diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 499422f..2efca3b 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -87,6 +87,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
87 | private bool m_hackSentFall = false; | 87 | private bool m_hackSentFall = false; |
88 | private bool m_hackSentFly = false; | 88 | private bool m_hackSentFly = false; |
89 | private bool m_foundDebian = false; | 89 | private bool m_foundDebian = false; |
90 | public uint m_localID = 0; | ||
91 | |||
90 | private CollisionLocker ode; | 92 | private CollisionLocker ode; |
91 | 93 | ||
92 | private string m_name = String.Empty; | 94 | private string m_name = String.Empty; |
@@ -94,6 +96,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
94 | private bool[] m_colliderarr = new bool[11]; | 96 | private bool[] m_colliderarr = new bool[11]; |
95 | private bool[] m_colliderGroundarr = new bool[11]; | 97 | private bool[] m_colliderGroundarr = new bool[11]; |
96 | 98 | ||
99 | // Default we're a Character | ||
100 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | ||
101 | |||
102 | // Default, Collide with Other Geometries, spaces, bodies and characters. | ||
103 | private CollisionCategories m_collisionFlags = (CollisionCategories.Geom | ||
104 | | CollisionCategories.Space | ||
105 | | CollisionCategories.Body | ||
106 | | CollisionCategories.Character | ||
107 | | CollisionCategories.Land); | ||
97 | 108 | ||
98 | private bool jumping = false; | 109 | private bool jumping = false; |
99 | //private float gravityAccel; | 110 | //private float gravityAccel; |
@@ -157,6 +168,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
157 | set { m_alwaysRun = value; } | 168 | set { m_alwaysRun = value; } |
158 | } | 169 | } |
159 | 170 | ||
171 | public override uint LocalID | ||
172 | { | ||
173 | set { m_localID = value; } | ||
174 | } | ||
175 | |||
160 | public override bool Grabbed | 176 | public override bool Grabbed |
161 | { | 177 | { |
162 | set { return; } | 178 | set { return; } |
@@ -404,6 +420,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
404 | int dAMotorEuler = 1; | 420 | int dAMotorEuler = 1; |
405 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | 421 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); |
406 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); | 422 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); |
423 | |||
424 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); | ||
425 | d.GeomSetCollideBits(Shell, (int)m_collisionFlags); | ||
426 | |||
407 | d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH); | 427 | d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH); |
408 | Body = d.BodyCreate(_parent_scene.world); | 428 | Body = d.BodyCreate(_parent_scene.world); |
409 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | 429 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); |