diff options
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index d192018..38df751 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); | 164 | _position = new PhysicsVector(((int)_parent_scene.WorldExtents.X * 0.5f), ((int)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); |
165 | m_taintPosition.X = _position.X; | 165 | m_taintPosition.X = _position.X; |
166 | m_taintPosition.Y = _position.Y; | 166 | m_taintPosition.Y = _position.Y; |
167 | m_taintPosition.Z = _position.Z; | 167 | m_taintPosition.Z = _position.Z; |
@@ -1092,8 +1092,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1092 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | 1092 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) |
1093 | if (vec.X < 0.0f) vec.X = 0.0f; | 1093 | if (vec.X < 0.0f) vec.X = 0.0f; |
1094 | if (vec.Y < 0.0f) vec.Y = 0.0f; | 1094 | if (vec.Y < 0.0f) vec.Y = 0.0f; |
1095 | if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f; | 1095 | if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f; |
1096 | if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f; | 1096 | if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f; |
1097 | 1097 | ||
1098 | _position.X = vec.X; | 1098 | _position.X = vec.X; |
1099 | _position.Y = vec.Y; | 1099 | _position.Y = vec.Y; |