diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 95a244d..1c3153a 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
52 | { | 52 | { |
53 | if (_lod == 2f || _lod == 4f || _lod == 8f || _lod == 16f || _lod == 32f || _lod == 64f) | 53 | if (_lod == 2f || _lod == 4f || _lod == 8f || _lod == 16f || _lod == 32f || _lod == 64f) |
54 | lod = (int)_lod; | 54 | lod = (int)_lod; |
55 | 55 | ||
56 | try | 56 | try |
57 | { | 57 | { |
58 | idata = OpenJPEG.DecodeToImage(jpegData); | 58 | idata = OpenJPEG.DecodeToImage(jpegData); |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
81 | } | 81 | } |
82 | } | 82 | } |
83 | 83 | ||
84 | 84 | ||
85 | } | 85 | } |
86 | private Vertex ColorToVertex(Color input) | 86 | private Vertex ColorToVertex(Color input) |
87 | { | 87 | { |
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
225 | // Create a vertex position from the RGB channels in the current pixel | 225 | // Create a vertex position from the RGB channels in the current pixel |
226 | // int ypos = y * bLOD.Width; | 226 | // int ypos = y * bLOD.Width; |
227 | 227 | ||
228 | 228 | ||
229 | if (y == 0) | 229 | if (y == 0) |
230 | { | 230 | { |
231 | v1 = northpole; | 231 | v1 = northpole; |
@@ -291,7 +291,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
291 | Add(tri2); | 291 | Add(tri2); |
292 | } | 292 | } |
293 | } | 293 | } |
294 | 294 | ||
295 | } | 295 | } |
296 | //Vertex vt31 = sVertices[(y * x_max + x)]; | 296 | //Vertex vt31 = sVertices[(y * x_max + x)]; |
297 | //Vertex vt32 = sVertices[(y * x_max + 0)]; | 297 | //Vertex vt32 = sVertices[(y * x_max + 0)]; |
@@ -311,7 +311,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
311 | //Add(tri3); | 311 | //Add(tri3); |
312 | // } | 312 | // } |
313 | //} | 313 | //} |
314 | 314 | ||
315 | //Vertex vt41 = sVertices[(y * x_max + x)]; | 315 | //Vertex vt41 = sVertices[(y * x_max + x)]; |
316 | //Vertex vt42 = sVertices[((y + 1) * x_max + 0)]; | 316 | //Vertex vt42 = sVertices[((y + 1) * x_max + 0)]; |
317 | //Vertex vt43 = sVertices[((y + 1) * x_max + x)]; | 317 | //Vertex vt43 = sVertices[((y + 1) * x_max + x)]; |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
329 | //Add(tri4); | 329 | //Add(tri4); |
330 | //} | 330 | //} |
331 | //} | 331 | //} |
332 | 332 | ||
333 | } | 333 | } |
334 | } | 334 | } |
335 | } | 335 | } |