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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs15
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 0c168c6..345112d 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -38,6 +38,19 @@
38 * 38 *
39 */ 39 */
40 40
41/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
42 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
43 * ODEPrim.cs contains methods dealing with Prim editing, Prim
44 * characteristics and Kinetic motion.
45 * ODEDynamics.cs contains methods dealing with Prim Physical motion
46 * (dynamics) and the associated settings. Old Linear and angular
47 * motors for dynamic motion have been replace with MoveLinear()
48 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
49 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
50 * switch between 'VEHICLE' parameter use and general dynamics
51 * settings use.
52 */
53
41using System; 54using System;
42using System.Collections.Generic; 55using System.Collections.Generic;
43using System.Reflection; 56using System.Reflection;
@@ -232,7 +245,7 @@ namespace OpenSim.Region.Physics.OdePlugin
232 245
233 }//end ProcessFloatVehicleParam 246 }//end ProcessFloatVehicleParam
234 247
235 internal void ProcessVectorVehicleParam(Vehicle pParam, PhysicsVector pValue) 248 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
236 { 249 {
237 switch (pParam) 250 switch (pParam)
238 { 251 {