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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs19
1 files changed, 18 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 82b94db..f1db034 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -300,7 +300,12 @@ namespace OpenSim.Region.Physics.OdePlugin
300 300
301 301
302 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 302 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
303 PhysicsVector size, Quaternion rotation) 303 PhysicsVector size, Quaternion rotation) //To be removed
304 {
305 return this.AddPrimShape(primName, pbs, position, size, rotation, false);
306 }
307 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
308 PhysicsVector size, Quaternion rotation, bool isPhysical)
304 { 309 {
305 PhysicsActor result; 310 PhysicsActor result;
306 311
@@ -510,6 +515,12 @@ namespace OpenSim.Region.Physics.OdePlugin
510 parent_scene.actor_name_map[Shell] = (PhysicsActor)this; 515 parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
511 } 516 }
512 517
518 public override bool IsPhysical
519 {
520 get { return false; }
521 set { return; }
522 }
523
513 public override bool Flying 524 public override bool Flying
514 { 525 {
515 get { return flying; } 526 get { return flying; }
@@ -758,6 +769,12 @@ namespace OpenSim.Region.Physics.OdePlugin
758 prim_geom = d.CreateTriMesh(parent_scene.space, _triMeshData, parent_scene.triCallback, null, null); 769 prim_geom = d.CreateTriMesh(parent_scene.space, _triMeshData, parent_scene.triCallback, null, null);
759 } 770 }
760 771
772 public override bool IsPhysical
773 {
774 get { return false; }
775 set { return; }
776 }
777
761 public override bool Flying 778 public override bool Flying
762 { 779 {
763 get { return false; //no flying prims for you 780 get { return false; //no flying prims for you