemovePrimThreadLocked(OdePrim prim) | 2429 | internal void RemovePrimThreadLocked(OdePrim prim) |
2228 | { | 2430 | { |
2229 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | 2431 | // m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID); |
2432 | |||
2230 | lock (prim) | 2433 | lock (prim) |
2231 | { | 2434 | { |
2232 | RemoveCollisionEventReporting(prim); | 2435 | RemoveCollisionEventReporting(prim); |
@@ -2682,21 +2885,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2682 | 2885 | ||
2683 | /// <summary> | 2886 | /// <summary> |
2684 | /// This is our main simulate loop | 2887 | /// This is our main simulate loop |
2888 | /// </summary> | ||
2889 | /// <remarks> | ||
2685 | /// It's thread locked by a Mutex in the scene. | 2890 | /// It's thread locked by a Mutex in the scene. |
2686 | /// It holds Collisions, it instructs ODE to step through the physical reactions | 2891 | /// It holds Collisions, it instructs ODE to step through the physical reactions |
2687 | /// It moves the objects around in memory | 2892 | /// It moves the objects around in memory |
2688 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) | 2893 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) |
2689 | /// </summary> | 2894 | /// </remarks> |
2690 | /// <param name="timeStep"></param> | 2895 | /// <param name="timeStep"></param> |
2691 | /// <returns></returns> | 2896 | /// <returns>The number of frames simulated over that period.</returns> |
2692 | public override float Simulate(float timeStep) | 2897 | public override float Simulate(float timeStep) |
2693 | { | 2898 | { |
2899 | int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0; | ||
2900 | int tempTick = 0, tempTick2 = 0; | ||
2901 | |||
2694 | if (framecount >= int.MaxValue) | 2902 | if (framecount >= int.MaxValue) |
2695 | framecount = 0; | 2903 | framecount = 0; |
2696 | 2904 | ||
2697 | //if (m_worldOffset != Vector3.Zero) | ||
2698 | // return 0; | ||
2699 | |||
2700 | framecount++; | 2905 | framecount++; |
2701 | 2906 | ||
2702 | float fps = 0; | 2907 | float fps = 0; |
@@ -2704,7 +2909,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2704 | float timeLeft = timeStep; | 2909 | float timeLeft = timeStep; |
2705 | 2910 | ||
2706 | //m_log.Info(timeStep.ToString()); | 2911 | //m_log.Info(timeStep.ToString()); |
2707 | // step_time += timeStep; | 2912 | // step_time += timeSte |
2708 | // | 2913 | // |
2709 | // // If We're loaded down by something else, | 2914 | // // If We're loaded down by something else, |
2710 | // // or debugging with the Visual Studio project on pause | 2915 | // // or debugging with the Visual Studio project on pause |
@@ -2770,6 +2975,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2770 | { | 2975 | { |
2771 | try | 2976 | try |
2772 | { | 2977 | { |
2978 | if (CollectStats) | ||
2979 | tempTick = Util.EnvironmentTickCount(); | ||
2980 | |||
2773 | lock (_taintedActors) | 2981 | lock (_taintedActors) |
2774 | { | 2982 | { |
2775 | foreach (OdeCharacter character in _taintedActors) | 2983 | foreach (OdeCharacter character in _taintedActors) |
@@ -2778,6 +2986,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2778 | _taintedActors.Clear(); | 2986 | _taintedActors.Clear(); |
2779 | } | 2987 | } |
2780 | 2988 | ||
2989 | if (CollectStats) | ||
2990 | { | ||
2991 | tempTick2 = Util.EnvironmentTickCount(); | ||
2992 | m_stats[ODEAvatarTaintMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
2993 | tempTick = tempTick2; | ||
2994 | } | ||
2995 | |||
2781 | lock (_taintedPrims) | 2996 | lock (_taintedPrims) |
2782 | { | 2997 | { |
2783 | foreach (OdePrim prim in _taintedPrims) | 2998 | foreach (OdePrim prim in _taintedPrims) |
@@ -2808,6 +3023,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2808 | _taintedPrims.Clear(); | 3023 | _taintedPrims.Clear(); |
2809 | } | 3024 | } |
2810 | 3025 | ||
3026 | if (CollectStats) | ||
3027 | { | ||
3028 | tempTick2 = Util.EnvironmentTickCount(); | ||
3029 | m_stats[ODEPrimTaintMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3030 | tempTick = tempTick2; | ||
3031 | } | ||
3032 | |||
2811 | // Move characters | 3033 | // Move characters |
2812 | foreach (OdeCharacter actor in _characters) | 3034 | foreach (OdeCharacter actor in _characters) |
2813 | actor.Move(defects); | 3035 | actor.Move(defects); |
@@ -2827,6 +3049,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2827 | defects.Clear(); | 3049 | defects.Clear(); |
2828 | } | 3050 | } |
2829 | 3051 | ||
3052 | if (CollectStats) | ||
3053 | { | ||
3054 | tempTick2 = Util.EnvironmentTickCount(); | ||
3055 | m_stats[ODEAvatarForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3056 | tempTick = tempTick2; | ||
3057 | } | ||
3058 | |||
2830 | // Move other active objects | 3059 | // Move other active objects |
2831 | foreach (OdePrim prim in _activeprims) | 3060 | foreach (OdePrim prim in _activeprims) |
2832 | { | 3061 | { |
@@ -2834,14 +3063,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2834 | prim.Move(timeStep); | 3063 | prim.Move(timeStep); |
2835 | } | 3064 | } |
2836 | 3065 | ||
3066 | if (CollectStats) | ||
3067 | { | ||
3068 | tempTick2 = Util.EnvironmentTickCount(); | ||
3069 | m_stats[ODEPrimForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3070 | tempTick = tempTick2; | ||
3071 | } | ||
3072 | |||
2837 | //if ((framecount % m_randomizeWater) == 0) | 3073 | //if ((framecount % m_randomizeWater) == 0) |
2838 | // randomizeWater(waterlevel); | 3074 | // randomizeWater(waterlevel); |
2839 | 3075 | ||
2840 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); | 3076 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); |
2841 | m_rayCastManager.ProcessQueuedRequests(); | 3077 | m_rayCastManager.ProcessQueuedRequests(); |
2842 | 3078 | ||
3079 | if (CollectStats) | ||
3080 | { | ||
3081 | tempTick2 = Util.EnvironmentTickCount(); | ||
3082 | m_stats[ODERaycastingFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3083 | tempTick = tempTick2; | ||
3084 | } | ||
3085 | |||
2843 | collision_optimized(); | 3086 | collision_optimized(); |
2844 | 3087 | ||
3088 | if (CollectStats) | ||
3089 | { | ||
3090 | tempTick2 = Util.EnvironmentTickCount(); | ||
3091 | m_stats[ODEOtherCollisionFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3092 | tempTick = tempTick2; | ||
3093 | } | ||
3094 | |||
2845 | foreach (PhysicsActor obj in _collisionEventPrim.Values) | 3095 | foreach (PhysicsActor obj in _collisionEventPrim.Values) |
2846 | { | 3096 | { |
2847 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} {1} for collision events", obj.SOPName, obj.LocalID); | 3097 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} {1} for collision events", obj.SOPName, obj.LocalID); |
@@ -2866,9 +3116,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2866 | // "[PHYSICS]: Collision contacts to process this frame = {0}", m_global_contactcount); | 3116 | // "[PHYSICS]: Collision contacts to process this frame = {0}", m_global_contactcount); |
2867 | 3117 | ||
2868 | m_global_contactcount = 0; | 3118 | m_global_contactcount = 0; |
2869 | 3119 | ||
3120 | if (CollectStats) | ||
3121 | { | ||
3122 | tempTick2 = Util.EnvironmentTickCount(); | ||
3123 | m_stats[ODECollisionNotificationFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3124 | tempTick = tempTick2; | ||
3125 | } | ||
3126 | |||
2870 | d.WorldQuickStep(world, ODE_STEPSIZE); | 3127 | d.WorldQuickStep(world, ODE_STEPSIZE); |
2871 | 3128 | ||
3129 | if (CollectStats) | ||
3130 | m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); | ||
3131 | |||
2872 | d.JointGroupEmpty(contactgroup); | 3132 | d.JointGroupEmpty(contactgroup); |
2873 | } | 3133 | } |
2874 | catch (Exception e) | 3134 | catch (Exception e) |
@@ -2879,6 +3139,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2879 | timeLeft -= ODE_STEPSIZE; | 3139 | timeLeft -= ODE_STEPSIZE; |
2880 | } | 3140 | } |
2881 | 3141 | ||
3142 | if (CollectStats) | ||
3143 | tempTick = Util.EnvironmentTickCount(); | ||
3144 | |||
2882 | foreach (OdeCharacter actor in _characters) | 3145 | foreach (OdeCharacter actor in _characters) |
2883 | { | 3146 | { |
2884 | if (actor.bad) | 3147 | if (actor.bad) |
@@ -2902,6 +3165,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2902 | defects.Clear(); | 3165 | defects.Clear(); |
2903 | } | 3166 | } |
2904 | 3167 | ||
3168 | if (CollectStats) | ||
3169 | { | ||
3170 | tempTick2 = Util.EnvironmentTickCount(); | ||
3171 | m_stats[ODEAvatarUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick); | ||
3172 | tempTick = tempTick2; | ||
3173 | } | ||
3174 | |||
2905 | //if (timeStep < 0.2f) | 3175 | //if (timeStep < 0.2f) |
2906 | 3176 | ||
2907 | foreach (OdePrim prim in _activeprims) | 3177 | foreach (OdePrim prim in _activeprims) |
@@ -2915,6 +3185,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2915 | } | 3185 | } |
2916 | } | 3186 | } |
2917 | 3187 | ||
3188 | if (CollectStats) | ||
3189 | m_stats[ODEPrimUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); | ||
3190 | |||
2918 | //DumpJointInfo(); | 3191 | //DumpJointInfo(); |
2919 | 3192 | ||
2920 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | 3193 | // Finished with all sim stepping. If requested, dump world state to file for debugging. |
@@ -2936,7 +3209,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2936 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | 3209 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); |
2937 | } | 3210 | } |
2938 | 3211 | ||
2939 | latertickcount = Util.EnvironmentTickCount() - tickCountFrameRun; | 3212 | latertickcount = Util.EnvironmentTickCountSubtract(tickCountFrameRun); |
2940 | 3213 | ||
2941 | // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics | 3214 | // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics |
2942 | // has a max of 100 ms to run theoretically. | 3215 | // has a max of 100 ms to run theoretically. |
@@ -2956,6 +3229,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2956 | tickCountFrameRun = Util.EnvironmentTickCount(); | 3229 | tickCountFrameRun = Util.EnvironmentTickCount(); |
2957 | } | 3230 | } |
2958 | 3231 | ||
3232 | if (CollectStats) | ||
3233 | m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick); | ||
3234 | |||
2959 | return fps; | 3235 | return fps; |
2960 | } | 3236 | } |
2961 | 3237 | ||
@@ -3189,7 +3465,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3189 | public override bool IsThreaded | 3465 | public override bool IsThreaded |
3190 | { | 3466 | { |
3191 | // for now we won't be multithreaded | 3467 | // for now we won't be multithreaded |
3192 | get { return (false); } | 3468 | get { return false; } |
3193 | } | 3469 | } |
3194 | 3470 | ||
3195 | #region ODE Specific Terrain Fixes | 3471 | #region ODE Specific Terrain Fixes |
@@ -3765,26 +4041,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3765 | 4041 | ||
3766 | public override Dictionary<uint, float> GetTopColliders() | 4042 | public override Dictionary<uint, float> GetTopColliders() |
3767 | { | 4043 | { |
3768 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | 4044 | Dictionary<uint, float> topColliders; |
3769 | int cnt = 0; | 4045 | |
3770 | lock (_prims) | 4046 | lock (_prims) |
3771 | { | 4047 | { |
3772 | foreach (OdePrim prm in _prims) | 4048 | List<OdePrim> orderedPrims = new List<OdePrim>(_prims); |
3773 | { | 4049 | orderedPrims.OrderByDescending(p => p.CollisionScore).Take(25); |
3774 | if (prm.CollisionScore > 0) | 4050 | topColliders = orderedPrims.ToDictionary(p => p.LocalID, p => p.CollisionScore); |
3775 | { | 4051 | |
3776 | returncolliders.Add(prm.LocalID, prm.CollisionScore); | 4052 | foreach (OdePrim p in _prims) |
3777 | cnt++; | 4053 | p.CollisionScore = 0; |
3778 | prm.CollisionScore = 0f; | ||
3779 | if (cnt > 25) | ||
3780 | { | ||
3781 | break; | ||
3782 | } | ||
3783 | } | ||
3784 | } | ||
3785 | } | 4054 | } |
3786 | 4055 | ||
3787 | return returncolliders; | 4056 | return topColliders; |
3788 | } | 4057 | } |
3789 | 4058 | ||
3790 | public override bool SupportsRayCast() | 4059 | public override bool SupportsRayCast() |
@@ -3954,5 +4223,52 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3954 | ds.SetViewpoint(ref xyz, ref hpr); | 4223 | ds.SetViewpoint(ref xyz, ref hpr); |
3955 | } | 4224 | } |
3956 | #endif | 4225 | #endif |
4226 | |||
4227 | public override Dictionary<string, float> GetStats() | ||
4228 | { | ||
4229 | if (!CollectStats) | ||
4230 | return null; | ||
4231 | |||
4232 | Dictionary<string, float> returnStats; | ||
4233 | |||
4234 | lock (OdeLock) | ||
4235 | { | ||
4236 | returnStats = new Dictionary<string, float>(m_stats); | ||
4237 | |||
4238 | // FIXME: This is a SUPER DUMB HACK until we can establish stats that aren't subject to a division by | ||
4239 | // 3 from the SimStatsReporter. | ||
4240 | returnStats[ODETotalAvatarsStatName] = _characters.Count * 3; | ||
4241 | returnStats[ODETotalPrimsStatName] = _prims.Count * 3; | ||
4242 | returnStats[ODEActivePrimsStatName] = _activeprims.Count * 3; | ||
4243 | |||
4244 | InitializeExtraStats(); | ||
4245 | } | ||
4246 | |||
4247 | returnStats[ODEOtherCollisionFrameMsStatName] | ||
4248 | = returnStats[ODEOtherCollisionFrameMsStatName] | ||
4249 | - returnStats[ODENativeSpaceCollisionFrameMsStatName] | ||
4250 | - returnStats[ODENativeGeomCollisionFrameMsStatName]; | ||
4251 | |||
4252 | return returnStats; | ||
4253 | } | ||
4254 | |||
4255 | private void InitializeExtraStats() | ||
4256 | { | ||
4257 | m_stats[ODETotalFrameMsStatName] = 0; | ||
4258 | m_stats[ODEAvatarTaintMsStatName] = 0; | ||
4259 | m_stats[ODEPrimTaintMsStatName] = 0; | ||
4260 | m_stats[ODEAvatarForcesFrameMsStatName] = 0; | ||
4261 | m_stats[ODEPrimForcesFrameMsStatName] = 0; | ||
4262 | m_stats[ODERaycastingFrameMsStatName] = 0; | ||
4263 | m_stats[ODENativeStepFrameMsStatName] = 0; | ||
4264 | m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0; | ||
4265 | m_stats[ODENativeGeomCollisionFrameMsStatName] = 0; | ||
4266 | m_stats[ODEOtherCollisionFrameMsStatName] = 0; | ||
4267 | m_stats[ODECollisionNotificationFrameMsStatName] = 0; | ||
4268 | m_stats[ODEAvatarContactsStatsName] = 0; | ||
4269 | m_stats[ODEPrimContactsStatName] = 0; | ||
4270 | m_stats[ODEAvatarUpdateFrameMsStatName] = 0; | ||
4271 | m_stats[ODEPrimUpdateFrameMsStatName] = 0; | ||
4272 | } | ||
3957 | } | 4273 | } |
3958 | } \ No newline at end of file | 4274 | } \ No newline at end of file |