diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 274 |
1 files changed, 103 insertions, 171 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a20452f..c9af6dd 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -25,19 +25,14 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | |||
28 | using System; | 29 | using System; |
29 | using System.Threading; | ||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | |||
32 | using libsecondlife; | ||
33 | |||
34 | using Axiom.Math; | 31 | using Axiom.Math; |
35 | using Ode.NET; | 32 | using Ode.NET; |
36 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Console; | ||
38 | using OpenSim.Region.Physics.Manager; | 34 | using OpenSim.Region.Physics.Manager; |
39 | 35 | ||
40 | |||
41 | namespace OpenSim.Region.Physics.OdePlugin | 36 | namespace OpenSim.Region.Physics.OdePlugin |
42 | { | 37 | { |
43 | /// <summary> | 38 | /// <summary> |
@@ -49,7 +44,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
49 | 44 | ||
50 | public OdePlugin() | 45 | public OdePlugin() |
51 | { | 46 | { |
52 | |||
53 | } | 47 | } |
54 | 48 | ||
55 | public bool Init() | 49 | public bool Init() |
@@ -73,7 +67,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
73 | 67 | ||
74 | public void Dispose() | 68 | public void Dispose() |
75 | { | 69 | { |
76 | |||
77 | } | 70 | } |
78 | } | 71 | } |
79 | 72 | ||
@@ -82,17 +75,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
82 | private static float ODE_STEPSIZE = 0.004f; | 75 | private static float ODE_STEPSIZE = 0.004f; |
83 | private static bool RENDER_FLAG = false; | 76 | private static bool RENDER_FLAG = false; |
84 | private IntPtr contactgroup; | 77 | private IntPtr contactgroup; |
85 | private IntPtr LandGeom=(IntPtr)0; | 78 | private IntPtr LandGeom = (IntPtr) 0; |
86 | private double[] _heightmap; | 79 | private double[] _heightmap; |
87 | private d.NearCallback nearCallback; | 80 | private d.NearCallback nearCallback; |
88 | public d.TriCallback triCallback; | 81 | public d.TriCallback triCallback; |
89 | public d.TriArrayCallback triArrayCallback; | 82 | public d.TriArrayCallback triArrayCallback; |
90 | private List<OdeCharacter> _characters = new List<OdeCharacter>(); | 83 | private List<OdeCharacter> _characters = new List<OdeCharacter>(); |
91 | private List<OdePrim> _prims = new List<OdePrim>(); | 84 | private List<OdePrim> _prims = new List<OdePrim>(); |
92 | public Dictionary<IntPtr, String> geom_name_map=new Dictionary<IntPtr, String>(); | 85 | public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>(); |
93 | private d.ContactGeom[] contacts = new d.ContactGeom[30]; | 86 | private d.ContactGeom[] contacts = new d.ContactGeom[30]; |
94 | private d.Contact contact; | 87 | private d.Contact contact; |
95 | private float step_time=0.0f; | 88 | private float step_time = 0.0f; |
96 | public IntPtr world; | 89 | public IntPtr world; |
97 | public IntPtr space; | 90 | public IntPtr space; |
98 | public static Object OdeLock = new Object(); | 91 | public static Object OdeLock = new Object(); |
@@ -140,7 +133,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
140 | return; | 133 | return; |
141 | 134 | ||
142 | d.GeomClassID id = d.GeomGetClass(g1); | 135 | d.GeomClassID id = d.GeomGetClass(g1); |
143 | if (id==d.GeomClassID.TriMeshClass) | 136 | if (id == d.GeomClassID.TriMeshClass) |
144 | { | 137 | { |
145 | String name1 = null; | 138 | String name1 = null; |
146 | String name2 = null; | 139 | String name2 = null; |
@@ -163,7 +156,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
163 | IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); | 156 | IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); |
164 | d.JointAttach(joint, b1, b2); | 157 | d.JointAttach(joint, b1, b2); |
165 | } | 158 | } |
166 | |||
167 | } | 159 | } |
168 | 160 | ||
169 | private void collision_optimized() | 161 | private void collision_optimized() |
@@ -171,7 +163,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
171 | foreach (OdeCharacter chr in _characters) | 163 | foreach (OdeCharacter chr in _characters) |
172 | { | 164 | { |
173 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); | 165 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); |
174 | foreach (OdeCharacter ch2 in _characters) /// should be a separate space -- lots of avatars will be N**2 slow | 166 | foreach (OdeCharacter ch2 in _characters) |
167 | /// should be a separate space -- lots of avatars will be N**2 slow | ||
175 | { | 168 | { |
176 | d.SpaceCollide2(chr.Shell, ch2.Shell, IntPtr.Zero, nearCallback); | 169 | d.SpaceCollide2(chr.Shell, ch2.Shell, IntPtr.Zero, nearCallback); |
177 | } | 170 | } |
@@ -193,8 +186,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
193 | { | 186 | { |
194 | lock (OdeLock) | 187 | lock (OdeLock) |
195 | { | 188 | { |
196 | ((OdeCharacter)actor).Destroy(); | 189 | ((OdeCharacter) actor).Destroy(); |
197 | _characters.Remove((OdeCharacter)actor); | 190 | _characters.Remove((OdeCharacter) actor); |
198 | } | 191 | } |
199 | } | 192 | } |
200 | 193 | ||
@@ -204,13 +197,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
204 | { | 197 | { |
205 | lock (OdeLock) | 198 | lock (OdeLock) |
206 | { | 199 | { |
207 | d.GeomDestroy(((OdePrim)prim).prim_geom); | 200 | d.GeomDestroy(((OdePrim) prim).prim_geom); |
208 | _prims.Remove((OdePrim)prim); | 201 | _prims.Remove((OdePrim) prim); |
209 | } | 202 | } |
210 | } | 203 | } |
211 | } | 204 | } |
212 | 205 | ||
213 | PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, Mesh mesh, PrimitiveBaseShape pbs) | 206 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, |
207 | Mesh mesh, PrimitiveBaseShape pbs) | ||
214 | { | 208 | { |
215 | PhysicsVector pos = new PhysicsVector(); | 209 | PhysicsVector pos = new PhysicsVector(); |
216 | pos.X = position.X; | 210 | pos.X = position.X; |
@@ -235,7 +229,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
235 | } | 229 | } |
236 | 230 | ||
237 | 231 | ||
238 | public int TriArrayCallback(System.IntPtr trimesh, System.IntPtr refObject, int[] triangleIndex, int triCount) | 232 | public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount) |
239 | { | 233 | { |
240 | /* String name1 = null; | 234 | /* String name1 = null; |
241 | String name2 = null; | 235 | String name2 = null; |
@@ -254,15 +248,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
254 | return 1; | 248 | return 1; |
255 | } | 249 | } |
256 | 250 | ||
257 | public int TriCallback(System.IntPtr trimesh, System.IntPtr refObject, int triangleIndex) | 251 | public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex) |
258 | { | 252 | { |
259 | |||
260 | String name1 = null; | 253 | String name1 = null; |
261 | String name2 = null; | 254 | String name2 = null; |
262 | 255 | ||
263 | if (!geom_name_map.TryGetValue(trimesh, out name1)) | 256 | if (!geom_name_map.TryGetValue(trimesh, out name1)) |
264 | { | 257 | { |
265 | name1 = "null"; | 258 | name1 = "null"; |
266 | } | 259 | } |
267 | if (!geom_name_map.TryGetValue(refObject, out name2)) | 260 | if (!geom_name_map.TryGetValue(refObject, out name2)) |
268 | { | 261 | { |
@@ -282,11 +275,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
282 | } | 275 | } |
283 | 276 | ||
284 | 277 | ||
285 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation) | 278 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, |
279 | PhysicsVector size, Quaternion rotation) | ||
286 | { | 280 | { |
287 | PhysicsActor result; | 281 | PhysicsActor result; |
288 | 282 | ||
289 | switch(pbs.ProfileShape) | 283 | switch (pbs.ProfileShape) |
290 | { | 284 | { |
291 | case ProfileShape.Square: | 285 | case ProfileShape.Square: |
292 | /// support simple box & hollow box now; later, more shapes | 286 | /// support simple box & hollow box now; later, more shapes |
@@ -310,7 +304,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
310 | } | 304 | } |
311 | 305 | ||
312 | 306 | ||
313 | |||
314 | public override void Simulate(float timeStep) | 307 | public override void Simulate(float timeStep) |
315 | { | 308 | { |
316 | step_time += timeStep; | 309 | step_time += timeStep; |
@@ -327,11 +320,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
327 | Vector3 rx, ry, rz; | 320 | Vector3 rx, ry, rz; |
328 | p.Orientation.ToAxes(out rx, out ry, out rz); | 321 | p.Orientation.ToAxes(out rx, out ry, out rz); |
329 | Console.WriteLine("RENDER: block; " + p.Size.X + ", " + p.Size.Y + ", " + p.Size.Z + "; " + | 322 | Console.WriteLine("RENDER: block; " + p.Size.X + ", " + p.Size.Y + ", " + p.Size.Z + "; " + |
330 | " 0, 0, 1; " + //shape, size, color | 323 | " 0, 0, 1; " + //shape, size, color |
331 | (p.Position.X - 128.0f) + ", " + (p.Position.Y - 128.0f) + ", " + (p.Position.Z - 33.0f) + "; " + // position | 324 | (p.Position.X - 128.0f) + ", " + (p.Position.Y - 128.0f) + ", " + |
332 | rx.x + "," + ry.x + "," + rz.x + ", " + // rotation | 325 | (p.Position.Z - 33.0f) + "; " + // position |
333 | rx.y + "," + ry.y + "," + rz.y + ", " + | 326 | rx.x + "," + ry.x + "," + rz.x + ", " + // rotation |
334 | rx.z + "," + ry.z + "," + rz.z); | 327 | rx.y + "," + ry.y + "," + rz.y + ", " + |
328 | rx.z + "," + ry.z + "," + rz.z); | ||
335 | } | 329 | } |
336 | } | 330 | } |
337 | int i = 0; | 331 | int i = 0; |
@@ -357,22 +351,27 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
357 | float Zoff = -33.0f; | 351 | float Zoff = -33.0f; |
358 | d.Matrix3 temp = d.BodyGetRotation(actor.Body); | 352 | d.Matrix3 temp = d.BodyGetRotation(actor.Body); |
359 | Console.WriteLine("RENDER: cylinder; " + // shape | 353 | Console.WriteLine("RENDER: cylinder; " + // shape |
360 | OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size | 354 | OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size |
361 | "; 0, 1, 0; " + // color | 355 | "; 0, 1, 0; " + // color |
362 | (actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " + (actor.Position.Z + Zoff) + "; " + // position | 356 | (actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " + |
363 | temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation | 357 | (actor.Position.Z + Zoff) + "; " + // position |
364 | temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " + | 358 | temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation |
365 | temp.M02 + "," + temp.M12 + "," + temp.M22); | 359 | temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " + |
366 | d.Vector3 caphead; d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH * .5f, out caphead); | 360 | temp.M02 + "," + temp.M12 + "," + temp.M22); |
367 | d.Vector3 capfoot; d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH * .5f, out capfoot); | 361 | d.Vector3 caphead; |
362 | d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH*.5f, out caphead); | ||
363 | d.Vector3 capfoot; | ||
364 | d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH*.5f, out capfoot); | ||
368 | Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size | 365 | Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size |
369 | "; 1, 0, 1; " + //color | 366 | "; 1, 0, 1; " + //color |
370 | (caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) + "; " + // position | 367 | (caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) + |
371 | "1,0,0, 0,1,0, 0,0,1"); // rotation | 368 | "; " + // position |
369 | "1,0,0, 0,1,0, 0,0,1"); // rotation | ||
372 | Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size | 370 | Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size |
373 | "; 1, 0, 0; " + //color | 371 | "; 1, 0, 0; " + //color |
374 | (capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) + "; " + // position | 372 | (capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) + |
375 | "1,0,0, 0,1,0, 0,0,1"); // rotation | 373 | "; " + // position |
374 | "1,0,0, 0,1,0, 0,0,1"); // rotation | ||
376 | } | 375 | } |
377 | } | 376 | } |
378 | } | 377 | } |
@@ -380,14 +379,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
380 | 379 | ||
381 | public override void GetResults() | 380 | public override void GetResults() |
382 | { | 381 | { |
383 | |||
384 | } | 382 | } |
385 | 383 | ||
386 | public override bool IsThreaded | 384 | public override bool IsThreaded |
387 | { | 385 | { |
388 | get | 386 | get { return (false); // for now we won't be multithreaded |
389 | { | ||
390 | return (false); // for now we won't be multithreaded | ||
391 | } | 387 | } |
392 | } | 388 | } |
393 | 389 | ||
@@ -400,21 +396,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
400 | { | 396 | { |
401 | for (int y = 0; y < 258; y++) | 397 | for (int y = 0; y < 258; y++) |
402 | { | 398 | { |
403 | int xx = x-1; | 399 | int xx = x - 1; |
404 | if (xx < 0) xx = 0; | 400 | if (xx < 0) xx = 0; |
405 | if (xx > 255) xx = 255; | 401 | if (xx > 255) xx = 255; |
406 | int yy = y-1; | 402 | int yy = y - 1; |
407 | if (yy < 0) yy = 0; | 403 | if (yy < 0) yy = 0; |
408 | if (yy > 255) yy = 255; | 404 | if (yy > 255) yy = 255; |
409 | 405 | ||
410 | double val = (double)heightMap[yy * 256 + xx]; | 406 | double val = (double) heightMap[yy*256 + xx]; |
411 | _heightmap[x * 258 + y] = val; | 407 | _heightmap[x*258 + y] = val; |
412 | } | 408 | } |
413 | } | 409 | } |
414 | 410 | ||
415 | lock (OdeLock) | 411 | lock (OdeLock) |
416 | { | 412 | { |
417 | if (!(LandGeom == (IntPtr)0)) | 413 | if (!(LandGeom == (IntPtr) 0)) |
418 | { | 414 | { |
419 | d.SpaceRemove(space, LandGeom); | 415 | d.SpaceRemove(space, LandGeom); |
420 | } | 416 | } |
@@ -422,7 +418,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
422 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 258, 258, 258, 258, 1.0f, 0.0f, 2.0f, 0); | 418 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 258, 258, 258, 258, 1.0f, 0.0f, 2.0f, 0); |
423 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); | 419 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); |
424 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); | 420 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); |
425 | this.geom_name_map[LandGeom]="Terrain"; | 421 | geom_name_map[LandGeom] = "Terrain"; |
426 | 422 | ||
427 | d.Matrix3 R = new d.Matrix3(); | 423 | d.Matrix3 R = new d.Matrix3(); |
428 | 424 | ||
@@ -430,7 +426,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
430 | Quaternion q2 = Quaternion.FromAngleAxis(1.5707f, new Vector3(0, 1, 0)); | 426 | Quaternion q2 = Quaternion.FromAngleAxis(1.5707f, new Vector3(0, 1, 0)); |
431 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); | 427 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); |
432 | 428 | ||
433 | q1 = q1 * q2; | 429 | q1 = q1*q2; |
434 | //q1 = q1 * q3; | 430 | //q1 = q1 * q3; |
435 | Vector3 v3 = new Vector3(); | 431 | Vector3 v3 = new Vector3(); |
436 | float angle = 0; | 432 | float angle = 0; |
@@ -444,7 +440,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
444 | 440 | ||
445 | public override void DeleteTerrain() | 441 | public override void DeleteTerrain() |
446 | { | 442 | { |
447 | |||
448 | } | 443 | } |
449 | } | 444 | } |
450 | 445 | ||
@@ -452,12 +447,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
452 | { | 447 | { |
453 | private PhysicsVector _position; | 448 | private PhysicsVector _position; |
454 | private d.Vector3 _zeroPosition; | 449 | private d.Vector3 _zeroPosition; |
455 | private bool _zeroFlag=false; | 450 | private bool _zeroFlag = false; |
456 | private PhysicsVector _velocity; | 451 | private PhysicsVector _velocity; |
457 | private PhysicsVector _target_velocity; | 452 | private PhysicsVector _target_velocity; |
458 | private PhysicsVector _acceleration; | 453 | private PhysicsVector _acceleration; |
459 | private static float PID_D=4000.0f; | 454 | private static float PID_D = 4000.0f; |
460 | private static float PID_P=7000.0f; | 455 | private static float PID_P = 7000.0f; |
461 | private static float POSTURE_SERVO = 10000.0f; | 456 | private static float POSTURE_SERVO = 10000.0f; |
462 | public static float CAPSULE_RADIUS = 0.5f; | 457 | public static float CAPSULE_RADIUS = 0.5f; |
463 | public static float CAPSULE_LENGTH = 0.9f; | 458 | public static float CAPSULE_LENGTH = 0.9f; |
@@ -484,28 +479,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
484 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | 479 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); |
485 | d.GeomSetBody(Shell, Body); | 480 | d.GeomSetBody(Shell, Body); |
486 | } | 481 | } |
487 | parent_scene.geom_name_map[Shell]=avName; | 482 | parent_scene.geom_name_map[Shell] = avName; |
488 | |||
489 | } | 483 | } |
490 | 484 | ||
491 | public override bool Flying | 485 | public override bool Flying |
492 | { | 486 | { |
493 | get | 487 | get { return flying; } |
494 | { | 488 | set { flying = value; } |
495 | return flying; | ||
496 | } | ||
497 | set | ||
498 | { | ||
499 | flying = value; | ||
500 | } | ||
501 | } | 489 | } |
502 | 490 | ||
503 | public override PhysicsVector Position | 491 | public override PhysicsVector Position |
504 | { | 492 | { |
505 | get | 493 | get { return _position; } |
506 | { | ||
507 | return _position; | ||
508 | } | ||
509 | set | 494 | set |
510 | { | 495 | { |
511 | lock (OdeScene.OdeLock) | 496 | lock (OdeScene.OdeLock) |
@@ -518,60 +503,34 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
518 | 503 | ||
519 | public override PhysicsVector Size | 504 | public override PhysicsVector Size |
520 | { | 505 | { |
521 | get | 506 | get { return new PhysicsVector(0, 0, 0); } |
522 | { | 507 | set { } |
523 | return new PhysicsVector(0,0,0); | ||
524 | } | ||
525 | set | ||
526 | { | ||
527 | } | ||
528 | } | 508 | } |
529 | 509 | ||
530 | 510 | ||
531 | public override PhysicsVector Velocity | 511 | public override PhysicsVector Velocity |
532 | { | 512 | { |
533 | get | 513 | get { return _velocity; } |
534 | { | 514 | set { _target_velocity = value; } |
535 | return _velocity; | ||
536 | } | ||
537 | set | ||
538 | { | ||
539 | _target_velocity = value; | ||
540 | } | ||
541 | } | 515 | } |
542 | 516 | ||
543 | public override bool Kinematic | 517 | public override bool Kinematic |
544 | { | 518 | { |
545 | get | 519 | get { return false; } |
546 | { | 520 | set { } |
547 | return false; | ||
548 | } | ||
549 | set | ||
550 | { | ||
551 | |||
552 | } | ||
553 | } | 521 | } |
554 | 522 | ||
555 | public override Quaternion Orientation | 523 | public override Quaternion Orientation |
556 | { | 524 | { |
557 | get | 525 | get { return Quaternion.Identity; } |
558 | { | 526 | set { } |
559 | return Quaternion.Identity; | ||
560 | } | ||
561 | set | ||
562 | { | ||
563 | |||
564 | } | ||
565 | } | 527 | } |
566 | 528 | ||
567 | public override PhysicsVector Acceleration | 529 | public override PhysicsVector Acceleration |
568 | { | 530 | { |
569 | get | 531 | get { return _acceleration; } |
570 | { | ||
571 | return _acceleration; | ||
572 | } | ||
573 | |||
574 | } | 532 | } |
533 | |||
575 | public void SetAcceleration(PhysicsVector accel) | 534 | public void SetAcceleration(PhysicsVector accel) |
576 | { | 535 | { |
577 | _acceleration = accel; | 536 | _acceleration = accel; |
@@ -579,12 +538,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
579 | 538 | ||
580 | public override void AddForce(PhysicsVector force) | 539 | public override void AddForce(PhysicsVector force) |
581 | { | 540 | { |
582 | |||
583 | } | 541 | } |
584 | 542 | ||
585 | public override void SetMomentum(PhysicsVector momentum) | 543 | public override void SetMomentum(PhysicsVector momentum) |
586 | { | 544 | { |
587 | |||
588 | } | 545 | } |
589 | 546 | ||
590 | public void Move(float timeStep) | 547 | public void Move(float timeStep) |
@@ -603,28 +560,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
603 | _zeroPosition = d.BodyGetPosition(Body); | 560 | _zeroPosition = d.BodyGetPosition(Body); |
604 | } | 561 | } |
605 | d.Vector3 pos = d.BodyGetPosition(Body); | 562 | d.Vector3 pos = d.BodyGetPosition(Body); |
606 | vec.X = (_target_velocity.X - vel.X) * PID_D + (_zeroPosition.X - pos.X) * PID_P; | 563 | vec.X = (_target_velocity.X - vel.X)*PID_D + (_zeroPosition.X - pos.X)*PID_P; |
607 | vec.Y = (_target_velocity.Y - vel.Y) * PID_D + (_zeroPosition.Y - pos.Y) * PID_P; | 564 | vec.Y = (_target_velocity.Y - vel.Y)*PID_D + (_zeroPosition.Y - pos.Y)*PID_P; |
608 | if (flying) | 565 | if (flying) |
609 | { | 566 | { |
610 | vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; | 567 | vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P; |
611 | } | 568 | } |
612 | } | 569 | } |
613 | else | 570 | else |
614 | { | 571 | { |
615 | _zeroFlag = false; | 572 | _zeroFlag = false; |
616 | vec.X = (_target_velocity.X - vel.X) * PID_D; | 573 | vec.X = (_target_velocity.X - vel.X)*PID_D; |
617 | vec.Y = (_target_velocity.Y - vel.Y) * PID_D; | 574 | vec.Y = (_target_velocity.Y - vel.Y)*PID_D; |
618 | if (flying) | 575 | if (flying) |
619 | { | 576 | { |
620 | vec.Z = (_target_velocity.Z - vel.Z) * PID_D; | 577 | vec.Z = (_target_velocity.Z - vel.Z)*PID_D; |
621 | } | 578 | } |
622 | } | 579 | } |
623 | if (flying) | 580 | if (flying) |
624 | { | 581 | { |
625 | vec.Z += 10.0f; | 582 | vec.Z += 10.0f; |
626 | } | 583 | } |
627 | d.BodyAddForce(this.Body, vec.X, vec.Y, vec.Z); | 584 | d.BodyAddForce(Body, vec.X, vec.Y, vec.Z); |
628 | 585 | ||
629 | // ok -- let's stand up straight! | 586 | // ok -- let's stand up straight! |
630 | d.Vector3 feet; | 587 | d.Vector3 feet; |
@@ -634,7 +591,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
634 | float posture = head.Z - feet.Z; | 591 | float posture = head.Z - feet.Z; |
635 | 592 | ||
636 | // restoring force proportional to lack of posture: | 593 | // restoring force proportional to lack of posture: |
637 | float servo = (2.5f-posture) * POSTURE_SERVO; | 594 | float servo = (2.5f - posture)*POSTURE_SERVO; |
638 | d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f); | 595 | d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f); |
639 | d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); | 596 | d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); |
640 | } | 597 | } |
@@ -650,9 +607,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
650 | if (vec.X > 255.95f) vec.X = 255.95f; | 607 | if (vec.X > 255.95f) vec.X = 255.95f; |
651 | if (vec.Y > 255.95f) vec.Y = 255.95f; | 608 | if (vec.Y > 255.95f) vec.Y = 255.95f; |
652 | 609 | ||
653 | this._position.X = vec.X; | 610 | _position.X = vec.X; |
654 | this._position.Y = vec.Y; | 611 | _position.Y = vec.Y; |
655 | this._position.Z = vec.Z; | 612 | _position.Z = vec.Z; |
656 | 613 | ||
657 | if (_zeroFlag) | 614 | if (_zeroFlag) |
658 | { | 615 | { |
@@ -673,9 +630,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
673 | { | 630 | { |
674 | lock (OdeScene.OdeLock) | 631 | lock (OdeScene.OdeLock) |
675 | { | 632 | { |
676 | d.GeomDestroy(this.Shell); | 633 | d.GeomDestroy(Shell); |
677 | this._parent_scene.geom_name_map.Remove(this.Shell); | 634 | _parent_scene.geom_name_map.Remove(Shell); |
678 | d.BodyDestroy(this.Body); | 635 | d.BodyDestroy(Body); |
679 | } | 636 | } |
680 | } | 637 | } |
681 | } | 638 | } |
@@ -693,7 +650,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
693 | public IntPtr prim_geom; | 650 | public IntPtr prim_geom; |
694 | public IntPtr _triMeshData; | 651 | public IntPtr _triMeshData; |
695 | 652 | ||
696 | public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, | 653 | public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, |
697 | Quaternion rotation, Mesh mesh, PrimitiveBaseShape pbs) | 654 | Quaternion rotation, Mesh mesh, PrimitiveBaseShape pbs) |
698 | { | 655 | { |
699 | _velocity = new PhysicsVector(); | 656 | _velocity = new PhysicsVector(); |
@@ -707,7 +664,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
707 | 664 | ||
708 | lock (OdeScene.OdeLock) | 665 | lock (OdeScene.OdeLock) |
709 | { | 666 | { |
710 | if (mesh!=null) | 667 | if (mesh != null) |
711 | { | 668 | { |
712 | setMesh(parent_scene, mesh); | 669 | setMesh(parent_scene, mesh); |
713 | } | 670 | } |
@@ -723,20 +680,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
723 | myrot.Y = rotation.y; | 680 | myrot.Y = rotation.y; |
724 | myrot.Z = rotation.z; | 681 | myrot.Z = rotation.z; |
725 | d.GeomSetQuaternion(prim_geom, ref myrot); | 682 | d.GeomSetQuaternion(prim_geom, ref myrot); |
726 | parent_scene.geom_name_map[prim_geom] = primName; // don't do .add() here; old geoms get recycled with the same hash | 683 | parent_scene.geom_name_map[prim_geom] = primName; |
684 | // don't do .add() here; old geoms get recycled with the same hash | ||
727 | } | 685 | } |
728 | } | 686 | } |
729 | 687 | ||
730 | public void setMesh(OdeScene parent_scene, Mesh mesh) | 688 | public void setMesh(OdeScene parent_scene, Mesh mesh) |
731 | { | 689 | { |
732 | float[] vertexList = mesh.getVertexListAsFloat(); // Note, that vertextList is pinned in memory | 690 | float[] vertexList = mesh.getVertexListAsFloat(); // Note, that vertextList is pinned in memory |
733 | int[] indexList = mesh.getIndexListAsInt(); // Also pinned, needs release after usage | 691 | int[] indexList = mesh.getIndexListAsInt(); // Also pinned, needs release after usage |
734 | int VertexCount = vertexList.GetLength(0) / 3; | 692 | int VertexCount = vertexList.GetLength(0)/3; |
735 | int IndexCount = indexList.GetLength(0); | 693 | int IndexCount = indexList.GetLength(0); |
736 | 694 | ||
737 | _triMeshData = d.GeomTriMeshDataCreate(); | 695 | _triMeshData = d.GeomTriMeshDataCreate(); |
738 | 696 | ||
739 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertexList, 3 * sizeof(float), VertexCount, indexList, IndexCount, 3 * sizeof(int)); | 697 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertexList, 3*sizeof (float), VertexCount, indexList, IndexCount, |
698 | 3*sizeof (int)); | ||
740 | d.GeomTriMeshDataPreprocess(_triMeshData); | 699 | d.GeomTriMeshDataPreprocess(_triMeshData); |
741 | 700 | ||
742 | prim_geom = d.CreateTriMesh(parent_scene.space, _triMeshData, parent_scene.triCallback, null, null); | 701 | prim_geom = d.CreateTriMesh(parent_scene.space, _triMeshData, parent_scene.triCallback, null, null); |
@@ -744,21 +703,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
744 | 703 | ||
745 | public override bool Flying | 704 | public override bool Flying |
746 | { | 705 | { |
747 | get | 706 | get { return false; //no flying prims for you |
748 | { | ||
749 | return false; //no flying prims for you | ||
750 | } | ||
751 | set | ||
752 | { | ||
753 | } | 707 | } |
708 | set { } | ||
754 | } | 709 | } |
755 | 710 | ||
756 | public override PhysicsVector Position | 711 | public override PhysicsVector Position |
757 | { | 712 | { |
758 | get | 713 | get { return _position; } |
759 | { | ||
760 | return _position; | ||
761 | } | ||
762 | set | 714 | set |
763 | { | 715 | { |
764 | _position = value; | 716 | _position = value; |
@@ -771,10 +723,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
771 | 723 | ||
772 | public override PhysicsVector Size | 724 | public override PhysicsVector Size |
773 | { | 725 | { |
774 | get | 726 | get { return _size; } |
775 | { | ||
776 | return _size; | ||
777 | } | ||
778 | set | 727 | set |
779 | { | 728 | { |
780 | _size = value; | 729 | _size = value; |
@@ -798,33 +747,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
798 | 747 | ||
799 | public override PhysicsVector Velocity | 748 | public override PhysicsVector Velocity |
800 | { | 749 | { |
801 | get | 750 | get { return _velocity; } |
802 | { | 751 | set { _velocity = value; } |
803 | return _velocity; | ||
804 | } | ||
805 | set | ||
806 | { | ||
807 | _velocity = value; | ||
808 | } | ||
809 | } | 752 | } |
810 | 753 | ||
811 | public override bool Kinematic | 754 | public override bool Kinematic |
812 | { | 755 | { |
813 | get | 756 | get { return false; } |
814 | { | 757 | set { } |
815 | return false; | ||
816 | } | ||
817 | set | ||
818 | { | ||
819 | } | ||
820 | } | 758 | } |
821 | 759 | ||
822 | public override Quaternion Orientation | 760 | public override Quaternion Orientation |
823 | { | 761 | { |
824 | get | 762 | get { return _orientation; } |
825 | { | ||
826 | return _orientation; | ||
827 | } | ||
828 | set | 763 | set |
829 | { | 764 | { |
830 | _orientation = value; | 765 | _orientation = value; |
@@ -842,15 +777,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
842 | 777 | ||
843 | public override PhysicsVector Acceleration | 778 | public override PhysicsVector Acceleration |
844 | { | 779 | { |
845 | get | 780 | get { return _acceleration; } |
846 | { | ||
847 | return _acceleration; | ||
848 | } | ||
849 | } | 781 | } |
850 | 782 | ||
851 | public void SetAcceleration(PhysicsVector accel) | 783 | public void SetAcceleration(PhysicsVector accel) |
852 | { | 784 | { |
853 | this._acceleration = accel; | 785 | _acceleration = accel; |
854 | } | 786 | } |
855 | 787 | ||
856 | public override void AddForce(PhysicsVector force) | 788 | public override void AddForce(PhysicsVector force) |
@@ -861,4 +793,4 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
861 | { | 793 | { |
862 | } | 794 | } |
863 | } | 795 | } |
864 | } | 796 | } \ No newline at end of file |