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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 4c8eb20..6ade638 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Physics.OdePlugin
124 private bool m_throttleUpdates = false; 124 private bool m_throttleUpdates = false;
125 private int throttleCounter = 0; 125 private int throttleCounter = 0;
126 public int m_interpenetrationcount = 0; 126 public int m_interpenetrationcount = 0;
127 public int m_collisionscore = 0; 127 public float m_collisionscore = 0;
128 public int m_roundsUnderMotionThreshold = 0; 128 public int m_roundsUnderMotionThreshold = 0;
129 private int m_crossingfailures = 0; 129 private int m_crossingfailures = 0;
130 130
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Physics.OdePlugin
243 // is physical or the object is modified somehow *IN THE FUTURE* 243 // is physical or the object is modified somehow *IN THE FUTURE*
244 // without this, if an avatar selects prim, they can walk right 244 // without this, if an avatar selects prim, they can walk right
245 // through it while it's selected 245 // through it while it's selected
246 246 m_collisionscore = 0;
247 if ((m_isphysical && !_zeroFlag) || !value) 247 if ((m_isphysical && !_zeroFlag) || !value)
248 { 248 {
249 m_taintselected = value; 249 m_taintselected = value;
@@ -1783,6 +1783,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1783 public override float CollisionScore 1783 public override float CollisionScore
1784 { 1784 {
1785 get { return m_collisionscore; } 1785 get { return m_collisionscore; }
1786 set { m_collisionscore = value; }
1786 } 1787 }
1787 1788
1788 public override bool Kinematic 1789 public override bool Kinematic