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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 345112d..1842eb4 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Physics.OdePlugin
130 130
131 //Hover and Buoyancy properties 131 //Hover and Buoyancy properties
132 private float m_VhoverHeight = 0f; 132 private float m_VhoverHeight = 0f;
133 private float m_VhoverEfficiency = 0f; 133// private float m_VhoverEfficiency = 0f;
134 private float m_VhoverTimescale = 0f; 134 private float m_VhoverTimescale = 0f;
135 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height 135 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
136 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle. 136 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
@@ -183,11 +183,11 @@ namespace OpenSim.Region.Physics.OdePlugin
183 if (pValue > 1f) pValue = 1f; 183 if (pValue > 1f) pValue = 1f;
184 m_VehicleBuoyancy = pValue; 184 m_VehicleBuoyancy = pValue;
185 break; 185 break;
186 case Vehicle.HOVER_EFFICIENCY: 186// case Vehicle.HOVER_EFFICIENCY:
187 if (pValue < 0f) pValue = 0f; 187// if (pValue < 0f) pValue = 0f;
188 if (pValue > 1f) pValue = 1f; 188// if (pValue > 1f) pValue = 1f;
189 m_VhoverEfficiency = pValue; 189// m_VhoverEfficiency = pValue;
190 break; 190// break;
191 case Vehicle.HOVER_HEIGHT: 191 case Vehicle.HOVER_HEIGHT:
192 m_VhoverHeight = pValue; 192 m_VhoverHeight = pValue;
193 break; 193 break;
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Physics.OdePlugin
304 m_angularMotorTimescale = 1000; 304 m_angularMotorTimescale = 1000;
305 m_angularMotorDecayTimescale = 120; 305 m_angularMotorDecayTimescale = 120;
306 m_VhoverHeight = 0; 306 m_VhoverHeight = 0;
307 m_VhoverEfficiency = 1; 307// m_VhoverEfficiency = 1;
308 m_VhoverTimescale = 10; 308 m_VhoverTimescale = 10;
309 m_VehicleBuoyancy = 0; 309 m_VehicleBuoyancy = 0;
310 // m_linearDeflectionEfficiency = 1; 310 // m_linearDeflectionEfficiency = 1;
@@ -330,7 +330,7 @@ namespace OpenSim.Region.Physics.OdePlugin
330 m_angularMotorTimescale = 1; 330 m_angularMotorTimescale = 1;
331 m_angularMotorDecayTimescale = 0.8f; 331 m_angularMotorDecayTimescale = 0.8f;
332 m_VhoverHeight = 0; 332 m_VhoverHeight = 0;
333 m_VhoverEfficiency = 0; 333// m_VhoverEfficiency = 0;
334 m_VhoverTimescale = 1000; 334 m_VhoverTimescale = 1000;
335 m_VehicleBuoyancy = 0; 335 m_VehicleBuoyancy = 0;
336 // // m_linearDeflectionEfficiency = 1; 336 // // m_linearDeflectionEfficiency = 1;
@@ -357,7 +357,7 @@ namespace OpenSim.Region.Physics.OdePlugin
357 m_angularMotorTimescale = 4; 357 m_angularMotorTimescale = 4;
358 m_angularMotorDecayTimescale = 4; 358 m_angularMotorDecayTimescale = 4;
359 m_VhoverHeight = 0; 359 m_VhoverHeight = 0;
360 m_VhoverEfficiency = 0.5f; 360// m_VhoverEfficiency = 0.5f;
361 m_VhoverTimescale = 2; 361 m_VhoverTimescale = 2;
362 m_VehicleBuoyancy = 1; 362 m_VehicleBuoyancy = 1;
363 // m_linearDeflectionEfficiency = 0.5f; 363 // m_linearDeflectionEfficiency = 0.5f;
@@ -385,7 +385,7 @@ namespace OpenSim.Region.Physics.OdePlugin
385 m_angularMotorTimescale = 4; 385 m_angularMotorTimescale = 4;
386 m_angularMotorDecayTimescale = 4; 386 m_angularMotorDecayTimescale = 4;
387 m_VhoverHeight = 0; 387 m_VhoverHeight = 0;
388 m_VhoverEfficiency = 0.5f; 388// m_VhoverEfficiency = 0.5f;
389 m_VhoverTimescale = 1000; 389 m_VhoverTimescale = 1000;
390 m_VehicleBuoyancy = 0; 390 m_VehicleBuoyancy = 0;
391 // m_linearDeflectionEfficiency = 0.5f; 391 // m_linearDeflectionEfficiency = 0.5f;
@@ -412,7 +412,7 @@ namespace OpenSim.Region.Physics.OdePlugin
412 m_angularMotorTimescale = 6; 412 m_angularMotorTimescale = 6;
413 m_angularMotorDecayTimescale = 10; 413 m_angularMotorDecayTimescale = 10;
414 m_VhoverHeight = 5; 414 m_VhoverHeight = 5;
415 m_VhoverEfficiency = 0.8f; 415// m_VhoverEfficiency = 0.8f;
416 m_VhoverTimescale = 10; 416 m_VhoverTimescale = 10;
417 m_VehicleBuoyancy = 1; 417 m_VehicleBuoyancy = 1;
418 // m_linearDeflectionEfficiency = 0; 418 // m_linearDeflectionEfficiency = 0;