diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 6efa4d1..eb02536 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -63,6 +63,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
63 | 63 | ||
64 | private bool m_isphysical; | 64 | private bool m_isphysical; |
65 | 65 | ||
66 | public int ExpectedCollisionContacts { get { return m_expectedCollisionContacts; } } | ||
67 | private int m_expectedCollisionContacts = 0; | ||
68 | |||
66 | /// <summary> | 69 | /// <summary> |
67 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | 70 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. |
68 | /// </summary> | 71 | /// </summary> |
@@ -150,7 +153,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
150 | 153 | ||
151 | private PrimitiveBaseShape _pbs; | 154 | private PrimitiveBaseShape _pbs; |
152 | private OdeScene _parent_scene; | 155 | private OdeScene _parent_scene; |
153 | 156 | ||
154 | /// <summary> | 157 | /// <summary> |
155 | /// The physics space which contains prim geometries | 158 | /// The physics space which contains prim geometries |
156 | /// </summary> | 159 | /// </summary> |
@@ -840,7 +843,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
840 | int vertexStride, triStride; | 843 | int vertexStride, triStride; |
841 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap | 844 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap |
842 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage | 845 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage |
843 | 846 | m_expectedCollisionContacts = indexCount; | |
844 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory | 847 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory |
845 | 848 | ||
846 | // We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at | 849 | // We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at |
@@ -1377,6 +1380,7 @@ Console.WriteLine("CreateGeom:"); | |||
1377 | { | 1380 | { |
1378 | //Console.WriteLine(" CreateGeom 1"); | 1381 | //Console.WriteLine(" CreateGeom 1"); |
1379 | SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | 1382 | SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); |
1383 | m_expectedCollisionContacts = 3; | ||
1380 | } | 1384 | } |
1381 | catch (AccessViolationException) | 1385 | catch (AccessViolationException) |
1382 | { | 1386 | { |
@@ -1391,6 +1395,7 @@ Console.WriteLine("CreateGeom:"); | |||
1391 | { | 1395 | { |
1392 | //Console.WriteLine(" CreateGeom 2"); | 1396 | //Console.WriteLine(" CreateGeom 2"); |
1393 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 1397 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
1398 | m_expectedCollisionContacts = 4; | ||
1394 | } | 1399 | } |
1395 | catch (AccessViolationException) | 1400 | catch (AccessViolationException) |
1396 | { | 1401 | { |
@@ -1406,6 +1411,7 @@ Console.WriteLine("CreateGeom:"); | |||
1406 | { | 1411 | { |
1407 | //Console.WriteLine(" CreateGeom 3"); | 1412 | //Console.WriteLine(" CreateGeom 3"); |
1408 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 1413 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
1414 | m_expectedCollisionContacts = 4; | ||
1409 | } | 1415 | } |
1410 | catch (AccessViolationException) | 1416 | catch (AccessViolationException) |
1411 | { | 1417 | { |
@@ -1421,6 +1427,7 @@ Console.WriteLine("CreateGeom:"); | |||
1421 | { | 1427 | { |
1422 | //Console.WriteLine(" CreateGeom 4"); | 1428 | //Console.WriteLine(" CreateGeom 4"); |
1423 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 1429 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
1430 | m_expectedCollisionContacts = 4; | ||
1424 | } | 1431 | } |
1425 | catch (AccessViolationException) | 1432 | catch (AccessViolationException) |
1426 | { | 1433 | { |
@@ -1446,11 +1453,13 @@ Console.WriteLine("CreateGeom:"); | |||
1446 | _parent_scene.geom_name_map.Remove(prim_geom); | 1453 | _parent_scene.geom_name_map.Remove(prim_geom); |
1447 | _parent_scene.actor_name_map.Remove(prim_geom); | 1454 | _parent_scene.actor_name_map.Remove(prim_geom); |
1448 | d.GeomDestroy(prim_geom); | 1455 | d.GeomDestroy(prim_geom); |
1456 | m_expectedCollisionContacts = 0; | ||
1449 | prim_geom = IntPtr.Zero; | 1457 | prim_geom = IntPtr.Zero; |
1450 | } | 1458 | } |
1451 | catch (System.AccessViolationException) | 1459 | catch (System.AccessViolationException) |
1452 | { | 1460 | { |
1453 | prim_geom = IntPtr.Zero; | 1461 | prim_geom = IntPtr.Zero; |
1462 | m_expectedCollisionContacts = 0; | ||
1454 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); | 1463 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); |
1455 | 1464 | ||
1456 | return false; | 1465 | return false; |