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-rw-r--r--OpenSim/Region/Physics/Meshing/Simplex.cs49
1 files changed, 22 insertions, 27 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Simplex.cs b/OpenSim/Region/Physics/Meshing/Simplex.cs
index 98e693a..8fba2bf 100644
--- a/OpenSim/Region/Physics/Meshing/Simplex.cs
+++ b/OpenSim/Region/Physics/Meshing/Simplex.cs
@@ -27,8 +27,6 @@
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic;
31using System.Text;
32using OpenSim.Region.Physics.Manager; 30using OpenSim.Region.Physics.Manager;
33 31
34namespace OpenSim.Region.Physics.Meshing 32namespace OpenSim.Region.Physics.Meshing
@@ -49,7 +47,6 @@ namespace OpenSim.Region.Physics.Meshing
49 47
50 public int CompareTo(Simplex other) 48 public int CompareTo(Simplex other)
51 { 49 {
52
53 Vertex lv1, lv2, ov1, ov2, temp; 50 Vertex lv1, lv2, ov1, ov2, temp;
54 51
55 lv1 = v1; 52 lv1 = v1;
@@ -92,8 +89,9 @@ namespace OpenSim.Region.Physics.Meshing
92 return 0; 89 return 0;
93 } 90 }
94 91
95 private static void intersectParameter(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, PhysicsVector r2, ref float lambda, ref float mu) 92 private static void intersectParameter(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, PhysicsVector r2,
96 { 93 ref float lambda, ref float mu)
94 {
97 // Intersects two straights 95 // Intersects two straights
98 // p1, p2, points on the straight 96 // p1, p2, points on the straight
99 // r1, r2, directional vectors of the straight. Not necessarily of length 1! 97 // r1, r2, directional vectors of the straight. Not necessarily of length 1!
@@ -112,27 +110,28 @@ namespace OpenSim.Region.Physics.Meshing
112 float p2x = p2.X; 110 float p2x = p2.X;
113 float p2y = p2.Y; 111 float p2y = p2.Y;
114 112
115 float z1=-p2x * r2y + p1x * r2y + (p2y - p1y) * r2x; 113 float z1 = -p2x*r2y + p1x*r2y + (p2y - p1y)*r2x;
116 float z2=-p2x * r1y + p1x * r1y + (p2y - p1y) * r1x; 114 float z2 = -p2x*r1y + p1x*r1y + (p2y - p1y)*r1x;
117 115
118 if (denom == 0.0f) // Means the straights are parallel. Either no intersection or an infinite number of them 116 if (denom == 0.0f) // Means the straights are parallel. Either no intersection or an infinite number of them
119 { 117 {
120 if (z1==0.0f) {// Means they are identical -> many, many intersections 118 if (z1 == 0.0f)
119 {
120// Means they are identical -> many, many intersections
121 lambda = Single.NaN; 121 lambda = Single.NaN;
122 mu = Single.NaN; 122 mu = Single.NaN;
123 } else { 123 }
124 else
125 {
124 lambda = Single.PositiveInfinity; 126 lambda = Single.PositiveInfinity;
125 mu = Single.PositiveInfinity; 127 mu = Single.PositiveInfinity;
126 } 128 }
127 return; 129 return;
128
129 } 130 }
130 131
131 132
132 133 lambda = z1/denom;
133 lambda = z1 / denom; 134 mu = z2/denom;
134 mu = z2 / denom;
135
136 } 135 }
137 136
138 137
@@ -145,12 +144,12 @@ namespace OpenSim.Region.Physics.Meshing
145 // upperBorder2 : 1.0 144 // upperBorder2 : 1.0
146 // Set these to values near the given parameters (e.g. 0.001 instead of 1 to exclude simplex starts safely, or to -0.001 to include them safely) 145 // Set these to values near the given parameters (e.g. 0.001 instead of 1 to exclude simplex starts safely, or to -0.001 to include them safely)
147 public static PhysicsVector Intersect( 146 public static PhysicsVector Intersect(
148 Simplex s1, 147 Simplex s1,
149 Simplex s2, 148 Simplex s2,
150 float lowerBorder1, 149 float lowerBorder1,
151 float lowerBorder2, 150 float lowerBorder2,
152 float upperBorder1, 151 float upperBorder1,
153 float upperBorder2) 152 float upperBorder2)
154 { 153 {
155 PhysicsVector firstSimplexDirection = s1.v2 - s1.v1; 154 PhysicsVector firstSimplexDirection = s1.v2 - s1.v1;
156 PhysicsVector secondSimplexDirection = s2.v2 - s2.v1; 155 PhysicsVector secondSimplexDirection = s2.v2 - s2.v1;
@@ -181,8 +180,7 @@ namespace OpenSim.Region.Physics.Meshing
181 if (mu > upperBorder2) // outside simplex 2 180 if (mu > upperBorder2) // outside simplex 2
182 return null; 181 return null;
183 182
184 return s1.v1 + lambda * firstSimplexDirection; 183 return s1.v1 + lambda*firstSimplexDirection;
185
186 } 184 }
187 185
188 // Intersects the simplex with a ray. The ray is defined as all p=origin + lambda*direction 186 // Intersects the simplex with a ray. The ray is defined as all p=origin + lambda*direction
@@ -212,15 +210,12 @@ namespace OpenSim.Region.Physics.Meshing
212 return null; 210 return null;
213 211
214 if (lambda == 1.0 && !bEndsIncluded) 212 if (lambda == 1.0 && !bEndsIncluded)
215 return null; // The end of the simplices are not included 213 return null; // The end of the simplices are not included
216 214
217 if (lambda < 0.0f) // we're before v1; 215 if (lambda < 0.0f) // we're before v1;
218 return null; 216 return null;
219 217
220 return this.v1 + lambda * simplexDirection; 218 return v1 + lambda*simplexDirection;
221
222 } 219 }
223
224
225 } 220 }
226} \ No newline at end of file 221} \ No newline at end of file