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Diffstat (limited to 'OpenSim/Region/Physics/Meshing/SculptMesh.cs')
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs146
1 files changed, 83 insertions, 63 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 4dc6e2e..6aa8fe4 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -53,43 +53,6 @@ namespace PrimMesher
53 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; 53 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
54 54
55#if SYSTEM_DRAWING 55#if SYSTEM_DRAWING
56 // private Bitmap ScaleImage(Bitmap srcImage, float scale)
57 // {
58 // int sourceWidth = srcImage.Width;
59 // int sourceHeight = srcImage.Height;
60 // int sourceX = 0;
61 // int sourceY = 0;
62
63 // int destX = 0;
64 // int destY = 0;
65 // int destWidth = (int)(srcImage.Width * scale);
66 // int destHeight = (int)(srcImage.Height * scale);
67
68 // if (srcImage.PixelFormat == PixelFormat.Format32bppArgb)
69 // for (int y = 0; y < srcImage.Height; y++)
70 // for (int x = 0; x < srcImage.Width; x++)
71 // {
72 // Color c = srcImage.GetPixel(x, y);
73 // srcImage.SetPixel(x, y, Color.FromArgb(255, c.R, c.G, c.B));
74 // }
75
76 // Bitmap scaledImage = new Bitmap(destWidth, destHeight,
77 // PixelFormat.Format24bppRgb);
78
79 // scaledImage.SetResolution(96.0f, 96.0f);
80
81 // Graphics grPhoto = Graphics.FromImage(scaledImage);
82 // grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low;
83
84 // grPhoto.DrawImage(srcImage,
85 // new Rectangle(destX, destY, destWidth, destHeight),
86 // new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight),
87 // GraphicsUnit.Pixel);
88
89 // grPhoto.Dispose();
90 // return scaledImage;
91 // }
92
93 56
94 public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) 57 public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode)
95 { 58 {
@@ -99,6 +62,7 @@ namespace PrimMesher
99 return sculptMesh; 62 return sculptMesh;
100 } 63 }
101 64
65
102 public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) 66 public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert)
103 { 67 {
104 Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); 68 Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName);
@@ -268,6 +232,11 @@ namespace PrimMesher
268 for (imageY = imageYStart; imageY < imageYEnd; imageY++) 232 for (imageY = imageYStart; imageY < imageYEnd; imageY++)
269 { 233 {
270 Color c = bitmap.GetPixel(imageX, imageY); 234 Color c = bitmap.GetPixel(imageX, imageY);
235 if (c.A != 255)
236 {
237 bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B));
238 c = bitmap.GetPixel(imageX, imageY);
239 }
271 rSum += c.R; 240 rSum += c.R;
272 gSum += c.G; 241 gSum += c.G;
273 bSum += c.B; 242 bSum += c.B;
@@ -284,30 +253,53 @@ namespace PrimMesher
284 return rows; 253 return rows;
285 } 254 }
286 255
287 256 private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror)
288 void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert)
289 { 257 {
290 coords = new List<Coord>(); 258 int numRows = bitmap.Height / scale;
291 faces = new List<Face>(); 259 int numCols = bitmap.Width / scale;
292 normals = new List<Coord>(); 260 List<List<Coord>> rows = new List<List<Coord>>(numRows);
293 uvs = new List<UVCoord>();
294 261
295 sculptType = (SculptType)(((int)sculptType) & 0x07); 262 float pixScale = 1.0f / 256.0f;
296 263
297 if (mirror) 264 int imageX, imageY = 0;
298 if (sculptType == SculptType.plane) 265
299 invert = !invert; 266 int rowNdx, colNdx;
267
268 for (rowNdx = 0; rowNdx <= numRows; rowNdx++)
269 {
270 List<Coord> row = new List<Coord>(numCols);
271 imageY = rowNdx * scale;
272 if (rowNdx == numRows) imageY--;
273 for (colNdx = 0; colNdx <= numCols; colNdx++)
274 {
275 imageX = colNdx * scale;
276 if (colNdx == numCols) imageX--;
300 277
301 float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height); 278 Color c = bitmap.GetPixel(imageX, imageY);
279 if (c.A != 255)
280 {
281 bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B));
282 c = bitmap.GetPixel(imageX, imageY);
283 }
302 284
303 int scale = (int)(1.0f / sourceScaleFactor); 285 if (mirror)
304 if (scale < 1) scale = 1; 286 row.Add(new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f));
287 else
288 row.Add(new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f));
305 289
306 _SculptMesh(bitmap2Coords(sculptBitmap, scale, mirror), sculptType, viewerMode, mirror, invert); 290 }
291 rows.Add(row);
292 }
293 return rows;
307 } 294 }
308#endif
309 295
310 296
297 void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert)
298 {
299 _SculptMesh(new SculptMap(sculptBitmap, lod).ToRows(mirror), sculptType, viewerMode, mirror, invert);
300 }
301#endif
302
311 void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) 303 void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert)
312 { 304 {
313 coords = new List<Coord>(); 305 coords = new List<Coord>();
@@ -331,8 +323,18 @@ namespace PrimMesher
331 323
332 if (sculptType != SculptType.plane) 324 if (sculptType != SculptType.plane)
333 { 325 {
334 for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) 326 if (rows.Count % 2 == 0)
335 rows[rowNdx].Add(rows[rowNdx][0]); 327 {
328 for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++)
329 rows[rowNdx].Add(rows[rowNdx][0]);
330 }
331 else
332 {
333 int lastIndex = rows[0].Count - 1;
334
335 for (int i = 0; i < rows.Count; i++)
336 rows[i][0] = rows[i][lastIndex];
337 }
336 } 338 }
337 339
338 Coord topPole = rows[0][width / 2]; 340 Coord topPole = rows[0][width / 2];
@@ -340,23 +342,41 @@ namespace PrimMesher
340 342
341 if (sculptType == SculptType.sphere) 343 if (sculptType == SculptType.sphere)
342 { 344 {
343 int count = rows[0].Count; 345 if (rows.Count % 2 == 0)
344 List<Coord> topPoleRow = new List<Coord>(count); 346 {
345 List<Coord> bottomPoleRow = new List<Coord>(count); 347 int count = rows[0].Count;
348 List<Coord> topPoleRow = new List<Coord>(count);
349 List<Coord> bottomPoleRow = new List<Coord>(count);
346 350
347 for (int i = 0; i < count; i++) 351 for (int i = 0; i < count; i++)
352 {
353 topPoleRow.Add(topPole);
354 bottomPoleRow.Add(bottomPole);
355 }
356 rows.Insert(0, topPoleRow);
357 rows.Add(bottomPoleRow);
358 }
359 else
348 { 360 {
349 topPoleRow.Add(topPole); 361 int count = rows[0].Count;
350 bottomPoleRow.Add(bottomPole); 362
363 List<Coord> topPoleRow = rows[0];
364 List<Coord> bottomPoleRow = rows[rows.Count - 1];
365
366 for (int i = 0; i < count; i++)
367 {
368 topPoleRow[i] = topPole;
369 bottomPoleRow[i] = bottomPole;
370 }
351 } 371 }
352 rows.Insert(0, topPoleRow);
353 rows.Add(bottomPoleRow);
354 } 372 }
355 else if (sculptType == SculptType.torus) 373
374 if (sculptType == SculptType.torus)
356 rows.Add(rows[0]); 375 rows.Add(rows[0]);
357 376
358 int coordsDown = rows.Count; 377 int coordsDown = rows.Count;
359 int coordsAcross = rows[0].Count; 378 int coordsAcross = rows[0].Count;
379 int lastColumn = coordsAcross - 1;
360 380
361 float widthUnit = 1.0f / (coordsAcross - 1); 381 float widthUnit = 1.0f / (coordsAcross - 1);
362 float heightUnit = 1.0f / (coordsDown - 1); 382 float heightUnit = 1.0f / (coordsDown - 1);