diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 0c168c6..345112d 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |||
@@ -38,6 +38,19 @@ | |||
38 | * | 38 | * |
39 | */ | 39 | */ |
40 | 40 | ||
41 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
42 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
43 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
44 | * characteristics and Kinetic motion. | ||
45 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
46 | * (dynamics) and the associated settings. Old Linear and angular | ||
47 | * motors for dynamic motion have been replace with MoveLinear() | ||
48 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
49 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
50 | * switch between 'VEHICLE' parameter use and general dynamics | ||
51 | * settings use. | ||
52 | */ | ||
53 | |||
41 | using System; | 54 | using System; |
42 | using System.Collections.Generic; | 55 | using System.Collections.Generic; |
43 | using System.Reflection; | 56 | using System.Reflection; |
@@ -232,7 +245,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
232 | 245 | ||
233 | }//end ProcessFloatVehicleParam | 246 | }//end ProcessFloatVehicleParam |
234 | 247 | ||
235 | internal void ProcessVectorVehicleParam(Vehicle pParam, PhysicsVector pValue) | 248 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) |
236 | { | 249 | { |
237 | switch (pParam) | 250 | switch (pParam) |
238 | { | 251 | { |