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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs309
1 files changed, 159 insertions, 150 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 5953557..7f4a809 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -25,6 +25,14 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28// Ubit changes for varsize regions
29// using a large Heightfield geometry for terrain
30// ODE ode should handle it fine
31// EXCEPT raycasts, those need to have limited range
32// (even in normal regions)
33// or aplication stack will just blowup
34
35
28//#define USE_DRAWSTUFF 36//#define USE_DRAWSTUFF
29//#define SPAM 37//#define SPAM
30 38
@@ -263,8 +271,10 @@ namespace OpenSim.Region.Physics.OdePlugin
263 271
264 private Random fluidRandomizer = new Random(Environment.TickCount); 272 private Random fluidRandomizer = new Random(Environment.TickCount);
265 273
266 private const uint m_regionWidth = Constants.RegionSize; 274 public bool m_suportCombine = true;
267 private const uint m_regionHeight = Constants.RegionSize; 275
276 private uint m_regionWidth = Constants.RegionSize;
277 private uint m_regionHeight = Constants.RegionSize;
268 278
269 private float ODE_STEPSIZE = 0.0178f; 279 private float ODE_STEPSIZE = 0.0178f;
270 private float metersInSpace = 29.9f; 280 private float metersInSpace = 29.9f;
@@ -290,7 +300,7 @@ namespace OpenSim.Region.Physics.OdePlugin
290 300
291 private readonly IntPtr contactgroup; 301 private readonly IntPtr contactgroup;
292 302
293 internal IntPtr WaterGeom; 303// internal IntPtr WaterGeom;
294 304
295 private float nmTerrainContactFriction = 255.0f; 305 private float nmTerrainContactFriction = 255.0f;
296 private float nmTerrainContactBounce = 0.1f; 306 private float nmTerrainContactBounce = 0.1f;
@@ -507,17 +517,17 @@ namespace OpenSim.Region.Physics.OdePlugin
507 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); 517 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
508 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); 518 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
509 519
510 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
511 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
512 // TODO: unused: private uint heightmapWidthSamples;
513 // TODO: unused: private uint heightmapHeightSamples;
514
515 private volatile int m_global_contactcount = 0; 520 private volatile int m_global_contactcount = 0;
516 521
517 private Vector3 m_worldOffset = Vector3.Zero; 522 private Vector3 m_worldOffset = Vector3.Zero;
518 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); 523 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
519 private PhysicsScene m_parentScene = null; 524 private PhysicsScene m_parentScene = null;
520 525
526 float spacesPerMeterX;
527 float spacesPerMeterY;
528 int spaceGridMaxX;
529 int spaceGridMaxY;
530
521 private ODERayCastRequestManager m_rayCastManager; 531 private ODERayCastRequestManager m_rayCastManager;
522 532
523 /// <summary> 533 /// <summary>
@@ -551,7 +561,7 @@ namespace OpenSim.Region.Physics.OdePlugin
551 viewthread.Start(); 561 viewthread.Start();
552 #endif 562 #endif
553 563
554 _watermap = new float[258 * 258]; 564 // _watermap = new float[258 * 258];
555 565
556 // Zero out the prim spaces array (we split our space into smaller spaces so 566 // Zero out the prim spaces array (we split our space into smaller spaces so
557 // we can hit test less. 567 // we can hit test less.
@@ -572,6 +582,16 @@ namespace OpenSim.Region.Physics.OdePlugin
572 } 582 }
573#endif 583#endif
574 584
585 public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
586 {
587 WorldExtents.X = regionExtent.X;
588 m_regionWidth = (uint)regionExtent.X;
589 WorldExtents.Y = regionExtent.Y;
590 m_regionHeight = (uint)regionExtent.Y;
591 m_suportCombine = false;
592 Initialise(meshmerizer, config);
593 }
594
575 // Initialize the mesh plugin 595 // Initialize the mesh plugin
576 public override void Initialise(IMesher meshmerizer, IConfigSource config) 596 public override void Initialise(IMesher meshmerizer, IConfigSource config)
577 { 597 {
@@ -699,7 +719,31 @@ namespace OpenSim.Region.Physics.OdePlugin
699 719
700 contacts = new d.ContactGeom[contactsPerCollision]; 720 contacts = new d.ContactGeom[contactsPerCollision];
701 721
702 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; 722 spacesPerMeterX = 1.0f / metersInSpace;
723 spacesPerMeterY = 1.0f / metersInSpace;
724
725 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeterX);
726 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeterY);
727
728 // ubit: limit number of spaces
729 if (spaceGridMaxX > 40)
730 {
731 spaceGridMaxX = 40;
732 spacesPerMeterX = WorldExtents.X / spaceGridMaxX;
733 }
734 if (spaceGridMaxY > 40)
735 {
736 spaceGridMaxY = 40;
737 spacesPerMeterY = WorldExtents.X / spaceGridMaxY;
738 }
739
740 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
741
742 // make this index limits
743 spaceGridMaxX--;
744 spaceGridMaxY--;
745
746
703 747
704 // Centeral contact friction and bounce 748 // Centeral contact friction and bounce
705 // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why 749 // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why
@@ -1883,6 +1927,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1883 1927
1884 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) 1928 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1885 { 1929 {
1930 if (!m_suportCombine)
1931 return;
1886 m_worldOffset = offset; 1932 m_worldOffset = offset;
1887 WorldExtents = new Vector2(extents.X, extents.Y); 1933 WorldExtents = new Vector2(extents.X, extents.Y);
1888 m_parentScene = pScene; 1934 m_parentScene = pScene;
@@ -1891,12 +1937,17 @@ namespace OpenSim.Region.Physics.OdePlugin
1891 // Recovered for use by fly height. Kitto Flora 1937 // Recovered for use by fly height. Kitto Flora
1892 internal float GetTerrainHeightAtXY(float x, float y) 1938 internal float GetTerrainHeightAtXY(float x, float y)
1893 { 1939 {
1894 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1895 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1896
1897 IntPtr heightFieldGeom = IntPtr.Zero; 1940 IntPtr heightFieldGeom = IntPtr.Zero;
1941 int offsetX = 0;
1942 int offsetY = 0;
1943
1944 if (m_suportCombine)
1945 {
1946 offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1947 offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1948 }
1898 1949
1899 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom)) 1950 if(RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1900 { 1951 {
1901 if (heightFieldGeom != IntPtr.Zero) 1952 if (heightFieldGeom != IntPtr.Zero)
1902 { 1953 {
@@ -1910,8 +1961,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1910 (int)x < 0.001f || (int)y < 0.001f) 1961 (int)x < 0.001f || (int)y < 0.001f)
1911 return 0; 1962 return 0;
1912 1963
1913 x = x - offsetX; 1964 x = x - offsetX + 1f;
1914 y = y - offsetY; 1965 y = y - offsetY + 1f;
1915 1966
1916 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y); 1967 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1917 1968
@@ -1969,11 +2020,35 @@ namespace OpenSim.Region.Physics.OdePlugin
1969 2020
1970 #region Add/Remove Entities 2021 #region Add/Remove Entities
1971 2022
2023<<<<<<< HEAD
1972 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) 2024 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
1973 { 2025 {
1974 OdeCharacter newAv 2026 OdeCharacter newAv
1975 = new OdeCharacter( 2027 = new OdeCharacter(
1976 avName, this, position, velocity, size, avPIDD, avPIDP, 2028 avName, this, position, velocity, size, avPIDD, avPIDP,
2029=======
2030/* core version
2031 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
2032 {
2033 OdeCharacter newAv
2034 = new OdeCharacter(
2035 avName, this, position, velocity, size, avPIDD, avPIDP,
2036 avCapRadius, avStandupTensor, avDensity,
2037 avMovementDivisorWalk, avMovementDivisorRun);
2038
2039 newAv.Flying = isFlying;
2040 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
2041 newAv.m_avatarplanted = avplanted;
2042
2043 return newAv;
2044 }
2045*/
2046 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
2047 {
2048 OdeCharacter newAv
2049 = new OdeCharacter(
2050 avName, this, position, Vector3.Zero, size, avPIDD, avPIDP,
2051>>>>>>> avn/ubitvar
1977 avCapRadius, avStandupTensor, avDensity, 2052 avCapRadius, avStandupTensor, avDensity,
1978 avMovementDivisorWalk, avMovementDivisorRun); 2053 avMovementDivisorWalk, avMovementDivisorRun);
1979 2054
@@ -2747,16 +2822,16 @@ namespace OpenSim.Region.Physics.OdePlugin
2747 { 2822 {
2748 int[] returnint = new int[2]; 2823 int[] returnint = new int[2];
2749 2824
2750 returnint[0] = (int) (pos.X/metersInSpace); 2825 returnint[0] = (int) (pos.X * spacesPerMeterX);
2751 2826
2752 if (returnint[0] > ((int) (259f/metersInSpace))) 2827 if (returnint[0] > spaceGridMaxX)
2753 returnint[0] = ((int) (259f/metersInSpace)); 2828 returnint[0] = spaceGridMaxX;
2754 if (returnint[0] < 0) 2829 if (returnint[0] < 0)
2755 returnint[0] = 0; 2830 returnint[0] = 0;
2756 2831
2757 returnint[1] = (int) (pos.Y/metersInSpace); 2832 returnint[1] = (int)(pos.Y * spacesPerMeterY);
2758 if (returnint[1] > ((int) (259f/metersInSpace))) 2833 if (returnint[1] > spaceGridMaxY)
2759 returnint[1] = ((int) (259f/metersInSpace)); 2834 returnint[1] = spaceGridMaxY;
2760 if (returnint[1] < 0) 2835 if (returnint[1] < 0)
2761 returnint[1] = 0; 2836 returnint[1] = 0;
2762 2837
@@ -3510,6 +3585,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3510 get { return false; } 3585 get { return false; }
3511 } 3586 }
3512 3587
3588/* godd try.. but not a fix
3513 #region ODE Specific Terrain Fixes 3589 #region ODE Specific Terrain Fixes
3514 private float[] ResizeTerrain512NearestNeighbour(float[] heightMap) 3590 private float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3515 { 3591 {
@@ -3776,7 +3852,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3776 } 3852 }
3777 3853
3778 #endregion 3854 #endregion
3779 3855*/
3780 public override void SetTerrain(float[] heightMap) 3856 public override void SetTerrain(float[] heightMap)
3781 { 3857 {
3782 if (m_worldOffset != Vector3.Zero && m_parentScene != null) 3858 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
@@ -3797,71 +3873,63 @@ namespace OpenSim.Region.Physics.OdePlugin
3797 int startTime = Util.EnvironmentTickCount(); 3873 int startTime = Util.EnvironmentTickCount();
3798 m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset); 3874 m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset);
3799 3875
3800 // this._heightmap[i] = (double)heightMap[i]; 3876
3801 // dbm (danx0r) -- creating a buffer zone of one extra sample all around
3802 //_origheightmap = heightMap;
3803
3804 float[] _heightmap; 3877 float[] _heightmap;
3805 3878
3806 // zero out a heightmap array float array (single dimension [flattened])) 3879 // ok im lasy this are just a aliases
3807 //if ((int)Constants.RegionSize == 256) 3880 uint regionsizeX = m_regionWidth;
3808 // _heightmap = new float[514 * 514]; 3881 uint regionsizeY = m_regionHeight;
3809 //else
3810
3811 _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))];
3812 3882
3813 uint heightmapWidth = Constants.RegionSize + 1; 3883 // map is rotated
3814 uint heightmapHeight = Constants.RegionSize + 1; 3884 uint heightmapWidth = regionsizeY + 2;
3885 uint heightmapHeight = regionsizeX + 2;
3815 3886
3816 uint heightmapWidthSamples; 3887 uint heightmapWidthSamples = heightmapWidth + 1;
3888 uint heightmapHeightSamples = heightmapHeight + 1;
3817 3889
3818 uint heightmapHeightSamples; 3890 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
3819
3820 //if (((int)Constants.RegionSize) == 256)
3821 //{
3822 // heightmapWidthSamples = 2 * (uint)Constants.RegionSize + 2;
3823 // heightmapHeightSamples = 2 * (uint)Constants.RegionSize + 2;
3824 // heightmapWidth++;
3825 // heightmapHeight++;
3826 //}
3827 //else
3828 //{
3829
3830 heightmapWidthSamples = (uint)Constants.RegionSize + 1;
3831 heightmapHeightSamples = (uint)Constants.RegionSize + 1;
3832 //}
3833 3891
3834 const float scale = 1.0f; 3892 const float scale = 1.0f;
3835 const float offset = 0.0f; 3893 const float offset = 0.0f;
3836 const float thickness = 0.2f; 3894 const float thickness = 10f;
3837 const int wrap = 0; 3895 const int wrap = 0;
3838 3896
3839 int regionsize = (int) Constants.RegionSize + 2;
3840 //Double resolution
3841 //if (((int)Constants.RegionSize) == 256)
3842 // heightMap = ResizeTerrain512Interpolation(heightMap);
3843 3897
3898 float hfmin = float.MaxValue;
3899 float hfmax = float.MinValue;
3900 float val;
3901 uint xx;
3902 uint yy;
3844 3903
3845 // if (((int)Constants.RegionSize) == 256 && (int)Constants.RegionSize == 256) 3904 uint maxXX = regionsizeX - 1;
3846 // regionsize = 512; 3905 uint maxYY = regionsizeY - 1;
3847 3906
3848 float hfmin = 2000; 3907 // flipping map adding one margin all around so things don't fall in edges
3849 float hfmax = -2000; 3908
3850 3909 uint xt = 0;
3851 for (int x = 0; x < heightmapWidthSamples; x++) 3910 xx = 0;
3911
3912 for (uint x = 0; x < heightmapWidthSamples; x++)
3852 { 3913 {
3853 for (int y = 0; y < heightmapHeightSamples; y++) 3914 if (x > 1 && xx < maxXX)
3915 xx++;
3916 yy = 0;
3917 for (uint y = 0; y < heightmapHeightSamples; y++)
3854 { 3918 {
3855 int xx = Util.Clip(x - 1, 0, regionsize - 1); 3919 if (y > 1 && y < maxYY)
3856 int yy = Util.Clip(y - 1, 0, regionsize - 1); 3920 yy += regionsizeX;
3857 3921
3858 3922 val = heightMap[yy + xx];
3859 float val= heightMap[yy * (int)Constants.RegionSize + xx]; 3923 if (val < 0.0f)
3860 _heightmap[x * ((int)Constants.RegionSize + 2) + y] = val; 3924 val = 0.0f;
3861 3925 _heightmap[xt + y] = val;
3862 hfmin = (val < hfmin) ? val : hfmin; 3926
3863 hfmax = (val > hfmax) ? val : hfmax; 3927 if (hfmin > val)
3928 hfmin = val;
3929 if (hfmax < val)
3930 hfmax = val;
3864 } 3931 }
3932 xt += heightmapHeightSamples;
3865 } 3933 }
3866 3934
3867 lock (OdeLock) 3935 lock (OdeLock)
@@ -3882,9 +3950,10 @@ namespace OpenSim.Region.Physics.OdePlugin
3882 3950
3883 } 3951 }
3884 IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); 3952 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3885 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, heightmapWidth + 1, heightmapHeight + 1, 3953 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, heightmapWidth, heightmapHeight,
3886 (int)heightmapWidthSamples + 1, (int)heightmapHeightSamples + 1, scale, 3954 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3887 offset, thickness, wrap); 3955 offset, thickness, wrap);
3956
3888 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); 3957 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3889 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1); 3958 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3890 if (GroundGeom != IntPtr.Zero) 3959 if (GroundGeom != IntPtr.Zero)
@@ -3899,17 +3968,15 @@ namespace OpenSim.Region.Physics.OdePlugin
3899 3968
3900 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); 3969 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3901 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); 3970 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3902 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3903 3971
3904 q1 = q1 * q2; 3972 q1 = q1 * q2;
3905 //q1 = q1 * q3;
3906 Vector3 v3; 3973 Vector3 v3;
3907 float angle; 3974 float angle;
3908 q1.GetAxisAngle(out v3, out angle); 3975 q1.GetAxisAngle(out v3, out angle);
3909 3976
3910 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); 3977 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3911 d.GeomSetRotation(GroundGeom, ref R); 3978 d.GeomSetRotation(GroundGeom, ref R);
3912 d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)), (pOffset.Y + ((int)Constants.RegionSize * 0.5f)), 0); 3979 d.GeomSetPosition(GroundGeom, pOffset.X + regionsizeX * 0.5f, pOffset.Y + regionsizeY * 0.5f, 0);
3913 IntPtr testGround = IntPtr.Zero; 3980 IntPtr testGround = IntPtr.Zero;
3914 if (RegionTerrain.TryGetValue(pOffset, out testGround)) 3981 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3915 { 3982 {
@@ -3934,89 +4001,31 @@ namespace OpenSim.Region.Physics.OdePlugin
3934 4001
3935 public override bool SupportsCombining() 4002 public override bool SupportsCombining()
3936 { 4003 {
3937 return true; 4004 return m_suportCombine;
3938 } 4005 }
3939 4006
3940// public override void UnCombine(PhysicsScene pScene)
3941// {
3942// IntPtr localGround = IntPtr.Zero;
3943//// float[] localHeightfield;
3944// bool proceed = false;
3945// List<IntPtr> geomDestroyList = new List<IntPtr>();
3946//
3947// lock (OdeLock)
3948// {
3949// if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
3950// {
3951// foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
3952// {
3953// if (geom == localGround)
3954// {
3955//// localHeightfield = TerrainHeightFieldHeights[geom];
3956// proceed = true;
3957// }
3958// else
3959// {
3960// geomDestroyList.Add(geom);
3961// }
3962// }
3963//
3964// if (proceed)
3965// {
3966// m_worldOffset = Vector3.Zero;
3967// WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
3968// m_parentScene = null;
3969//
3970// foreach (IntPtr g in geomDestroyList)
3971// {
3972// // removingHeightField needs to be done or the garbage collector will
3973// // collect the terrain data before we tell ODE to destroy it causing
3974// // memory corruption
3975// if (TerrainHeightFieldHeights.ContainsKey(g))
3976// {
3977//// float[] removingHeightField = TerrainHeightFieldHeights[g];
3978// TerrainHeightFieldHeights.Remove(g);
3979//
3980// if (RegionTerrain.ContainsKey(g))
3981// {
3982// RegionTerrain.Remove(g);
3983// }
3984//
3985// d.GeomDestroy(g);
3986// //removingHeightField = new float[0];
3987// }
3988// }
3989//
3990// }
3991// else
3992// {
3993// m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3994// }
3995// }
3996// }
3997// }
3998
3999 public override void SetWaterLevel(float baseheight) 4007 public override void SetWaterLevel(float baseheight)
4000 { 4008 {
4001 waterlevel = baseheight; 4009 waterlevel = baseheight;
4002 randomizeWater(waterlevel); 4010// randomizeWater(waterlevel);
4003 } 4011 }
4004 4012
4013/*
4005 private void randomizeWater(float baseheight) 4014 private void randomizeWater(float baseheight)
4006 { 4015 {
4007 const uint heightmapWidth = m_regionWidth + 2; 4016 uint heightmapWidth = m_regionWidth + 2;
4008 const uint heightmapHeight = m_regionHeight + 2; 4017 uint heightmapHeight = m_regionHeight + 2;
4009 const uint heightmapWidthSamples = m_regionWidth + 2; 4018 uint heightmapWidthSamples = m_regionWidth + 2;
4010 const uint heightmapHeightSamples = m_regionHeight + 2; 4019 uint heightmapHeightSamples = m_regionHeight + 2;
4011 const float scale = 1.0f; 4020 float scale = 1.0f;
4012 const float offset = 0.0f; 4021 float offset = 0.0f;
4013 const float thickness = 2.9f; 4022 float thickness = 2.9f;
4014 const int wrap = 0; 4023 int wrap = 0;
4015 4024
4016 for (int i = 0; i < (258 * 258); i++) 4025 for (int i = 0; i < (258 * 258); i++)
4017 { 4026 {
4018 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f); 4027 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
4019 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f)); 4028 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
4020 } 4029 }
4021 4030
4022 lock (OdeLock) 4031 lock (OdeLock)
@@ -4027,8 +4036,8 @@ namespace OpenSim.Region.Physics.OdePlugin
4027 } 4036 }
4028 IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); 4037 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
4029 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight, 4038 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
4030 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, 4039 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
4031 offset, thickness, wrap); 4040 offset, thickness, wrap);
4032 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); 4041 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
4033 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1); 4042 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
4034 if (WaterGeom != IntPtr.Zero) 4043 if (WaterGeom != IntPtr.Zero)
@@ -4056,7 +4065,7 @@ namespace OpenSim.Region.Physics.OdePlugin
4056 d.GeomSetPosition(WaterGeom, 128, 128, 0); 4065 d.GeomSetPosition(WaterGeom, 128, 128, 0);
4057 } 4066 }
4058 } 4067 }
4059 4068*/
4060 public override void Dispose() 4069 public override void Dispose()
4061 { 4070 {
4062 _worldInitialized = false; 4071 _worldInitialized = false;