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Diffstat (limited to 'OpenSim/Region/Physics/Meshing/SculptMesh.cs')
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 95a244d..1c3153a 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Physics.Meshing
52 { 52 {
53 if (_lod == 2f || _lod == 4f || _lod == 8f || _lod == 16f || _lod == 32f || _lod == 64f) 53 if (_lod == 2f || _lod == 4f || _lod == 8f || _lod == 16f || _lod == 32f || _lod == 64f)
54 lod = (int)_lod; 54 lod = (int)_lod;
55 55
56 try 56 try
57 { 57 {
58 idata = OpenJPEG.DecodeToImage(jpegData); 58 idata = OpenJPEG.DecodeToImage(jpegData);
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Physics.Meshing
81 } 81 }
82 } 82 }
83 83
84 84
85 } 85 }
86 private Vertex ColorToVertex(Color input) 86 private Vertex ColorToVertex(Color input)
87 { 87 {
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Physics.Meshing
225 // Create a vertex position from the RGB channels in the current pixel 225 // Create a vertex position from the RGB channels in the current pixel
226 // int ypos = y * bLOD.Width; 226 // int ypos = y * bLOD.Width;
227 227
228 228
229 if (y == 0) 229 if (y == 0)
230 { 230 {
231 v1 = northpole; 231 v1 = northpole;
@@ -291,7 +291,7 @@ namespace OpenSim.Region.Physics.Meshing
291 Add(tri2); 291 Add(tri2);
292 } 292 }
293 } 293 }
294 294
295 } 295 }
296 //Vertex vt31 = sVertices[(y * x_max + x)]; 296 //Vertex vt31 = sVertices[(y * x_max + x)];
297 //Vertex vt32 = sVertices[(y * x_max + 0)]; 297 //Vertex vt32 = sVertices[(y * x_max + 0)];
@@ -311,7 +311,7 @@ namespace OpenSim.Region.Physics.Meshing
311 //Add(tri3); 311 //Add(tri3);
312 // } 312 // }
313 //} 313 //}
314 314
315 //Vertex vt41 = sVertices[(y * x_max + x)]; 315 //Vertex vt41 = sVertices[(y * x_max + x)];
316 //Vertex vt42 = sVertices[((y + 1) * x_max + 0)]; 316 //Vertex vt42 = sVertices[((y + 1) * x_max + 0)];
317 //Vertex vt43 = sVertices[((y + 1) * x_max + x)]; 317 //Vertex vt43 = sVertices[((y + 1) * x_max + x)];
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Physics.Meshing
329 //Add(tri4); 329 //Add(tri4);
330 //} 330 //}
331 //} 331 //}
332 332
333 } 333 }
334 } 334 }
335 } 335 }