diff options
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/PrimMesher.cs | 132 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMap.cs | 176 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 146 |
3 files changed, 366 insertions, 88 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 2a213c3..53022ad 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -257,7 +257,6 @@ namespace PrimMesher | |||
257 | public int uv2; | 257 | public int uv2; |
258 | public int uv3; | 258 | public int uv3; |
259 | 259 | ||
260 | |||
261 | public Face(int v1, int v2, int v3) | 260 | public Face(int v1, int v2, int v3) |
262 | { | 261 | { |
263 | primFace = 0; | 262 | primFace = 0; |
@@ -630,6 +629,9 @@ namespace PrimMesher | |||
630 | internal int numOuterVerts = 0; | 629 | internal int numOuterVerts = 0; |
631 | internal int numHollowVerts = 0; | 630 | internal int numHollowVerts = 0; |
632 | 631 | ||
632 | internal int outerFaceNumber = -1; | ||
633 | internal int hollowFaceNumber = -1; | ||
634 | |||
633 | internal bool calcVertexNormals = false; | 635 | internal bool calcVertexNormals = false; |
634 | internal int bottomFaceNumber = 0; | 636 | internal int bottomFaceNumber = 0; |
635 | internal int numPrimFaces = 0; | 637 | internal int numPrimFaces = 0; |
@@ -827,15 +829,16 @@ namespace PrimMesher | |||
827 | 829 | ||
828 | if (createFaces) | 830 | if (createFaces) |
829 | { | 831 | { |
830 | int numOuterVerts = this.coords.Count; | 832 | //int numOuterVerts = this.coords.Count; |
831 | int numHollowVerts = hollowCoords.Count; | 833 | //numOuterVerts = this.coords.Count; |
832 | int numTotalVerts = numOuterVerts + numHollowVerts; | 834 | //int numHollowVerts = hollowCoords.Count; |
835 | int numTotalVerts = this.numOuterVerts + this.numHollowVerts; | ||
833 | 836 | ||
834 | if (numOuterVerts == numHollowVerts) | 837 | if (this.numOuterVerts == this.numHollowVerts) |
835 | { | 838 | { |
836 | Face newFace = new Face(); | 839 | Face newFace = new Face(); |
837 | 840 | ||
838 | for (int coordIndex = 0; coordIndex < numOuterVerts - 1; coordIndex++) | 841 | for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++) |
839 | { | 842 | { |
840 | newFace.v1 = coordIndex; | 843 | newFace.v1 = coordIndex; |
841 | newFace.v2 = coordIndex + 1; | 844 | newFace.v2 = coordIndex + 1; |
@@ -850,12 +853,12 @@ namespace PrimMesher | |||
850 | } | 853 | } |
851 | else | 854 | else |
852 | { | 855 | { |
853 | if (numOuterVerts < numHollowVerts) | 856 | if (this.numOuterVerts < this.numHollowVerts) |
854 | { | 857 | { |
855 | Face newFace = new Face(); | 858 | Face newFace = new Face(); |
856 | int j = 0; // j is the index for outer vertices | 859 | int j = 0; // j is the index for outer vertices |
857 | int maxJ = numOuterVerts - 1; | 860 | int maxJ = this.numOuterVerts - 1; |
858 | for (int i = 0; i < numHollowVerts; i++) // i is the index for inner vertices | 861 | for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices |
859 | { | 862 | { |
860 | if (j < maxJ) | 863 | if (j < maxJ) |
861 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) | 864 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) |
@@ -879,8 +882,8 @@ namespace PrimMesher | |||
879 | { | 882 | { |
880 | Face newFace = new Face(); | 883 | Face newFace = new Face(); |
881 | int j = 0; // j is the index for inner vertices | 884 | int j = 0; // j is the index for inner vertices |
882 | int maxJ = numHollowVerts - 1; | 885 | int maxJ = this.numHollowVerts - 1; |
883 | for (int i = 0; i < numOuterVerts; i++) | 886 | for (int i = 0; i < this.numOuterVerts; i++) |
884 | { | 887 | { |
885 | if (j < maxJ) | 888 | if (j < maxJ) |
886 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) | 889 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) |
@@ -935,10 +938,10 @@ namespace PrimMesher | |||
935 | 938 | ||
936 | if (calcVertexNormals && hasProfileCut) | 939 | if (calcVertexNormals && hasProfileCut) |
937 | { | 940 | { |
941 | int lastOuterVertIndex = this.numOuterVerts - 1; | ||
942 | |||
938 | if (hasHollow) | 943 | if (hasHollow) |
939 | { | 944 | { |
940 | int lastOuterVertIndex = this.numOuterVerts - 1; | ||
941 | |||
942 | this.cut1CoordIndices.Add(0); | 945 | this.cut1CoordIndices.Add(0); |
943 | this.cut1CoordIndices.Add(this.coords.Count - 1); | 946 | this.cut1CoordIndices.Add(this.coords.Count - 1); |
944 | 947 | ||
@@ -954,6 +957,12 @@ namespace PrimMesher | |||
954 | 957 | ||
955 | else | 958 | else |
956 | { | 959 | { |
960 | this.cut1CoordIndices.Add(0); | ||
961 | this.cut1CoordIndices.Add(1); | ||
962 | |||
963 | this.cut2CoordIndices.Add(lastOuterVertIndex); | ||
964 | this.cut2CoordIndices.Add(0); | ||
965 | |||
957 | this.cutNormal1.X = this.vertexNormals[1].Y; | 966 | this.cutNormal1.X = this.vertexNormals[1].Y; |
958 | this.cutNormal1.Y = -this.vertexNormals[1].X; | 967 | this.cutNormal1.Y = -this.vertexNormals[1].X; |
959 | 968 | ||
@@ -978,11 +987,14 @@ namespace PrimMesher | |||
978 | // I know it's ugly but so is the whole concept of prim face numbers | 987 | // I know it's ugly but so is the whole concept of prim face numbers |
979 | 988 | ||
980 | int faceNum = 1; // start with outer faces | 989 | int faceNum = 1; // start with outer faces |
990 | this.outerFaceNumber = faceNum; | ||
991 | |||
981 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; | 992 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; |
982 | if (startVert > 0) | 993 | if (startVert > 0) |
983 | this.faceNumbers.Add(-1); | 994 | this.faceNumbers.Add(-1); |
984 | for (int i = 0; i < numOuterVerts - 1; i++) | 995 | for (int i = 0; i < this.numOuterVerts - 1; i++) |
985 | this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); | 996 | //this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); |
997 | this.faceNumbers.Add(sides < 5 && i < sides ? faceNum++ : faceNum); | ||
986 | 998 | ||
987 | //if (!hasHollow && !hasProfileCut) | 999 | //if (!hasHollow && !hasProfileCut) |
988 | // this.bottomFaceNumber = faceNum++; | 1000 | // this.bottomFaceNumber = faceNum++; |
@@ -992,12 +1004,15 @@ namespace PrimMesher | |||
992 | if (sides > 4 && (hasHollow || hasProfileCut)) | 1004 | if (sides > 4 && (hasHollow || hasProfileCut)) |
993 | faceNum++; | 1005 | faceNum++; |
994 | 1006 | ||
1007 | if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides) | ||
1008 | faceNum++; | ||
1009 | |||
995 | if (hasHollow) | 1010 | if (hasHollow) |
996 | { | 1011 | { |
997 | for (int i = 0; i < numHollowVerts; i++) | 1012 | for (int i = 0; i < this.numHollowVerts; i++) |
998 | this.faceNumbers.Add(faceNum); | 1013 | this.faceNumbers.Add(faceNum); |
999 | 1014 | ||
1000 | faceNum++; | 1015 | this.hollowFaceNumber = faceNum++; |
1001 | } | 1016 | } |
1002 | //if (hasProfileCut || hasHollow) | 1017 | //if (hasProfileCut || hasHollow) |
1003 | // this.bottomFaceNumber = faceNum++; | 1018 | // this.bottomFaceNumber = faceNum++; |
@@ -1005,11 +1020,11 @@ namespace PrimMesher | |||
1005 | 1020 | ||
1006 | if (hasHollow && hasProfileCut) | 1021 | if (hasHollow && hasProfileCut) |
1007 | this.faceNumbers.Add(faceNum++); | 1022 | this.faceNumbers.Add(faceNum++); |
1023 | |||
1008 | for (int i = 0; i < this.faceNumbers.Count; i++) | 1024 | for (int i = 0; i < this.faceNumbers.Count; i++) |
1009 | if (this.faceNumbers[i] == -1) | 1025 | if (this.faceNumbers[i] == -1) |
1010 | this.faceNumbers[i] = faceNum++; | 1026 | this.faceNumbers[i] = faceNum++; |
1011 | 1027 | ||
1012 | |||
1013 | this.numPrimFaces = faceNum; | 1028 | this.numPrimFaces = faceNum; |
1014 | } | 1029 | } |
1015 | 1030 | ||
@@ -1019,7 +1034,7 @@ namespace PrimMesher | |||
1019 | { | 1034 | { |
1020 | this.faceUVs = new List<UVCoord>(); | 1035 | this.faceUVs = new List<UVCoord>(); |
1021 | foreach (Coord c in this.coords) | 1036 | foreach (Coord c in this.coords) |
1022 | this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y))); | 1037 | this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y)); |
1023 | } | 1038 | } |
1024 | 1039 | ||
1025 | internal Profile Copy() | 1040 | internal Profile Copy() |
@@ -1348,7 +1363,6 @@ namespace PrimMesher | |||
1348 | float stepSize = twoPi / this.stepsPerRevolution; | 1363 | float stepSize = twoPi / this.stepsPerRevolution; |
1349 | 1364 | ||
1350 | int step = (int)(startAngle / stepSize); | 1365 | int step = (int)(startAngle / stepSize); |
1351 | // int firstStep = step; | ||
1352 | float angle = startAngle; | 1366 | float angle = startAngle; |
1353 | 1367 | ||
1354 | bool done = false; | 1368 | bool done = false; |
@@ -1455,11 +1469,15 @@ namespace PrimMesher | |||
1455 | public float revolutions = 1.0f; | 1469 | public float revolutions = 1.0f; |
1456 | public int stepsPerRevolution = 24; | 1470 | public int stepsPerRevolution = 24; |
1457 | 1471 | ||
1472 | private int profileOuterFaceNumber = -1; | ||
1473 | private int profileHollowFaceNumber = -1; | ||
1474 | |||
1458 | private bool hasProfileCut = false; | 1475 | private bool hasProfileCut = false; |
1459 | private bool hasHollow = false; | 1476 | private bool hasHollow = false; |
1460 | public bool calcVertexNormals = false; | 1477 | public bool calcVertexNormals = false; |
1461 | private bool normalsProcessed = false; | 1478 | private bool normalsProcessed = false; |
1462 | public bool viewerMode = false; | 1479 | public bool viewerMode = false; |
1480 | public bool sphereMode = false; | ||
1463 | 1481 | ||
1464 | public int numPrimFaces = 0; | 1482 | public int numPrimFaces = 0; |
1465 | 1483 | ||
@@ -1491,10 +1509,35 @@ namespace PrimMesher | |||
1491 | s += "\nradius...............: " + this.radius.ToString(); | 1509 | s += "\nradius...............: " + this.radius.ToString(); |
1492 | s += "\nrevolutions..........: " + this.revolutions.ToString(); | 1510 | s += "\nrevolutions..........: " + this.revolutions.ToString(); |
1493 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); | 1511 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); |
1512 | s += "\nsphereMode...........: " + this.sphereMode.ToString(); | ||
1513 | s += "\nhasProfileCut........: " + this.hasProfileCut.ToString(); | ||
1514 | s += "\nhasHollow............: " + this.hasHollow.ToString(); | ||
1515 | s += "\nviewerMode...........: " + this.viewerMode.ToString(); | ||
1494 | 1516 | ||
1495 | return s; | 1517 | return s; |
1496 | } | 1518 | } |
1497 | 1519 | ||
1520 | public int ProfileOuterFaceNumber | ||
1521 | { | ||
1522 | get { return profileOuterFaceNumber; } | ||
1523 | } | ||
1524 | |||
1525 | public int ProfileHollowFaceNumber | ||
1526 | { | ||
1527 | get { return profileHollowFaceNumber; } | ||
1528 | } | ||
1529 | |||
1530 | public bool HasProfileCut | ||
1531 | { | ||
1532 | get { return hasProfileCut; } | ||
1533 | } | ||
1534 | |||
1535 | public bool HasHollow | ||
1536 | { | ||
1537 | get { return hasHollow; } | ||
1538 | } | ||
1539 | |||
1540 | |||
1498 | /// <summary> | 1541 | /// <summary> |
1499 | /// Constructs a PrimMesh object and creates the profile for extrusion. | 1542 | /// Constructs a PrimMesh object and creates the profile for extrusion. |
1500 | /// </summary> | 1543 | /// </summary> |
@@ -1531,8 +1574,12 @@ namespace PrimMesher | |||
1531 | if (hollow < 0.0f) | 1574 | if (hollow < 0.0f) |
1532 | this.hollow = 0.0f; | 1575 | this.hollow = 0.0f; |
1533 | 1576 | ||
1534 | this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | 1577 | //if (sphereMode) |
1535 | this.hasHollow = (this.hollow > 0.001f); | 1578 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; |
1579 | //else | ||
1580 | // //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1581 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1582 | //this.hasHollow = (this.hollow > 0.001f); | ||
1536 | } | 1583 | } |
1537 | 1584 | ||
1538 | /// <summary> | 1585 | /// <summary> |
@@ -1540,6 +1587,8 @@ namespace PrimMesher | |||
1540 | /// </summary> | 1587 | /// </summary> |
1541 | public void Extrude(PathType pathType) | 1588 | public void Extrude(PathType pathType) |
1542 | { | 1589 | { |
1590 | bool needEndFaces = false; | ||
1591 | |||
1543 | this.coords = new List<Coord>(); | 1592 | this.coords = new List<Coord>(); |
1544 | this.faces = new List<Face>(); | 1593 | this.faces = new List<Face>(); |
1545 | 1594 | ||
@@ -1565,6 +1614,12 @@ namespace PrimMesher | |||
1565 | steps = (int)(steps * 4.5 * length); | 1614 | steps = (int)(steps * 4.5 * length); |
1566 | } | 1615 | } |
1567 | 1616 | ||
1617 | if (sphereMode) | ||
1618 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | ||
1619 | else | ||
1620 | //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1621 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1622 | this.hasHollow = (this.hollow > 0.001f); | ||
1568 | 1623 | ||
1569 | float twistBegin = this.twistBegin / 360.0f * twoPi; | 1624 | float twistBegin = this.twistBegin / 360.0f * twoPi; |
1570 | float twistEnd = this.twistEnd / 360.0f * twoPi; | 1625 | float twistEnd = this.twistEnd / 360.0f * twoPi; |
@@ -1634,6 +1689,32 @@ namespace PrimMesher | |||
1634 | 1689 | ||
1635 | this.numPrimFaces = profile.numPrimFaces; | 1690 | this.numPrimFaces = profile.numPrimFaces; |
1636 | 1691 | ||
1692 | //profileOuterFaceNumber = profile.faceNumbers[0]; | ||
1693 | //if (!needEndFaces) | ||
1694 | // profileOuterFaceNumber--; | ||
1695 | //profileOuterFaceNumber = needEndFaces ? 1 : 0; | ||
1696 | |||
1697 | |||
1698 | //if (hasHollow) | ||
1699 | //{ | ||
1700 | // if (needEndFaces) | ||
1701 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts + 1]; | ||
1702 | // else | ||
1703 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts] - 1; | ||
1704 | //} | ||
1705 | |||
1706 | |||
1707 | profileOuterFaceNumber = profile.outerFaceNumber; | ||
1708 | if (!needEndFaces) | ||
1709 | profileOuterFaceNumber--; | ||
1710 | |||
1711 | if (hasHollow) | ||
1712 | { | ||
1713 | profileHollowFaceNumber = profile.hollowFaceNumber; | ||
1714 | if (!needEndFaces) | ||
1715 | profileHollowFaceNumber--; | ||
1716 | } | ||
1717 | |||
1637 | int cut1Vert = -1; | 1718 | int cut1Vert = -1; |
1638 | int cut2Vert = -1; | 1719 | int cut2Vert = -1; |
1639 | if (hasProfileCut) | 1720 | if (hasProfileCut) |
@@ -1673,7 +1754,7 @@ namespace PrimMesher | |||
1673 | 1754 | ||
1674 | path.Create(pathType, steps); | 1755 | path.Create(pathType, steps); |
1675 | 1756 | ||
1676 | bool needEndFaces = false; | 1757 | |
1677 | if (pathType == PathType.Circular) | 1758 | if (pathType == PathType.Circular) |
1678 | { | 1759 | { |
1679 | needEndFaces = false; | 1760 | needEndFaces = false; |
@@ -1738,7 +1819,6 @@ namespace PrimMesher | |||
1738 | // append this layer | 1819 | // append this layer |
1739 | 1820 | ||
1740 | int coordsLen = this.coords.Count; | 1821 | int coordsLen = this.coords.Count; |
1741 | // int lastCoordsLen = coordsLen; | ||
1742 | newLayer.AddValue2FaceVertexIndices(coordsLen); | 1822 | newLayer.AddValue2FaceVertexIndices(coordsLen); |
1743 | 1823 | ||
1744 | this.coords.AddRange(newLayer.coords); | 1824 | this.coords.AddRange(newLayer.coords); |
@@ -1762,7 +1842,7 @@ namespace PrimMesher | |||
1762 | int startVert = coordsLen + 1; | 1842 | int startVert = coordsLen + 1; |
1763 | int endVert = this.coords.Count; | 1843 | int endVert = this.coords.Count; |
1764 | 1844 | ||
1765 | if (sides < 5 || this.hasProfileCut || hollow > 0.0f) | 1845 | if (sides < 5 || this.hasProfileCut || this.hasHollow) |
1766 | startVert--; | 1846 | startVert--; |
1767 | 1847 | ||
1768 | for (int i = startVert; i < endVert; i++) | 1848 | for (int i = startVert; i < endVert; i++) |
@@ -1814,11 +1894,13 @@ namespace PrimMesher | |||
1814 | u1 -= (int)u1; | 1894 | u1 -= (int)u1; |
1815 | if (u2 < 0.1f) | 1895 | if (u2 < 0.1f) |
1816 | u2 = 1.0f; | 1896 | u2 = 1.0f; |
1897 | //this.profileOuterFaceNumber = primFaceNum; | ||
1817 | } | 1898 | } |
1818 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) | 1899 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) |
1819 | { | 1900 | { |
1820 | u1 *= 2.0f; | 1901 | u1 *= 2.0f; |
1821 | u2 *= 2.0f; | 1902 | u2 *= 2.0f; |
1903 | //this.profileHollowFaceNumber = primFaceNum; | ||
1822 | } | 1904 | } |
1823 | } | 1905 | } |
1824 | 1906 | ||
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs new file mode 100644 index 0000000..d2d71de --- /dev/null +++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs | |||
@@ -0,0 +1,176 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | // to build without references to System.Drawing, comment this out | ||
29 | #define SYSTEM_DRAWING | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Text; | ||
34 | |||
35 | #if SYSTEM_DRAWING | ||
36 | using System.Drawing; | ||
37 | using System.Drawing.Imaging; | ||
38 | |||
39 | namespace PrimMesher | ||
40 | { | ||
41 | public class SculptMap | ||
42 | { | ||
43 | public int width; | ||
44 | public int height; | ||
45 | public byte[] redBytes; | ||
46 | public byte[] greenBytes; | ||
47 | public byte[] blueBytes; | ||
48 | |||
49 | public SculptMap() | ||
50 | { | ||
51 | } | ||
52 | |||
53 | public SculptMap(Bitmap bm, int lod) | ||
54 | { | ||
55 | int bmW = bm.Width; | ||
56 | int bmH = bm.Height; | ||
57 | |||
58 | if (bmW == 0 || bmH == 0) | ||
59 | throw new Exception("SculptMap: bitmap has no data"); | ||
60 | |||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | ||
62 | |||
63 | bool needsScaling = false; | ||
64 | |||
65 | width = bmW; | ||
66 | height = bmH; | ||
67 | while (width * height > numLodPixels) | ||
68 | { | ||
69 | width >>= 1; | ||
70 | height >>= 1; | ||
71 | needsScaling = true; | ||
72 | } | ||
73 | |||
74 | |||
75 | |||
76 | try | ||
77 | { | ||
78 | if (needsScaling) | ||
79 | bm = ScaleImage(bm, width, height, | ||
80 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); | ||
81 | } | ||
82 | |||
83 | catch (Exception e) | ||
84 | { | ||
85 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | ||
86 | } | ||
87 | |||
88 | if (width * height > lod * lod) | ||
89 | { | ||
90 | width >>= 1; | ||
91 | height >>= 1; | ||
92 | } | ||
93 | |||
94 | int numBytes = (width + 1) * (height + 1); | ||
95 | redBytes = new byte[numBytes]; | ||
96 | greenBytes = new byte[numBytes]; | ||
97 | blueBytes = new byte[numBytes]; | ||
98 | |||
99 | int byteNdx = 0; | ||
100 | |||
101 | try | ||
102 | { | ||
103 | for (int y = 0; y <= height; y++) | ||
104 | { | ||
105 | for (int x = 0; x <= width; x++) | ||
106 | { | ||
107 | int bmY = y < height ? y * 2 : y * 2 - 1; | ||
108 | int bmX = x < width ? x * 2 : x * 2 - 1; | ||
109 | Color c = bm.GetPixel(bmX, bmY); | ||
110 | |||
111 | redBytes[byteNdx] = c.R; | ||
112 | greenBytes[byteNdx] = c.G; | ||
113 | blueBytes[byteNdx] = c.B; | ||
114 | |||
115 | ++byteNdx; | ||
116 | } | ||
117 | } | ||
118 | } | ||
119 | catch (Exception e) | ||
120 | { | ||
121 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); | ||
122 | } | ||
123 | |||
124 | width++; | ||
125 | height++; | ||
126 | } | ||
127 | |||
128 | public List<List<Coord>> ToRows(bool mirror) | ||
129 | { | ||
130 | int numRows = height; | ||
131 | int numCols = width; | ||
132 | |||
133 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
134 | |||
135 | float pixScale = 1.0f / 255; | ||
136 | |||
137 | int rowNdx, colNdx; | ||
138 | int smNdx = 0; | ||
139 | |||
140 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | ||
141 | { | ||
142 | List<Coord> row = new List<Coord>(numCols); | ||
143 | for (colNdx = 0; colNdx < numCols; colNdx++) | ||
144 | { | ||
145 | if (mirror) | ||
146 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); | ||
147 | else | ||
148 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); | ||
149 | |||
150 | ++smNdx; | ||
151 | } | ||
152 | rows.Add(row); | ||
153 | } | ||
154 | return rows; | ||
155 | } | ||
156 | |||
157 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, | ||
158 | System.Drawing.Drawing2D.InterpolationMode interpMode) | ||
159 | { | ||
160 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); | ||
161 | scaledImage.SetResolution(96.0f, 96.0f); | ||
162 | |||
163 | Graphics grPhoto = Graphics.FromImage(scaledImage); | ||
164 | grPhoto.InterpolationMode = interpMode; | ||
165 | |||
166 | grPhoto.DrawImage(srcImage, | ||
167 | new Rectangle(0, 0, destWidth, destHeight), | ||
168 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), | ||
169 | GraphicsUnit.Pixel); | ||
170 | |||
171 | grPhoto.Dispose(); | ||
172 | return scaledImage; | ||
173 | } | ||
174 | } | ||
175 | } | ||
176 | #endif | ||
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 4dc6e2e..6aa8fe4 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -53,43 +53,6 @@ namespace PrimMesher | |||
53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | 53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; |
54 | 54 | ||
55 | #if SYSTEM_DRAWING | 55 | #if SYSTEM_DRAWING |
56 | // private Bitmap ScaleImage(Bitmap srcImage, float scale) | ||
57 | // { | ||
58 | // int sourceWidth = srcImage.Width; | ||
59 | // int sourceHeight = srcImage.Height; | ||
60 | // int sourceX = 0; | ||
61 | // int sourceY = 0; | ||
62 | |||
63 | // int destX = 0; | ||
64 | // int destY = 0; | ||
65 | // int destWidth = (int)(srcImage.Width * scale); | ||
66 | // int destHeight = (int)(srcImage.Height * scale); | ||
67 | |||
68 | // if (srcImage.PixelFormat == PixelFormat.Format32bppArgb) | ||
69 | // for (int y = 0; y < srcImage.Height; y++) | ||
70 | // for (int x = 0; x < srcImage.Width; x++) | ||
71 | // { | ||
72 | // Color c = srcImage.GetPixel(x, y); | ||
73 | // srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B)); | ||
74 | // } | ||
75 | |||
76 | // Bitmap scaledImage = new Bitmap(destWidth, destHeight, | ||
77 | // PixelFormat.Format24bppRgb); | ||
78 | |||
79 | // scaledImage.SetResolution(96.0f, 96.0f); | ||
80 | |||
81 | // Graphics grPhoto = Graphics.FromImage(scaledImage); | ||
82 | // grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low; | ||
83 | |||
84 | // grPhoto.DrawImage(srcImage, | ||
85 | // new Rectangle(destX, destY, destWidth, destHeight), | ||
86 | // new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), | ||
87 | // GraphicsUnit.Pixel); | ||
88 | |||
89 | // grPhoto.Dispose(); | ||
90 | // return scaledImage; | ||
91 | // } | ||
92 | |||
93 | 56 | ||
94 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) | 57 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) |
95 | { | 58 | { |
@@ -99,6 +62,7 @@ namespace PrimMesher | |||
99 | return sculptMesh; | 62 | return sculptMesh; |
100 | } | 63 | } |
101 | 64 | ||
65 | |||
102 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) | 66 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) |
103 | { | 67 | { |
104 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | 68 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); |
@@ -268,6 +232,11 @@ namespace PrimMesher | |||
268 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) | 232 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) |
269 | { | 233 | { |
270 | Color c = bitmap.GetPixel(imageX, imageY); | 234 | Color c = bitmap.GetPixel(imageX, imageY); |
235 | if (c.A != 255) | ||
236 | { | ||
237 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
238 | c = bitmap.GetPixel(imageX, imageY); | ||
239 | } | ||
271 | rSum += c.R; | 240 | rSum += c.R; |
272 | gSum += c.G; | 241 | gSum += c.G; |
273 | bSum += c.B; | 242 | bSum += c.B; |
@@ -284,30 +253,53 @@ namespace PrimMesher | |||
284 | return rows; | 253 | return rows; |
285 | } | 254 | } |
286 | 255 | ||
287 | 256 | private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror) | |
288 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
289 | { | 257 | { |
290 | coords = new List<Coord>(); | 258 | int numRows = bitmap.Height / scale; |
291 | faces = new List<Face>(); | 259 | int numCols = bitmap.Width / scale; |
292 | normals = new List<Coord>(); | 260 | List<List<Coord>> rows = new List<List<Coord>>(numRows); |
293 | uvs = new List<UVCoord>(); | ||
294 | 261 | ||
295 | sculptType = (SculptType)(((int)sculptType) & 0x07); | 262 | float pixScale = 1.0f / 256.0f; |
296 | 263 | ||
297 | if (mirror) | 264 | int imageX, imageY = 0; |
298 | if (sculptType == SculptType.plane) | 265 | |
299 | invert = !invert; | 266 | int rowNdx, colNdx; |
267 | |||
268 | for (rowNdx = 0; rowNdx <= numRows; rowNdx++) | ||
269 | { | ||
270 | List<Coord> row = new List<Coord>(numCols); | ||
271 | imageY = rowNdx * scale; | ||
272 | if (rowNdx == numRows) imageY--; | ||
273 | for (colNdx = 0; colNdx <= numCols; colNdx++) | ||
274 | { | ||
275 | imageX = colNdx * scale; | ||
276 | if (colNdx == numCols) imageX--; | ||
300 | 277 | ||
301 | float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height); | 278 | Color c = bitmap.GetPixel(imageX, imageY); |
279 | if (c.A != 255) | ||
280 | { | ||
281 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
282 | c = bitmap.GetPixel(imageX, imageY); | ||
283 | } | ||
302 | 284 | ||
303 | int scale = (int)(1.0f / sourceScaleFactor); | 285 | if (mirror) |
304 | if (scale < 1) scale = 1; | 286 | row.Add(new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); |
287 | else | ||
288 | row.Add(new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); | ||
305 | 289 | ||
306 | _SculptMesh(bitmap2Coords(sculptBitmap, scale, mirror), sculptType, viewerMode, mirror, invert); | 290 | } |
291 | rows.Add(row); | ||
292 | } | ||
293 | return rows; | ||
307 | } | 294 | } |
308 | #endif | ||
309 | 295 | ||
310 | 296 | ||
297 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
298 | { | ||
299 | _SculptMesh(new SculptMap(sculptBitmap, lod).ToRows(mirror), sculptType, viewerMode, mirror, invert); | ||
300 | } | ||
301 | #endif | ||
302 | |||
311 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) | 303 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) |
312 | { | 304 | { |
313 | coords = new List<Coord>(); | 305 | coords = new List<Coord>(); |
@@ -331,8 +323,18 @@ namespace PrimMesher | |||
331 | 323 | ||
332 | if (sculptType != SculptType.plane) | 324 | if (sculptType != SculptType.plane) |
333 | { | 325 | { |
334 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | 326 | if (rows.Count % 2 == 0) |
335 | rows[rowNdx].Add(rows[rowNdx][0]); | 327 | { |
328 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | ||
329 | rows[rowNdx].Add(rows[rowNdx][0]); | ||
330 | } | ||
331 | else | ||
332 | { | ||
333 | int lastIndex = rows[0].Count - 1; | ||
334 | |||
335 | for (int i = 0; i < rows.Count; i++) | ||
336 | rows[i][0] = rows[i][lastIndex]; | ||
337 | } | ||
336 | } | 338 | } |
337 | 339 | ||
338 | Coord topPole = rows[0][width / 2]; | 340 | Coord topPole = rows[0][width / 2]; |
@@ -340,23 +342,41 @@ namespace PrimMesher | |||
340 | 342 | ||
341 | if (sculptType == SculptType.sphere) | 343 | if (sculptType == SculptType.sphere) |
342 | { | 344 | { |
343 | int count = rows[0].Count; | 345 | if (rows.Count % 2 == 0) |
344 | List<Coord> topPoleRow = new List<Coord>(count); | 346 | { |
345 | List<Coord> bottomPoleRow = new List<Coord>(count); | 347 | int count = rows[0].Count; |
348 | List<Coord> topPoleRow = new List<Coord>(count); | ||
349 | List<Coord> bottomPoleRow = new List<Coord>(count); | ||
346 | 350 | ||
347 | for (int i = 0; i < count; i++) | 351 | for (int i = 0; i < count; i++) |
352 | { | ||
353 | topPoleRow.Add(topPole); | ||
354 | bottomPoleRow.Add(bottomPole); | ||
355 | } | ||
356 | rows.Insert(0, topPoleRow); | ||
357 | rows.Add(bottomPoleRow); | ||
358 | } | ||
359 | else | ||
348 | { | 360 | { |
349 | topPoleRow.Add(topPole); | 361 | int count = rows[0].Count; |
350 | bottomPoleRow.Add(bottomPole); | 362 | |
363 | List<Coord> topPoleRow = rows[0]; | ||
364 | List<Coord> bottomPoleRow = rows[rows.Count - 1]; | ||
365 | |||
366 | for (int i = 0; i < count; i++) | ||
367 | { | ||
368 | topPoleRow[i] = topPole; | ||
369 | bottomPoleRow[i] = bottomPole; | ||
370 | } | ||
351 | } | 371 | } |
352 | rows.Insert(0, topPoleRow); | ||
353 | rows.Add(bottomPoleRow); | ||
354 | } | 372 | } |
355 | else if (sculptType == SculptType.torus) | 373 | |
374 | if (sculptType == SculptType.torus) | ||
356 | rows.Add(rows[0]); | 375 | rows.Add(rows[0]); |
357 | 376 | ||
358 | int coordsDown = rows.Count; | 377 | int coordsDown = rows.Count; |
359 | int coordsAcross = rows[0].Count; | 378 | int coordsAcross = rows[0].Count; |
379 | int lastColumn = coordsAcross - 1; | ||
360 | 380 | ||
361 | float widthUnit = 1.0f / (coordsAcross - 1); | 381 | float widthUnit = 1.0f / (coordsAcross - 1); |
362 | float heightUnit = 1.0f / (coordsDown - 1); | 382 | float heightUnit = 1.0f / (coordsDown - 1); |