diff options
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 727 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/PrimMesher.cs | 132 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMap.cs | 183 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 149 |
4 files changed, 845 insertions, 346 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index fded95e..f15e81b 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -31,12 +31,16 @@ using System.Collections.Generic; | |||
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Physics.Manager; | 32 | using OpenSim.Region.Physics.Manager; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenMetaverse.StructuredData; | ||
34 | using System.Drawing; | 35 | using System.Drawing; |
35 | using System.Drawing.Imaging; | 36 | using System.Drawing.Imaging; |
37 | using System.IO.Compression; | ||
36 | using PrimMesher; | 38 | using PrimMesher; |
37 | using log4net; | 39 | using log4net; |
40 | using Nini.Config; | ||
38 | using System.Reflection; | 41 | using System.Reflection; |
39 | using System.IO; | 42 | using System.IO; |
43 | using ComponentAce.Compression.Libs.zlib; | ||
40 | 44 | ||
41 | namespace OpenSim.Region.Physics.Meshing | 45 | namespace OpenSim.Region.Physics.Meshing |
42 | { | 46 | { |
@@ -51,9 +55,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
51 | return "Meshmerizer"; | 55 | return "Meshmerizer"; |
52 | } | 56 | } |
53 | 57 | ||
54 | public IMesher GetMesher() | 58 | public IMesher GetMesher(IConfigSource config) |
55 | { | 59 | { |
56 | return new Meshmerizer(); | 60 | return new Meshmerizer(config); |
57 | } | 61 | } |
58 | } | 62 | } |
59 | 63 | ||
@@ -70,24 +74,32 @@ namespace OpenSim.Region.Physics.Meshing | |||
70 | #endif | 74 | #endif |
71 | 75 | ||
72 | private bool cacheSculptMaps = true; | 76 | private bool cacheSculptMaps = true; |
73 | private string decodedScultMapPath = "j2kDecodeCache"; | 77 | private string decodedSculptMapPath = null; |
78 | private bool useMeshiesPhysicsMesh = false; | ||
74 | 79 | ||
75 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | 80 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh |
76 | 81 | ||
77 | private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); | 82 | private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); |
78 | 83 | ||
79 | public Meshmerizer() | 84 | public Meshmerizer(IConfigSource config) |
80 | { | 85 | { |
86 | IConfig start_config = config.Configs["Startup"]; | ||
87 | IConfig mesh_config = config.Configs["Mesh"]; | ||
88 | |||
89 | decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); | ||
90 | cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); | ||
91 | if(mesh_config != null) | ||
92 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
93 | |||
81 | try | 94 | try |
82 | { | 95 | { |
83 | if (!Directory.Exists(decodedScultMapPath)) | 96 | if (!Directory.Exists(decodedSculptMapPath)) |
84 | Directory.CreateDirectory(decodedScultMapPath); | 97 | Directory.CreateDirectory(decodedSculptMapPath); |
85 | } | 98 | } |
86 | catch (Exception e) | 99 | catch (Exception e) |
87 | { | 100 | { |
88 | m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedScultMapPath, e.Message); | 101 | m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message); |
89 | } | 102 | } |
90 | |||
91 | } | 103 | } |
92 | 104 | ||
93 | /// <summary> | 105 | /// <summary> |
@@ -143,7 +155,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
143 | return box; | 155 | return box; |
144 | } | 156 | } |
145 | 157 | ||
146 | |||
147 | /// <summary> | 158 | /// <summary> |
148 | /// Creates a simple bounding box mesh for a complex input mesh | 159 | /// Creates a simple bounding box mesh for a complex input mesh |
149 | /// </summary> | 160 | /// </summary> |
@@ -160,16 +171,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
160 | 171 | ||
161 | foreach (Vector3 v in meshIn.getVertexList()) | 172 | foreach (Vector3 v in meshIn.getVertexList()) |
162 | { | 173 | { |
163 | if (v != null) | 174 | if (v.X < minX) minX = v.X; |
164 | { | 175 | if (v.Y < minY) minY = v.Y; |
165 | if (v.X < minX) minX = v.X; | 176 | if (v.Z < minZ) minZ = v.Z; |
166 | if (v.Y < minY) minY = v.Y; | ||
167 | if (v.Z < minZ) minZ = v.Z; | ||
168 | 177 | ||
169 | if (v.X > maxX) maxX = v.X; | 178 | if (v.X > maxX) maxX = v.X; |
170 | if (v.Y > maxY) maxY = v.Y; | 179 | if (v.Y > maxY) maxY = v.Y; |
171 | if (v.Z > maxZ) maxZ = v.Z; | 180 | if (v.Z > maxZ) maxZ = v.Z; |
172 | } | ||
173 | } | 181 | } |
174 | 182 | ||
175 | return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ); | 183 | return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ); |
@@ -180,309 +188,513 @@ namespace OpenSim.Region.Physics.Meshing | |||
180 | m_log.Error(message); | 188 | m_log.Error(message); |
181 | m_log.Error("\nPrim Name: " + primName); | 189 | m_log.Error("\nPrim Name: " + primName); |
182 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | 190 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); |
191 | } | ||
183 | 192 | ||
193 | /// <summary> | ||
194 | /// Add a submesh to an existing list of coords and faces. | ||
195 | /// </summary> | ||
196 | /// <param name="subMeshData"></param> | ||
197 | /// <param name="size">Size of entire object</param> | ||
198 | /// <param name="coords"></param> | ||
199 | /// <param name="faces"></param> | ||
200 | private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces) | ||
201 | { | ||
202 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | ||
203 | |||
204 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | ||
205 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | ||
206 | // geometry for this submesh. | ||
207 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | ||
208 | return; | ||
209 | |||
210 | OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | ||
211 | OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | ||
212 | ushort faceIndexOffset = (ushort)coords.Count; | ||
213 | |||
214 | byte[] posBytes = subMeshData["Position"].AsBinary(); | ||
215 | for (int i = 0; i < posBytes.Length; i += 6) | ||
216 | { | ||
217 | ushort uX = Utils.BytesToUInt16(posBytes, i); | ||
218 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | ||
219 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | ||
220 | |||
221 | Coord c = new Coord( | ||
222 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, | ||
223 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, | ||
224 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); | ||
225 | |||
226 | coords.Add(c); | ||
227 | } | ||
228 | |||
229 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | ||
230 | for (int i = 0; i < triangleBytes.Length; i += 6) | ||
231 | { | ||
232 | ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); | ||
233 | ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); | ||
234 | ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); | ||
235 | Face f = new Face(v1, v2, v3); | ||
236 | faces.Add(f); | ||
237 | } | ||
184 | } | 238 | } |
185 | 239 | ||
186 | private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod) | 240 | /// <summary> |
241 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
242 | /// </summary> | ||
243 | /// <param name="primName"></param> | ||
244 | /// <param name="primShape"></param> | ||
245 | /// <param name="size"></param> | ||
246 | /// <param name="lod"></param> | ||
247 | /// <returns></returns> | ||
248 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
187 | { | 249 | { |
188 | ulong hash = 5381; | 250 | // m_log.DebugFormat( |
189 | 251 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | |
190 | hash = djb2(hash, pbs.PathCurve); | 252 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); |
191 | hash = djb2(hash, (byte)((byte)pbs.HollowShape | (byte)pbs.ProfileShape)); | 253 | |
192 | hash = djb2(hash, pbs.PathBegin); | 254 | List<Coord> coords; |
193 | hash = djb2(hash, pbs.PathEnd); | 255 | List<Face> faces; |
194 | hash = djb2(hash, pbs.PathScaleX); | 256 | |
195 | hash = djb2(hash, pbs.PathScaleY); | 257 | if (primShape.SculptEntry) |
196 | hash = djb2(hash, pbs.PathShearX); | 258 | { |
197 | hash = djb2(hash, pbs.PathShearY); | 259 | if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) |
198 | hash = djb2(hash, (byte)pbs.PathTwist); | 260 | { |
199 | hash = djb2(hash, (byte)pbs.PathTwistBegin); | 261 | if (!useMeshiesPhysicsMesh) |
200 | hash = djb2(hash, (byte)pbs.PathRadiusOffset); | 262 | return null; |
201 | hash = djb2(hash, (byte)pbs.PathTaperX); | 263 | |
202 | hash = djb2(hash, (byte)pbs.PathTaperY); | 264 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces)) |
203 | hash = djb2(hash, pbs.PathRevolutions); | 265 | return null; |
204 | hash = djb2(hash, (byte)pbs.PathSkew); | 266 | } |
205 | hash = djb2(hash, pbs.ProfileBegin); | 267 | else |
206 | hash = djb2(hash, pbs.ProfileEnd); | 268 | { |
207 | hash = djb2(hash, pbs.ProfileHollow); | 269 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) |
208 | 270 | return null; | |
209 | // TODO: Separate scale out from the primitive shape data (after | 271 | } |
210 | // scaling is supported at the physics engine level) | 272 | } |
211 | byte[] scaleBytes = size.GetBytes(); | 273 | else |
212 | for (int i = 0; i < scaleBytes.Length; i++) | ||
213 | hash = djb2(hash, scaleBytes[i]); | ||
214 | |||
215 | // Include LOD in hash, accounting for endianness | ||
216 | byte[] lodBytes = new byte[4]; | ||
217 | Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); | ||
218 | if (!BitConverter.IsLittleEndian) | ||
219 | { | 274 | { |
220 | Array.Reverse(lodBytes, 0, 4); | 275 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) |
276 | return null; | ||
221 | } | 277 | } |
222 | for (int i = 0; i < lodBytes.Length; i++) | ||
223 | hash = djb2(hash, lodBytes[i]); | ||
224 | 278 | ||
225 | // include sculpt UUID | 279 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed |
226 | if (pbs.SculptEntry) | 280 | primShape.SculptData = Utils.EmptyBytes; |
281 | |||
282 | int numCoords = coords.Count; | ||
283 | int numFaces = faces.Count; | ||
284 | |||
285 | // Create the list of vertices | ||
286 | List<Vertex> vertices = new List<Vertex>(); | ||
287 | for (int i = 0; i < numCoords; i++) | ||
227 | { | 288 | { |
228 | scaleBytes = pbs.SculptTexture.GetBytes(); | 289 | Coord c = coords[i]; |
229 | for (int i = 0; i < scaleBytes.Length; i++) | 290 | vertices.Add(new Vertex(c.X, c.Y, c.Z)); |
230 | hash = djb2(hash, scaleBytes[i]); | ||
231 | } | 291 | } |
232 | 292 | ||
233 | return hash; | 293 | Mesh mesh = new Mesh(); |
234 | } | 294 | // Add the corresponding triangles to the mesh |
295 | for (int i = 0; i < numFaces; i++) | ||
296 | { | ||
297 | Face f = faces[i]; | ||
298 | mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); | ||
299 | } | ||
235 | 300 | ||
236 | private ulong djb2(ulong hash, byte c) | 301 | return mesh; |
237 | { | ||
238 | return ((hash << 5) + hash) + (ulong)c; | ||
239 | } | 302 | } |
240 | 303 | ||
241 | private ulong djb2(ulong hash, ushort c) | 304 | /// <summary> |
305 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
306 | /// </summary> | ||
307 | /// <param name="primName"></param> | ||
308 | /// <param name="primShape"></param> | ||
309 | /// <param name="size"></param> | ||
310 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
311 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
312 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
313 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
314 | string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces) | ||
242 | { | 315 | { |
243 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | 316 | m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); |
244 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
245 | } | ||
246 | 317 | ||
318 | coords = new List<Coord>(); | ||
319 | faces = new List<Face>(); | ||
320 | OSD meshOsd = null; | ||
247 | 321 | ||
248 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 322 | if (primShape.SculptData.Length <= 0) |
249 | { | 323 | { |
250 | PrimMesh primMesh; | 324 | m_log.Error("[MESH]: asset data is zero length"); |
251 | PrimMesher.SculptMesh sculptMesh; | 325 | return false; |
326 | } | ||
252 | 327 | ||
253 | List<Coord> coords; | 328 | long start = 0; |
254 | List<Face> faces; | 329 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) |
330 | { | ||
331 | try | ||
332 | { | ||
333 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
334 | if (osd is OSDMap) | ||
335 | meshOsd = (OSDMap)osd; | ||
336 | else | ||
337 | { | ||
338 | m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap"); | ||
339 | return false; | ||
340 | } | ||
341 | } | ||
342 | catch (Exception e) | ||
343 | { | ||
344 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
345 | } | ||
255 | 346 | ||
256 | Image idata = null; | 347 | start = data.Position; |
257 | string decodedSculptFileName = ""; | 348 | } |
258 | 349 | ||
259 | if (primShape.SculptEntry) | 350 | if (meshOsd is OSDMap) |
260 | { | 351 | { |
261 | if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) | 352 | OSDMap physicsParms = null; |
353 | OSDMap map = (OSDMap)meshOsd; | ||
354 | if (map.ContainsKey("physics_shape")) | ||
355 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
356 | else if (map.ContainsKey("physics_mesh")) | ||
357 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
358 | |||
359 | if (physicsParms == null) | ||
262 | { | 360 | { |
263 | decodedSculptFileName = System.IO.Path.Combine(decodedScultMapPath, "smap_" + primShape.SculptTexture.ToString()); | 361 | m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset"); |
264 | try | 362 | return false; |
363 | } | ||
364 | |||
365 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | ||
366 | int physSize = physicsParms["size"].AsInteger(); | ||
367 | |||
368 | if (physOffset < 0 || physSize == 0) | ||
369 | return false; // no mesh data in asset | ||
370 | |||
371 | OSD decodedMeshOsd = new OSD(); | ||
372 | byte[] meshBytes = new byte[physSize]; | ||
373 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | ||
374 | // byte[] decompressed = new byte[physSize * 5]; | ||
375 | try | ||
376 | { | ||
377 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
265 | { | 378 | { |
266 | if (File.Exists(decodedSculptFileName)) | 379 | using (MemoryStream outMs = new MemoryStream()) |
267 | { | 380 | { |
268 | idata = Image.FromFile(decodedSculptFileName); | 381 | using (ZOutputStream zOut = new ZOutputStream(outMs)) |
382 | { | ||
383 | byte[] readBuffer = new byte[2048]; | ||
384 | int readLen = 0; | ||
385 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
386 | { | ||
387 | zOut.Write(readBuffer, 0, readLen); | ||
388 | } | ||
389 | zOut.Flush(); | ||
390 | outMs.Seek(0, SeekOrigin.Begin); | ||
391 | |||
392 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
393 | |||
394 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
395 | } | ||
269 | } | 396 | } |
270 | } | 397 | } |
271 | catch (Exception e) | 398 | } |
272 | { | 399 | catch (Exception e) |
273 | m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); | 400 | { |
274 | 401 | m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString()); | |
275 | } | 402 | return false; |
276 | //if (idata != null) | ||
277 | // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); | ||
278 | } | 403 | } |
279 | 404 | ||
280 | if (idata == null) | 405 | OSDArray decodedMeshOsdArray = null; |
406 | |||
407 | // physics_shape is an array of OSDMaps, one for each submesh | ||
408 | if (decodedMeshOsd is OSDArray) | ||
281 | { | 409 | { |
282 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | 410 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); |
283 | return null; | ||
284 | 411 | ||
285 | try | 412 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; |
413 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
286 | { | 414 | { |
287 | OpenMetaverse.Imaging.ManagedImage unusedData; | 415 | if (subMeshOsd is OSDMap) |
288 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | 416 | AddSubMesh(subMeshOsd as OSDMap, size, coords, faces); |
289 | unusedData = null; | 417 | } |
418 | } | ||
419 | } | ||
290 | 420 | ||
291 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); | 421 | return true; |
422 | } | ||
292 | 423 | ||
293 | if (cacheSculptMaps && idata != null) | 424 | /// <summary> |
294 | { | 425 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. |
295 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | 426 | /// </summary> |
296 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | 427 | /// <param name="primName"></param> |
297 | } | 428 | /// <param name="primShape"></param> |
298 | } | 429 | /// <param name="size"></param> |
299 | catch (DllNotFoundException) | 430 | /// <param name="lod"></param> |
431 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
432 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
433 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
434 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
435 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
436 | { | ||
437 | coords = new List<Coord>(); | ||
438 | faces = new List<Face>(); | ||
439 | PrimMesher.SculptMesh sculptMesh; | ||
440 | Image idata = null; | ||
441 | string decodedSculptFileName = ""; | ||
442 | |||
443 | if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) | ||
444 | { | ||
445 | decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); | ||
446 | try | ||
447 | { | ||
448 | if (File.Exists(decodedSculptFileName)) | ||
300 | { | 449 | { |
301 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | 450 | idata = Image.FromFile(decodedSculptFileName); |
302 | return null; | ||
303 | } | 451 | } |
304 | catch (IndexOutOfRangeException) | 452 | } |
453 | catch (Exception e) | ||
454 | { | ||
455 | m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); | ||
456 | |||
457 | } | ||
458 | //if (idata != null) | ||
459 | // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); | ||
460 | } | ||
461 | |||
462 | if (idata == null) | ||
463 | { | ||
464 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
465 | return false; | ||
466 | |||
467 | try | ||
468 | { | ||
469 | OpenMetaverse.Imaging.ManagedImage unusedData; | ||
470 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
471 | |||
472 | if (idata == null) | ||
305 | { | 473 | { |
306 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | 474 | // In some cases it seems that the decode can return a null bitmap without throwing |
307 | return null; | 475 | // an exception |
476 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
477 | |||
478 | return false; | ||
308 | } | 479 | } |
309 | catch (Exception ex) | 480 | |
481 | unusedData = null; | ||
482 | |||
483 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); | ||
484 | |||
485 | if (cacheSculptMaps) | ||
310 | { | 486 | { |
311 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | 487 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } |
312 | return null; | 488 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } |
313 | } | 489 | } |
314 | } | 490 | } |
315 | 491 | catch (DllNotFoundException) | |
316 | PrimMesher.SculptMesh.SculptType sculptType; | 492 | { |
317 | switch ((OpenMetaverse.SculptType)primShape.SculptType) | 493 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); |
494 | return false; | ||
495 | } | ||
496 | catch (IndexOutOfRangeException) | ||
318 | { | 497 | { |
319 | case OpenMetaverse.SculptType.Cylinder: | 498 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); |
320 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | 499 | return false; |
321 | break; | ||
322 | case OpenMetaverse.SculptType.Plane: | ||
323 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
324 | break; | ||
325 | case OpenMetaverse.SculptType.Torus: | ||
326 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
327 | break; | ||
328 | case OpenMetaverse.SculptType.Sphere: | ||
329 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
330 | break; | ||
331 | default: | ||
332 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
333 | break; | ||
334 | } | 500 | } |
501 | catch (Exception ex) | ||
502 | { | ||
503 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
504 | return false; | ||
505 | } | ||
506 | } | ||
335 | 507 | ||
336 | bool mirror = ((primShape.SculptType & 128) != 0); | 508 | PrimMesher.SculptMesh.SculptType sculptType; |
337 | bool invert = ((primShape.SculptType & 64) != 0); | 509 | switch ((OpenMetaverse.SculptType)primShape.SculptType) |
510 | { | ||
511 | case OpenMetaverse.SculptType.Cylinder: | ||
512 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
513 | break; | ||
514 | case OpenMetaverse.SculptType.Plane: | ||
515 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
516 | break; | ||
517 | case OpenMetaverse.SculptType.Torus: | ||
518 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
519 | break; | ||
520 | case OpenMetaverse.SculptType.Sphere: | ||
521 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
522 | break; | ||
523 | default: | ||
524 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
525 | break; | ||
526 | } | ||
338 | 527 | ||
339 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); | 528 | bool mirror = ((primShape.SculptType & 128) != 0); |
340 | 529 | bool invert = ((primShape.SculptType & 64) != 0); | |
341 | idata.Dispose(); | ||
342 | 530 | ||
343 | sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | 531 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); |
344 | 532 | ||
345 | sculptMesh.Scale(size.X, size.Y, size.Z); | 533 | idata.Dispose(); |
346 | 534 | ||
347 | coords = sculptMesh.coords; | 535 | sculptMesh.DumpRaw(baseDir, primName, "primMesh"); |
348 | faces = sculptMesh.faces; | 536 | |
349 | } | 537 | sculptMesh.Scale(size.X, size.Y, size.Z); |
350 | else | 538 | |
539 | coords = sculptMesh.coords; | ||
540 | faces = sculptMesh.faces; | ||
541 | |||
542 | return true; | ||
543 | } | ||
544 | |||
545 | /// <summary> | ||
546 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
547 | /// </summary> | ||
548 | /// <param name="primName"></param> | ||
549 | /// <param name="primShape"></param> | ||
550 | /// <param name="size"></param> | ||
551 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
552 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
553 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
554 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
555 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
556 | { | ||
557 | PrimMesh primMesh; | ||
558 | coords = new List<Coord>(); | ||
559 | faces = new List<Face>(); | ||
560 | |||
561 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
562 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
563 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
564 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
565 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
566 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
567 | |||
568 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
569 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
570 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
571 | if (profileHollow > 0.95f) | ||
572 | profileHollow = 0.95f; | ||
573 | |||
574 | int sides = 4; | ||
575 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
576 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
577 | sides = 3; | ||
578 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
351 | { | 579 | { |
352 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | 580 | switch (iLOD) |
353 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | 581 | { |
354 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | 582 | case LevelOfDetail.High: sides = 24; break; |
355 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | 583 | case LevelOfDetail.Medium: sides = 12; break; |
356 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | 584 | case LevelOfDetail.Low: sides = 6; break; |
357 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | 585 | case LevelOfDetail.VeryLow: sides = 3; break; |
358 | 586 | default: sides = 24; break; | |
359 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | 587 | } |
360 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | 588 | } |
361 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | 589 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) |
362 | if (profileHollow > 0.95f) | 590 | { // half circle, prim is a sphere |
363 | profileHollow = 0.95f; | 591 | switch (iLOD) |
364 | 592 | { | |
365 | int sides = 4; | 593 | case LevelOfDetail.High: sides = 24; break; |
366 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | 594 | case LevelOfDetail.Medium: sides = 12; break; |
367 | sides = 3; | 595 | case LevelOfDetail.Low: sides = 6; break; |
368 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | 596 | case LevelOfDetail.VeryLow: sides = 3; break; |
369 | sides = 24; | 597 | default: sides = 24; break; |
370 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | 598 | } |
371 | { // half circle, prim is a sphere | 599 | |
372 | sides = 24; | 600 | profileBegin = 0.5f * profileBegin + 0.5f; |
373 | 601 | profileEnd = 0.5f * profileEnd + 0.5f; | |
374 | profileBegin = 0.5f * profileBegin + 0.5f; | 602 | } |
375 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
376 | 603 | ||
604 | int hollowSides = sides; | ||
605 | if (primShape.HollowShape == HollowShape.Circle) | ||
606 | { | ||
607 | switch (iLOD) | ||
608 | { | ||
609 | case LevelOfDetail.High: hollowSides = 24; break; | ||
610 | case LevelOfDetail.Medium: hollowSides = 12; break; | ||
611 | case LevelOfDetail.Low: hollowSides = 6; break; | ||
612 | case LevelOfDetail.VeryLow: hollowSides = 3; break; | ||
613 | default: hollowSides = 24; break; | ||
377 | } | 614 | } |
615 | } | ||
616 | else if (primShape.HollowShape == HollowShape.Square) | ||
617 | hollowSides = 4; | ||
618 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
619 | hollowSides = 3; | ||
378 | 620 | ||
379 | int hollowSides = sides; | 621 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); |
380 | if (primShape.HollowShape == HollowShape.Circle) | ||
381 | hollowSides = 24; | ||
382 | else if (primShape.HollowShape == HollowShape.Square) | ||
383 | hollowSides = 4; | ||
384 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
385 | hollowSides = 3; | ||
386 | 622 | ||
387 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | 623 | if (primMesh.errorMessage != null) |
624 | if (primMesh.errorMessage.Length > 0) | ||
625 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
388 | 626 | ||
389 | if (primMesh.errorMessage != null) | 627 | primMesh.topShearX = pathShearX; |
390 | if (primMesh.errorMessage.Length > 0) | 628 | primMesh.topShearY = pathShearY; |
391 | m_log.Error("[ERROR] " + primMesh.errorMessage); | 629 | primMesh.pathCutBegin = pathBegin; |
630 | primMesh.pathCutEnd = pathEnd; | ||
392 | 631 | ||
393 | primMesh.topShearX = pathShearX; | 632 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) |
394 | primMesh.topShearY = pathShearY; | 633 | { |
395 | primMesh.pathCutBegin = pathBegin; | 634 | primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; |
396 | primMesh.pathCutEnd = pathEnd; | 635 | primMesh.twistEnd = primShape.PathTwist * 18 / 10; |
636 | primMesh.taperX = pathScaleX; | ||
637 | primMesh.taperY = pathScaleY; | ||
397 | 638 | ||
398 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | 639 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) |
399 | { | 640 | { |
400 | primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; | 641 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); |
401 | primMesh.twistEnd = primShape.PathTwist * 18 / 10; | 642 | if (profileBegin < 0.0f) profileBegin = 0.0f; |
402 | primMesh.taperX = pathScaleX; | 643 | if (profileEnd > 1.0f) profileEnd = 1.0f; |
403 | primMesh.taperY = pathScaleY; | 644 | } |
404 | |||
405 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
406 | { | ||
407 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
408 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
409 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
410 | } | ||
411 | #if SPAM | 645 | #if SPAM |
412 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | 646 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); |
413 | #endif | 647 | #endif |
414 | try | 648 | try |
415 | { | 649 | { |
416 | primMesh.ExtrudeLinear(); | 650 | primMesh.ExtrudeLinear(); |
417 | } | ||
418 | catch (Exception ex) | ||
419 | { | ||
420 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
421 | return null; | ||
422 | } | ||
423 | } | 651 | } |
424 | else | 652 | catch (Exception ex) |
425 | { | 653 | { |
426 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | 654 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); |
427 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | 655 | return false; |
428 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | 656 | } |
429 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | 657 | } |
430 | primMesh.skew = 0.01f * primShape.PathSkew; | 658 | else |
431 | primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; | 659 | { |
432 | primMesh.twistEnd = primShape.PathTwist * 36 / 10; | 660 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; |
433 | primMesh.taperX = primShape.PathTaperX * 0.01f; | 661 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; |
434 | primMesh.taperY = primShape.PathTaperY * 0.01f; | 662 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; |
435 | 663 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | |
436 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | 664 | primMesh.skew = 0.01f * primShape.PathSkew; |
437 | { | 665 | primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; |
438 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | 666 | primMesh.twistEnd = primShape.PathTwist * 36 / 10; |
439 | if (profileBegin < 0.0f) profileBegin = 0.0f; | 667 | primMesh.taperX = primShape.PathTaperX * 0.01f; |
440 | if (profileEnd > 1.0f) profileEnd = 1.0f; | 668 | primMesh.taperY = primShape.PathTaperY * 0.01f; |
441 | } | 669 | |
670 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
671 | { | ||
672 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
673 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
674 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
675 | } | ||
442 | #if SPAM | 676 | #if SPAM |
443 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | 677 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); |
444 | #endif | 678 | #endif |
445 | try | 679 | try |
446 | { | 680 | { |
447 | primMesh.ExtrudeCircular(); | 681 | primMesh.ExtrudeCircular(); |
448 | } | 682 | } |
449 | catch (Exception ex) | 683 | catch (Exception ex) |
450 | { | 684 | { |
451 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | 685 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); |
452 | return null; | 686 | return false; |
453 | } | ||
454 | } | 687 | } |
455 | |||
456 | primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
457 | |||
458 | primMesh.Scale(size.X, size.Y, size.Z); | ||
459 | |||
460 | coords = primMesh.coords; | ||
461 | faces = primMesh.faces; | ||
462 | } | 688 | } |
463 | 689 | ||
464 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed | 690 | primMesh.DumpRaw(baseDir, primName, "primMesh"); |
465 | primShape.SculptData = Utils.EmptyBytes; | ||
466 | 691 | ||
467 | int numCoords = coords.Count; | 692 | primMesh.Scale(size.X, size.Y, size.Z); |
468 | int numFaces = faces.Count; | ||
469 | 693 | ||
470 | // Create the list of vertices | 694 | coords = primMesh.coords; |
471 | List<Vertex> vertices = new List<Vertex>(); | 695 | faces = primMesh.faces; |
472 | for (int i = 0; i < numCoords; i++) | ||
473 | { | ||
474 | Coord c = coords[i]; | ||
475 | vertices.Add(new Vertex(c.X, c.Y, c.Z)); | ||
476 | } | ||
477 | 696 | ||
478 | Mesh mesh = new Mesh(); | 697 | return true; |
479 | // Add the corresponding triangles to the mesh | ||
480 | for (int i = 0; i < numFaces; i++) | ||
481 | { | ||
482 | Face f = faces[i]; | ||
483 | mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); | ||
484 | } | ||
485 | return mesh; | ||
486 | } | 698 | } |
487 | 699 | ||
488 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 700 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
@@ -492,13 +704,16 @@ namespace OpenSim.Region.Physics.Meshing | |||
492 | 704 | ||
493 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 705 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
494 | { | 706 | { |
707 | #if SPAM | ||
708 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
709 | #endif | ||
710 | |||
495 | Mesh mesh = null; | 711 | Mesh mesh = null; |
496 | ulong key = 0; | 712 | ulong key = 0; |
497 | 713 | ||
498 | // If this mesh has been created already, return it instead of creating another copy | 714 | // If this mesh has been created already, return it instead of creating another copy |
499 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | 715 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory |
500 | 716 | key = primShape.GetMeshKey(size, lod); | |
501 | key = GetMeshKey(primShape, size, lod); | ||
502 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | 717 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) |
503 | return mesh; | 718 | return mesh; |
504 | 719 | ||
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 2a213c3..53022ad 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -257,7 +257,6 @@ namespace PrimMesher | |||
257 | public int uv2; | 257 | public int uv2; |
258 | public int uv3; | 258 | public int uv3; |
259 | 259 | ||
260 | |||
261 | public Face(int v1, int v2, int v3) | 260 | public Face(int v1, int v2, int v3) |
262 | { | 261 | { |
263 | primFace = 0; | 262 | primFace = 0; |
@@ -630,6 +629,9 @@ namespace PrimMesher | |||
630 | internal int numOuterVerts = 0; | 629 | internal int numOuterVerts = 0; |
631 | internal int numHollowVerts = 0; | 630 | internal int numHollowVerts = 0; |
632 | 631 | ||
632 | internal int outerFaceNumber = -1; | ||
633 | internal int hollowFaceNumber = -1; | ||
634 | |||
633 | internal bool calcVertexNormals = false; | 635 | internal bool calcVertexNormals = false; |
634 | internal int bottomFaceNumber = 0; | 636 | internal int bottomFaceNumber = 0; |
635 | internal int numPrimFaces = 0; | 637 | internal int numPrimFaces = 0; |
@@ -827,15 +829,16 @@ namespace PrimMesher | |||
827 | 829 | ||
828 | if (createFaces) | 830 | if (createFaces) |
829 | { | 831 | { |
830 | int numOuterVerts = this.coords.Count; | 832 | //int numOuterVerts = this.coords.Count; |
831 | int numHollowVerts = hollowCoords.Count; | 833 | //numOuterVerts = this.coords.Count; |
832 | int numTotalVerts = numOuterVerts + numHollowVerts; | 834 | //int numHollowVerts = hollowCoords.Count; |
835 | int numTotalVerts = this.numOuterVerts + this.numHollowVerts; | ||
833 | 836 | ||
834 | if (numOuterVerts == numHollowVerts) | 837 | if (this.numOuterVerts == this.numHollowVerts) |
835 | { | 838 | { |
836 | Face newFace = new Face(); | 839 | Face newFace = new Face(); |
837 | 840 | ||
838 | for (int coordIndex = 0; coordIndex < numOuterVerts - 1; coordIndex++) | 841 | for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++) |
839 | { | 842 | { |
840 | newFace.v1 = coordIndex; | 843 | newFace.v1 = coordIndex; |
841 | newFace.v2 = coordIndex + 1; | 844 | newFace.v2 = coordIndex + 1; |
@@ -850,12 +853,12 @@ namespace PrimMesher | |||
850 | } | 853 | } |
851 | else | 854 | else |
852 | { | 855 | { |
853 | if (numOuterVerts < numHollowVerts) | 856 | if (this.numOuterVerts < this.numHollowVerts) |
854 | { | 857 | { |
855 | Face newFace = new Face(); | 858 | Face newFace = new Face(); |
856 | int j = 0; // j is the index for outer vertices | 859 | int j = 0; // j is the index for outer vertices |
857 | int maxJ = numOuterVerts - 1; | 860 | int maxJ = this.numOuterVerts - 1; |
858 | for (int i = 0; i < numHollowVerts; i++) // i is the index for inner vertices | 861 | for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices |
859 | { | 862 | { |
860 | if (j < maxJ) | 863 | if (j < maxJ) |
861 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) | 864 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) |
@@ -879,8 +882,8 @@ namespace PrimMesher | |||
879 | { | 882 | { |
880 | Face newFace = new Face(); | 883 | Face newFace = new Face(); |
881 | int j = 0; // j is the index for inner vertices | 884 | int j = 0; // j is the index for inner vertices |
882 | int maxJ = numHollowVerts - 1; | 885 | int maxJ = this.numHollowVerts - 1; |
883 | for (int i = 0; i < numOuterVerts; i++) | 886 | for (int i = 0; i < this.numOuterVerts; i++) |
884 | { | 887 | { |
885 | if (j < maxJ) | 888 | if (j < maxJ) |
886 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) | 889 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) |
@@ -935,10 +938,10 @@ namespace PrimMesher | |||
935 | 938 | ||
936 | if (calcVertexNormals && hasProfileCut) | 939 | if (calcVertexNormals && hasProfileCut) |
937 | { | 940 | { |
941 | int lastOuterVertIndex = this.numOuterVerts - 1; | ||
942 | |||
938 | if (hasHollow) | 943 | if (hasHollow) |
939 | { | 944 | { |
940 | int lastOuterVertIndex = this.numOuterVerts - 1; | ||
941 | |||
942 | this.cut1CoordIndices.Add(0); | 945 | this.cut1CoordIndices.Add(0); |
943 | this.cut1CoordIndices.Add(this.coords.Count - 1); | 946 | this.cut1CoordIndices.Add(this.coords.Count - 1); |
944 | 947 | ||
@@ -954,6 +957,12 @@ namespace PrimMesher | |||
954 | 957 | ||
955 | else | 958 | else |
956 | { | 959 | { |
960 | this.cut1CoordIndices.Add(0); | ||
961 | this.cut1CoordIndices.Add(1); | ||
962 | |||
963 | this.cut2CoordIndices.Add(lastOuterVertIndex); | ||
964 | this.cut2CoordIndices.Add(0); | ||
965 | |||
957 | this.cutNormal1.X = this.vertexNormals[1].Y; | 966 | this.cutNormal1.X = this.vertexNormals[1].Y; |
958 | this.cutNormal1.Y = -this.vertexNormals[1].X; | 967 | this.cutNormal1.Y = -this.vertexNormals[1].X; |
959 | 968 | ||
@@ -978,11 +987,14 @@ namespace PrimMesher | |||
978 | // I know it's ugly but so is the whole concept of prim face numbers | 987 | // I know it's ugly but so is the whole concept of prim face numbers |
979 | 988 | ||
980 | int faceNum = 1; // start with outer faces | 989 | int faceNum = 1; // start with outer faces |
990 | this.outerFaceNumber = faceNum; | ||
991 | |||
981 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; | 992 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; |
982 | if (startVert > 0) | 993 | if (startVert > 0) |
983 | this.faceNumbers.Add(-1); | 994 | this.faceNumbers.Add(-1); |
984 | for (int i = 0; i < numOuterVerts - 1; i++) | 995 | for (int i = 0; i < this.numOuterVerts - 1; i++) |
985 | this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); | 996 | //this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); |
997 | this.faceNumbers.Add(sides < 5 && i < sides ? faceNum++ : faceNum); | ||
986 | 998 | ||
987 | //if (!hasHollow && !hasProfileCut) | 999 | //if (!hasHollow && !hasProfileCut) |
988 | // this.bottomFaceNumber = faceNum++; | 1000 | // this.bottomFaceNumber = faceNum++; |
@@ -992,12 +1004,15 @@ namespace PrimMesher | |||
992 | if (sides > 4 && (hasHollow || hasProfileCut)) | 1004 | if (sides > 4 && (hasHollow || hasProfileCut)) |
993 | faceNum++; | 1005 | faceNum++; |
994 | 1006 | ||
1007 | if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides) | ||
1008 | faceNum++; | ||
1009 | |||
995 | if (hasHollow) | 1010 | if (hasHollow) |
996 | { | 1011 | { |
997 | for (int i = 0; i < numHollowVerts; i++) | 1012 | for (int i = 0; i < this.numHollowVerts; i++) |
998 | this.faceNumbers.Add(faceNum); | 1013 | this.faceNumbers.Add(faceNum); |
999 | 1014 | ||
1000 | faceNum++; | 1015 | this.hollowFaceNumber = faceNum++; |
1001 | } | 1016 | } |
1002 | //if (hasProfileCut || hasHollow) | 1017 | //if (hasProfileCut || hasHollow) |
1003 | // this.bottomFaceNumber = faceNum++; | 1018 | // this.bottomFaceNumber = faceNum++; |
@@ -1005,11 +1020,11 @@ namespace PrimMesher | |||
1005 | 1020 | ||
1006 | if (hasHollow && hasProfileCut) | 1021 | if (hasHollow && hasProfileCut) |
1007 | this.faceNumbers.Add(faceNum++); | 1022 | this.faceNumbers.Add(faceNum++); |
1023 | |||
1008 | for (int i = 0; i < this.faceNumbers.Count; i++) | 1024 | for (int i = 0; i < this.faceNumbers.Count; i++) |
1009 | if (this.faceNumbers[i] == -1) | 1025 | if (this.faceNumbers[i] == -1) |
1010 | this.faceNumbers[i] = faceNum++; | 1026 | this.faceNumbers[i] = faceNum++; |
1011 | 1027 | ||
1012 | |||
1013 | this.numPrimFaces = faceNum; | 1028 | this.numPrimFaces = faceNum; |
1014 | } | 1029 | } |
1015 | 1030 | ||
@@ -1019,7 +1034,7 @@ namespace PrimMesher | |||
1019 | { | 1034 | { |
1020 | this.faceUVs = new List<UVCoord>(); | 1035 | this.faceUVs = new List<UVCoord>(); |
1021 | foreach (Coord c in this.coords) | 1036 | foreach (Coord c in this.coords) |
1022 | this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y))); | 1037 | this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y)); |
1023 | } | 1038 | } |
1024 | 1039 | ||
1025 | internal Profile Copy() | 1040 | internal Profile Copy() |
@@ -1348,7 +1363,6 @@ namespace PrimMesher | |||
1348 | float stepSize = twoPi / this.stepsPerRevolution; | 1363 | float stepSize = twoPi / this.stepsPerRevolution; |
1349 | 1364 | ||
1350 | int step = (int)(startAngle / stepSize); | 1365 | int step = (int)(startAngle / stepSize); |
1351 | // int firstStep = step; | ||
1352 | float angle = startAngle; | 1366 | float angle = startAngle; |
1353 | 1367 | ||
1354 | bool done = false; | 1368 | bool done = false; |
@@ -1455,11 +1469,15 @@ namespace PrimMesher | |||
1455 | public float revolutions = 1.0f; | 1469 | public float revolutions = 1.0f; |
1456 | public int stepsPerRevolution = 24; | 1470 | public int stepsPerRevolution = 24; |
1457 | 1471 | ||
1472 | private int profileOuterFaceNumber = -1; | ||
1473 | private int profileHollowFaceNumber = -1; | ||
1474 | |||
1458 | private bool hasProfileCut = false; | 1475 | private bool hasProfileCut = false; |
1459 | private bool hasHollow = false; | 1476 | private bool hasHollow = false; |
1460 | public bool calcVertexNormals = false; | 1477 | public bool calcVertexNormals = false; |
1461 | private bool normalsProcessed = false; | 1478 | private bool normalsProcessed = false; |
1462 | public bool viewerMode = false; | 1479 | public bool viewerMode = false; |
1480 | public bool sphereMode = false; | ||
1463 | 1481 | ||
1464 | public int numPrimFaces = 0; | 1482 | public int numPrimFaces = 0; |
1465 | 1483 | ||
@@ -1491,10 +1509,35 @@ namespace PrimMesher | |||
1491 | s += "\nradius...............: " + this.radius.ToString(); | 1509 | s += "\nradius...............: " + this.radius.ToString(); |
1492 | s += "\nrevolutions..........: " + this.revolutions.ToString(); | 1510 | s += "\nrevolutions..........: " + this.revolutions.ToString(); |
1493 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); | 1511 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); |
1512 | s += "\nsphereMode...........: " + this.sphereMode.ToString(); | ||
1513 | s += "\nhasProfileCut........: " + this.hasProfileCut.ToString(); | ||
1514 | s += "\nhasHollow............: " + this.hasHollow.ToString(); | ||
1515 | s += "\nviewerMode...........: " + this.viewerMode.ToString(); | ||
1494 | 1516 | ||
1495 | return s; | 1517 | return s; |
1496 | } | 1518 | } |
1497 | 1519 | ||
1520 | public int ProfileOuterFaceNumber | ||
1521 | { | ||
1522 | get { return profileOuterFaceNumber; } | ||
1523 | } | ||
1524 | |||
1525 | public int ProfileHollowFaceNumber | ||
1526 | { | ||
1527 | get { return profileHollowFaceNumber; } | ||
1528 | } | ||
1529 | |||
1530 | public bool HasProfileCut | ||
1531 | { | ||
1532 | get { return hasProfileCut; } | ||
1533 | } | ||
1534 | |||
1535 | public bool HasHollow | ||
1536 | { | ||
1537 | get { return hasHollow; } | ||
1538 | } | ||
1539 | |||
1540 | |||
1498 | /// <summary> | 1541 | /// <summary> |
1499 | /// Constructs a PrimMesh object and creates the profile for extrusion. | 1542 | /// Constructs a PrimMesh object and creates the profile for extrusion. |
1500 | /// </summary> | 1543 | /// </summary> |
@@ -1531,8 +1574,12 @@ namespace PrimMesher | |||
1531 | if (hollow < 0.0f) | 1574 | if (hollow < 0.0f) |
1532 | this.hollow = 0.0f; | 1575 | this.hollow = 0.0f; |
1533 | 1576 | ||
1534 | this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | 1577 | //if (sphereMode) |
1535 | this.hasHollow = (this.hollow > 0.001f); | 1578 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; |
1579 | //else | ||
1580 | // //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1581 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1582 | //this.hasHollow = (this.hollow > 0.001f); | ||
1536 | } | 1583 | } |
1537 | 1584 | ||
1538 | /// <summary> | 1585 | /// <summary> |
@@ -1540,6 +1587,8 @@ namespace PrimMesher | |||
1540 | /// </summary> | 1587 | /// </summary> |
1541 | public void Extrude(PathType pathType) | 1588 | public void Extrude(PathType pathType) |
1542 | { | 1589 | { |
1590 | bool needEndFaces = false; | ||
1591 | |||
1543 | this.coords = new List<Coord>(); | 1592 | this.coords = new List<Coord>(); |
1544 | this.faces = new List<Face>(); | 1593 | this.faces = new List<Face>(); |
1545 | 1594 | ||
@@ -1565,6 +1614,12 @@ namespace PrimMesher | |||
1565 | steps = (int)(steps * 4.5 * length); | 1614 | steps = (int)(steps * 4.5 * length); |
1566 | } | 1615 | } |
1567 | 1616 | ||
1617 | if (sphereMode) | ||
1618 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | ||
1619 | else | ||
1620 | //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1621 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1622 | this.hasHollow = (this.hollow > 0.001f); | ||
1568 | 1623 | ||
1569 | float twistBegin = this.twistBegin / 360.0f * twoPi; | 1624 | float twistBegin = this.twistBegin / 360.0f * twoPi; |
1570 | float twistEnd = this.twistEnd / 360.0f * twoPi; | 1625 | float twistEnd = this.twistEnd / 360.0f * twoPi; |
@@ -1634,6 +1689,32 @@ namespace PrimMesher | |||
1634 | 1689 | ||
1635 | this.numPrimFaces = profile.numPrimFaces; | 1690 | this.numPrimFaces = profile.numPrimFaces; |
1636 | 1691 | ||
1692 | //profileOuterFaceNumber = profile.faceNumbers[0]; | ||
1693 | //if (!needEndFaces) | ||
1694 | // profileOuterFaceNumber--; | ||
1695 | //profileOuterFaceNumber = needEndFaces ? 1 : 0; | ||
1696 | |||
1697 | |||
1698 | //if (hasHollow) | ||
1699 | //{ | ||
1700 | // if (needEndFaces) | ||
1701 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts + 1]; | ||
1702 | // else | ||
1703 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts] - 1; | ||
1704 | //} | ||
1705 | |||
1706 | |||
1707 | profileOuterFaceNumber = profile.outerFaceNumber; | ||
1708 | if (!needEndFaces) | ||
1709 | profileOuterFaceNumber--; | ||
1710 | |||
1711 | if (hasHollow) | ||
1712 | { | ||
1713 | profileHollowFaceNumber = profile.hollowFaceNumber; | ||
1714 | if (!needEndFaces) | ||
1715 | profileHollowFaceNumber--; | ||
1716 | } | ||
1717 | |||
1637 | int cut1Vert = -1; | 1718 | int cut1Vert = -1; |
1638 | int cut2Vert = -1; | 1719 | int cut2Vert = -1; |
1639 | if (hasProfileCut) | 1720 | if (hasProfileCut) |
@@ -1673,7 +1754,7 @@ namespace PrimMesher | |||
1673 | 1754 | ||
1674 | path.Create(pathType, steps); | 1755 | path.Create(pathType, steps); |
1675 | 1756 | ||
1676 | bool needEndFaces = false; | 1757 | |
1677 | if (pathType == PathType.Circular) | 1758 | if (pathType == PathType.Circular) |
1678 | { | 1759 | { |
1679 | needEndFaces = false; | 1760 | needEndFaces = false; |
@@ -1738,7 +1819,6 @@ namespace PrimMesher | |||
1738 | // append this layer | 1819 | // append this layer |
1739 | 1820 | ||
1740 | int coordsLen = this.coords.Count; | 1821 | int coordsLen = this.coords.Count; |
1741 | // int lastCoordsLen = coordsLen; | ||
1742 | newLayer.AddValue2FaceVertexIndices(coordsLen); | 1822 | newLayer.AddValue2FaceVertexIndices(coordsLen); |
1743 | 1823 | ||
1744 | this.coords.AddRange(newLayer.coords); | 1824 | this.coords.AddRange(newLayer.coords); |
@@ -1762,7 +1842,7 @@ namespace PrimMesher | |||
1762 | int startVert = coordsLen + 1; | 1842 | int startVert = coordsLen + 1; |
1763 | int endVert = this.coords.Count; | 1843 | int endVert = this.coords.Count; |
1764 | 1844 | ||
1765 | if (sides < 5 || this.hasProfileCut || hollow > 0.0f) | 1845 | if (sides < 5 || this.hasProfileCut || this.hasHollow) |
1766 | startVert--; | 1846 | startVert--; |
1767 | 1847 | ||
1768 | for (int i = startVert; i < endVert; i++) | 1848 | for (int i = startVert; i < endVert; i++) |
@@ -1814,11 +1894,13 @@ namespace PrimMesher | |||
1814 | u1 -= (int)u1; | 1894 | u1 -= (int)u1; |
1815 | if (u2 < 0.1f) | 1895 | if (u2 < 0.1f) |
1816 | u2 = 1.0f; | 1896 | u2 = 1.0f; |
1897 | //this.profileOuterFaceNumber = primFaceNum; | ||
1817 | } | 1898 | } |
1818 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) | 1899 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) |
1819 | { | 1900 | { |
1820 | u1 *= 2.0f; | 1901 | u1 *= 2.0f; |
1821 | u2 *= 2.0f; | 1902 | u2 *= 2.0f; |
1903 | //this.profileHollowFaceNumber = primFaceNum; | ||
1822 | } | 1904 | } |
1823 | } | 1905 | } |
1824 | 1906 | ||
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs new file mode 100644 index 0000000..740424e --- /dev/null +++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs | |||
@@ -0,0 +1,183 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | // to build without references to System.Drawing, comment this out | ||
29 | #define SYSTEM_DRAWING | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Text; | ||
34 | |||
35 | #if SYSTEM_DRAWING | ||
36 | using System.Drawing; | ||
37 | using System.Drawing.Imaging; | ||
38 | |||
39 | namespace PrimMesher | ||
40 | { | ||
41 | public class SculptMap | ||
42 | { | ||
43 | public int width; | ||
44 | public int height; | ||
45 | public byte[] redBytes; | ||
46 | public byte[] greenBytes; | ||
47 | public byte[] blueBytes; | ||
48 | |||
49 | public SculptMap() | ||
50 | { | ||
51 | } | ||
52 | |||
53 | public SculptMap(Bitmap bm, int lod) | ||
54 | { | ||
55 | int bmW = bm.Width; | ||
56 | int bmH = bm.Height; | ||
57 | |||
58 | if (bmW == 0 || bmH == 0) | ||
59 | throw new Exception("SculptMap: bitmap has no data"); | ||
60 | |||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | ||
62 | |||
63 | bool needsScaling = false; | ||
64 | |||
65 | bool smallMap = bmW * bmH <= lod * lod; | ||
66 | |||
67 | width = bmW; | ||
68 | height = bmH; | ||
69 | while (width * height > numLodPixels) | ||
70 | { | ||
71 | width >>= 1; | ||
72 | height >>= 1; | ||
73 | needsScaling = true; | ||
74 | } | ||
75 | |||
76 | |||
77 | |||
78 | try | ||
79 | { | ||
80 | if (needsScaling) | ||
81 | bm = ScaleImage(bm, width, height, | ||
82 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); | ||
83 | } | ||
84 | |||
85 | catch (Exception e) | ||
86 | { | ||
87 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | ||
88 | } | ||
89 | |||
90 | if (width * height > lod * lod) | ||
91 | { | ||
92 | width >>= 1; | ||
93 | height >>= 1; | ||
94 | } | ||
95 | |||
96 | int numBytes = (width + 1) * (height + 1); | ||
97 | redBytes = new byte[numBytes]; | ||
98 | greenBytes = new byte[numBytes]; | ||
99 | blueBytes = new byte[numBytes]; | ||
100 | |||
101 | int byteNdx = 0; | ||
102 | |||
103 | try | ||
104 | { | ||
105 | for (int y = 0; y <= height; y++) | ||
106 | { | ||
107 | for (int x = 0; x <= width; x++) | ||
108 | { | ||
109 | Color c; | ||
110 | |||
111 | if (smallMap) | ||
112 | c = bm.GetPixel(x < width ? x : x - 1, | ||
113 | y < height ? y : y - 1); | ||
114 | else | ||
115 | c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1, | ||
116 | y < height ? y * 2 : y * 2 - 1); | ||
117 | |||
118 | redBytes[byteNdx] = c.R; | ||
119 | greenBytes[byteNdx] = c.G; | ||
120 | blueBytes[byteNdx] = c.B; | ||
121 | |||
122 | ++byteNdx; | ||
123 | } | ||
124 | } | ||
125 | } | ||
126 | catch (Exception e) | ||
127 | { | ||
128 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); | ||
129 | } | ||
130 | |||
131 | width++; | ||
132 | height++; | ||
133 | } | ||
134 | |||
135 | public List<List<Coord>> ToRows(bool mirror) | ||
136 | { | ||
137 | int numRows = height; | ||
138 | int numCols = width; | ||
139 | |||
140 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
141 | |||
142 | float pixScale = 1.0f / 255; | ||
143 | |||
144 | int rowNdx, colNdx; | ||
145 | int smNdx = 0; | ||
146 | |||
147 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | ||
148 | { | ||
149 | List<Coord> row = new List<Coord>(numCols); | ||
150 | for (colNdx = 0; colNdx < numCols; colNdx++) | ||
151 | { | ||
152 | if (mirror) | ||
153 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); | ||
154 | else | ||
155 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); | ||
156 | |||
157 | ++smNdx; | ||
158 | } | ||
159 | rows.Add(row); | ||
160 | } | ||
161 | return rows; | ||
162 | } | ||
163 | |||
164 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, | ||
165 | System.Drawing.Drawing2D.InterpolationMode interpMode) | ||
166 | { | ||
167 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); | ||
168 | scaledImage.SetResolution(96.0f, 96.0f); | ||
169 | |||
170 | Graphics grPhoto = Graphics.FromImage(scaledImage); | ||
171 | grPhoto.InterpolationMode = interpMode; | ||
172 | |||
173 | grPhoto.DrawImage(srcImage, | ||
174 | new Rectangle(0, 0, destWidth, destHeight), | ||
175 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), | ||
176 | GraphicsUnit.Pixel); | ||
177 | |||
178 | grPhoto.Dispose(); | ||
179 | return scaledImage; | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | #endif | ||
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 4dc6e2e..4a7f3ad 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -53,43 +53,6 @@ namespace PrimMesher | |||
53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | 53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; |
54 | 54 | ||
55 | #if SYSTEM_DRAWING | 55 | #if SYSTEM_DRAWING |
56 | // private Bitmap ScaleImage(Bitmap srcImage, float scale) | ||
57 | // { | ||
58 | // int sourceWidth = srcImage.Width; | ||
59 | // int sourceHeight = srcImage.Height; | ||
60 | // int sourceX = 0; | ||
61 | // int sourceY = 0; | ||
62 | |||
63 | // int destX = 0; | ||
64 | // int destY = 0; | ||
65 | // int destWidth = (int)(srcImage.Width * scale); | ||
66 | // int destHeight = (int)(srcImage.Height * scale); | ||
67 | |||
68 | // if (srcImage.PixelFormat == PixelFormat.Format32bppArgb) | ||
69 | // for (int y = 0; y < srcImage.Height; y++) | ||
70 | // for (int x = 0; x < srcImage.Width; x++) | ||
71 | // { | ||
72 | // Color c = srcImage.GetPixel(x, y); | ||
73 | // srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B)); | ||
74 | // } | ||
75 | |||
76 | // Bitmap scaledImage = new Bitmap(destWidth, destHeight, | ||
77 | // PixelFormat.Format24bppRgb); | ||
78 | |||
79 | // scaledImage.SetResolution(96.0f, 96.0f); | ||
80 | |||
81 | // Graphics grPhoto = Graphics.FromImage(scaledImage); | ||
82 | // grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low; | ||
83 | |||
84 | // grPhoto.DrawImage(srcImage, | ||
85 | // new Rectangle(destX, destY, destWidth, destHeight), | ||
86 | // new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), | ||
87 | // GraphicsUnit.Pixel); | ||
88 | |||
89 | // grPhoto.Dispose(); | ||
90 | // return scaledImage; | ||
91 | // } | ||
92 | |||
93 | 56 | ||
94 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) | 57 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) |
95 | { | 58 | { |
@@ -99,6 +62,7 @@ namespace PrimMesher | |||
99 | return sculptMesh; | 62 | return sculptMesh; |
100 | } | 63 | } |
101 | 64 | ||
65 | |||
102 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) | 66 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) |
103 | { | 67 | { |
104 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | 68 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); |
@@ -268,6 +232,11 @@ namespace PrimMesher | |||
268 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) | 232 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) |
269 | { | 233 | { |
270 | Color c = bitmap.GetPixel(imageX, imageY); | 234 | Color c = bitmap.GetPixel(imageX, imageY); |
235 | if (c.A != 255) | ||
236 | { | ||
237 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
238 | c = bitmap.GetPixel(imageX, imageY); | ||
239 | } | ||
271 | rSum += c.R; | 240 | rSum += c.R; |
272 | gSum += c.G; | 241 | gSum += c.G; |
273 | bSum += c.B; | 242 | bSum += c.B; |
@@ -284,30 +253,53 @@ namespace PrimMesher | |||
284 | return rows; | 253 | return rows; |
285 | } | 254 | } |
286 | 255 | ||
287 | 256 | private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror) | |
288 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
289 | { | 257 | { |
290 | coords = new List<Coord>(); | 258 | int numRows = bitmap.Height / scale; |
291 | faces = new List<Face>(); | 259 | int numCols = bitmap.Width / scale; |
292 | normals = new List<Coord>(); | 260 | List<List<Coord>> rows = new List<List<Coord>>(numRows); |
293 | uvs = new List<UVCoord>(); | ||
294 | 261 | ||
295 | sculptType = (SculptType)(((int)sculptType) & 0x07); | 262 | float pixScale = 1.0f / 256.0f; |
296 | 263 | ||
297 | if (mirror) | 264 | int imageX, imageY = 0; |
298 | if (sculptType == SculptType.plane) | 265 | |
299 | invert = !invert; | 266 | int rowNdx, colNdx; |
267 | |||
268 | for (rowNdx = 0; rowNdx <= numRows; rowNdx++) | ||
269 | { | ||
270 | List<Coord> row = new List<Coord>(numCols); | ||
271 | imageY = rowNdx * scale; | ||
272 | if (rowNdx == numRows) imageY--; | ||
273 | for (colNdx = 0; colNdx <= numCols; colNdx++) | ||
274 | { | ||
275 | imageX = colNdx * scale; | ||
276 | if (colNdx == numCols) imageX--; | ||
300 | 277 | ||
301 | float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height); | 278 | Color c = bitmap.GetPixel(imageX, imageY); |
279 | if (c.A != 255) | ||
280 | { | ||
281 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
282 | c = bitmap.GetPixel(imageX, imageY); | ||
283 | } | ||
302 | 284 | ||
303 | int scale = (int)(1.0f / sourceScaleFactor); | 285 | if (mirror) |
304 | if (scale < 1) scale = 1; | 286 | row.Add(new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); |
287 | else | ||
288 | row.Add(new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); | ||
305 | 289 | ||
306 | _SculptMesh(bitmap2Coords(sculptBitmap, scale, mirror), sculptType, viewerMode, mirror, invert); | 290 | } |
291 | rows.Add(row); | ||
292 | } | ||
293 | return rows; | ||
307 | } | 294 | } |
308 | #endif | ||
309 | 295 | ||
310 | 296 | ||
297 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
298 | { | ||
299 | _SculptMesh(new SculptMap(sculptBitmap, lod).ToRows(mirror), sculptType, viewerMode, mirror, invert); | ||
300 | } | ||
301 | #endif | ||
302 | |||
311 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) | 303 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) |
312 | { | 304 | { |
313 | coords = new List<Coord>(); | 305 | coords = new List<Coord>(); |
@@ -318,8 +310,7 @@ namespace PrimMesher | |||
318 | sculptType = (SculptType)(((int)sculptType) & 0x07); | 310 | sculptType = (SculptType)(((int)sculptType) & 0x07); |
319 | 311 | ||
320 | if (mirror) | 312 | if (mirror) |
321 | if (sculptType == SculptType.plane) | 313 | invert = !invert; |
322 | invert = !invert; | ||
323 | 314 | ||
324 | viewerFaces = new List<ViewerFace>(); | 315 | viewerFaces = new List<ViewerFace>(); |
325 | 316 | ||
@@ -331,8 +322,18 @@ namespace PrimMesher | |||
331 | 322 | ||
332 | if (sculptType != SculptType.plane) | 323 | if (sculptType != SculptType.plane) |
333 | { | 324 | { |
334 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | 325 | if (rows.Count % 2 == 0) |
335 | rows[rowNdx].Add(rows[rowNdx][0]); | 326 | { |
327 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | ||
328 | rows[rowNdx].Add(rows[rowNdx][0]); | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | int lastIndex = rows[0].Count - 1; | ||
333 | |||
334 | for (int i = 0; i < rows.Count; i++) | ||
335 | rows[i][0] = rows[i][lastIndex]; | ||
336 | } | ||
336 | } | 337 | } |
337 | 338 | ||
338 | Coord topPole = rows[0][width / 2]; | 339 | Coord topPole = rows[0][width / 2]; |
@@ -340,23 +341,41 @@ namespace PrimMesher | |||
340 | 341 | ||
341 | if (sculptType == SculptType.sphere) | 342 | if (sculptType == SculptType.sphere) |
342 | { | 343 | { |
343 | int count = rows[0].Count; | 344 | if (rows.Count % 2 == 0) |
344 | List<Coord> topPoleRow = new List<Coord>(count); | 345 | { |
345 | List<Coord> bottomPoleRow = new List<Coord>(count); | 346 | int count = rows[0].Count; |
347 | List<Coord> topPoleRow = new List<Coord>(count); | ||
348 | List<Coord> bottomPoleRow = new List<Coord>(count); | ||
346 | 349 | ||
347 | for (int i = 0; i < count; i++) | 350 | for (int i = 0; i < count; i++) |
351 | { | ||
352 | topPoleRow.Add(topPole); | ||
353 | bottomPoleRow.Add(bottomPole); | ||
354 | } | ||
355 | rows.Insert(0, topPoleRow); | ||
356 | rows.Add(bottomPoleRow); | ||
357 | } | ||
358 | else | ||
348 | { | 359 | { |
349 | topPoleRow.Add(topPole); | 360 | int count = rows[0].Count; |
350 | bottomPoleRow.Add(bottomPole); | 361 | |
362 | List<Coord> topPoleRow = rows[0]; | ||
363 | List<Coord> bottomPoleRow = rows[rows.Count - 1]; | ||
364 | |||
365 | for (int i = 0; i < count; i++) | ||
366 | { | ||
367 | topPoleRow[i] = topPole; | ||
368 | bottomPoleRow[i] = bottomPole; | ||
369 | } | ||
351 | } | 370 | } |
352 | rows.Insert(0, topPoleRow); | ||
353 | rows.Add(bottomPoleRow); | ||
354 | } | 371 | } |
355 | else if (sculptType == SculptType.torus) | 372 | |
373 | if (sculptType == SculptType.torus) | ||
356 | rows.Add(rows[0]); | 374 | rows.Add(rows[0]); |
357 | 375 | ||
358 | int coordsDown = rows.Count; | 376 | int coordsDown = rows.Count; |
359 | int coordsAcross = rows[0].Count; | 377 | int coordsAcross = rows[0].Count; |
378 | // int lastColumn = coordsAcross - 1; | ||
360 | 379 | ||
361 | float widthUnit = 1.0f / (coordsAcross - 1); | 380 | float widthUnit = 1.0f / (coordsAcross - 1); |
362 | float heightUnit = 1.0f / (coordsDown - 1); | 381 | float heightUnit = 1.0f / (coordsDown - 1); |